Previously assimp mapped all blender image textures as
aiTextureType_DIFFUSE. This change interprets the "mapto" property
which corresponds to the Blender "Influence" in the properties editor.
* Blender's Normal influence with "Normal Map" unchecked maps to
aiTextureType_HEIGHT.
* Blender's Normal influence with "Normal Map" checked maps to
aiTextureType_NORMAL.
* Influence scale is placed into AI_MATKEY_BUMPSCALING.
Add general infrastructure to apply modifiers.
Implement mirror and subdivision modifiers using existing stuff.
Update BlenderDNA with related structures.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@763 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
blender loader no longer produces randomized output in some scenarious. nice side effect of less asthetic diversity: less segfaults.
assimpview is no longer topmost.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@732 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Loads static meshes. Sometimes (it segfaults on the rest). No materials, cameras, fancy stuff. Works with all versions of blender. No compressed blend files yet.
- StreamReader now uses shared_ptr's to manage ownership of the stream.
- Adapt other loaders accordingly.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@717 67173fc5-114c-0410-ac8e-9d2fd5bffc1f