Léo Terziman
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311f5b47ca
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Fixed bug during compilation with mingw & improved git revision support for automatic up to date revision number.
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2014-05-19 14:36:24 +02:00 |
Alexander Gessler
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d531945888
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Merge branch 'master' of github.com:assimp/assimp
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2014-05-16 14:58:01 +02:00 |
Alexander Gessler
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908b945f50
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BoostWorkaround/shared_array and shared_ptr: fix checks for whether the boost originals are included already. Fixes #277
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2014-05-16 14:57:33 +02:00 |
James Lupiani
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427eaad642
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Fixes #158 via anonymous user
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2014-05-12 12:04:19 -05:00 |
Alexander Gessler
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04f0075b63
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Change default extension for binary STL exports from stlb to stl
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2014-05-12 12:50:21 +02:00 |
Kim Kulling
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f6925db3d8
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update: add cmake_mimimum_required statement to each cmake file
for consistency
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2014-05-10 10:31:42 +02:00 |
Jonne Nauha
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eea8099b05
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RemoveRedundantMaterials: Fix crash bug when unreferenced materials were destroyed. The logic only rebuilt the material list if there were redundant materials being removed. This is a clear bug as it left freed aiMaterial ptrs into the list and did not fix the scene->numMaterials to be correct, even when deleting materials. This crashed later on in the ComputeUVMappingsProcess that accessed the freed ptr.
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2014-05-09 01:33:30 +03:00 |
Léo Terziman
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f8b79acb36
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Fixed compilation errors on OgreImporter with Visual Studio 2012
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2014-05-05 10:25:04 +02:00 |
Kim Kulling
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1ec72cdddb
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Release candidate 2 : 3.1
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
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2014-05-04 19:17:51 +02:00 |
Kim Kulling
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392730be07
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bugfix: export processes for unittests.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
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2014-05-04 16:02:52 +02:00 |
Jonne Nauha
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9ad74e461e
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OgreImporter: Added brackets for all conditional etc. statements, even when there is a single line as requested by @kimkulling. I'm still not sure about the coding convention but looked for guidance in the obj importer code. Now newline before { if only one line and no else/else if after it, othewise a newline before it.
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2014-05-03 00:20:17 +03:00 |
Jonne Nauha
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22a4215c06
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OgreImporter: Remove unnecessary comments.
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2014-05-02 01:54:42 +03:00 |
Jonne Nauha
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dcf6002bed
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Try fix travis ci produced build errors on gcc and clang.
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2014-05-02 01:38:13 +03:00 |
Jonne Nauha
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409c2cf332
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OgreImporter: One more function cleanup.
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2014-05-02 00:56:35 +03:00 |
Jonne Nauha
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283394d695
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OgreImporter: Cleanup skeleton related code and code that populates the assimp scene. Tested skeleton/animation imports and it seems to work correctly now.
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2014-05-02 00:28:14 +03:00 |
Jonne Nauha
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f5c7b283bc
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OgreImporter: Cleanup and bugfixes to OgreSkeleton.cpp. This was actually so badly broken that it did nothing if the mesh referenced a binary skeleton. Now logs a warning for this case and tries to read from .skeleton.xml like the original author intended it to work. The assimp skeleton is still broken, I will fix that later on when I (eventually) get to that part of the code.
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2014-05-02 00:28:13 +03:00 |
Jonne Nauha
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45715df263
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OgreImporter: Forgot to rebuild after filename changes so broke the build. Fix includes, add include guards and ASSIMP_BUILD_NO_OGRE_IMPORTER to missing places.
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2014-05-02 00:28:12 +03:00 |
Jonne Nauha
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fcb97bb595
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OgreImporter: Rename .hpp to .h. Shuffled parsing utils to a single file.
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2014-05-02 00:28:12 +03:00 |
Jonne Nauha
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f98584cdea
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OgreImporter: Remove unnecessary m_currentX state. Improve and clean OgreMaterial: split tech/pass/texture_unit to their own functions. Document missing features and potential bugs. Improve the original authors 'detection from texture filename' logic (enabled with AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME). Add generic detection from texture unit name, which is commonly used in Ogre materials.
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2014-05-02 00:28:10 +03:00 |
Jonne Nauha
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6c51fa2072
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OgreImporter: Continue cleanup.
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2014-05-02 00:28:09 +03:00 |
Jonne Nauha
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09517b342b
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OgreImporter: Started cleanup and refactoring. Aim is to get this into a shape that its easy to read and understand before I start making any new features.
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2014-05-02 00:28:09 +03:00 |
Kim Kulling
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825a61fbc0
|
update:
- update version info for 3.1
- aiGetVersionRevision will now return the git tag.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
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2014-05-01 11:32:15 +02:00 |
Kim Kulling
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d1886daf5a
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Merge branch 'master' of https://github.com/assimp/assimp
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2014-04-29 00:06:14 +02:00 |
Kim Kulling
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fbaf89492d
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bugfix: Obj-importer is now able to deal with 3d-texture coordinates.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
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2014-04-29 00:04:54 +02:00 |
Léo Terziman
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7c3a039349
|
Merge remote-tracking branch 'official/master' into contrib
Conflicts:
include/assimp/matrix4x4.inl
include/assimp/vector2.h
include/assimp/vector3.h
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2014-04-22 14:32:59 +02:00 |
Kim Kulling
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129e4318e6
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Merge pull request #255 from xantares/master
mingw|cmake fixes
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2014-04-22 08:49:59 +02:00 |
tszirr
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25c2dd58de
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fix: smoothed normal qnan handling & more stable smoothed normals for imprecise geometry w/ long thin faces
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2014-04-21 23:12:51 +02:00 |
tszirr
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0a01da7242
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fix: optimize meshes when vertex & primitive format final
|
2014-04-21 22:52:50 +02:00 |
tszirr
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8699021f17
|
fix: OptimizeMeshes w/o SplitLargeMeshes was disabled due to obscure max_verts = 0 assignment
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2014-04-21 22:40:48 +02:00 |
xantares
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0e62405406
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use standard BUILD_SHARED_LIB option. Install dll to <prefix>/bin (mingw)
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2014-04-21 21:36:33 +02:00 |
Kim Kulling
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aae01c47ad
|
bugfix: fix compiler warnings for gcc-4.8.1.
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2014-04-21 16:18:14 +02:00 |
Kim Kulling
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a6044e125e
|
Merge pull request #249 from attila-barsi/master
Initial version for FBX layered textures.
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2014-04-01 16:02:16 +02:00 |
attila-barsi
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4f36e85bd8
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Added required changes to doc and protection from nullptr.
|
2014-03-31 10:30:04 +02:00 |
Kim Kulling
|
38de6a658d
|
bugfix:
- fix redundant checks against nullptr ( see https://github.com/assimp/assimp/issues/241 ).
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
|
2014-03-27 20:33:08 +01:00 |
DoubleLee
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2e3b602c0b
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Aspect Ratio fix, and comment about field of view.
|
2014-03-26 16:44:49 -05:00 |
attila-barsi
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ed9204ab1b
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Initial version for FBX layered textures.
Fixed assert during parsing UDP3DSMAX.
|
2014-03-24 11:46:36 +01:00 |
Léo Terziman
|
1f3be52079
|
Merge remote-tracking branch 'official/master' into contrib
|
2014-03-24 10:44:57 +01:00 |
Léo Terziman
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2dd6726c02
|
Changed order of some post processing steps in order to switch coordinate system as early as possible because pretransform now accept external matrices for the root transformation & this matrice should imperatively be in the same system coordinates as the rest of assimp structures
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2014-03-24 10:43:07 +01:00 |
Léo Terziman
|
358819c1a0
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Fixed error in GetProperty when accessed from external libraries using a different language (using swig for example)
|
2014-03-20 15:32:12 +01:00 |
Alexander Gessler
|
331158e410
|
Merge pull request #237 from frederikaalund/master
Added support for heterogenous metadata on aiNode
|
2014-03-20 02:23:07 -04:00 |
Léo Terziman
|
e9fa779a65
|
Fixed error when compiling with mingw
|
2014-03-19 15:45:12 +01:00 |
Léo Terziman
|
82cc038a83
|
Merge remote-tracking branch 'official/master' into contrib
|
2014-03-19 10:18:47 +01:00 |
Judith Hartmann
|
7d1a704ed7
|
saves value in the 'Ke'-Attribute in ObjMtl Files in COLOR_EMISSIVE
|
2014-03-16 21:30:10 +01:00 |
Frederik Aalund
|
595529ef8b
|
Refactored the metadata for inner consistency.
|
2014-03-15 08:37:45 +01:00 |
Frederik Aalund
|
a8401ba377
|
Added support for heterogenous metadata on the aiNodes.
|
2014-03-14 14:17:34 +01:00 |
Léo Terziman
|
8fad549649
|
Merge remote-tracking branch 'official/master' into contrib
|
2014-03-10 17:21:26 +01:00 |
Léo Terziman
|
77263c631f
|
Fixed unzip support to use IOSystem/IOStream abstraction
|
2014-03-10 17:21:17 +01:00 |
Léo Terziman
|
29e3b82238
|
Fixed some header files in CMakeLists
|
2014-03-10 17:20:14 +01:00 |
Frederik Aalund
|
f65e5d5487
|
Fixed a compile error due to a >> expression in a nested template statement.
|
2014-03-09 17:04:27 +01:00 |
Frederik Aalund
|
9eb8677aba
|
Added unparsed FBX properties to the aiNode's metadata. This allows the
user to extract extra/custom/user attributes/properties from the scene
graph. E.g., extracting attributes set under "extra attributes" in Maya.
|
2014-03-09 16:18:05 +01:00 |