Added uv and colour support

pull/21/head
Kester Maddock 2012-12-24 17:58:09 +00:00 committed by Alexander Gessler
parent eaf9cbc120
commit 3713383b0f
4 changed files with 129 additions and 2 deletions

View File

@ -838,7 +838,7 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
}
// collect texture coordinates, they're stored in a separate per-face buffer
if (mesh->mtface) {
if (mesh->mtface || mesh->mloopuv) {
if (mesh->totface > static_cast<int> ( mesh->mtface.size())) {
ThrowException("Number of UV faces is larger than the corresponding UV face array (#1)");
}
@ -861,6 +861,20 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
vo->y = v->uv[i][1];
}
}
for (int i = 0; i < mesh->totpoly; ++i) {
const MPoly& v = mesh->mpoly[i];
aiMesh* const out = temp[ mat_num_to_mesh_idx[ v.mat_nr ] ];
const aiFace& f = out->mFaces[out->mNumFaces++];
aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices];
for (unsigned int j = 0; j < f.mNumIndices; ++j,++vo,++out->mNumVertices) {
const MLoopUV& uv = mesh->mloopuv[v.loopstart + j];
vo->x = uv.uv[0];
vo->y = uv.uv[1];
}
}
}
// collect texture coordinates, old-style (marked as deprecated in current blender sources)
@ -890,7 +904,7 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
}
// collect vertex colors, stored separately as well
if (mesh->mcol) {
if (mesh->mcol || mesh->mloopcol) {
if (mesh->totface > static_cast<int> ( (mesh->mcol.size()/4)) ) {
ThrowException("Number of faces is larger than the corresponding color face array");
}
@ -917,6 +931,23 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
}
for (unsigned int n = f.mNumIndices; n < 4; ++n);
}
for (int i = 0; i < mesh->totpoly; ++i) {
const MPoly& v = mesh->mpoly[i];
aiMesh* const out = temp[ mat_num_to_mesh_idx[ v.mat_nr ] ];
const aiFace& f = out->mFaces[out->mNumFaces++];
aiColor4D* vo = &out->mColors[0][out->mNumVertices];
for (unsigned int j = 0; j < f.mNumIndices; ++j,++vo,++out->mNumVertices) {
const MLoopCol& col = mesh->mloopcol[v.loopstart + j];
vo->r = col.r;
vo->g = col.g;
vo->b = col.b;
vo->a = col.a;
}
}
}
return;

View File

@ -305,6 +305,27 @@ template <> void Structure :: Convert<Material> (
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<MTexPoly> (
MTexPoly& dest,
const FileDatabase& db
) const
{
{
boost::shared_ptr<Image> tpage;
ReadFieldPtr<ErrorPolicy_Igno>(tpage,"*tpage",db);
dest.tpage = tpage.get();
}
ReadField<ErrorPolicy_Igno>(dest.flag,"flag",db);
ReadField<ErrorPolicy_Igno>(dest.transp,"transp",db);
ReadField<ErrorPolicy_Igno>(dest.mode,"mode",db);
ReadField<ErrorPolicy_Igno>(dest.tile,"tile",db);
ReadField<ErrorPolicy_Igno>(dest.pad,"pad",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<Mesh> (
Mesh& dest,
@ -328,7 +349,10 @@ template <> void Structure :: Convert<Mesh> (
ReadFieldPtr<ErrorPolicy_Fail>(dest.mvert,"*mvert",db);
ReadFieldPtr<ErrorPolicy_Warn>(dest.medge,"*medge",db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.mloop,"*mloop",db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.mloopuv,"*mloopuv",db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.mloopcol,"*mloopcol",db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.mpoly,"*mpoly",db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.mtpoly,"*mtpoly",db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.dvert,"*dvert",db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.mcol,"*mcol",db);
ReadFieldPtr<ErrorPolicy_Fail>(dest.mat,"**mat",db);
@ -361,6 +385,21 @@ template <> void Structure :: Convert<World> (
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<MLoopCol> (
MLoopCol& dest,
const FileDatabase& db
) const
{
ReadField<ErrorPolicy_Igno>(dest.r,"r",db);
ReadField<ErrorPolicy_Igno>(dest.g,"g",db);
ReadField<ErrorPolicy_Igno>(dest.b,"b",db);
ReadField<ErrorPolicy_Igno>(dest.a,"a",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<MVert> (
MVert& dest,
@ -393,6 +432,19 @@ template <> void Structure :: Convert<MEdge> (
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<MLoopUV> (
MLoopUV& dest,
const FileDatabase& db
) const
{
ReadFieldArray<ErrorPolicy_Igno>(dest.uv,"uv",db);
ReadField<ErrorPolicy_Igno>(dest.flag,"flag",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<GroupObject> (
GroupObject& dest,
@ -615,11 +667,14 @@ void DNA::RegisterConverters() {
converters["Base"] = DNA::FactoryPair( &Structure::Allocate<Base>, &Structure::Convert<Base> );
converters["MTFace"] = DNA::FactoryPair( &Structure::Allocate<MTFace>, &Structure::Convert<MTFace> );
converters["Material"] = DNA::FactoryPair( &Structure::Allocate<Material>, &Structure::Convert<Material> );
converters["MTexPoly"] = DNA::FactoryPair( &Structure::Allocate<MTexPoly>, &Structure::Convert<MTexPoly> );
converters["Mesh"] = DNA::FactoryPair( &Structure::Allocate<Mesh>, &Structure::Convert<Mesh> );
converters["MDeformVert"] = DNA::FactoryPair( &Structure::Allocate<MDeformVert>, &Structure::Convert<MDeformVert> );
converters["World"] = DNA::FactoryPair( &Structure::Allocate<World>, &Structure::Convert<World> );
converters["MLoopCol"] = DNA::FactoryPair( &Structure::Allocate<MLoopCol>, &Structure::Convert<MLoopCol> );
converters["MVert"] = DNA::FactoryPair( &Structure::Allocate<MVert>, &Structure::Convert<MVert> );
converters["MEdge"] = DNA::FactoryPair( &Structure::Allocate<MEdge>, &Structure::Convert<MEdge> );
converters["MLoopUV"] = DNA::FactoryPair( &Structure::Allocate<MLoopUV>, &Structure::Convert<MLoopUV> );
converters["GroupObject"] = DNA::FactoryPair( &Structure::Allocate<GroupObject>, &Structure::Convert<GroupObject> );
converters["ListBase"] = DNA::FactoryPair( &Structure::Allocate<ListBase>, &Structure::Convert<ListBase> );
converters["MLoop"] = DNA::FactoryPair( &Structure::Allocate<MLoop>, &Structure::Convert<MLoop> );

View File

@ -94,6 +94,7 @@ namespace Assimp {
struct Object;
struct MTex;
struct Image;
#define AI_BLEND_MESH_MAX_VERTS 2000000000L
@ -161,6 +162,18 @@ struct MLoop : ElemBase {
int v, e;
};
// -------------------------------------------------------------------------------
struct MLoopUV : ElemBase {
float uv[2];
int flag;
};
// -------------------------------------------------------------------------------
// Note that red and blue are not swapped, as with MCol
struct MLoopCol : ElemBase {
char r, g, b, a;
};
// -------------------------------------------------------------------------------
struct MPoly : ElemBase {
int loopstart;
@ -169,6 +182,13 @@ struct MPoly : ElemBase {
char flag;
};
// -------------------------------------------------------------------------------
struct MTexPoly : ElemBase {
Image* tpage;
char flag, transp;
short mode, tile, pad;
};
// -------------------------------------------------------------------------------
struct MCol : ElemBase {
char r,g,b,a FAIL;
@ -262,7 +282,10 @@ struct Mesh : ElemBase {
vector<MVert> mvert FAIL;
vector<MEdge> medge WARN;
vector<MLoop> mloop;
vector<MLoopUV> mloopuv;
vector<MLoopCol> mloopcol;
vector<MPoly> mpoly;
vector<MTexPoly> mtpoly;
vector<MDeformVert> dvert;
vector<MCol> mcol;

View File

@ -120,6 +120,12 @@ template <> void Structure :: Convert<Material> (
) const
;
template <> void Structure :: Convert<MTexPoly> (
MTexPoly& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<Mesh> (
Mesh& dest,
const FileDatabase& db
@ -138,6 +144,12 @@ template <> void Structure :: Convert<World> (
) const
;
template <> void Structure :: Convert<MLoopCol> (
MLoopCol& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<MVert> (
MVert& dest,
const FileDatabase& db
@ -150,6 +162,12 @@ template <> void Structure :: Convert<MEdge> (
) const
;
template <> void Structure :: Convert<MLoopUV> (
MLoopUV& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<GroupObject> (
GroupObject& dest,
const FileDatabase& db