Commit Graph

4861 Commits (d393f677ce8af2343260fed3231222170b511300)

Author SHA1 Message Date
kimkulling d393f677ce Collada: next methods migrated. 2020-08-19 17:10:30 +02:00
Kim Kulling 56381241c5 move hasAttribute to XmlParser scope. 2020-08-19 00:19:56 +02:00
Kim Kulling 554ed1bf91 next step.s 2020-08-18 20:44:06 +02:00
kimkulling 6a8edb21f8 fix merge issues 2020-08-18 17:41:37 +02:00
kimkulling 7e93ae4428 3MF: Migration. 2020-08-18 16:54:29 +02:00
Kim Kulling 394651e640 x3d: migration of goups. 2020-08-10 22:13:45 +02:00
Kim Kulling 58b81a2590 start migrating X3D. 2020-07-26 10:17:21 +02:00
Kim Kulling deddaf49df finish migrate ogrexmlserializer. 2020-07-16 11:33:28 +02:00
Kim Kulling b19ebf5d54 Fix merge conflicts. 2020-07-14 09:02:14 +02:00
Kim Kulling 8cfd2a4cc1 Migrate OgreSerializer. 2020-07-14 09:00:06 +02:00
Kim Kulling 21678df589 ogre + collada migration. 2020-07-10 22:25:38 +02:00
Kim Kulling 77b705048b fix merge issues. 2020-07-04 13:42:23 +02:00
Kim Kulling 839986ca14 next step of AMF-Migration. 2020-07-04 09:04:06 +02:00
Kim Kulling d74c10dcb7 Merge branch 'master' into pugi_xml 2020-07-03 17:29:38 +02:00
Kim Kulling 693da43095 closes https://github.com/assimp/assimp/issues/3305: remove merge issue. 2020-07-02 15:22:06 +02:00
Kim Kulling b1369d0912 next steps. 2020-07-02 15:18:59 +02:00
Kim Kulling 7fda533484
Merge branch 'master' into double 2020-06-30 21:12:02 +02:00
Marc-Antoine Lortie 03340787ec Fixed variable in loop - HL1MDLLoader.cpp
Commit 7e5a0acc48 made changes to HL1MDLLoader.cpp. Several variables have been renamed. A loop variable 'i' was renamed to faceIdx, but one reference was left unchanged.
2020-06-29 07:50:51 -04:00
Kim Kulling eeb4a981bd
Merge branch 'master' into patch-2 2020-06-29 09:55:55 +02:00
Hill Ma 30f09e9fc0 Fix build when ASSIMP_DOUBLE_PRECISION is on.
Tested:
$ cmake -DASSIMP_DOUBLE_PRECISION=1 -DASSIMP_BUILD_MDL_IMPORTER=0 ..; make

The MDL importer is disabled due to the fact that there is some float-only code
in MDL. This also means bin/assimp and bin/unit would not link successfully with
the above build flags.
2020-06-28 17:36:21 -07:00
Kim Kulling fb20e15163 start to migrate colladat and amf 2020-06-27 15:57:06 +02:00
Evangel 6d85280c8d Added bool, removed unused debug parameter 2020-06-27 12:53:26 +10:00
Evangel f6b4370f6a Added arbitrary recursive metadata to allow for glTF2's extensions to be properly represented.
Primary changes are to include/assimp/metadata.h, adding in the aiMetadata GetAiType function,
adding the operator= to allow an aiMetadata type to be assigned, adding a check for the
AI_AIMETADATA type flag as it can't be trivially memcpy'd.

operator= is implemented with a by-value argument as then the copy is made by the copy
constructor and we can just swap everything out and let the destructor handle the mess.

Implemented parsing of the "extensions" flag on all glTF2 Nodes. Doesn't use the ReadValue
helper function on numbers as it did not seem to fill out the Nullable structure properly.
2020-06-26 14:28:41 +10:00
Kim Kulling b7b38c2282
Merge branch 'master' into patch-2 2020-06-25 16:52:40 +02:00
Kim Kulling ba6af9ff98
Merge branch 'master' into FindInvalidData 2020-06-25 16:41:24 +02:00
Kim Kulling 95e822a6ec
Merge branch 'master' into aiAssertHandler 2020-06-24 20:47:10 +02:00
Kim Kulling 1466bbacf8 fix unittests. 2020-06-24 20:30:02 +02:00
Kim Kulling ae05dbb252 define CheckValidFacesIndices also in release builds. 2020-06-23 21:11:18 +02:00
Kim Kulling 6205af4efb replace NULL and avoid ai_assert with more than 2 tests. 2020-06-23 21:05:42 +02:00
Malcolm Tyrrell 9188f56839 Allow assert handling to be replaced. 2020-06-23 11:55:51 +01:00
Ryan Styrczula 5717ea466f FindInvalidDataProcess: Mark removed meshes as "out"
There's a code path where an input scene only has a single mesh.
In this case, if ProcessMesh returns 2, we delete the mesh and move on
with the postprocessing. UpdateMeshReferences is not called and so the
deleted mesh is left dangling in nodes.

In a later step (SplitMesh in my testing), it then tries to deference a
null pointer and we explode.

With `out = true`, we can now hit the DeadlyImportError instead of a
segfault.
2020-06-22 17:24:16 -04:00
Filip Lundgren 2006286528
Fix Maya PBR & stingray texture detection 2020-06-22 23:14:16 +02:00
Kim Kulling 6397bfbf90 replace NULL by nullptr on loadFile. 2020-06-21 12:03:38 +02:00
Kota Iguchi 6acaaee80f Check invalid vertex id for bone weight 2020-06-20 15:27:28 +09:00
Kim Kulling b3af5c5a14
closes https://github.com/assimp/assimp/issues/3253 : remove useless code 2020-06-17 20:37:39 +02:00
kimkulling 524e2e4728 fix warning, hopefully ... 2020-06-15 21:34:49 +02:00
Kim Kulling 31b8d4710f
Merge branch 'master' into issue_3165 2020-06-15 20:32:00 +02:00
Kim Kulling 15f11aec93
Merge branch 'master' into gltf2_targetNames_export 2020-06-14 09:43:09 +02:00
kimkulling f938a6b744 fix leak: just ignore broken texture coordinates. 2020-06-12 14:52:02 +02:00
kimkulling 1e0c5f26b4 Merge branch 'migenius-migenius-fix-texcoord' of https://github.com/assimp/assimp into migenius-migenius-fix-texcoord 2020-06-12 12:30:11 +02:00
kimkulling ad62e6e863 fix unittest check - cannot work, just crash shall not occurr any more. 2020-06-12 12:29:51 +02:00
Kim Kulling f67c71d5c7
Merge branch 'master' into fbx_blendshape_channelName 2020-06-12 10:55:32 +02:00
Kim Kulling ffaa634c48
Merge branch 'master' into issue_3165 2020-06-09 10:48:27 +02:00
Kim Kulling 88c1509d69
Remove dead code 2020-06-09 10:15:35 +02:00
Kim Kulling 620bebb999
diable warning only for gcc 8.0 or greater 2020-06-09 10:14:57 +02:00
Kim Kulling 42afc40d16
Disable warning only for gcc 8.0 or greater 2020-06-09 10:13:43 +02:00
Kim Kulling 35fb4c9370
Remove dead code 2020-06-09 10:07:25 +02:00
Kim Kulling 5c7bed01f1
remove dead code. 2020-06-09 10:06:50 +02:00
Paul Arden 9e46f9751f Check for invalid texture coordinate accessor. Fixes #3269. 2020-06-09 15:49:38 +10:00
Yingying Wang 26421aebc9 support channel name in blendshape name 2020-06-08 13:33:16 -07:00