Commit Graph

59 Commits (dbf47f7769bafee5660f0af6534b4130c90ec160)

Author SHA1 Message Date
Kim Kulling 2edcf82f5a add missing include. 2019-09-17 21:58:46 +02:00
Kim Kulling 8b95479bb0 closes https://github.com/assimp/assimp/issues/2598: introduce getEpsilon 2019-09-15 19:25:37 +02:00
RevoluPowered ddc26e1c46 Added maya stingray support for textures 2019-09-08 19:15:27 +01:00
RevoluPowered da97f1be79 Implemented basic PBR materials into assimp.
This adds the following texture types:
- BASE_COLOR
- NORMAL_CAMERA
- EMISSION_COLOR
- METALNESS
- DIFFUSE_ROUGHNESS

This is the first small change required.
We only support maya right now.
2019-09-08 19:15:27 +01:00
Kim Kulling 5d8482dae6
Merge branch 'master' into master 2019-09-07 18:53:26 +02:00
Kim Kulling f8bcd7cb40
Merge branch 'master' into thomasbiang-fix_issue_joinIdenticalVertices_notNeeded 2019-09-07 10:02:20 +02:00
RumbleballTheReal 22bd047db5
Added VertexColors to FBX exporter (one channel)
Works properly with Blender (custom importer) and UnrealEngine (Official SDK)
2019-09-05 23:44:54 +02:00
Kim Kulling b34f9839f1
Merge branch 'master' into fix-missing-scale-data 2019-08-31 12:42:40 +02:00
escherstair e8ae086b35
fix function definition 2019-08-29 10:48:51 +02:00
escherstair 75fed8340d
fix function declaration 2019-08-29 10:46:50 +02:00
Kim Kulling e20640c2c8
Merge branch 'master' into fix-segfault-fbx-import 2019-08-28 09:14:51 +02:00
Gordon MacPherson 43cb76653b Removed depreciated FBX Unit and scaling code 2019-08-27 15:54:27 +01:00
Gordon MacPherson abdd853ca5 FIX missing update call for scale to post process 2019-08-27 15:50:50 +01:00
Gordon MacPherson ad971468ef
size_t cannot be less than 0 2019-08-27 15:15:40 +01:00
Gordon MacPherson 7e12257ebc Fix segfault #2614 2019-08-26 22:44:25 +01:00
Gordon MacPherson c50a4d8ade Fix segfault caused by FBX file with missing face #2614 2019-08-26 22:39:20 +01:00
Gordon MacPherson d56198774e Fix FBX units not being converted from CM to application scale 2019-08-26 22:03:56 +01:00
Kim Kulling 594d90a18e
Merge branch 'master' into feature/prototype-for-assimp-universal-scale 2019-08-24 10:22:08 +02:00
Gordon MacPherson 0d29203e24 Prototype unit system for assimp generic enough to be used across formats. 2019-08-21 21:41:41 +01:00
ywang 3d0775eebc respect export flag if aiJoinIdenticalVertices is not needed 2019-08-12 18:10:43 -07:00
Malcolm Tyrrell 3c7a608956 Add an include. 2019-08-09 16:26:59 +01:00
Malcolm Tyrrell 181d3dd84f Fix node chain bug. 2019-08-09 15:28:14 +01:00
Gordon MacPherson 74d2eb842b Fixed armature being marked as 'limbnode'
This also fixes issue with root bone overwritten - which should not happen as it is a hack.

Before the behaviour would create an additional bone which would end up breaking animations completely on import.

Additionally this fixes required bones being removed.

Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2019-08-08 01:02:30 +01:00
Kim Kulling 9f5b047f7c
Merge branch 'master' into fix_export_group_as_bone 2019-08-06 19:27:37 +02:00
Kim Kulling 7d74a3354d
Merge branch 'master' into fix-multiUV-export 2019-07-28 09:37:00 +02:00
Kim Kulling 94328695d0
Merge branch 'master' into fix_export_group_as_bone 2019-07-26 11:00:04 +02:00
Kim Kulling 73914cd7e2
Update FBXExporter.cpp
small reformatting improvement
2019-07-26 10:55:28 +02:00
ywang d8eaf0bc7f cleanup empty lines 2019-07-25 15:53:57 -07:00
ywang a6b06ad811 update 2019-07-25 15:49:41 -07:00
thomasbiang aaaa0a02a3 use ExportProperties to customize bind pose epsilon 2019-07-25 15:49:38 -07:00
thomasbiang 0f0454c3b7 customize error rate for bind pose 2019-07-25 15:47:17 -07:00
thomasbiang f9f408690e use ExportProperties to customize bind pose epsilon 2019-07-25 15:45:50 -07:00
thomasbiang 2ddb00f4e0 clean up 2019-07-25 15:45:50 -07:00
thomasbiang 029338940c customize error rate for bind pose 2019-07-25 15:45:47 -07:00
ywang 0ed9158908 update 2019-07-25 15:43:43 -07:00
thomasbiang 6e6765cae3 clean up 2019-07-25 15:43:43 -07:00
thomasbiang c597e21b67 customize error rate for bind pose 2019-07-25 15:43:43 -07:00
thomasbiang 9b2aac8c96 use ExportProperties to customize bind pose epsilon 2019-07-25 15:43:43 -07:00
thomasbiang 079e522eae clean up 2019-07-25 15:43:43 -07:00
thomasbiang 8fc899035c customize error rate for bind pose 2019-07-25 15:43:43 -07:00
ywang 57a56b7b1d extra layer for multi uv sets 2019-07-25 13:14:54 -07:00
ywang e1e9d92c01 update 2019-07-16 13:36:46 -07:00
thomasbiang e3683e49e4 clean up 2019-07-16 13:36:45 -07:00
thomasbiang 5121a835b5 customize error rate for bind pose 2019-07-16 13:36:45 -07:00
thomasbiang 6299c58fae use ExportProperties to customize bind pose epsilon 2019-07-16 13:34:00 -07:00
thomasbiang 6e0810d3c1 clean up 2019-07-16 13:34:00 -07:00
thomasbiang cdf60d7423 customize error rate for bind pose 2019-07-16 13:33:59 -07:00
thomasbiang c889699d58 set->unordered_set;unsigned int for iteration 2019-07-16 13:33:59 -07:00
thomasbiang 9210ff37f2 fix group node being exported as bone node 2019-07-16 13:33:59 -07:00
Frooxius bcdb173e09 - Fixed anim meshes generated from blendshapes not being copied to output for multi-material meshes
- Fixed first vertex of each blendshape on a multi-material mesh having all unmapped vertice offsets being added to it
- Fixed blendshapes not importing for multi-material FBX meshes with no bones
2019-07-13 22:20:47 +02:00