Alexander Gessler
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d6e929b670
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- fbx: accidentially passed a wrong predicate for sorting Connections to std::sort.
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2012-07-05 17:18:54 +02:00 |
Alexander Gessler
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4db113395c
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- fbx: read local transforms (different modes of rotation not yet implemented, though).
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2012-07-05 17:06:15 +02:00 |
Alexander Gessler
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3179e949bb
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- fbx: set default material when no material layer is assigned to a mesh.
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2012-07-05 16:37:13 +02:00 |
Alexander Gessler
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61c6c37e30
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- fbx: implement mesh splitting for meshes with multiple materials.
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2012-07-05 16:35:08 +02:00 |
Alexander Gessler
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cfb05376d2
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- fbx: fix diffuse material color.
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2012-07-05 14:26:26 +02:00 |
Alexander Gessler
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04c77029e8
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- fbx: fix boost build errors (was building with BOOST_WORKAROUND for a while).
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2012-07-04 17:06:55 +02:00 |
Alexander Gessler
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6e6dbe97de
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- fbx: fix bug that caused normals to be wrong.
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2012-07-04 16:47:10 +02:00 |
Alexander Gessler
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0d2f04d50a
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- fbx: fix recursive node construction.
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2012-07-04 16:38:12 +02:00 |
Alexander Gessler
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89d5380c81
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- fbx: argh. forgot to add FBXModel.cpp
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2012-07-04 16:33:46 +02:00 |
Alexander Gessler
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bf79c83bf2
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- fbx: read node hierarchy and assign model material indices. Cache already converted materials and meshes to make FBX instancing work as intended.
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2012-07-04 16:33:21 +02:00 |
Alexander Gessler
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17629f1ff1
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- fbx: work on resolving material links.
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2012-07-04 15:07:57 +02:00 |
Alexander Gessler
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2f5ec6f136
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- fbx: fix bug that caused textures to be ignored in some cases.
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2012-07-04 01:45:15 +02:00 |
Alexander Gessler
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c7ee6fd70f
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- fbx: texture conversion & UV channel mapping.
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2012-07-03 20:41:21 +02:00 |
Alexander Gessler
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a0c45f9190
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- fbx: read texture -> material connections.
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2012-07-03 19:42:14 +02:00 |
Alexander Gessler
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effcaf066a
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- fbx: Objects now carry their ID.
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2012-07-03 19:36:38 +02:00 |
Alexander Gessler
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8a12b179a6
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- fbx: add utility functions to get object connections in sequential (i.e. insertion) order.
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2012-07-03 17:57:21 +02:00 |
Alexander Gessler
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fd451f7ba6
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- fbx: read object-object and object-property connections.
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2012-07-03 16:50:58 +02:00 |
Alexander Gessler
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23914685f9
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- fbx: read textures.
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2012-07-03 14:59:40 +02:00 |
Alexander Gessler
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97b69364ad
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- fbx: refactor code for fetching property templates.
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2012-07-03 14:40:45 +02:00 |
Alexander Gessler
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ec50632f2e
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- fbx: fix bug that caused vertex colors to be not loaded correctly.
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2012-07-03 00:26:40 +02:00 |
Alexander Gessler
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990e6bdf3f
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- fbx: better conversion of material colors.
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2012-07-02 23:31:48 +02:00 |
acgessler
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3f811f4a62
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- fbx: DOM Material -> aiMaterial converter (WIP!).
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2012-07-02 19:59:31 +02:00 |
acgessler
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131008cea1
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- fbx: read materials.
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2012-07-02 17:37:00 +02:00 |
acgessler
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b49cf16bc2
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- fbx: change const semantics for PropertyTable's. Lazy parsing of properties no longer affects logical constness.
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2012-07-02 17:09:32 +02:00 |
acgessler
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97e1761ecd
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- fbx: support more property data types (there are way more, though - don't know yet how to handle them, fbx files don't seem to have overly strong semantics for properties).
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2012-07-02 17:00:56 +02:00 |
acgessler
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21713841d3
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- fbx: read property templates. Fix some memory leaks.
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2012-07-02 16:51:19 +02:00 |
acgessler
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00f249b8dd
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- fbx: add property system
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2012-07-02 15:57:51 +02:00 |
acgessler
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6ddb1c9aa7
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- fbx: refactor code
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2012-07-01 14:38:14 +02:00 |
Alexander Gessler
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7a3e3b1353
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- fbx: create dummy root node and assign converted meshes. This is a temporary solution to be able to test mesh reading.
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2012-06-28 23:44:23 +02:00 |
Alexander Gessler
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524285c90d
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- fbx: converter now handles FBX mesh to aiMesh conversion.
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2012-06-28 23:24:46 +02:00 |
Alexander Gessler
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0c0c9bce66
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- update CMakeLists
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2012-06-28 20:03:29 +02:00 |
Alexander Gessler
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d7270aa278
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- fbx: skeleton for DOM -> aiScene converter.
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2012-06-28 20:02:09 +02:00 |
Alexander Gessler
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e945998fc8
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- fbx: warn about empty meshes and ignore them.
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2012-06-28 19:23:08 +02:00 |
Alexander Gessler
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d61c86081c
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- fbx: depending on settings.readAllLayers, the loader now scans through all geometry layers and pulls in all vertex data channels that fit into the output data structure.
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2012-06-28 19:20:44 +02:00 |
Alexander Gessler
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05bc8ab684
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- fbx: add ImportSettings to keep track of fbx-specific import settings. The settings are generated by the importer instance and injected into parser and DOM.
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2012-06-28 19:16:14 +02:00 |
Alexander Gessler
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3f10314656
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- fbx: support ByPolygon mapping for materials, refactor code to read material indices.
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2012-06-28 17:13:13 +02:00 |
Alexander Gessler
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e821988c64
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- fbx: also read vertex colors, tangents and binormals.
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2012-06-28 16:51:55 +02:00 |
Alexander Gessler
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ffe0ed7926
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- fbx: refactor code to handle FBX vertex data access. Support the same access & indexing types for UVs and normals.
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2012-06-28 02:06:24 +02:00 |
Alexander Gessler
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026cec7d7b
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- fbx: UVs, normals and materials arw now read properly. Fix bug related to reading vertices.
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2012-06-28 01:49:52 +02:00 |
Alexander Gessler
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fcdb2fc6b8
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- fbx: work on reading normals, UVs and material channels.
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2012-06-28 00:35:40 +02:00 |
Alexander Gessler
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f9e310edfb
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- fbx: work on reading vertex data.
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2012-06-27 23:02:00 +02:00 |
Alexander Gessler
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f354d8d7c7
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- fbx: add some utility functions to parse tokens to values and to handle errors automatically.
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2012-06-27 21:55:28 +02:00 |
Alexander Gessler
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7108713238
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- fbx: work on reading the first layer of geometry data channels.
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2012-06-26 21:35:16 +02:00 |
Alexander Gessler
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a996ecba75
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- fbx: add helper functions to read FBX data arrays.
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2012-06-26 20:05:24 +02:00 |
Alexander Gessler
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c0af603f0c
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- fbx: further work on DOM, start work on geometry extraction.
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2012-06-26 19:19:13 +02:00 |
Alexander Gessler
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25dfbdf58d
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- fbx: add DOM layer to represent the parsed FBX file in-memory, capturing the essential semantics we need for importing.
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2012-06-26 18:31:19 +02:00 |
Alexander Gessler
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05b98c279b
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- fbx: fix tab width when logging columns.
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2012-06-26 15:43:31 +02:00 |
Alexander Gessler
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4c30c00585
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# fbx: forgot a <Windows.h> in my code.
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2012-06-26 15:40:16 +02:00 |
Alexander Gessler
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ecd79b3cc3
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- fbx: fix infinite recursion when parsing nested Scope's.
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2012-06-26 03:31:34 +02:00 |
Alexander Gessler
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c9d9fcdfd1
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- fbx: parser working now. Drop shared_ptr's in favour of raw pointers to reduce memory overhead (a pity - I want unique_ptr and move semantics in C++03).
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2012-06-25 23:03:06 +02:00 |