Kim Kulling
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9b1759dcc2
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Merge branch 'master' into migenius-migenius-rsws53-mig-2
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2020-04-22 19:59:53 +02:00 |
Kim Kulling
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ca70b44e44
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Merge branch 'migenius-rsws53-mig-2' of https://github.com/migenius/assimp into migenius-migenius-rsws53-mig-2
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2020-04-22 19:58:41 +02:00 |
Kim Kulling
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c36b028412
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fix type error for template deduction.
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2020-04-21 16:39:18 +02:00 |
Kim Kulling
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c91d3764ca
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Merge branch 'master' into optimized_bonelimits
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2020-04-21 08:45:50 +02:00 |
Kim Kulling
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f71b332ed1
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Update glTF2Asset.inl
fix VS-compiler warning.
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2020-04-19 21:14:47 +02:00 |
Kim Kulling
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e3563212d7
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Merge branch 'master' into master
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2020-04-19 21:13:12 +02:00 |
Kim Kulling
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e0f6eb09e6
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Merge branch 'master' into optimized_bonelimits
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2020-04-17 20:37:28 +02:00 |
Hehongyuanlove
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9c52fd7633
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Update D3MFExporter.cpp
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2020-04-17 12:58:41 +08:00 |
Hehongyuanlove
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e9a72a5053
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repair formate 3MF
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2020-04-17 12:38:07 +08:00 |
Hehongyuanlove
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3bbc8e76bd
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Rgba2Hex to repair rgba(1,1,1,1)
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2020-04-17 12:34:05 +08:00 |
Kim Kulling
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c0dc26de8e
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Merge branch 'master' into GLTF2_recursive_references_fix
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2020-04-16 11:29:37 +02:00 |
Kim Kulling
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996abd3fbe
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Merge branch 'master' into GLTF2_invalid_buffer_fix
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2020-04-16 11:08:29 +02:00 |
Kim Kulling
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d12e938a70
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Merge branch 'master' into ifdef_export_defines
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2020-04-16 10:24:23 +02:00 |
Kim Kulling
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e341eadfd9
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Fix typo
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2020-04-16 10:23:50 +02:00 |
Timur Umayev
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69f8d47941
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glTF2 support targetNames
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2020-04-15 09:39:46 +01:00 |
Max Vollmer (Microsoft Havok)
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a14b5fb06f
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Merge branch 'master' into GLTF2_invalid_buffer_fix
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2020-04-10 08:44:19 +01:00 |
Max Vollmer (Microsoft Havok)
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485d7ab52e
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Merge branch 'master' into GLTF2_recursive_references_fix
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2020-04-10 08:44:18 +01:00 |
Kim Kulling
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79af2b1a5c
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Merge branch 'master' into kimkulling_dev
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2020-04-09 19:55:45 +02:00 |
Kim Kulling
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9a11d91cb8
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code reformattings.
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2020-04-06 13:33:03 +02:00 |
Kim Kulling
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131aed73b0
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closes https://github.com/assimp/assimp/issues/2166: add missing setter for metadata.
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2020-04-06 11:16:16 +02:00 |
Kim Kulling
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132ecae6f4
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Merge branch 'master' into kimkulling_dev
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2020-04-04 18:28:50 +02:00 |
Max Vollmer (Microsoft Havok)
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a07bf8b26f
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Merge branch 'master' into GLTF2_recursive_references_fix
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2020-04-03 08:40:32 +01:00 |
Max Vollmer (Microsoft Havok)
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d966f3394b
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Merge branch 'master' into GLTF2_invalid_buffer_fix
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2020-04-03 08:40:29 +01:00 |
Kim Kulling
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c21a1ffffa
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Remove comments to increase readability
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2020-04-01 11:16:39 +02:00 |
Kim Kulling
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a7208b02e0
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Merge branch 'master' into assimp_gltf2_exporter
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2020-04-01 08:42:48 +02:00 |
Max Vollmer (Microsoft Havok)
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54419eb9a0
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Merge branch 'master' into GLTF2_invalid_buffer_fix
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2020-03-31 09:54:12 +01:00 |
Max Vollmer (Microsoft Havok)
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806d81c919
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Merge branch 'master' into GLTF2_recursive_references_fix
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2020-03-31 09:54:01 +01:00 |
Kim Kulling
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6973aea6da
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fix compiler warnings.
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2020-03-30 20:41:39 +02:00 |
Kim Kulling
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4c177ad72e
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fix possible warnings
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2020-03-30 20:33:43 +02:00 |
Kim Kulling
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d51b89f3ce
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trigger build
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2020-03-29 13:44:14 +02:00 |
Kim Kulling
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b1165cff28
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Merge branch 'master' into kimkulling_dev
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2020-03-29 12:07:20 +02:00 |
Ville Ruusutie
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222b145307
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Merge branch 'master' into optimized_bonelimits
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2020-03-29 12:54:07 +03:00 |
Kim Kulling
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9b83d74830
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apply code-conventions to unrealloader
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2020-03-28 09:48:55 +01:00 |
Kim Kulling
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27e1a20efe
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Update 3DSConverter.cpp
Trigger build.
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2020-03-27 20:46:32 +01:00 |
Kim Kulling
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3a206a424d
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Merge branch 'master' into kimkulling_dev
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2020-03-27 18:25:13 +01:00 |
Kim Kulling
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e543a58dfb
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Update m3d.h
fix more alignment errors.
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2020-03-27 18:23:22 +01:00 |
Kim Kulling
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2cfdbe2d50
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Update m3d.h
Fix alignment bug.
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2020-03-27 16:27:07 +01:00 |
Kim Kulling
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7a01061c3e
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Update m3d.h
Try to fix build error.
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2020-03-27 15:39:49 +01:00 |
Kim Kulling
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60750161d5
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Update m3d.h
replace assignment by memcpy.
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2020-03-27 15:28:32 +01:00 |
Ville Ruusutie
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855452831c
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Merge branch 'master' into fbx_rotation_fix
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2020-03-27 14:36:00 +02:00 |
Kim Kulling
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32c59643f2
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Update m3d.h
fix alignment issue.
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2020-03-27 11:38:38 +01:00 |
Kim Kulling
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80323b57bc
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Update UnrealLoader.cpp
Fix static code analysis findings.
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2020-03-27 11:30:40 +01:00 |
Ville Ruusutie
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7a2bc5f8f3
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Merge branch 'master' into optimized_bonelimits
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2020-03-27 07:12:25 +02:00 |
Ville Ruusutie
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69176ad425
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Merge branch 'master' into optimized_bonelimits
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2020-03-26 21:28:47 +02:00 |
Ville Ruusutie
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7f521b4eb4
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Merge branch 'master' into fbx_rotation_fix
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2020-03-26 21:28:03 +02:00 |
Marc-Antoine Lortie
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609632c6a5
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Added missing functionalities to C API.
The C API functions that have been added are the following:
Vector2:
- aiVector2AreEqual
- aiVector2AreEqualEpsilon
- aiVector2Add
- aiVector2Subtract
- aiVector2Scale
- aiVector2SymMul
- aiVector2DivideByScalar
- aiVector2DivideByVector
- aiVector2Length
- aiVector2SquareLength
- aiVector2Negate
- aiVector2DotProduct
- aiVector2Normalize
Vector3:
- aiVector3AreEqual
- aiVector3AreEqualEpsilon
- aiVector3LessThan
- aiVector3Add
- aiVector3Subtract
- aiVector3Scale
- aiVector3SymMul
- aiVector3DivideByScalar
- aiVector3DivideByVector
- aiVector3Length
- aiVector3SquareLength
- aiVector3Negate
- aiVector3DotProduct
- aiVector3CrossProduct
- aiVector3Normalize
- aiVector3NormalizeSafe
- aiVector3RotateByQuaternion
Matrix3x3:
- aiMatrix3FromMatrix4
- aiMatrix3FromQuaternion
- aiMatrix3AreEqual
- aiMatrix3AreEqualEpsilon
- aiMatrix3Inverse
- aiMatrix3Determinant
- aiMatrix3RotationZ
- aiMatrix3FromRotationAroundAxis
- aiMatrix3Translation
- aiMatrix3FromTo
Matrix4x4:
- aiMatrix4FromMatrix3
- aiMatrix4FromScalingQuaternionPosition
- aiMatrix4Add
- aiMatrix4AreEqual
- aiMatrix4AreEqualEpsilon
- aiMatrix4Inverse
- aiMatrix4Determinant
- aiMatrix4IsIdentity
- aiMatrix4DecomposeIntoScalingEulerAnglesPosition
- aiMatrix4DecomposeIntoScalingAxisAnglePosition
- aiMatrix4DecomposeNoScaling
- aiMatrix4FromEulerAngles
- aiMatrix4RotationX
- aiMatrix4RotationY
- aiMatrix4RotationZ
- aiMatrix4FromRotationAroundAxis
- aiMatrix4Translation
- aiMatrix4Scaling
- aiMatrix4FromTo
Quaternion:
- aiQuaternionFromEulerAngles
- aiQuaternionFromAxisAngle
- aiQuaternionFromNormalizedQuaternion
- aiQuaternionAreEqual
- aiQuaternionAreEqualEpsilon
- aiQuaternionNormalize
- aiQuaternionConjugate
- aiQuaternionMultiply
- aiQuaternionInterpolate
In addition, a const qualifier has been added to aiQuaterniont::Rotate to allow call to this method via a const aiQuaterniont pointer.
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2020-03-26 13:08:40 -04:00 |
Kim Kulling
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96c7c567e6
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Merge branch 'master' into kimkulling_dev
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2020-03-26 11:56:45 +01:00 |
Max Vollmer (Microsoft Havok)
|
3c9751ce0c
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Merge branch 'master' into GLTF2_recursive_references_fix
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2020-03-26 10:16:58 +00:00 |
kimkulling
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ccd13436da
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fix memory leak during export
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2020-03-25 16:37:43 +01:00 |
napina
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14b8d1242b
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Added pre and post rotation handling to FBXConverter::GenerateSimpleNodeAnim. Fixed quaternion interpolation flip. Cleaned code.
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2020-03-25 08:20:31 +02:00 |