Added (basic) Blender 2.63 support. No uvs or colours supported yet.
parent
358cb9b4c7
commit
eaf9cbc120
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@ -1,3 +1,4 @@
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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@ -624,7 +625,7 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
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)
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{
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typedef std::pair<const int,size_t> MyPair;
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if (!mesh->totface || !mesh->totvert) {
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if ((!mesh->totface && !mesh->totloop) || !mesh->totvert) {
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return;
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}
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@ -637,6 +638,10 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
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ThrowException("Number of vertices is larger than the corresponding array");
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}
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if (static_cast<size_t> ( mesh->totloop ) > mesh->mloop.size()) {
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ThrowException("Number of vertices is larger than the corresponding array");
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}
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// collect per-submesh numbers
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std::map<int,size_t> per_mat;
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for (int i = 0; i < mesh->totface; ++i) {
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@ -644,6 +649,10 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
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const MFace& mf = mesh->mface[i];
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per_mat[ mf.mat_nr ]++;
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}
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for (int i = 0; i < mesh->totpoly; ++i) {
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const MPoly& mp = mesh->mpoly[i];
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per_mat[ mp.mat_nr ]++;
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}
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// ... and allocate the corresponding meshes
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const size_t old = temp->size();
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@ -780,6 +789,54 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
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// }
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}
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for (int i = 0; i < mesh->totpoly; ++i) {
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const MPoly& mf = mesh->mpoly[i];
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aiMesh* const out = temp[ mat_num_to_mesh_idx[ mf.mat_nr ] ];
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aiFace& f = out->mFaces[out->mNumFaces++];
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f.mIndices = new unsigned int[ f.mNumIndices = mf.totloop ];
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aiVector3D* vo = out->mVertices + out->mNumVertices;
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aiVector3D* vn = out->mNormals + out->mNumVertices;
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// XXX we can't fold this easily, because we are restricted
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// to the member names from the BLEND file (v1,v2,v3,v4)
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// which are assigned by the genblenddna.py script and
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// cannot be changed without breaking the entire
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// import process.
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for (int j = 0;j < mf.totloop; ++j)
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{
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const MLoop& loop = mesh->mloop[mf.loopstart + j];
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if (loop.v >= mesh->totvert) {
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ThrowException("Vertex index out of range");
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}
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const MVert& v = mesh->mvert[loop.v];
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vo->x = v.co[0];
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vo->y = v.co[1];
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vo->z = v.co[2];
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vn->x = v.no[0];
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vn->y = v.no[1];
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vn->z = v.no[2];
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f.mIndices[j] = out->mNumVertices++;
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++vo;
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++vn;
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}
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if (mf.totloop == 3)
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{
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out->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
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}
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else
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{
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out->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
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}
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}
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// collect texture coordinates, they're stored in a separate per-face buffer
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if (mesh->mtface) {
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if (mesh->totface > static_cast<int> ( mesh->mtface.size())) {
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File diff suppressed because it is too large
Load Diff
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@ -156,6 +156,19 @@ struct MEdge : ElemBase {
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short flag;
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};
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// -------------------------------------------------------------------------------
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struct MLoop : ElemBase {
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int v, e;
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};
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// -------------------------------------------------------------------------------
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struct MPoly : ElemBase {
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int loopstart;
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int totloop;
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short mat_nr;
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char flag;
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};
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// -------------------------------------------------------------------------------
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struct MCol : ElemBase {
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char r,g,b,a FAIL;
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@ -235,6 +248,8 @@ struct Mesh : ElemBase {
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int totface FAIL;
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int totedge FAIL;
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int totvert FAIL;
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int totloop;
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int totpoly;
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short subdiv;
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short subdivr;
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@ -246,6 +261,8 @@ struct Mesh : ElemBase {
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vector<TFace> tface;
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vector<MVert> mvert FAIL;
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vector<MEdge> medge WARN;
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vector<MLoop> mloop;
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vector<MPoly> mpoly;
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vector<MDeformVert> dvert;
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vector<MCol> mcol;
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@ -47,174 +47,186 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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namespace Assimp {
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namespace Blender {
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template <> void Structure :: Convert<Object> (
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Object& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Group> (
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Group& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MTex> (
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MTex& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<TFace> (
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TFace& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<SubsurfModifierData> (
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SubsurfModifierData& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MFace> (
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MFace& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Lamp> (
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Lamp& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MDeformWeight> (
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MDeformWeight& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<PackedFile> (
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PackedFile& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Base> (
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Base& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MTFace> (
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MTFace& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Material> (
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Material& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Mesh> (
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Mesh& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MDeformVert> (
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MDeformVert& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<World> (
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World& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MVert> (
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MVert& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MEdge> (
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MEdge& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<GroupObject> (
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GroupObject& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<ListBase> (
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ListBase& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<ModifierData> (
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ModifierData& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<ID> (
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ID& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MCol> (
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MCol& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Image> (
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Image& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Scene> (
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Scene& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Library> (
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Library& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Tex> (
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Tex& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Camera> (
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Camera& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MirrorModifierData> (
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MirrorModifierData& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Object> (
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Object& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Group> (
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Group& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MTex> (
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MTex& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<TFace> (
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TFace& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<SubsurfModifierData> (
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SubsurfModifierData& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MFace> (
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MFace& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Lamp> (
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Lamp& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MDeformWeight> (
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MDeformWeight& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<PackedFile> (
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PackedFile& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Base> (
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Base& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MTFace> (
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MTFace& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Material> (
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Material& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Mesh> (
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Mesh& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MDeformVert> (
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MDeformVert& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<World> (
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World& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MVert> (
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MVert& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MEdge> (
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MEdge& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<GroupObject> (
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GroupObject& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<ListBase> (
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ListBase& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MLoop> (
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MLoop& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<ModifierData> (
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ModifierData& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<ID> (
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ID& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MCol> (
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MCol& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MPoly> (
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MPoly& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Scene> (
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Scene& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Library> (
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Library& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Tex> (
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Tex& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Camera> (
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Camera& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MirrorModifierData> (
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MirrorModifierData& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Image> (
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Image& dest,
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const FileDatabase& db
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) const
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;
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}
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@ -105,7 +105,8 @@ def main():
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# Parse structure definitions from BlenderScene.h
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input = open(inputfile,"rt").read()
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flags = re.ASCII|re.DOTALL|re.MULTILINE
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#flags = re.ASCII|re.DOTALL|re.MULTILINE
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flags = re.DOTALL|re.MULTILINE
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#stripcoms = re.compile(r"/\*(.*?)*\/",flags)
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getstruct = re.compile(r"struct\s+(\w+?)\s*(:\s*ElemBase)?\s*\{(.*?)^\}\s*;",flags)
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getsmartx = re.compile(r"(std\s*::\s*)?(vector)\s*<\s*(boost\s*::\s*)?shared_(ptr)\s*<\s*(\w+)\s*>\s*>\s*",flags)
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|
@ -143,7 +144,8 @@ def main():
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input = input[match.end():]
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[print ("Enum: "+e) for e in enums]
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for e in enums:
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print("Enum: "+e)
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for k,v in hits.items():
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out = []
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for line in v:
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@ -177,7 +179,8 @@ def main():
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v[:] = out
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print("Structure {0}".format(k))
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[print("\t"+"\t".join(elem)) for elem in out]
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for elem in out:
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print("\t"+"\t".join(elem))
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print("")
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