Commit Graph

6148 Commits (cd0fe21464e938c7eee6ccb282a1e7834972bba3)

Author SHA1 Message Date
Kim Kulling ee54e9a38e
Merge pull request #1700 from rspencer01/master
Add pyassimp code generation script for materials
2018-01-12 14:55:29 +01:00
Kim Kulling e53fdf365e
Merge branch 'master' into master 2018-01-12 13:14:32 +01:00
Kim Kulling fe4da15d07
Merge pull request #1699 from ombre5733/patch-3
Removed a stray semicolon
2018-01-12 13:14:11 +01:00
Kim Kulling 843c658a33
Merge branch 'master' into patch-3 2018-01-12 09:40:35 +01:00
Kim Kulling 7c16a589e7
Merge pull request #1698 from ombre5733/patch-2
Clarify the matrix layout in the documentation
2018-01-12 09:40:08 +01:00
BuildTools 4cb4d59682 revert problematic unit test models to last upstream commits 2018-01-11 16:13:13 -08:00
BuildTools dda91094f2 I want to see what GetErrorString() blurts out on the Travis failure real quick 2018-01-11 15:47:07 -08:00
BuildTools 4410de1c44 correct header path for new process 2018-01-11 13:21:40 -08:00
Christian Meurin 925be5e983
Merge branch 'master' into master 2018-01-11 13:13:46 -08:00
Manuel Freiberger d64d5f762f
Merge branch 'master' into patch-3 2018-01-11 21:07:31 +01:00
Manuel Freiberger 33ddbf9aa0
Correct matrix layout documentation
Actually, both OpenGL and DirectX specify a matrix layout where the base vectors and the translational
part is consecutive in memory.
OpenGL uses post-multiplication of column-vectors and stores the matrix in column-major storage format:

    | X1  Y1  Z1  T1 |  | a |
    | X2  Y2  Z2  T2 |  | b |
    | X3  Y3  Z3  T3 |  | c |
    |  0   0   0   1 |  | 1 |

DirectX on the other hand uses row-major storage format but also pre-multiplication of
row-vectors

    | a b c 1 | | X1  X2  X3  0 |
                | Y1  Y2  Y3  0 |
                | Z1  Z2  Z3  0 |
                | T1  T2  T3  1 |

So a matrix is stored the same way in both frameworks and both times the translational part is consecutive,
which is not the format that Assimp uses.
2018-01-11 20:58:47 +01:00
Kim Kulling 47c8971b52
Merge branch 'master' into patch-2 2018-01-11 20:30:17 +01:00
Kim Kulling b128cb9c4c
Merge pull request #1705 from awefers/issue_1684
macOS build fix
2018-01-11 20:19:37 +01:00
awefers 193165fb43
Merge branch 'master' into issue_1684 2018-01-11 10:16:20 -08:00
Axel Wefers 0e99f1f587 Build fix for 1684
Requires cast from size_t to uint64 like in other places, otherwise the call to the constructor for GenericValue() is ambiguous.

Fixes #1684
2018-01-11 10:15:05 -08:00
Tommy aba8383283 Add unit test for correct FBX phong material import. 2018-01-11 17:49:17 +01:00
Tommy fb4a67d4fe Improve FBX material import.
Some properties were being incorrectly interpreted,
and by default it was relying on a legacy system.
2018-01-11 17:30:21 +01:00
Kim Kulling 3b77703b51
Merge branch 'master' into patch-2 2018-01-11 14:10:49 +01:00
Kim Kulling c5101b185d
Merge pull request #1696 from awefers/issue_1605
glTF: Always check signature
2018-01-11 14:10:12 +01:00
Kim Kulling 88df886bcc
Merge branch 'master' into issue_1605 2018-01-11 11:39:14 +01:00
Kim Kulling 32b15f1cbd
Merge pull request #1694 from awefers/issue_1693
glTF 2.0: Import scale for normal textures and strength for occlusion…
2018-01-11 11:38:50 +01:00
Christian Meurin 538bc95499
Merge branch 'master' into master 2018-01-10 20:10:54 -08:00
Axel Wefers 8fd944a609 Merge branch 'issue_1693' of https://github.com/awefers/assimp into issue_1693 2018-01-10 16:47:36 -08:00
Axel Wefers 3e127bebff glTF 2.0: Import scale for normal textures and strength for occlusion textures
resolves #1693
2018-01-10 16:45:17 -08:00
Kim Kulling 936eb26dde
Merge branch 'master' into issue_1605 2018-01-11 00:54:35 +01:00
Kim Kulling 7d7d7cd9ec
Merge pull request #1692 from awefers/issue_1691
glTF 2.0: Assign default material to meshes with no material reference.
2018-01-11 00:53:54 +01:00
awefers bb71f2ba64
Merge branch 'master' into issue_1605 2018-01-10 12:04:41 -08:00
awefers d1ed5db84d
Merge branch 'master' into issue_1693 2018-01-10 12:04:17 -08:00
Kim Kulling 45d5f2eec8
Merge branch 'master' into issue_1691 2018-01-10 20:50:37 +01:00
Kim Kulling de8cc09a09
Merge pull request #1690 from awefers/issue_1689
glTF 2.0: Set camera "look at" to (0.0, 0.0, -1.0).
2018-01-10 20:50:11 +01:00
Marco Di Benedetto 978c156c2a added import of material properties (double sided and transparency) in glTF 1.0 importer. 2018-01-10 20:02:41 +01:00
Tommy 909c0a820a Document AI_MATKEY_REFLECTIVITY and AI_MATKEY_COLOR_REFLECTIVE. 2018-01-10 19:22:56 +01:00
awefers 9f8e1945ea
Merge branch 'master' into issue_1605 2018-01-10 09:26:49 -08:00
awefers 735eb33a2b
Merge branch 'master' into issue_1693 2018-01-10 09:26:33 -08:00
awefers 7d4e144e05
Merge branch 'master' into issue_1691 2018-01-10 09:26:04 -08:00
Marco Di Benedetto d33cc8ac5a Merge branch 'master' of https://github.com/assimp/assimp 2018-01-10 17:36:43 +01:00
Kim Kulling 17af5e127a
Merge branch 'master' into issue_1689 2018-01-10 17:14:47 +01:00
Robert Spencer c036a3b840 Add pyassimp code generation script for materials
In the style of gen/structsgen.py, we construct a similar method for
keeping the constants in materials.py up to date.
2018-01-10 12:33:44 +02:00
Manuel Freiberger 4a033e9767
Removed a stray semicolon 2018-01-09 23:48:08 +01:00
Manuel Freiberger 8fe2ba31a9
Clarify the matrix layout
The columns of the matrix are the images of the standard base vectors rather than the base vectors themselves. Added some 
description of the row-major storage format.
2018-01-09 23:46:36 +01:00
Christian Meurin ab9f3c254e
Merge branch 'master' into master 2018-01-09 14:11:04 -08:00
Kim Kulling 923f2b6e45
Merge pull request #1697 from ombre5733/patch-1
Fix typos and ease description of coordinate frame
2018-01-09 22:03:39 +01:00
Manuel Freiberger e5e67ffd83
Fix typos and ease description of coordinate frame 2018-01-09 19:50:07 +01:00
Axel Wefers 901b981260 glTF: Always check signature
Always check signature for glTF 1.0 and glTF 2.0 files to select the correct importer. Fixes #1605
2018-01-09 09:37:57 -08:00
Axel Wefers 0eacddc5bf glTF 2.0: Import scale for normal textures and strength for occlusion textures
resolves #1693
2018-01-08 15:19:27 -08:00
Axel Wefers dc79b572cf glTF 2.0: Assign default material to meshes with no material reference.
fixes  #1691
2018-01-08 14:57:55 -08:00
Axel Wefers 4235765856 glTF 2.0: Set camera "look at" to (0.0, 0.0, -1.0). 2018-01-08 14:19:30 -08:00
Kim Kulling 0fff3b1232
Merge branch 'master' into master 2018-01-08 15:36:03 +01:00
Kim Kulling 89a62edb9a
Merge pull request #1688 from wanadev/import-postprocess-embedimages
Added post-process to embed images
2018-01-08 15:35:31 +01:00
Alexis Breust 559bc38e5d Embedding images post-process 2018-01-08 09:26:52 +01:00