pull/1811/head
Marco Di Benedetto 2018-01-10 17:36:43 +01:00
commit d33cc8ac5a
275 changed files with 13887 additions and 1705 deletions

3
.gitignore vendored
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@ -60,6 +60,7 @@ test/gtest/src/gtest-stamp/Debug/gtest-build
*.lib
test/gtest/src/gtest-stamp/Debug/
tools/assimp_view/assimp_viewer.vcxproj.user
*.pyc
# Unix editor backups
*~
@ -81,3 +82,5 @@ lib64/assimp-vc120-mtd.ilk
lib64/assimp-vc120-mtd.exp
lib64/assimp-vc120-mt.exp
xcuserdata
cmake-build-debug

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@ -1,5 +1,11 @@
function generate()
{
#---------------------------------------------------------------------------
#Open Asset Import Library (assimp)
#---------------------------------------------------------------------------
# Copyright (c) 2006-2017, assimp team
#
# License see LICENSE file
#
function generate() {
OPTIONS="-DASSIMP_WERROR=ON"
if [ "$DISABLE_EXPORTERS" = "YES" ] ; then
@ -26,18 +32,35 @@ function generate()
OPTIONS="$OPTIONS -DASSIMP_ASAN=OFF"
fi
if [ "$UBSAN" = "ON" ] ; then
OPTIONS="$OPTIONS -DASSIMP_UBSAN=ON"
fi
cmake -G "Unix Makefiles" $OPTIONS
}
# build and run unittests, if not android
if [ $ANDROID ]; then
ant -v -Dmy.dir=${TRAVIS_BUILD_DIR} -f ${TRAVIS_BUILD_DIR}/port/jassimp/build.xml ndk-jni
fi
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
if [ $ANALYZE = "ON" ] ; then
if [ "$CC" = "clang" ]; then
scan-build cmake -G "Unix Makefiles" -DBUILD_SHARED_LIBS=OFF -DASSIMP_BUILD_TESTS=OFF
scan-build --status-bugs make -j2
else
cppcheck --version
generate \
&& cppcheck --error-exitcode=1 -j2 -Iinclude -Icode code 2> cppcheck.txt
if [ -s cppcheck.txt ]; then
cat cppcheck.txt
exit 1
fi
fi
else
generate \
&& make -j4 \
&& sudo make install \
&& sudo ldconfig \
&& (cd test/unit; ../../bin/unit) \
#&& (cd test/regression; chmod 755 run.py; ./run.py ../../bin/assimp; \
# chmod 755 result_checker.py; ./result_checker.py)
&& (cd test/unit; ../../bin/unit)
fi
fi

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@ -4,7 +4,7 @@ language: cpp
cache: ccache
before_install:
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then sudo apt-get update -qq && sudo apt-get install cmake && sudo apt-get install cmake python3 && sudo apt-get install -qq freeglut3-dev libxmu-dev libxi-dev ; echo -n | openssl s_client -connect scan.coverity.com:443 | sed -ne '/-BEGIN CERTIFICATE-/,/-END CERTIFICATE-/p' | sudo tee -a /etc/ssl/certs/ca- ; fi
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then sudo apt-get update -qq && sudo apt-get install cmake cppcheck && sudo apt-get install cmake python3 && sudo apt-get install -qq freeglut3-dev libxmu-dev libxi-dev ; echo -n | openssl s_client -connect scan.coverity.com:443 | sed -ne '/-BEGIN CERTIFICATE-/,/-END CERTIFICATE-/p' | sudo tee -a /etc/ssl/certs/ca- ; fi
- 'if [ "$TRAVIS_OS_NAME" = "osx" ]; then
if brew ls --versions cmake > /dev/null; then
echo cmake already installed.;
@ -18,10 +18,6 @@ before_install:
# install latest LCOV (1.9 was failing)
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then cd ${TRAVIS_BUILD_DIR} && wget http://ftp.de.debian.org/debian/pool/main/l/lcov/lcov_1.11.orig.tar.gz && tar xf lcov_1.11.orig.tar.gz && sudo make -C lcov-1.11/ install && gem install coveralls-lcov && lcov --version && g++ --version ; fi
branches:
only:
- master
os:
- linux
@ -37,17 +33,27 @@ env:
matrix:
include:
- os: linux
compiler: gcc
env: DISABLE_EXPORTERS=YES ENABLE_COVERALLS=ON
- os: linux
compiler: gcc
env: SHARED_BUILD=ON
# disabled until clang 5.0 analyzer issues are fixed
# - os: linux
# compiler: clang
# env: ANALYZE=ON
- os: linux
compiler: clang
env: ASAN=ON
- os: linux
compiler: clang
env: UBSAN=ON
- os: linux
compiler: clang
env: SHARED_BUILD=ON
- os: linux
compiler: gcc
env: ANALYZE=ON
- os: linux
compiler: gcc
env: DISABLE_EXPORTERS=YES ENABLE_COVERALLS=ON
- os: linux
compiler: gcc
env: SHARED_BUILD=ON
install:

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@ -42,6 +42,10 @@ OPTION( BUILD_SHARED_LIBS
"Build package with shared libraries."
ON
)
OPTION( BUILD_FRAMEWORK
"Build package as Mac OS X Framework bundle."
OFF
)
OPTION( ASSIMP_DOUBLE_PRECISION
"Set to ON to enable double precision processing"
OFF
@ -86,6 +90,10 @@ OPTION ( ASSIMP_ASAN
"Enable AddressSanitizer."
OFF
)
OPTION ( ASSIMP_UBSAN
"Enable Undefined Behavior sanitizer."
OFF
)
OPTION ( SYSTEM_IRRXML
"Use system installed Irrlicht/IrrXML library."
OFF
@ -95,6 +103,7 @@ OPTION ( BUILD_DOCS
OFF
)
# Use subset of Windows.h
if (WIN32)
ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
endif()
@ -107,6 +116,11 @@ IF(MSVC)
)
ENDIF(MSVC)
IF (BUILD_FRAMEWORK)
SET (BUILD_SHARED_LIBS ON)
MESSAGE(STATUS "Framework bundle building enabled")
ENDIF(BUILD_FRAMEWORK)
IF(NOT BUILD_SHARED_LIBS)
MESSAGE(STATUS "Shared libraries disabled")
SET(LINK_SEARCH_START_STATIC TRUE)
@ -116,8 +130,8 @@ ENDIF(NOT BUILD_SHARED_LIBS)
# Define here the needed parameters
SET (ASSIMP_VERSION_MAJOR 4)
SET (ASSIMP_VERSION_MINOR 0)
SET (ASSIMP_VERSION_PATCH 1)
SET (ASSIMP_VERSION_MINOR 1)
SET (ASSIMP_VERSION_PATCH 0)
SET (ASSIMP_VERSION ${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VERSION_PATCH})
SET (ASSIMP_SOVERSION 4)
SET (PROJECT_VERSION "${ASSIMP_VERSION}")
@ -179,15 +193,17 @@ SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
IF( UNIX )
# Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit linux
IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit linux
ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64 )
IF( ${OPERATING_SYSTEM} MATCHES "Android")
ELSE()
IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit linux
#ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64 )
ENDIF()
ENDIF()
# Use GNUInstallDirs for Unix predefined directories
INCLUDE(GNUInstallDirs)
ENDIF( UNIX )
# Grouped compiler settings
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
# hide all not-exported symbols
@ -239,6 +255,12 @@ if (ASSIMP_ASAN)
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address")
endif()
if (ASSIMP_UBSAN)
MESSAGE(STATUS "Undefined Behavior sanitizer enabled")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all")
endif()
INCLUDE (FindPkgMacros)
INCLUDE (PrecompiledHeader)

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@ -158,3 +158,11 @@ Contributed X File exporter
Contributed Step (stp) exporter
For a more detailed list just check: https://github.com/assimp/assimp/network/members
Patreons:
- migenius
- Marcus
- Cort
- elect
- Steffen

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@ -119,8 +119,8 @@ Take a look into the `INSTALL` file. Our build system is CMake, if you used CMak
* [.NET](port/AssimpNET/Readme.md)
* [Pascal](port/AssimpPascal/Readme.md)
* [Javascript (Alpha)](https://github.com/makc/assimp2json)
* [Unity 3d Plugin] (https://www.assetstore.unity3d.com/en/#!/content/91777)
* [JVM](https://github.com/kotlin-graphics/assimp) Full jvm port (currently supported obj, ply, stl, ~collada)
* [Unity 3d Plugin](https://www.assetstore.unity3d.com/en/#!/content/91777)
* [JVM](https://github.com/kotlin-graphics/assimp) Full jvm port (currently supported obj, ply, stl, collada, md2)
### Other tools ###
[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.

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@ -10,33 +10,54 @@ branches:
only:
- master
matrix:
fast_finish: true
image:
- Visual Studio 2013
- Visual Studio 2015
- Visual Studio 2017
platform:
- x86
- x64
configuration:
- 14 2015
- 12 2013
#- MinGW
#- 10 2010 # only works for x86
init:
- if "%platform%" EQU "x64" ( for %%a in (2008 2010 MinGW) do ( if "%Configuration%"=="%%a" (echo "Skipping unsupported configuration" && exit /b 1 ) ) )
- Win32
- x64
configuration: Release
install:
# Make compiler command line tools available
- call c:\projects\assimp\scripts\appveyor\compiler_setup.bat
build_script:
- cd c:\projects\assimp
- if "%platform%" equ "x64" (cmake CMakeLists.txt -DASSIMP_WERROR=ON -G "Visual Studio %Configuration% Win64")
- if "%platform%" equ "x86" (cmake CMakeLists.txt -DASSIMP_WERROR=ON -G "Visual Studio %Configuration%")
- if "%platform%" equ "x64" (msbuild /m /p:Configuration=Release /p:Platform="x64" Assimp.sln)
- if "%platform%" equ "x86" (msbuild /m /p:Configuration=Release /p:Platform="Win32" Assimp.sln)
- set PATH=C:\Ruby24-x64\bin;%PATH%
- set CMAKE_DEFINES -DASSIMP_WERROR=ON
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2013" set CMAKE_GENERATOR_NAME=Visual Studio 12 2013
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2015" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" set CMAKE_GENERATOR_NAME=Visual Studio 15 2017
- if "%platform%"=="x64" set CMAKE_GENERATOR_NAME=%CMAKE_GENERATOR_NAME% Win64
- cmake %CMAKE_DEFINES% -G "%CMAKE_GENERATOR_NAME%"
cache:
- code\assimp.dir\%CONFIGURATION%
- contrib\zlib\zlibstatic.dir\%CONFIGURATION%
- contrib\zlib\zlib.dir\%CONFIGURATION%
- tools\assimp_cmd\assimp_cmd.dir\%CONFIGURATION%
- tools\assimp_view\assimp_viewer.dir\%CONFIGURATION%
- test\unit.dir\%CONFIGURATION%
- bin\.mtime_cache
before_build:
- ruby scripts\AppVeyor\mtime_cache -g scripts\AppVeyor\cacheglobs.txt -c bin\.mtime_cache\cache.json
build:
parallel: true
project: Assimp.sln
after_build:
- 7z a assimp.7z c:\projects\assimp\bin\release\* c:\projects\assimp\lib\release\*
- 7z a assimp.7z bin\%CONFIGURATION%\* lib\%CONFIGURATION%\*
test_script:
- cmd: bin\%CONFIGURATION%\unit.exe --gtest_output=xml:testout.xml
on_finish:
- ps: (new-object net.webclient).UploadFile("https://ci.appveyor.com/api/testresults/junit/$($env:APPVEYOR_JOB_ID)", (Resolve-Path .\testout.xml))
artifacts:
- path: assimp.7z
name: assimp_lib

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@ -1,7 +1,7 @@
prefix=@CMAKE_INSTALL_PREFIX@
exec_prefix=@CMAKE_INSTALL_PREFIX@/
libdir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_LIB_INSTALL_DIR@
includedir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_INCLUDE_INSTALL_DIR@/assimp
includedir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_INCLUDE_INSTALL_DIR@
Name: @CMAKE_PROJECT_NAME@
Description: Import various well-known 3D model formats in an uniform manner.

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@ -310,7 +310,7 @@ foreach (GCOV_FILE ${GCOV_FILES})
message("MD5: ${GCOV_SRC_PATH} = ${GCOV_CONTENTS_MD5}")
# Loads the gcov file as a list of lines.
# (We first open the file and replace all occurences of [] with _
# (We first open the file and replace all occurrences of [] with _
# because CMake will fail to parse a line containing unmatched brackets...
# also the \ to escaped \n in macros screws up things.)
# https://public.kitware.com/Bug/view.php?id=15369
@ -329,7 +329,7 @@ foreach (GCOV_FILE ${GCOV_FILES})
# Instead of trying to parse the source from the
# gcov file, simply read the file contents from the source file.
# (Parsing it from the gcov is hard because C-code uses ; in many places
# which also happens to be the same as the CMake list delimeter).
# which also happens to be the same as the CMake list delimiter).
file(READ ${GCOV_SRC_PATH} GCOV_FILE_SOURCE)
string(REPLACE "\\" "\\\\" GCOV_FILE_SOURCE "${GCOV_FILE_SOURCE}")

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@ -39,7 +39,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
@ -151,7 +150,7 @@ namespace {
// ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to 3DS. Prototyped and registered in Exporter.cpp
void ExportScene3DS(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
void ExportScene3DS(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
{
std::shared_ptr<IOStream> outfile (pIOSystem->Open(pFile, "wb"));
if(!outfile) {
@ -210,6 +209,12 @@ Discreet3DSExporter:: Discreet3DSExporter(std::shared_ptr<IOStream> outfile, con
}
}
// ------------------------------------------------------------------------------------------------
Discreet3DSExporter::~Discreet3DSExporter() {
// empty
}
// ------------------------------------------------------------------------------------------------
int Discreet3DSExporter::WriteHierarchy(const aiNode& node, int seq, int sibling_level)
{

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@ -60,23 +60,21 @@ namespace Assimp
{
// ------------------------------------------------------------------------------------------------
/** Helper class to export a given scene to a 3DS file. */
/**
* @brief Helper class to export a given scene to a 3DS file.
*/
// ------------------------------------------------------------------------------------------------
class Discreet3DSExporter
{
class Discreet3DSExporter {
public:
Discreet3DSExporter(std::shared_ptr<IOStream> outfile, const aiScene* pScene);
~Discreet3DSExporter();
private:
void WriteMeshes();
void WriteMaterials();
void WriteTexture(const aiMaterial& mat, aiTextureType type, uint16_t chunk_flags);
void WriteFaceMaterialChunk(const aiMesh& mesh);
int WriteHierarchy(const aiNode& node, int level, int sibling_level);
void WriteString(const std::string& s);
void WriteString(const aiString& s);
void WriteColor(const aiColor3D& color);
@ -84,7 +82,6 @@ private:
void WritePercentChunk(double f);
private:
const aiScene* const scene;
StreamWriterLE writer;
@ -95,6 +92,6 @@ private:
};
}
} // Namespace Assimp
#endif
#endif // AI_3DSEXPORTER_H_INC

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@ -44,7 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_3DSFILEHELPER_H_INC
#define AI_3DSFILEHELPER_H_INC
#include "SpatialSort.h"
#include "SmoothingGroups.h"
#include "StringUtils.h"
@ -64,16 +63,19 @@ namespace D3DS {
/** Discreet3DS class: Helper class for loading 3ds files. Defines chunks
* and data structures.
*/
class Discreet3DS
{
class Discreet3DS {
private:
inline Discreet3DS() {}
Discreet3DS() {
// empty
}
~Discreet3DS() {
// empty
}
public:
//! data structure for a single chunk in a .3ds file
struct Chunk
{
struct Chunk {
uint16_t Flag;
uint32_t Size;
} PACK_STRUCT;

89
code/3MFXmlTags.h 100644
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@ -0,0 +1,89 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#pragma once
namespace Assimp {
namespace D3MF {
namespace XmlTag {
static const std::string model = "model";
static const std::string model_unit = "unit";
static const std::string metadata = "metadata";
static const std::string resources = "resources";
static const std::string object = "object";
static const std::string mesh = "mesh";
static const std::string vertices = "vertices";
static const std::string vertex = "vertex";
static const std::string triangles = "triangles";
static const std::string triangle = "triangle";
static const std::string x = "x";
static const std::string y = "y";
static const std::string z = "z";
static const std::string v1 = "v1";
static const std::string v2 = "v2";
static const std::string v3 = "v3";
static const std::string id = "id";
static const std::string name = "name";
static const std::string type = "type";
static const std::string build = "build";
static const std::string item = "item";
static const std::string objectid = "objectid";
static const std::string transform = "transform";
static const std::string CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
static const std::string ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
static const std::string SCHEMA_CONTENTTYPES = "http://schemas.openxmlformats.org/package/2006/content-types";
static const std::string SCHEMA_RELATIONSHIPS = "http://schemas.openxmlformats.org/package/2006/relationships";
static const std::string RELS_RELATIONSHIP_CONTAINER = "Relationships";
static const std::string RELS_RELATIONSHIP_NODE = "Relationship";
static const std::string RELS_ATTRIB_TARGET = "Target";
static const std::string RELS_ATTRIB_TYPE = "Type";
static const std::string RELS_ATTRIB_ID = "Id";
static const std::string PACKAGE_START_PART_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel";
static const std::string PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket";
static const std::string PACKAGE_TEXTURE_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
static const std::string PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
static const std::string PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
}
} // Namespace D3MF
} // Namespace Assimp

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@ -249,7 +249,7 @@ private:
/// \fn size_t PostprocessHelper_GetTextureID_Or_Create(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A)
/// Return converted texture ID which related to specified source textures ID's. If converted texture does not exist then it will be created and ID on new
/// converted texture will be returned. Convertion: set of textures from \ref CAMFImporter_NodeElement_Texture to one \ref SPP_Texture and place it
/// converted texture will be returned. Conversion: set of textures from \ref CAMFImporter_NodeElement_Texture to one \ref SPP_Texture and place it
/// to converted textures list.
/// Any of source ID's can be absent(empty string) or even one ID only specified. But at least one ID must be specified.
/// \param [in] pID_R - ID of source "red" texture.
@ -378,7 +378,7 @@ private:
void XML_CheckNode_MustHaveChildren();
/// \fn bool XML_CheckNode_NameEqual(const std::string& pNodeName)
/// Chek if current node name is equal to pNodeName.
/// Check if current node name is equal to pNodeName.
/// \param [in] pNodeName - name for checking.
/// return true if current node name is equal to pNodeName, else - false.
bool XML_CheckNode_NameEqual(const std::string& pNodeName) { return mReader->getNodeName() == pNodeName; }

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@ -137,7 +137,7 @@ struct CAMFImporter_NodeElement_Instance : public CAMFImporter_NodeElement
{
/****************** Variables ******************/
std::string ObjectID;///< ID of object for instanciation.
std::string ObjectID;///< ID of object for instantiation.
/// \var Delta - The distance of translation in the x, y, or z direction, respectively, in the referenced object's coordinate system, to
/// create an instance of the object in the current constellation.
aiVector3D Delta;

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@ -60,7 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp
{
aiColor4D AMFImporter::SPP_Material::GetColor(const float pX, const float pY, const float pZ) const
aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*pY*/, const float /*pZ*/) const
{
aiColor4D tcol;
@ -281,8 +281,11 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string&
{
if(!pID.empty())
{
for(size_t idx_target = pOffset, idx_src = 0; idx_target < tex_size; idx_target += pStep, idx_src++)
converted_texture.Data[idx_target] = src_texture[pSrcTexNum]->Data.at(idx_src);
for(size_t idx_target = pOffset, idx_src = 0; idx_target < tex_size; idx_target += pStep, idx_src++) {
CAMFImporter_NodeElement_Texture* tex = src_texture[pSrcTexNum];
ai_assert(tex);
converted_texture.Data[idx_target] = tex->Data.at(idx_src);
}
}
};// auto CopyTextureData = [&](const size_t pOffset, const size_t pStep, const uint8_t pSrcTexNum) -> void

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@ -1021,6 +1021,7 @@ void ASEImporter::ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOutMesh
// convert bones, if existing
if (!mesh.mBones.empty()) {
ai_assert(avOutputBones);
// check whether there is a vertex weight for this vertex index
if (iIndex2 < mesh.mBoneVertices.size()) {

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@ -171,6 +171,7 @@ inline size_t Write<aiQuaternion>(IOStream * stream, const aiQuaternion& v)
t += Write<float>(stream,v.x);
t += Write<float>(stream,v.y);
t += Write<float>(stream,v.z);
ai_assert(t == 16);
return 16;
}
@ -810,7 +811,7 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
}
};
void ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
void ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
{
AssbinExport exporter;
exporter.WriteBinaryDump( pFile, pIOSystem, pScene );

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@ -200,6 +200,7 @@ template <typename T> void ReadBounds( IOStream * stream, T* /*p*/, unsigned int
void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* parent ) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
/*uint32_t size =*/ Read<uint32_t>(stream);
@ -274,6 +275,7 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* p
void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
{
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
/*uint32_t size =*/ Read<uint32_t>(stream);
@ -298,6 +300,7 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
{
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
/*uint32_t size =*/ Read<uint32_t>(stream);
@ -423,6 +426,7 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop)
{
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
/*uint32_t size =*/ Read<uint32_t>(stream);
@ -440,6 +444,7 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
{
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
/*uint32_t size =*/ Read<uint32_t>(stream);
@ -462,6 +467,7 @@ void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
{
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
/*uint32_t size =*/ Read<uint32_t>(stream);
@ -511,6 +517,7 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
{
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
/*uint32_t size =*/ Read<uint32_t>(stream);
@ -532,6 +539,7 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
{
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
/*uint32_t size =*/ Read<uint32_t>(stream);
@ -556,6 +564,7 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
{
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
/*uint32_t size =*/ Read<uint32_t>(stream);
@ -583,6 +592,7 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
{
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
/*uint32_t size =*/ Read<uint32_t>(stream);
@ -599,6 +609,7 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
{
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
/*uint32_t size =*/ Read<uint32_t>(stream);

View File

@ -631,7 +631,7 @@ void WriteDump(const aiScene* scene, IOStream* io, bool shortened) {
} // end of namespace AssxmlExport
void ExportSceneAssxml(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
void ExportSceneAssxml(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
{
IOStream * out = pIOSystem->Open( pFile, "wt" );
if (!out) return;

View File

@ -93,7 +93,6 @@ void DeleteAllBarePointers(std::vector<T>& x)
B3DImporter::~B3DImporter()
{
DeleteAllBarePointers(_animations);
}
// ------------------------------------------------------------------------------------------------
@ -171,7 +170,8 @@ int B3DImporter::ReadByte(){
// ------------------------------------------------------------------------------------------------
int B3DImporter::ReadInt(){
if( _pos+4<=_buf.size() ){
int n=*(int*)&_buf[_pos];
int n;
memcpy(&n, &_buf[_pos], 4);
_pos+=4;
return n;
}
@ -182,7 +182,8 @@ int B3DImporter::ReadInt(){
// ------------------------------------------------------------------------------------------------
float B3DImporter::ReadFloat(){
if( _pos+4<=_buf.size() ){
float n=*(float*)&_buf[_pos];
float n;
memcpy(&n, &_buf[_pos], 4);
_pos+=4;
return n;
}
@ -265,6 +266,21 @@ T *B3DImporter::to_array( const vector<T> &v ){
return p;
}
// ------------------------------------------------------------------------------------------------
template<class T>
T **unique_to_array( vector<std::unique_ptr<T> > &v ){
if( v.empty() ) {
return 0;
}
T **p = new T*[ v.size() ];
for( size_t i = 0; i < v.size(); ++i ){
p[i] = v[i].release();
}
return p;
}
// ------------------------------------------------------------------------------------------------
void B3DImporter::ReadTEXS(){
while( ChunkSize() ){
@ -293,8 +309,7 @@ void B3DImporter::ReadBRUS(){
/*int blend=**/ReadInt();
int fx=ReadInt();
aiMaterial *mat=new aiMaterial;
_materials.push_back( mat );
std::unique_ptr<aiMaterial> mat(new aiMaterial);
// Name
aiString ainame( name );
@ -331,6 +346,7 @@ void B3DImporter::ReadBRUS(){
mat->AddProperty( &texname,AI_MATKEY_TEXTURE_DIFFUSE(0) );
}
}
_materials.emplace_back( std::move(mat) );
}
}
@ -384,8 +400,7 @@ void B3DImporter::ReadTRIS( int v0 ){
Fail( "Bad material id" );
}
aiMesh *mesh=new aiMesh;
_meshes.push_back( mesh );
std::unique_ptr<aiMesh> mesh(new aiMesh);
mesh->mMaterialIndex=matid;
mesh->mNumFaces=0;
@ -413,6 +428,8 @@ void B3DImporter::ReadTRIS( int v0 ){
++mesh->mNumFaces;
++face;
}
_meshes.emplace_back( std::move(mesh) );
}
// ------------------------------------------------------------------------------------------------
@ -498,11 +515,11 @@ void B3DImporter::ReadANIM(){
int frames=ReadInt();
float fps=ReadFloat();
aiAnimation *anim=new aiAnimation;
_animations.push_back( anim );
std::unique_ptr<aiAnimation> anim(new aiAnimation);
anim->mDuration=frames;
anim->mTicksPerSecond=fps;
_animations.emplace_back( std::move(anim) );
}
// ------------------------------------------------------------------------------------------------
@ -529,7 +546,7 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
node->mParent=parent;
node->mTransformation=tform;
aiNodeAnim *nodeAnim=0;
std::unique_ptr<aiNodeAnim> nodeAnim;
vector<unsigned> meshes;
vector<aiNode*> children;
@ -547,11 +564,10 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
ReadANIM();
}else if( t=="KEYS" ){
if( !nodeAnim ){
nodeAnim=new aiNodeAnim;
_nodeAnims.push_back( nodeAnim );
nodeAnim.reset(new aiNodeAnim);
nodeAnim->mNodeName=node->mName;
}
ReadKEYS( nodeAnim );
ReadKEYS( nodeAnim.get() );
}else if( t=="NODE" ){
aiNode *child=ReadNODE( node );
children.push_back( child );
@ -559,6 +575,10 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
ExitChunk();
}
if (nodeAnim) {
_nodeAnims.emplace_back( std::move(nodeAnim) );
}
node->mNumMeshes= static_cast<unsigned int>(meshes.size());
node->mMeshes=to_array( meshes );
@ -584,7 +604,6 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
_nodeAnims.clear();
DeleteAllBarePointers(_animations);
_animations.clear();
string t=ReadChunk();
@ -620,7 +639,7 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
aiNode *node=_nodes[i];
for( size_t j=0;j<node->mNumMeshes;++j ){
aiMesh *mesh=_meshes[node->mMeshes[j]];
aiMesh *mesh = _meshes[node->mMeshes[j]].get();
int n_tris=mesh->mNumFaces;
int n_verts=mesh->mNumVertices=n_tris * 3;
@ -683,27 +702,28 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
//nodes
scene->mRootNode=_nodes[0];
_nodes.clear(); // node ownership now belongs to scene
//material
if( !_materials.size() ){
_materials.push_back( new aiMaterial );
_materials.emplace_back( std::unique_ptr<aiMaterial>(new aiMaterial) );
}
scene->mNumMaterials= static_cast<unsigned int>(_materials.size());
scene->mMaterials=to_array( _materials );
scene->mMaterials = unique_to_array( _materials );
//meshes
scene->mNumMeshes= static_cast<unsigned int>(_meshes.size());
scene->mMeshes=to_array( _meshes );
scene->mMeshes = unique_to_array( _meshes );
//animations
if( _animations.size()==1 && _nodeAnims.size() ){
aiAnimation *anim=_animations.back();
aiAnimation *anim = _animations.back().get();
anim->mNumChannels=static_cast<unsigned int>(_nodeAnims.size());
anim->mChannels=to_array( _nodeAnims );
anim->mChannels = unique_to_array( _nodeAnims );
scene->mNumAnimations=static_cast<unsigned int>(_animations.size());
scene->mAnimations=to_array( _animations );
scene->mAnimations=unique_to_array( _animations );
}
// convert to RH

View File

@ -49,6 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/material.h>
#include "BaseImporter.h"
#include <memory>
#include <vector>
struct aiNodeAnim;
@ -116,15 +117,15 @@ private:
std::vector<unsigned> _stack;
std::vector<std::string> _textures;
std::vector<aiMaterial*> _materials;
std::vector<std::unique_ptr<aiMaterial> > _materials;
int _vflags,_tcsets,_tcsize;
std::vector<Vertex> _vertices;
std::vector<aiNode*> _nodes;
std::vector<aiMesh*> _meshes;
std::vector<aiNodeAnim*> _nodeAnims;
std::vector<aiAnimation*> _animations;
std::vector<std::unique_ptr<aiMesh> > _meshes;
std::vector<std::unique_ptr<aiNodeAnim> > _nodeAnims;
std::vector<std::unique_ptr<aiAnimation> > _animations;
};
}

View File

@ -89,12 +89,12 @@ aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile,
FileSystemFilter filter(pFile,pIOHandler);
// create a scene object to hold the data
ScopeGuard<aiScene> sc(new aiScene());
std::unique_ptr<aiScene> sc(new aiScene());
// dispatch importing
try
{
InternReadFile( pFile, sc, &filter);
InternReadFile( pFile, sc.get(), &filter);
} catch( const std::exception& err ) {
// extract error description
@ -104,8 +104,7 @@ aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile,
}
// return what we gathered from the import.
sc.dismiss();
return sc;
return sc.release();
}
// ------------------------------------------------------------------------------------------------

View File

@ -65,42 +65,6 @@ class IOStream;
#define AI_MAKE_MAGIC(string) ((uint32_t)((string[0] << 24) + \
(string[1] << 16) + (string[2] << 8) + string[3]))
// ---------------------------------------------------------------------------
template <typename T>
struct ScopeGuard
{
explicit ScopeGuard(T* obj) : obj(obj), mdismiss() {}
~ScopeGuard () throw() {
if (!mdismiss) {
delete obj;
}
obj = NULL;
}
T* dismiss() {
mdismiss=true;
return obj;
}
operator T*() {
return obj;
}
T* operator -> () {
return obj;
}
private:
// no copying allowed.
ScopeGuard();
ScopeGuard( const ScopeGuard & );
ScopeGuard &operator = ( const ScopeGuard & );
T* obj;
bool mdismiss;
};
// ---------------------------------------------------------------------------
/** FOR IMPORTER PLUGINS ONLY: The BaseImporter defines a common interface

View File

@ -102,7 +102,7 @@ namespace Assimp {
offset += Copy(&data[offset], header.size);
offset += Copy(&data[offset], header.reserved1);
offset += Copy(&data[offset], header.reserved2);
offset += Copy(&data[offset], header.offset);
Copy(&data[offset], header.offset);
file->Write(data, Header::header_size, 1);
}
@ -122,7 +122,7 @@ namespace Assimp {
offset += Copy(&data[offset], dib.x_resolution);
offset += Copy(&data[offset], dib.y_resolution);
offset += Copy(&data[offset], dib.nb_colors);
offset += Copy(&data[offset], dib.nb_important_colors);
Copy(&data[offset], dib.nb_important_colors);
file->Write(data, DIB::dib_size, 1);
}

View File

@ -92,6 +92,12 @@ struct Error : DeadlyImportError {
* descendents. It serves as base class for all data structure fields. */
// -------------------------------------------------------------------------------
struct ElemBase {
ElemBase()
: dna_type(nullptr)
{
// empty
}
virtual ~ElemBase() {
// empty
}

View File

@ -585,11 +585,14 @@ template <> inline void Structure :: Convert<int> (int& dest,const FileDataba
}
// ------------------------------------------------------------------------------------------------
template <> inline void Structure :: Convert<short> (short& dest,const FileDatabase& db) const
template<> inline void Structure :: Convert<short> (short& dest,const FileDatabase& db) const
{
// automatic rescaling from short to float and vice versa (seems to be used by normals)
if (name == "float") {
dest = static_cast<short>(db.reader->GetF4() * 32767.f);
float f = db.reader->GetF4();
if ( f > 1.0f )
f = 1.0f;
dest = static_cast<short>( f * 32767.f);
//db.reader->IncPtr(-4);
return;
}

View File

@ -110,7 +110,7 @@ namespace Blender {
void operator= (const TempArray&) {
}
TempArray(const TempArray& arr) {
TempArray(const TempArray& /*arr*/) {
}
private:

View File

@ -1148,7 +1148,7 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
// ------------------------------------------------------------------------------------------------
aiCamera* BlenderImporter::ConvertCamera(const Scene& /*in*/, const Object* obj, const Camera* cam, ConversionData& /*conv_data*/)
{
ScopeGuard<aiCamera> out(new aiCamera());
std::unique_ptr<aiCamera> out(new aiCamera());
out->mName = obj->id.name+2;
out->mPosition = aiVector3D(0.f, 0.f, 0.f);
out->mUp = aiVector3D(0.f, 1.f, 0.f);
@ -1159,13 +1159,13 @@ aiCamera* BlenderImporter::ConvertCamera(const Scene& /*in*/, const Object* obj,
out->mClipPlaneNear = cam->clipsta;
out->mClipPlaneFar = cam->clipend;
return out.dismiss();
return out.release();
}
// ------------------------------------------------------------------------------------------------
aiLight* BlenderImporter::ConvertLight(const Scene& /*in*/, const Object* obj, const Lamp* lamp, ConversionData& /*conv_data*/)
{
ScopeGuard<aiLight> out(new aiLight());
std::unique_ptr<aiLight> out(new aiLight());
out->mName = obj->id.name+2;
switch (lamp->type)
@ -1203,7 +1203,7 @@ aiLight* BlenderImporter::ConvertLight(const Scene& /*in*/, const Object* obj, c
out->mColorAmbient = aiColor3D(lamp->r, lamp->g, lamp->b) * lamp->energy;
out->mColorSpecular = aiColor3D(lamp->r, lamp->g, lamp->b) * lamp->energy;
out->mColorDiffuse = aiColor3D(lamp->r, lamp->g, lamp->b) * lamp->energy;
return out.dismiss();
return out.release();
}
// ------------------------------------------------------------------------------------------------
@ -1221,7 +1221,7 @@ aiNode* BlenderImporter::ConvertNode(const Scene& in, const Object* obj, Convers
++it;
}
ScopeGuard<aiNode> node(new aiNode(obj->id.name+2)); // skip over the name prefix 'OB'
std::unique_ptr<aiNode> node(new aiNode(obj->id.name+2)); // skip over the name prefix 'OB'
if (obj->data) {
switch (obj->type)
{
@ -1305,14 +1305,14 @@ aiNode* BlenderImporter::ConvertNode(const Scene& in, const Object* obj, Convers
aiNode** nd = node->mChildren = new aiNode*[node->mNumChildren]();
for (const Object* nobj :children) {
*nd = ConvertNode(in,nobj,conv_data,node->mTransformation * parentTransform);
(*nd++)->mParent = node;
(*nd++)->mParent = node.get();
}
}
// apply modifiers
modifier_cache->ApplyModifiers(*node,conv_data,in,*obj);
return node.dismiss();
return node.release();
}
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER

View File

@ -310,7 +310,9 @@ void BlenderModifier_Subdivision :: DoIt(aiNode& out, ConversionData& conv_data
std::unique_ptr<Subdivider> subd(Subdivider::Create(algo));
ai_assert(subd);
if ( conv_data.meshes->empty() ) {
return;
}
aiMesh** const meshes = &conv_data.meshes[conv_data.meshes->size() - out.mNumMeshes];
std::unique_ptr<aiMesh*[]> tempmeshes(new aiMesh*[out.mNumMeshes]());

View File

@ -59,7 +59,9 @@ template <> void Structure :: Convert<Object> (
{
ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
ReadField<ErrorPolicy_Fail>((int&)dest.type,"type",db);
int temp = 0;
ReadField<ErrorPolicy_Fail>(temp,"type",db);
dest.type = static_cast<Assimp::Blender::Object::Type>(temp);
ReadFieldArray2<ErrorPolicy_Warn>(dest.obmat,"obmat",db);
ReadFieldArray2<ErrorPolicy_Warn>(dest.parentinv,"parentinv",db);
ReadFieldArray<ErrorPolicy_Warn>(dest.parsubstr,"parsubstr",db);
@ -100,14 +102,21 @@ template <> void Structure :: Convert<MTex> (
) const
{
ReadField<ErrorPolicy_Igno>((short&)dest.mapto,"mapto",db);
ReadField<ErrorPolicy_Igno>((int&)dest.blendtype,"blendtype",db);
int temp_short = 0;
ReadField<ErrorPolicy_Igno>(temp_short,"mapto",db);
dest.mapto = static_cast<Assimp::Blender::MTex::MapType>(temp_short);
int temp = 0;
ReadField<ErrorPolicy_Igno>(temp,"blendtype",db);
dest.blendtype = static_cast<Assimp::Blender::MTex::BlendType>(temp);
ReadFieldPtr<ErrorPolicy_Igno>(dest.object,"*object",db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.tex,"*tex",db);
ReadFieldArray<ErrorPolicy_Igno>(dest.uvname,"uvname",db);
ReadField<ErrorPolicy_Igno>((int&)dest.projx,"projx",db);
ReadField<ErrorPolicy_Igno>((int&)dest.projy,"projy",db);
ReadField<ErrorPolicy_Igno>((int&)dest.projz,"projz",db);
ReadField<ErrorPolicy_Igno>(temp,"projx",db);
dest.projx = static_cast<Assimp::Blender::MTex::Projection>(temp);
ReadField<ErrorPolicy_Igno>(temp,"projy",db);
dest.projy = static_cast<Assimp::Blender::MTex::Projection>(temp);
ReadField<ErrorPolicy_Igno>(temp,"projz",db);
dest.projx = static_cast<Assimp::Blender::MTex::Projection>(temp);
ReadField<ErrorPolicy_Igno>(dest.mapping,"mapping",db);
ReadFieldArray<ErrorPolicy_Igno>(dest.ofs,"ofs",db);
ReadFieldArray<ErrorPolicy_Igno>(dest.size,"size",db);
@ -190,7 +199,9 @@ template <> void Structure :: Convert<Lamp> (
{
ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
ReadField<ErrorPolicy_Fail>((int&)dest.type,"type",db);
int temp = 0;
ReadField<ErrorPolicy_Fail>(temp,"type",db);
dest.type = static_cast<Assimp::Blender::Lamp::Type>(temp);
ReadField<ErrorPolicy_Igno>(dest.flags,"flags",db);
ReadField<ErrorPolicy_Igno>(dest.colormodel,"colormodel",db);
ReadField<ErrorPolicy_Igno>(dest.totex,"totex",db);
@ -204,7 +215,8 @@ template <> void Structure :: Convert<Lamp> (
ReadField<ErrorPolicy_Igno>(dest.spotblend,"spotblend",db);
ReadField<ErrorPolicy_Igno>(dest.att1,"att1",db);
ReadField<ErrorPolicy_Igno>(dest.att2,"att2",db);
ReadField<ErrorPolicy_Igno>((int&)dest.falloff_type,"falloff_type",db);
ReadField<ErrorPolicy_Igno>(temp,"falloff_type",db);
dest.falloff_type = static_cast<Assimp::Blender::Lamp::FalloffType>(temp);
ReadField<ErrorPolicy_Igno>(dest.sun_brightness,"sun_brightness",db);
ReadField<ErrorPolicy_Igno>(dest.area_size,"area_size",db);
ReadField<ErrorPolicy_Igno>(dest.area_sizey,"area_sizey",db);
@ -693,8 +705,12 @@ template <> void Structure :: Convert<Tex> (
const FileDatabase& db
) const
{
ReadField<ErrorPolicy_Igno>((short&)dest.imaflag,"imaflag",db);
ReadField<ErrorPolicy_Fail>((int&)dest.type,"type",db);
short temp_short = 0;
ReadField<ErrorPolicy_Igno>(temp_short,"imaflag",db);
dest.imaflag = static_cast<Assimp::Blender::Tex::ImageFlags>(temp_short);
int temp = 0;
ReadField<ErrorPolicy_Fail>(temp,"type",db);
dest.type = static_cast<Assimp::Blender::Tex::Type>(temp);
ReadFieldPtr<ErrorPolicy_Warn>(dest.ima,"*ima",db);
db.reader->IncPtr(size);
@ -708,8 +724,11 @@ template <> void Structure :: Convert<Camera> (
{
ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
ReadField<ErrorPolicy_Warn>((int&)dest.type,"type",db);
ReadField<ErrorPolicy_Warn>((int&)dest.flag,"flag",db);
int temp = 0;
ReadField<ErrorPolicy_Warn>(temp,"type",db);
dest.type = static_cast<Assimp::Blender::Camera::Type>(temp);
ReadField<ErrorPolicy_Warn>(temp,"flag",db);
dest.flag = static_cast<Assimp::Blender::Camera::Type>(temp);
ReadField<ErrorPolicy_Warn>(dest.lens,"lens",db);
ReadField<ErrorPolicy_Warn>(dest.sensor_x,"sensor_x",db);
ReadField<ErrorPolicy_Igno>(dest.clipsta,"clipsta",db);

View File

@ -225,6 +225,14 @@ struct TFace : ElemBase {
// -------------------------------------------------------------------------------
struct MTFace : ElemBase {
MTFace()
: flag(0)
, mode(0)
, tile(0)
, unwrap(0)
{
}
float uv[4][2] FAIL;
char flag;
short mode;

View File

@ -185,11 +185,11 @@ void C4DImporter::InternReadFile( const std::string& pFile,
if(mesh->mMaterialIndex >= mat_count) {
++mat_count;
ScopeGuard<aiMaterial> def_material(new aiMaterial());
std::unique_ptr<aiMaterial> def_material(new aiMaterial());
const aiString name(AI_DEFAULT_MATERIAL_NAME);
def_material->AddProperty(&name, AI_MATKEY_NAME);
materials.push_back(def_material.dismiss());
materials.push_back(def_material.release());
break;
}
}
@ -412,7 +412,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
const CPolygon* polys = polyObject->GetPolygonR();
ai_assert(polys != NULL);
ScopeGuard<aiMesh> mesh(new aiMesh());
std::unique_ptr<aiMesh> mesh(new aiMesh());
mesh->mNumFaces = static_cast<unsigned int>(polyCount);
aiFace* face = mesh->mFaces = new aiFace[mesh->mNumFaces]();
@ -616,7 +616,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
}
mesh->mMaterialIndex = ResolveMaterial(polyObject);
return mesh.dismiss();
return mesh.release();
}

View File

@ -156,6 +156,8 @@ SET( Common_SRCS
SkeletonMeshBuilder.h
SplitByBoneCountProcess.cpp
SplitByBoneCountProcess.h
ScaleProcess.cpp
ScaleProcess.h
SmoothingGroups.h
StandardShapes.cpp
StandardShapes.h
@ -523,6 +525,8 @@ SET( PostProcessing_SRCS
ComputeUVMappingProcess.h
ConvertToLHProcess.cpp
ConvertToLHProcess.h
EmbedTexturesProcess.cpp
EmbedTexturesProcess.h
FindDegenerates.cpp
FindDegenerates.h
FindInstancesProcess.cpp
@ -675,8 +679,11 @@ ADD_ASSIMP_IMPORTER( GLTF
ADD_ASSIMP_IMPORTER( 3MF
D3MFImporter.h
D3MFImporter.cpp
D3MFExporter.h
D3MFExporter.cpp
D3MFOpcPackage.h
D3MFOpcPackage.cpp
3MFXmlTags.h
)
ADD_ASSIMP_IMPORTER( MMD
@ -738,6 +745,14 @@ SET( unzip_SRCS
)
SOURCE_GROUP( unzip FILES ${unzip_SRCS})
SET( ziplib_SRCS
../contrib/zip/src/miniz.h
../contrib/zip/src/zip.c
../contrib/zip/src/zip.h
)
SOURCE_GROUP( ziplib FILES ${ziplib_SRCS} )
SET ( openddl_parser_SRCS
../contrib/openddlparser/code/OpenDDLParser.cpp
../contrib/openddlparser/code/DDLNode.cpp
@ -849,6 +864,7 @@ SET( assimp_src
${Clipper_SRCS}
${openddl_parser_SRCS}
${open3dgc_SRCS}
${ziplib_SRCS}
# Necessary to show the headers in the project when using the VC++ generator:
${PUBLIC_HEADERS}
@ -912,8 +928,27 @@ SET_TARGET_PROPERTIES( assimp PROPERTIES
)
if (APPLE)
SET_TARGET_PROPERTIES( assimp PROPERTIES INSTALL_NAME_DIR "${CMAKE_INSTALL_PREFIX}/${ASSIMP_LIB_INSTALL_DIR}")
endif()
SET_TARGET_PROPERTIES( assimp PROPERTIES
INSTALL_NAME_DIR "${CMAKE_INSTALL_PREFIX}/${ASSIMP_LIB_INSTALL_DIR}"
)
if (BUILD_FRAMEWORK)
SET_TARGET_PROPERTIES( assimp PROPERTIES
FRAMEWORK TRUE
FRAMEWORK_VERSION C
MACOSX_FRAMEWORK_IDENTIFIER net.sf.assimp
PUBLIC_HEADER "${PUBLIC_HEADERS}"
)
# PUBLIC_HEADER option does not support directory structure creation
# add ./Compiler/*.h to assimp.framework via copy command
ADD_CUSTOM_COMMAND(TARGET assimp POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy_directory
"../${HEADER_PATH}/Compiler"
assimp.framework/Headers/Compiler
COMMENT "Copying public ./Compiler/ header files to framework bundle's Headers/Compiler/")
ENDIF(BUILD_FRAMEWORK)
ENDIF(APPLE)
# Build against external unzip, or add ../contrib/unzip so
# assimp can #include "unzip.h"
@ -933,14 +968,16 @@ INSTALL( TARGETS assimp
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
COMPONENT ${LIBASSIMP_COMPONENT})
INSTALL( FILES ${PUBLIC_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp COMPONENT assimp-dev)
INSTALL( FILES ${COMPILER_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp/Compiler COMPONENT assimp-dev)
if (ASSIMP_ANDROID_JNIIOSYSTEM)
INSTALL(FILES ${HEADER_PATH}/${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/AndroidJNIIOSystem.h
DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}
COMPONENT assimp-dev)
endif(ASSIMP_ANDROID_JNIIOSYSTEM)
ENDIF(ASSIMP_ANDROID_JNIIOSYSTEM)
if(MSVC AND ASSIMP_INSTALL_PDB)
IF(CMAKE_GENERATOR MATCHES "^Visual Studio")
@ -962,7 +999,7 @@ if(MSVC AND ASSIMP_INSTALL_PDB)
CONFIGURATIONS RelWithDebInfo
)
ENDIF()
endif ()
ENDIF ()
if (ASSIMP_COVERALLS)
include(Coveralls)
@ -974,4 +1011,4 @@ if (ASSIMP_COVERALLS)
"${COVERAGE_SRCS}" # The source files.
ON # If we should upload.
"${PROJECT_SOURCE_DIR}/cmake-modules/") # (Optional) Alternate project cmake module path.
endif()
ENDIF()

View File

@ -68,13 +68,17 @@ namespace Assimp
// ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp
void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
{
std::string path = DefaultIOSystem::absolutePath(std::string(pFile));
std::string file = DefaultIOSystem::completeBaseName(std::string(pFile));
// invoke the exporter
ColladaExporter iDoTheExportThing( pScene, pIOSystem, path, file);
if (iDoTheExportThing.mOutput.fail()) {
throw DeadlyExportError("output data creation failed. Most likely the file became too large: " + std::string(pFile));
}
// we're still here - export successfully completed. Write result to the given IOSYstem
std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
@ -104,7 +108,7 @@ ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, co
// set up strings
endstr = "\n";
// start writing
// start writing the file
WriteFile();
}
@ -137,6 +141,9 @@ void ColladaExporter::WriteFile()
WriteControllerLibrary();
WriteSceneLibrary();
// customized, Writes the animation library
WriteAnimationsLibrary();
// useless Collada fu at the end, just in case we haven't had enough indirections, yet.
mOutput << startstr << "<scene>" << endstr;
@ -1125,6 +1132,7 @@ void ColladaExporter::WriteFloatArray( const std::string& pIdString, FloatDataTy
case FloatType_Color: floatsPerElement = 3; break;
case FloatType_Mat4x4: floatsPerElement = 16; break;
case FloatType_Weight: floatsPerElement = 1; break;
case FloatType_Time: floatsPerElement = 1; break;
default:
return;
}
@ -1201,7 +1209,13 @@ void ColladaExporter::WriteFloatArray( const std::string& pIdString, FloatDataTy
case FloatType_Weight:
mOutput << startstr << "<param name=\"WEIGHT\" type=\"float\" />" << endstr;
break;
}
// customized, add animation related
case FloatType_Time:
mOutput << startstr << "<param name=\"TIME\" type=\"float\" />" << endstr;
break;
}
PopTag();
mOutput << startstr << "</accessor>" << endstr;
@ -1231,7 +1245,172 @@ void ColladaExporter::WriteSceneLibrary()
PopTag();
mOutput << startstr << "</library_visual_scenes>" << endstr;
}
// ------------------------------------------------------------------------------------------------
void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
{
const aiAnimation * anim = mScene->mAnimations[pIndex];
if ( anim->mNumChannels == 0 && anim->mNumMeshChannels == 0 && anim->mNumMorphMeshChannels ==0 )
return;
const std::string animation_name_escaped = XMLEscape( anim->mName.C_Str() );
std::string idstr = anim->mName.C_Str();
std::string ending = std::string( "AnimId" ) + to_string(pIndex);
if (idstr.length() >= ending.length()) {
if (0 != idstr.compare (idstr.length() - ending.length(), ending.length(), ending)) {
idstr = idstr + ending;
}
} else {
idstr = idstr + ending;
}
const std::string idstrEscaped = XMLEscape(idstr);
mOutput << startstr << "<animation id=\"" + idstrEscaped + "\" name=\"" + animation_name_escaped + "\">" << endstr;
PushTag();
for (size_t a = 0; a < anim->mNumChannels; ++a) {
const aiNodeAnim * nodeAnim = anim->mChannels[a];
// sanity check
if ( nodeAnim->mNumPositionKeys != nodeAnim->mNumScalingKeys || nodeAnim->mNumPositionKeys != nodeAnim->mNumRotationKeys ) continue;
{
const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-input");
std::vector<ai_real> frames;
for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
frames.push_back(static_cast<ai_real>(nodeAnim->mPositionKeys[i].mTime));
}
WriteFloatArray( node_idstr , FloatType_Time, (const ai_real*) frames.data(), frames.size());
frames.clear();
}
{
const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-output");
std::vector<ai_real> keyframes;
keyframes.reserve(nodeAnim->mNumPositionKeys * 16);
for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
aiVector3D Scaling = nodeAnim->mScalingKeys[i].mValue;
aiMatrix4x4 ScalingM; // identity
ScalingM[0][0] = Scaling.x; ScalingM[1][1] = Scaling.y; ScalingM[2][2] = Scaling.z;
aiQuaternion RotationQ = nodeAnim->mRotationKeys[i].mValue;
aiMatrix4x4 s = aiMatrix4x4( RotationQ.GetMatrix() );
aiMatrix4x4 RotationM(s.a1, s.a2, s.a3, 0, s.b1, s.b2, s.b3, 0, s.c1, s.c2, s.c3, 0, 0, 0, 0, 1);
aiVector3D Translation = nodeAnim->mPositionKeys[i].mValue;
aiMatrix4x4 TranslationM; // identity
TranslationM[0][3] = Translation.x; TranslationM[1][3] = Translation.y; TranslationM[2][3] = Translation.z;
// Combine the above transformations
aiMatrix4x4 mat = TranslationM * RotationM * ScalingM;
for( unsigned int j = 0; j < 4; ++j) {
keyframes.insert(keyframes.end(), mat[j], mat[j] + 4);
}
}
WriteFloatArray( node_idstr, FloatType_Mat4x4, (const ai_real*) keyframes.data(), keyframes.size() / 16);
}
{
std::vector<std::string> names;
for ( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
if ( nodeAnim->mPreState == aiAnimBehaviour_DEFAULT
|| nodeAnim->mPreState == aiAnimBehaviour_LINEAR
|| nodeAnim->mPreState == aiAnimBehaviour_REPEAT
) {
names.push_back( "LINEAR" );
} else if (nodeAnim->mPostState == aiAnimBehaviour_CONSTANT) {
names.push_back( "STEP" );
}
}
const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-interpolation");
std::string arrayId = node_idstr + "-array";
mOutput << startstr << "<source id=\"" << XMLEscape(node_idstr) << "\">" << endstr;
PushTag();
// source array
mOutput << startstr << "<Name_array id=\"" << XMLEscape(arrayId) << "\" count=\"" << names.size() << "\"> ";
for( size_t a = 0; a < names.size(); ++a ) {
mOutput << names[a] << " ";
}
mOutput << "</Name_array>" << endstr;
mOutput << startstr << "<technique_common>" << endstr;
PushTag();
mOutput << startstr << "<accessor source=\"#" << XMLEscape(arrayId) << "\" count=\"" << names.size() << "\" stride=\"" << 1 << "\">" << endstr;
PushTag();
mOutput << startstr << "<param name=\"INTERPOLATION\" type=\"name\"></param>" << endstr;
PopTag();
mOutput << startstr << "</accessor>" << endstr;
PopTag();
mOutput << startstr << "</technique_common>" << endstr;
PopTag();
mOutput << startstr << "</source>" << endstr;
}
}
for (size_t a = 0; a < anim->mNumChannels; ++a) {
const aiNodeAnim * nodeAnim = anim->mChannels[a];
{
// samplers
const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-sampler");
mOutput << startstr << "<sampler id=\"" << XMLEscape(node_idstr) << "\">" << endstr;
PushTag();
mOutput << startstr << "<input semantic=\"INPUT\" source=\"#" << XMLEscape( nodeAnim->mNodeName.data + std::string("_matrix-input") ) << "\"/>" << endstr;
mOutput << startstr << "<input semantic=\"OUTPUT\" source=\"#" << XMLEscape( nodeAnim->mNodeName.data + std::string("_matrix-output") ) << "\"/>" << endstr;
mOutput << startstr << "<input semantic=\"INTERPOLATION\" source=\"#" << XMLEscape( nodeAnim->mNodeName.data + std::string("_matrix-interpolation") ) << "\"/>" << endstr;
PopTag();
mOutput << startstr << "</sampler>" << endstr;
}
}
for (size_t a = 0; a < anim->mNumChannels; ++a) {
const aiNodeAnim * nodeAnim = anim->mChannels[a];
{
// channels
mOutput << startstr << "<channel source=\"#" << XMLEscape( nodeAnim->mNodeName.data + std::string("_matrix-sampler") ) << "\" target=\"" << XMLEscape(nodeAnim->mNodeName.data) << "/matrix\"/>" << endstr;
}
}
PopTag();
mOutput << startstr << "</animation>" << endstr;
}
// ------------------------------------------------------------------------------------------------
void ColladaExporter::WriteAnimationsLibrary()
{
const std::string scene_name_escaped = XMLEscape(mScene->mRootNode->mName.C_Str());
if ( mScene->mNumAnimations > 0 ) {
mOutput << startstr << "<library_animations>" << endstr;
PushTag();
// start recursive write at the root node
for( size_t a = 0; a < mScene->mNumAnimations; ++a)
WriteAnimationLibrary( a );
PopTag();
mOutput << startstr << "</library_animations>" << endstr;
}
}
// ------------------------------------------------------------------------------------------------
// Helper to find a bone by name in the scene
aiBone* findBone( const aiScene* scene, const char * name) {
@ -1247,6 +1426,59 @@ aiBone* findBone( const aiScene* scene, const char * name) {
return NULL;
}
// ------------------------------------------------------------------------------------------------
const aiNode * findBoneNode( const aiNode* aNode, const aiBone* bone)
{
if ( aNode && bone && aNode->mName == bone->mName ) {
return aNode;
}
if ( aNode && bone ) {
for (unsigned int i=0; i < aNode->mNumChildren; ++i) {
aiNode * aChild = aNode->mChildren[i];
const aiNode * foundFromChild = 0;
if ( aChild ) {
foundFromChild = findBoneNode( aChild, bone );
if ( foundFromChild ) return foundFromChild;
}
}
}
return NULL;
}
const aiNode * findSkeletonRootNode( const aiScene* scene, const aiMesh * mesh)
{
std::set<const aiNode*> topParentBoneNodes;
if ( mesh && mesh->mNumBones > 0 ) {
for (unsigned int i=0; i < mesh->mNumBones; ++i) {
aiBone * bone = mesh->mBones[i];
const aiNode * node = findBoneNode( scene->mRootNode, bone);
if ( node ) {
while ( node->mParent && findBone(scene, node->mParent->mName.C_Str() ) != 0 ) {
node = node->mParent;
}
topParentBoneNodes.insert( node );
}
}
}
if ( !topParentBoneNodes.empty() ) {
const aiNode * parentBoneNode = *topParentBoneNodes.begin();
if ( topParentBoneNodes.size() == 1 ) {
return parentBoneNode;
} else {
for (auto it : topParentBoneNodes) {
if ( it->mParent ) return it->mParent;
}
return parentBoneNode;
}
}
return NULL;
}
// ------------------------------------------------------------------------------------------------
// Recursively writes the given node
void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
@ -1274,12 +1506,22 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
}
const std::string node_name_escaped = XMLEscape(pNode->mName.data);
/* // customized, Note! the id field is crucial for inter-xml look up, it cannot be replaced with sid ?!
mOutput << startstr
<< "<node ";
if(is_skeleton_root)
mOutput << "id=\"" << "skeleton_root" << "\" "; // For now, only support one skeleton in a scene.
mOutput << (is_joint ? "s" : "") << "id=\"" << node_name_escaped;
mOutput << "\" name=\"" << node_name_escaped
*/
mOutput << startstr << "<node ";
if(is_skeleton_root) {
mOutput << "id=\"" << node_name_escaped << "\" " << (is_joint ? "sid=\"" + node_name_escaped +"\"" : "") ; // For now, only support one skeleton in a scene.
mFoundSkeletonRootNodeID = node_name_escaped;
} else {
mOutput << "id=\"" << node_name_escaped << "\" " << (is_joint ? "sid=\"" + node_name_escaped +"\"": "") ;
}
mOutput << " name=\"" << node_name_escaped
<< "\" type=\"" << node_type
<< "\">" << endstr;
PushTag();
@ -1287,7 +1529,11 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
// write transformation - we can directly put the matrix there
// TODO: (thom) decompose into scale - rot - quad to allow addressing it by animations afterwards
const aiMatrix4x4& mat = pNode->mTransformation;
mOutput << startstr << "<matrix sid=\"transform\">";
// customized, sid should be 'matrix' to match with loader code.
//mOutput << startstr << "<matrix sid=\"transform\">";
mOutput << startstr << "<matrix sid=\"matrix\">";
mOutput << mat.a1 << " " << mat.a2 << " " << mat.a3 << " " << mat.a4 << " ";
mOutput << mat.b1 << " " << mat.b2 << " " << mat.b3 << " " << mat.b4 << " ";
mOutput << mat.c1 << " " << mat.c2 << " " << mat.c3 << " " << mat.c4 << " ";
@ -1315,7 +1561,7 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
for( size_t a = 0; a < pNode->mNumMeshes; ++a )
{
const aiMesh* mesh = mScene->mMeshes[pNode->mMeshes[a]];
// do not instanciate mesh if empty. I wonder how this could happen
// do not instantiate mesh if empty. I wonder how this could happen
if( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 )
continue;
@ -1331,7 +1577,13 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
<< endstr;
PushTag();
mOutput << startstr << "<skeleton>#skeleton_root</skeleton>" << endstr;
// note! this mFoundSkeletonRootNodeID some how affects animation, it makes the mesh attaches to armature skeleton root node.
// use the first bone to find skeleton root
const aiNode * skeletonRootBoneNode = findSkeletonRootNode( pScene, mesh );
if ( skeletonRootBoneNode ) {
mFoundSkeletonRootNodeID = XMLEscape( skeletonRootBoneNode->mName.C_Str() );
}
mOutput << startstr << "<skeleton>#" << mFoundSkeletonRootNodeID << "</skeleton>" << endstr;
}
mOutput << startstr << "<bind_material>" << endstr;
PushTag();

View File

@ -114,7 +114,9 @@ protected:
/// Writes the given mesh
void WriteGeometry( size_t pIndex);
enum FloatDataType { FloatType_Vector, FloatType_TexCoord2, FloatType_TexCoord3, FloatType_Color, FloatType_Mat4x4, FloatType_Weight };
//enum FloatDataType { FloatType_Vector, FloatType_TexCoord2, FloatType_TexCoord3, FloatType_Color, FloatType_Mat4x4, FloatType_Weight };
// customized to add animation related type
enum FloatDataType { FloatType_Vector, FloatType_TexCoord2, FloatType_TexCoord3, FloatType_Color, FloatType_Mat4x4, FloatType_Weight, FloatType_Time };
/// Writes a float array of the given type
void WriteFloatArray( const std::string& pIdString, FloatDataType pType, const ai_real* pData, size_t pElementCount);
@ -122,6 +124,11 @@ protected:
/// Writes the scene library
void WriteSceneLibrary();
// customized, Writes the animation library
void WriteAnimationsLibrary();
void WriteAnimationLibrary( size_t pIndex);
std::string mFoundSkeletonRootNodeID = "skeleton_root"; // will be replaced by found node id in the WriteNode call.
/// Recursively writes the given node
void WriteNode( const aiScene* scene, aiNode* pNode);

View File

@ -302,7 +302,7 @@ struct Accessor
size_t mOffset; // in number of values
size_t mStride; // Stride in number of values
std::vector<std::string> mParams; // names of the data streams in the accessors. Empty string tells to ignore.
size_t mSubOffset[4]; // Suboffset inside the object for the common 4 elements. For a vector, thats XYZ, for a color RGBA and so on.
size_t mSubOffset[4]; // Suboffset inside the object for the common 4 elements. For a vector, that's XYZ, for a color RGBA and so on.
// For example, SubOffset[0] denotes which of the values inside the object is the vector X component.
std::string mSource; // URL of the source array
mutable const Data* mData; // Pointer to the source array, if resolved. NULL else

View File

@ -1619,7 +1619,7 @@ void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* /*pSce
mat.AddProperty( &effect.mRefractIndex, 1, AI_MATKEY_REFRACTI);
// transparency, a very hard one. seemingly not all files are following the
// specification here (1.0 transparency => completly opaque)...
// specification here (1.0 transparency => completely opaque)...
// therefore, we let the opportunity for the user to manually invert
// the transparency if necessary and we add preliminary support for RGB_ZERO mode
if(effect.mTransparency >= 0.f && effect.mTransparency <= 1.f) {
@ -1778,6 +1778,11 @@ aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pPars
tex->pcData = (aiTexel*)new char[tex->mWidth];
memcpy(tex->pcData,&imIt->second.mImageData[0],tex->mWidth);
// TODO: check the possibility of using the flag "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
// In FBX files textures are now stored internally by Assimp with their filename included
// Now Assimp can lookup thru the loaded textures after all data is processed
// We need to load all textures before referencing them, as FBX file format order may reference a texture before loading it
// This may occur on this case too, it has to be studied
// setup texture reference string
result.data[0] = '*';
result.length = 1 + ASSIMP_itoa10(result.data+1,static_cast<unsigned int>(MAXLEN-1),static_cast<int32_t>(mTextures.size()));

View File

@ -224,7 +224,7 @@ void ColladaParser::ReadStructure()
}
// ------------------------------------------------------------------------------------------------
// Reads asset informations such as coordinate system informations and legal blah
// Reads asset information such as coordinate system information and legal blah
void ColladaParser::ReadAssetInfo()
{
if( mReader->isEmptyElement())
@ -2469,8 +2469,7 @@ void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t n
size_t baseOffset = currentPrimitive * numOffsets * numPoints + currentVertex * numOffsets;
// don't overrun the boundaries of the index list
size_t maxIndexRequested = baseOffset + numOffsets - 1;
ai_assert(maxIndexRequested < indices.size());
ai_assert((baseOffset + numOffsets - 1) < indices.size());
// extract per-vertex channels using the global per-vertex offset
for (std::vector<InputChannel>::iterator it = pMesh->mPerVertexData.begin(); it != pMesh->mPerVertexData.end(); ++it)

View File

@ -77,7 +77,7 @@ namespace Assimp
/** Reads the structure of the file */
void ReadStructure();
/** Reads asset informations such as coordinate system informations and legal blah */
/** Reads asset information such as coordinate system information and legal blah */
void ReadAssetInfo();
/** Reads the animation library */

View File

@ -0,0 +1,328 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
#include "D3MFExporter.h"
#include <assimp/scene.h>
#include <assimp/IOSystem.hpp>
#include <assimp/IOStream.hpp>
#include <assimp/Exporter.hpp>
#include <assimp/DefaultLogger.hpp>
#include "Exceptional.h"
#include "3MFXmlTags.h"
#include "D3MFOpcPackage.h"
#include <contrib/zip/src/zip.h>
namespace Assimp {
void ExportScene3MF( const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/ ) {
if ( nullptr == pIOSystem ) {
throw DeadlyExportError( "Could not export 3MP archive: " + std::string( pFile ) );
}
D3MF::D3MFExporter myExporter( pFile, pScene );
if ( myExporter.validate() ) {
if ( pIOSystem->Exists( pFile ) ) {
if ( !pIOSystem->DeleteFile( pFile ) ) {
throw DeadlyExportError( "File exists, cannot override : " + std::string( pFile ) );
}
}
bool ok = myExporter.exportArchive(pFile);
if ( !ok ) {
throw DeadlyExportError( "Could not export 3MP archive: " + std::string( pFile ) );
}
}
}
namespace D3MF {
D3MFExporter::D3MFExporter( const char* pFile, const aiScene* pScene )
: mArchiveName( pFile )
, m_zipArchive( nullptr )
, mScene( pScene )
, mModelOutput()
, mRelOutput()
, mContentOutput()
, mBuildItems()
, mRelations() {
// empty
}
D3MFExporter::~D3MFExporter() {
for ( size_t i = 0; i < mRelations.size(); ++i ) {
delete mRelations[ i ];
}
mRelations.clear();
}
bool D3MFExporter::validate() {
if ( mArchiveName.empty() ) {
return false;
}
if ( nullptr == mScene ) {
return false;
}
return true;
}
bool D3MFExporter::exportArchive( const char *file ) {
bool ok( true );
m_zipArchive = zip_open( file, ZIP_DEFAULT_COMPRESSION_LEVEL, 'w' );
if ( nullptr == m_zipArchive ) {
return false;
}
ok |= exportContentTypes();
ok |= export3DModel();
ok |= exportRelations();
zip_close( m_zipArchive );
m_zipArchive = nullptr;
return ok;
}
bool D3MFExporter::exportContentTypes() {
mContentOutput.clear();
mContentOutput << "<?xml version=\"1.0\" encoding=\"UTF-8\"?>";
mContentOutput << std::endl;
mContentOutput << "<Types xmlns = \"http://schemas.openxmlformats.org/package/2006/content-types\">";
mContentOutput << std::endl;
mContentOutput << "<Default Extension = \"rels\" ContentType = \"application/vnd.openxmlformats-package.relationships+xml\" />";
mContentOutput << std::endl;
mContentOutput << "<Default Extension = \"model\" ContentType = \"application/vnd.ms-package.3dmanufacturing-3dmodel+xml\" />";
mContentOutput << std::endl;
mContentOutput << "</Types>";
mContentOutput << std::endl;
exportContentTyp( XmlTag::CONTENT_TYPES_ARCHIVE );
return true;
}
bool D3MFExporter::exportRelations() {
mRelOutput.clear();
mRelOutput << "<?xml version=\"1.0\" encoding=\"UTF-8\"?>";
mRelOutput << std::endl;
mRelOutput << "<Relationships xmlns=\"http://schemas.openxmlformats.org/package/2006/relationships\">";
for ( size_t i = 0; i < mRelations.size(); ++i ) {
mRelOutput << "<Relationship Target=\"/" << mRelations[ i ]->target << "\" ";
mRelOutput << "Id=\"" << mRelations[i]->id << "\" ";
mRelOutput << "Type=\"" << mRelations[ i ]->type << "\" />";
mRelOutput << std::endl;
}
mRelOutput << "</Relationships>";
mRelOutput << std::endl;
writeRelInfoToFile( "_rels", ".rels" );
mRelOutput.flush();
return true;
}
bool D3MFExporter::export3DModel() {
mModelOutput.clear();
writeHeader();
mModelOutput << "<" << XmlTag::model << " " << XmlTag::model_unit << "=\"millimeter\""
<< "xmlns=\"http://schemas.microsoft.com/3dmanufacturing/core/2015/02\">"
<< std::endl;
mModelOutput << "<" << XmlTag::resources << ">";
mModelOutput << std::endl;
writeObjects();
mModelOutput << "</" << XmlTag::resources << ">";
mModelOutput << std::endl;
writeBuild();
mModelOutput << "</" << XmlTag::model << ">\n";
OpcPackageRelationship *info = new OpcPackageRelationship;
info->id = "rel0";
info->target = "/3D/3DModel.model";
info->type = XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE;
mRelations.push_back( info );
writeModelToArchive( "3D", "3DModel.model" );
mModelOutput.flush();
return true;
}
void D3MFExporter::writeHeader() {
mModelOutput << "<?xml version=\"1.0\" encoding=\"UTF - 8\"?>";
mModelOutput << std::endl;
}
void D3MFExporter::writeObjects() {
if ( nullptr == mScene->mRootNode ) {
return;
}
aiNode *root = mScene->mRootNode;
for ( unsigned int i = 0; i < root->mNumChildren; ++i ) {
aiNode *currentNode( root->mChildren[ i ] );
if ( nullptr == currentNode ) {
continue;
}
mModelOutput << "<" << XmlTag::object << " id=\"" << currentNode->mName.C_Str() << "\" type=\"model\">";
mModelOutput << std::endl;
for ( unsigned int j = 0; j < currentNode->mNumMeshes; ++j ) {
aiMesh *currentMesh = mScene->mMeshes[ currentNode->mMeshes[ j ] ];
if ( nullptr == currentMesh ) {
continue;
}
writeMesh( currentMesh );
}
mBuildItems.push_back( i );
mModelOutput << "</" << XmlTag::object << ">";
mModelOutput << std::endl;
}
}
void D3MFExporter::writeMesh( aiMesh *mesh ) {
if ( nullptr == mesh ) {
return;
}
mModelOutput << "<" << XmlTag::mesh << ">" << std::endl;
mModelOutput << "<" << XmlTag::vertices << ">" << std::endl;
for ( unsigned int i = 0; i < mesh->mNumVertices; ++i ) {
writeVertex( mesh->mVertices[ i ] );
}
mModelOutput << "</" << XmlTag::vertices << ">" << std::endl;
writeFaces( mesh );
mModelOutput << "</" << XmlTag::mesh << ">" << std::endl;
}
void D3MFExporter::writeVertex( const aiVector3D &pos ) {
mModelOutput << "<" << XmlTag::vertex << " x=\"" << pos.x << "\" y=\"" << pos.y << "\" z=\"" << pos.z << "\" />";
mModelOutput << std::endl;
}
void D3MFExporter::writeFaces( aiMesh *mesh ) {
if ( nullptr == mesh ) {
return;
}
if ( !mesh->HasFaces() ) {
return;
}
mModelOutput << "<" << XmlTag::triangles << ">" << std::endl;
for ( unsigned int i = 0; i < mesh->mNumFaces; ++i ) {
aiFace &currentFace = mesh->mFaces[ i ];
mModelOutput << "<" << XmlTag::triangle << " v1=\"" << currentFace.mIndices[ 0 ] << "\" v2=\""
<< currentFace.mIndices[ 1 ] << "\" v3=\"" << currentFace.mIndices[ 2 ] << "\"/>";
mModelOutput << std::endl;
}
mModelOutput << "</" << XmlTag::triangles << ">";
mModelOutput << std::endl;
}
void D3MFExporter::writeBuild() {
mModelOutput << "<" << XmlTag::build << ">" << std::endl;
for ( size_t i = 0; i < mBuildItems.size(); ++i ) {
mModelOutput << "<" << XmlTag::item << " objectid=\"" << i + 1 << "\"/>";
mModelOutput << std::endl;
}
mModelOutput << "</" << XmlTag::build << ">";
mModelOutput << std::endl;
}
void D3MFExporter::exportContentTyp( const std::string &filename ) {
if ( nullptr == m_zipArchive ) {
throw DeadlyExportError( "3MF-Export: Zip archive not valid, nullptr." );
}
const std::string entry = filename;
zip_entry_open( m_zipArchive, entry.c_str() );
const std::string &exportTxt( mContentOutput.str() );
zip_entry_write( m_zipArchive, exportTxt.c_str(), exportTxt.size() );
zip_entry_close( m_zipArchive );
}
void D3MFExporter::writeModelToArchive( const std::string &folder, const std::string &modelName ) {
if ( nullptr == m_zipArchive ) {
throw DeadlyExportError( "3MF-Export: Zip archive not valid, nullptr." );
}
const std::string entry = folder + "/" + modelName;
zip_entry_open( m_zipArchive, entry.c_str() );
const std::string &exportTxt( mModelOutput.str() );
zip_entry_write( m_zipArchive, exportTxt.c_str(), exportTxt.size() );
zip_entry_close( m_zipArchive );
}
void D3MFExporter::writeRelInfoToFile( const std::string &folder, const std::string &relName ) {
if ( nullptr == m_zipArchive ) {
throw DeadlyExportError( "3MF-Export: Zip archive not valid, nullptr." );
}
const std::string entry = folder + "/" + relName;
zip_entry_open( m_zipArchive, entry.c_str() );
const std::string &exportTxt( mRelOutput.str() );
zip_entry_write( m_zipArchive, exportTxt.c_str(), exportTxt.size() );
zip_entry_close( m_zipArchive );
}
} // Namespace D3MF
} // Namespace Assimp
#endif // ASSIMP_BUILD_NO_3MF_EXPORTER
#endif // ASSIMP_BUILD_NO_EXPORT

103
code/D3MFExporter.h 100644
View File

@ -0,0 +1,103 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#pragma once
#include <memory>
#include <sstream>
#include <vector>
#include <assimp/vector3.h>
struct aiScene;
struct aiNode;
struct aiMaterial;
struct aiMesh;
struct zip_t;
namespace Assimp {
class IOStream;
namespace D3MF {
#ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
struct OpcPackageRelationship;
class D3MFExporter {
public:
D3MFExporter( const char* pFile, const aiScene* pScene );
~D3MFExporter();
bool validate();
bool exportArchive( const char *file );
bool exportContentTypes();
bool exportRelations();
bool export3DModel();
protected:
void writeHeader();
void writeObjects();
void writeMesh( aiMesh *mesh );
void writeVertex( const aiVector3D &pos );
void writeFaces( aiMesh *mesh );
void writeBuild();
void exportContentTyp( const std::string &filename );
void writeModelToArchive( const std::string &folder, const std::string &modelName );
void writeRelInfoToFile( const std::string &folder, const std::string &relName );
private:
std::string mArchiveName;
zip_t *m_zipArchive;
const aiScene *mScene;
std::ostringstream mModelOutput;
std::ostringstream mRelOutput;
std::ostringstream mContentOutput;
std::vector<unsigned int> mBuildItems;
std::vector<OpcPackageRelationship*> mRelations;
};
#endif // ASSIMP_BUILD_NO_3MF_EXPORTER
#endif // ASSIMP_BUILD_NO_EXPORT
} // Namespace D3MF
} // Namespace Assimp

View File

@ -59,65 +59,37 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "D3MFOpcPackage.h"
#include <contrib/unzip/unzip.h>
#include "irrXMLWrapper.h"
#include "3MFXmlTags.h"
namespace Assimp {
namespace D3MF {
namespace XmlTag {
static const std::string model = "model";
static const std::string metadata = "metadata";
static const std::string resources = "resources";
static const std::string object = "object";
static const std::string mesh = "mesh";
static const std::string vertices = "vertices";
static const std::string vertex = "vertex";
static const std::string triangles = "triangles";
static const std::string triangle = "triangle";
static const std::string x = "x";
static const std::string y = "y";
static const std::string z = "z";
static const std::string v1 = "v1";
static const std::string v2 = "v2";
static const std::string v3 = "v3";
static const std::string id = "id";
static const std::string name = "name";
static const std::string type = "type";
static const std::string build = "build";
static const std::string item = "item";
static const std::string objectid = "objectid";
static const std::string transform = "transform";
}
class XmlSerializer
{
class XmlSerializer {
public:
XmlSerializer(XmlReader* xmlReader)
: xmlReader(xmlReader)
{
: xmlReader(xmlReader) {
// empty
}
~XmlSerializer() {
// empty
}
void ImportXml(aiScene* scene) {
scene->mRootNode = new aiNode();
std::vector<aiNode*> children;
while(ReadToEndElement(D3MF::XmlTag::model))
{
if(xmlReader->getNodeName() == D3MF::XmlTag::object)
{
while(ReadToEndElement(D3MF::XmlTag::model)) {
if(xmlReader->getNodeName() == D3MF::XmlTag::object) {
children.push_back(ReadObject(scene));
}
else if(xmlReader->getNodeName() == D3MF::XmlTag::build)
{
} else if(xmlReader->getNodeName() == D3MF::XmlTag::build) {
}
}
if(scene->mRootNode->mName.length == 0)
scene->mRootNode->mName.Set("3MF");
if ( scene->mRootNode->mName.length == 0 ) {
scene->mRootNode->mName.Set( "3MF" );
}
scene->mNumMeshes = static_cast<unsigned int>(meshes.size());
scene->mMeshes = new aiMesh*[scene->mNumMeshes]();
@ -128,13 +100,12 @@ public:
scene->mRootNode->mChildren = new aiNode*[scene->mRootNode->mNumChildren]();
std::copy(children.begin(), children.end(), scene->mRootNode->mChildren);
}
private:
aiNode* ReadObject(aiScene* scene)
{
ScopeGuard<aiNode> node(new aiNode());
std::unique_ptr<aiNode> node(new aiNode());
std::vector<unsigned long> meshIds;
@ -174,14 +145,12 @@ private:
std::copy(meshIds.begin(), meshIds.end(), node->mMeshes);
return node.dismiss();
return node.release();
}
aiMesh* ReadMesh()
{
aiMesh* ReadMesh() {
aiMesh* mesh = new aiMesh();
while(ReadToEndElement(D3MF::XmlTag::mesh))
{
if(xmlReader->getNodeName() == D3MF::XmlTag::vertices)
@ -192,10 +161,8 @@ private:
{
ImportTriangles(mesh);
}
}
return mesh;
}
@ -216,6 +183,7 @@ private:
std::copy(vertices.begin(), vertices.end(), mesh->mVertices);
}
aiVector3D ReadVertex()
{
aiVector3D vertex;
@ -261,7 +229,6 @@ private:
}
private:
bool ReadToStartElement(const std::string& startTag)
{
while(xmlReader->read())
@ -305,6 +272,7 @@ private:
} //namespace D3MF
static const std::string Extension = "3mf";
static const aiImporterDesc desc = {
"3mf Importer",
@ -316,24 +284,22 @@ static const aiImporterDesc desc = {
0,
0,
0,
"3mf"
Extension.c_str()
};
D3MFImporter::D3MFImporter()
{
: BaseImporter() {
// empty
}
D3MFImporter::~D3MFImporter()
{
D3MFImporter::~D3MFImporter() {
// empty
}
bool D3MFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const
{
bool D3MFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
const std::string extension = GetExtension(pFile);
if(extension == "3mf") {
if(extension == Extension ) {
return true;
} else if ( !extension.length() || checkSig ) {
if (nullptr == pIOHandler ) {
@ -344,18 +310,15 @@ bool D3MFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool
return false;
}
void D3MFImporter::SetupProperties(const Importer *pImp)
{
void D3MFImporter::SetupProperties(const Importer * /*pImp*/) {
// empty
}
const aiImporterDesc *D3MFImporter::GetInfo() const
{
const aiImporterDesc *D3MFImporter::GetInfo() const {
return &desc;
}
void D3MFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler)
{
void D3MFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
D3MF::D3MFOpcPackage opcPackage(pIOHandler, pFile);
std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(opcPackage.RootStream()));

View File

@ -46,21 +46,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
class D3MFImporter : public BaseImporter
{
class D3MFImporter : public BaseImporter {
public:
// BaseImporter interface
D3MFImporter();
~D3MFImporter();
// BaseImporter interface
public:
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;
void SetupProperties(const Importer *pImp);
const aiImporterDesc *GetInfo() const;
protected:
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
};
}
} // Namespace Assimp
#endif // AI_D3MFLOADER_H_INCLUDED

View File

@ -55,49 +55,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <map>
#include <algorithm>
#include <cassert>
#include <contrib/unzip/unzip.h>
#include "3MFXmlTags.h"
namespace Assimp {
namespace D3MF {
namespace XmlTag {
static const std::string CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
static const std::string ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
static const std::string SCHEMA_CONTENTTYPES = "http://schemas.openxmlformats.org/package/2006/content-types";
static const std::string SCHEMA_RELATIONSHIPS = "http://schemas.openxmlformats.org/package/2006/relationships";
static const std::string RELS_RELATIONSHIP_CONTAINER = "Relationships";
static const std::string RELS_RELATIONSHIP_NODE = "Relationship";
static const std::string RELS_ATTRIB_TARGET = "Target";
static const std::string RELS_ATTRIB_TYPE = "Type";
static const std::string RELS_ATTRIB_ID = "Id";
static const std::string PACKAGE_START_PART_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel";
static const std::string PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket";
static const std::string PACKAGE_TEXTURE_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
static const std::string PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
static const std::string PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
}
class IOSystem2Unzip {
public:
static voidpf open(voidpf opaque, const char* filename, int mode);
static uLong read(voidpf opaque, voidpf stream, void* buf, uLong size);
static uLong write(voidpf opaque, voidpf stream, const void* buf, uLong size);
static long tell(voidpf opaque, voidpf stream);
static long seek(voidpf opaque, voidpf stream, uLong offset, int origin);
static int close(voidpf opaque, voidpf stream);
static int testerror(voidpf opaque, voidpf stream);
static zlib_filefunc_def get(IOSystem* pIOHandler);
public:
static voidpf open(voidpf opaque, const char* filename, int mode);
static uLong read(voidpf opaque, voidpf stream, void* buf, uLong size);
static uLong write(voidpf opaque, voidpf stream, const void* buf, uLong size);
static long tell(voidpf opaque, voidpf stream);
static long seek(voidpf opaque, voidpf stream, uLong offset, int origin);
static int close(voidpf opaque, voidpf stream);
static int testerror(voidpf opaque, voidpf stream);
static zlib_filefunc_def get(IOSystem* pIOHandler);
};
voidpf IOSystem2Unzip::open(voidpf opaque, const char* filename, int mode) {
@ -116,7 +90,6 @@ voidpf IOSystem2Unzip::open(voidpf opaque, const char* filename, int mode) {
}
}
return (voidpf) io_system->Open(filename, mode_fopen);
}
@ -186,44 +159,33 @@ zlib_filefunc_def IOSystem2Unzip::get(IOSystem* pIOHandler) {
return mapping;
}
class ZipFile : public IOStream
{
class ZipFile : public IOStream {
friend class D3MFZipArchive;
public:
explicit ZipFile(size_t size);
~ZipFile();
virtual ~ZipFile();
size_t Read(void* pvBuffer, size_t pSize, size_t pCount );
size_t Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/);
size_t FileSize() const;
aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/);
size_t Tell() const;
void Flush();
private:
void* m_Buffer;
void *m_Buffer;
size_t m_Size;
};
ZipFile::ZipFile(size_t size) : m_Size(size) {
ZipFile::ZipFile(size_t size)
: m_Buffer( nullptr )
, m_Size(size) {
ai_assert(m_Size != 0);
m_Buffer = malloc(m_Size);
m_Buffer = ::malloc(m_Size);
}
ZipFile::~ZipFile() {
free(m_Buffer);
::free(m_Buffer);
m_Buffer = NULL;
}
@ -236,8 +198,12 @@ size_t ZipFile::Read(void* pvBuffer, size_t pSize, size_t pCount) {
return size;
}
size_t ZipFile::Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) {
return 0;
size_t ZipFile::Write(const void* pvBuffer, size_t size, size_t pCount ) {
const size_t size_to_write( size * pCount );
if ( 0 == size_to_write ) {
return 0U;
}
return 0U;
}
size_t ZipFile::FileSize() const {
@ -256,55 +222,36 @@ void ZipFile::Flush() {
// empty
}
class D3MFZipArchive : public IOSystem
{
class D3MFZipArchive : public IOSystem {
public:
static const unsigned int FileNameSize = 256;
public:
D3MFZipArchive(IOSystem* pIOHandler, const std::string & rFile);
~D3MFZipArchive();
bool Exists(const char* pFile) const;
char getOsSeparator() const;
IOStream* Open(const char* pFile, const char* pMode = "rb");
void Close(IOStream* pFile);
bool isOpen() const;
void getFileList(std::vector<std::string> &rFileList);
private:
bool mapArchive();
private:
unzFile m_ZipFileHandle;
std::map<std::string, ZipFile*> m_ArchiveMap;
};
// ------------------------------------------------------------------------------------------------
// Constructor.
D3MFZipArchive::D3MFZipArchive(IOSystem* pIOHandler, const std::string& rFile)
: m_ZipFileHandle(NULL), m_ArchiveMap()
{
if (! rFile.empty())
{
: m_ZipFileHandle(NULL)
, m_ArchiveMap() {
if (! rFile.empty()) {
zlib_filefunc_def mapping = IOSystem2Unzip::get(pIOHandler);
m_ZipFileHandle = unzOpen2(rFile.c_str(), &mapping);
if(m_ZipFileHandle != NULL) {
mapArchive();
}
@ -379,6 +326,7 @@ IOStream *D3MFZipArchive::Open(const char* pFile, const char* /*pMode*/) {
// ------------------------------------------------------------------------------------------------
// Close a filestream.
void D3MFZipArchive::Close(IOStream *pFile) {
(void)(pFile);
ai_assert(pFile != NULL);
// We don't do anything in case the file would be opened again in the future
@ -433,24 +381,12 @@ bool D3MFZipArchive::mapArchive() {
// ------------------------------------------------------------------------------------------------
struct OpcPackageRelationship
{
std::string id;
std::string type;
std::string target;
};
typedef std::shared_ptr<OpcPackageRelationship> OpcPackageRelationshipPtr;
class OpcPackageRelationshipReader
{
class OpcPackageRelationshipReader {
public:
OpcPackageRelationshipReader(XmlReader* xmlReader)
{
while(xmlReader->read())
{
OpcPackageRelationshipReader(XmlReader* xmlReader) {
while(xmlReader->read()) {
if(xmlReader->getNodeType() == irr::io::EXN_ELEMENT &&
xmlReader->getNodeName() == XmlTag::RELS_RELATIONSHIP_CONTAINER)
{
@ -473,57 +409,68 @@ public:
}
}
void ParseAttributes(XmlReader*)
{
void ParseAttributes(XmlReader*) {
// empty
}
void ParseChildNode(XmlReader* xmlReader)
{
bool validateRels( OpcPackageRelationshipPtr &relPtr ) {
if ( relPtr->id.empty() || relPtr->type.empty() || relPtr->target.empty() ) {
return false;
}
return true;
}
void ParseChildNode(XmlReader* xmlReader) {
OpcPackageRelationshipPtr relPtr(new OpcPackageRelationship());
relPtr->id = xmlReader->getAttributeValue(XmlTag::RELS_ATTRIB_ID.c_str());
relPtr->type = xmlReader->getAttributeValue(XmlTag::RELS_ATTRIB_TYPE.c_str());
relPtr->target = xmlReader->getAttributeValue(XmlTag::RELS_ATTRIB_TARGET.c_str());
m_relationShips.push_back(relPtr);
relPtr->id = xmlReader->getAttributeValueSafe(XmlTag::RELS_ATTRIB_ID.c_str());
relPtr->type = xmlReader->getAttributeValueSafe(XmlTag::RELS_ATTRIB_TYPE.c_str());
relPtr->target = xmlReader->getAttributeValueSafe(XmlTag::RELS_ATTRIB_TARGET.c_str());
if ( validateRels( relPtr ) ) {
m_relationShips.push_back( relPtr );
}
}
std::vector<OpcPackageRelationshipPtr> m_relationShips;
};
// ------------------------------------------------------------------------------------------------
D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile)
: m_RootStream(nullptr)
{
zipArchive.reset(new D3MF::D3MFZipArchive( pIOHandler, rFile ));
if(!zipArchive->isOpen()) {
: mRootStream(nullptr)
, mZipArchive() {
mZipArchive.reset( new D3MF::D3MFZipArchive( pIOHandler, rFile ) );
if(!mZipArchive->isOpen()) {
throw DeadlyImportError("Failed to open file " + rFile+ ".");
}
std::vector<std::string> fileList;
zipArchive->getFileList(fileList);
mZipArchive->getFileList(fileList);
for(auto& file: fileList){
for (auto& file: fileList) {
if(file == D3MF::XmlTag::ROOT_RELATIONSHIPS_ARCHIVE) {
//PkgRelationshipReader pkgRelReader(file, archive);
ai_assert(zipArchive->Exists(file.c_str()));
ai_assert(mZipArchive->Exists(file.c_str()));
IOStream *fileStream = zipArchive->Open(file.c_str());
IOStream *fileStream = mZipArchive->Open(file.c_str());
ai_assert(fileStream != nullptr);
std::string rootFile = ReadPackageRootRelationship(fileStream);
if(rootFile.size() > 0 && rootFile[0] == '/')
rootFile = rootFile.substr(1);
if ( rootFile.size() > 0 && rootFile[ 0 ] == '/' ) {
rootFile = rootFile.substr( 1 );
if ( rootFile[ 0 ] == '/' ) {
// deal with zipbug
rootFile = rootFile.substr( 1 );
}
}
DefaultLogger::get()->debug(rootFile);
m_RootStream = zipArchive->Open(rootFile.c_str());
ai_assert(m_RootStream != nullptr);
mRootStream = mZipArchive->Open(rootFile.c_str());
ai_assert( mRootStream != nullptr );
if ( nullptr == mRootStream ) {
throw DeadlyExportError( "Cannot open rootfile in archive : " + rootFile );
}
// const size_t size = zipArchive->FileSize();
// m_Data.resize( size );
@ -534,50 +481,40 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile)
// m_Data.clear();
// return false;
// }
zipArchive->Close( fileStream );
mZipArchive->Close( fileStream );
}
else if( file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE)
{
} else if( file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) {
}
}
}
D3MFOpcPackage::~D3MFOpcPackage()
{
D3MFOpcPackage::~D3MFOpcPackage() {
// empty
}
IOStream* D3MFOpcPackage::RootStream() const
{
return m_RootStream;
IOStream* D3MFOpcPackage::RootStream() const {
return mRootStream;
}
std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream* stream)
{
std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream* stream) {
std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(stream));
std::unique_ptr<XmlReader> xml(irr::io::createIrrXMLReader(xmlStream.get()));
OpcPackageRelationshipReader reader(xml.get());
auto itr = std::find_if(reader.m_relationShips.begin(), reader.m_relationShips.end(), [](const OpcPackageRelationshipPtr& rel){
return rel->type == XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE;
});
if(itr == reader.m_relationShips.end())
throw DeadlyImportError("Cannot find" + XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE);
throw DeadlyImportError("Cannot find " + XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE);
return (*itr)->target;
}
} //namespace D3MF
} // Namespace D3MF
}
} // Namespace Assimp
#endif //ASSIMP_BUILD_NO_3MF_IMPORTER

View File

@ -48,26 +48,31 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "irrXMLWrapper.h"
namespace Assimp {
namespace D3MF {
typedef irr::io::IrrXMLReader XmlReader;
typedef std::shared_ptr<XmlReader> XmlReaderPtr;
struct OpcPackageRelationship {
std::string id;
std::string type;
std::string target;
};
class D3MFZipArchive;
class D3MFOpcPackage
{
class D3MFOpcPackage {
public:
D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile);
~D3MFOpcPackage();
IOStream* RootStream() const;
private:
protected:
std::string ReadPackageRootRelationship(IOStream* stream);
private:
IOStream* m_RootStream;
std::unique_ptr<D3MFZipArchive> zipArchive;
IOStream* mRootStream;
std::unique_ptr<D3MFZipArchive> mZipArchive;
};
}

View File

@ -1,4 +1,4 @@
/*
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------

View File

@ -123,7 +123,8 @@ size_t DefaultIOStream::FileSize() const
// https://www.securecoding.cert.org/confluence/display/seccode/FIO19-C.+Do+not+use+fseek()+and+ftell()+to+compute+the+size+of+a+regular+file
#if defined _WIN32 && (!defined __GNUC__ || __MSVCRT_VERSION__ >= 0x0601)
struct __stat64 fileStat;
int err = _stat64( mFilename.c_str(), &fileStat );
//using fileno + fstat avoids having to handle the filename
int err = _fstat64( _fileno(mFile), &fileStat );
if (0 != err)
return 0;
mCachedSize = (size_t) (fileStat.st_size);

View File

@ -49,37 +49,54 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/ai_assert.h>
#include <stdlib.h>
#ifdef __unix__
#include <sys/param.h>
#include <stdlib.h>
#endif
#ifdef _WIN32
#include <windows.h>
#endif
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor.
DefaultIOSystem::DefaultIOSystem()
{
// nothing to do here
}
// ------------------------------------------------------------------------------------------------
// Destructor.
DefaultIOSystem::~DefaultIOSystem()
{
// nothing to do here
}
// maximum path length
// XXX http://insanecoding.blogspot.com/2007/11/pathmax-simply-isnt.html
#ifdef PATH_MAX
# define PATHLIMIT PATH_MAX
#else
# define PATHLIMIT 4096
#endif
// ------------------------------------------------------------------------------------------------
// Tests for the existence of a file at the given path.
bool DefaultIOSystem::Exists( const char* pFile) const
{
#ifdef _WIN32
wchar_t fileName16[PATHLIMIT];
bool isUnicode = IsTextUnicode(pFile, strlen(pFile), NULL);
if (isUnicode) {
MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, pFile, -1, fileName16, PATHLIMIT);
struct _stat64 filestat;
if (0 != _wstat64(fileName16, &filestat)) {
return false;
}
} else {
FILE* file = ::fopen(pFile, "rb");
if (!file)
return false;
::fclose(file);
}
#else
FILE* file = ::fopen( pFile, "rb");
if( !file)
return false;
::fclose( file);
#endif
return true;
}
@ -89,10 +106,22 @@ IOStream* DefaultIOSystem::Open( const char* strFile, const char* strMode)
{
ai_assert(NULL != strFile);
ai_assert(NULL != strMode);
FILE* file = ::fopen( strFile, strMode);
if( NULL == file)
return NULL;
FILE* file;
#ifdef _WIN32
wchar_t fileName16[PATHLIMIT];
bool isUnicode = IsTextUnicode(strFile, strlen(strFile), NULL );
if (isUnicode) {
MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, strFile, -1, fileName16, PATHLIMIT);
std::string mode8(strMode);
file = ::_wfopen(fileName16, std::wstring(mode8.begin(), mode8.end()).c_str());
} else {
file = ::fopen(strFile, strMode);
}
#else
file = ::fopen(strFile, strMode);
#endif
if (nullptr == file)
return nullptr;
return new DefaultIOStream(file, (std::string) strFile);
}
@ -122,32 +151,47 @@ bool IOSystem::ComparePaths (const char* one, const char* second) const
return !ASSIMP_stricmp(one,second);
}
// maximum path length
// XXX http://insanecoding.blogspot.com/2007/11/pathmax-simply-isnt.html
#ifdef PATH_MAX
# define PATHLIMIT PATH_MAX
#else
# define PATHLIMIT 4096
#endif
// ------------------------------------------------------------------------------------------------
// Convert a relative path into an absolute path
inline void MakeAbsolutePath (const char* in, char* _out)
inline static void MakeAbsolutePath (const char* in, char* _out)
{
ai_assert(in && _out);
char* ret;
#if defined( _MSC_VER ) || defined( __MINGW32__ )
ret = ::_fullpath( _out, in, PATHLIMIT );
bool isUnicode = IsTextUnicode(in, strlen(in), NULL);
if (isUnicode) {
wchar_t out16[PATHLIMIT];
wchar_t in16[PATHLIMIT];
MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, in, -1, out16, PATHLIMIT);
wchar_t* ret = ::_wfullpath(out16, in16, PATHLIMIT);
if (ret) {
WideCharToMultiByte(CP_UTF8, MB_PRECOMPOSED, out16, -1, _out, PATHLIMIT, nullptr, nullptr);
}
if (!ret) {
// preserve the input path, maybe someone else is able to fix
// the path before it is accessed (e.g. our file system filter)
DefaultLogger::get()->warn("Invalid path: " + std::string(in));
strcpy(_out, in);
}
} else {
char* ret = :: _fullpath(_out, in, PATHLIMIT);
if (!ret) {
// preserve the input path, maybe someone else is able to fix
// the path before it is accessed (e.g. our file system filter)
DefaultLogger::get()->warn("Invalid path: " + std::string(in));
strcpy(_out, in);
}
}
#else
// use realpath
ret = realpath(in, _out);
#endif
char* ret = realpath(in, _out);
if(!ret) {
// preserve the input path, maybe someone else is able to fix
// the path before it is accessed (e.g. our file system filter)
DefaultLogger::get()->warn("Invalid path: "+std::string(in));
strcpy(_out,in);
}
#endif
}
// ------------------------------------------------------------------------------------------------

View File

@ -0,0 +1,147 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#include "EmbedTexturesProcess.h"
#include "ParsingUtils.h"
#include "ProcessHelper.h"
#include <fstream>
using namespace Assimp;
EmbedTexturesProcess::EmbedTexturesProcess()
: BaseProcess() {
}
EmbedTexturesProcess::~EmbedTexturesProcess() {
}
bool EmbedTexturesProcess::IsActive(unsigned int pFlags) const {
return (pFlags & aiProcess_EmbedTextures) != 0;
}
void EmbedTexturesProcess::SetupProperties(const Importer* pImp) {
mRootPath = pImp->GetPropertyString("sourceFilePath");
mRootPath = mRootPath.substr(0, mRootPath.find_last_of("\\/") + 1u);
}
void EmbedTexturesProcess::Execute(aiScene* pScene) {
if (pScene == nullptr || pScene->mRootNode == nullptr) return;
aiString path;
uint32_t embeddedTexturesCount = 0u;
for (auto matId = 0u; matId < pScene->mNumMaterials; ++matId) {
auto material = pScene->mMaterials[matId];
for (auto ttId = 1u; ttId < AI_TEXTURE_TYPE_MAX; ++ttId) {
auto tt = static_cast<aiTextureType>(ttId);
auto texturesCount = material->GetTextureCount(tt);
for (auto texId = 0u; texId < texturesCount; ++texId) {
material->GetTexture(tt, texId, &path);
if (path.data[0] == '*') continue; // Already embedded
// Indeed embed
if (addTexture(pScene, path.data)) {
auto embeddedTextureId = pScene->mNumTextures - 1u;
::ai_snprintf(path.data, 1024, "*%u", embeddedTextureId);
material->AddProperty(&path, AI_MATKEY_TEXTURE(tt, texId));
embeddedTexturesCount++;
}
}
}
}
char stringBuffer[128];
::ai_snprintf(stringBuffer, 128, "EmbedTexturesProcess finished. Embedded %u textures.", embeddedTexturesCount);
DefaultLogger::get()->info(stringBuffer);
}
bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
uint32_t imageSize = 0;
std::string imagePath = path;
// Test path directly
std::ifstream file(imagePath, std::ios::binary | std::ios::ate);
if ((imageSize = file.tellg()) == -1u) {
DefaultLogger::get()->warn("EmbedTexturesProcess: Cannot find image: " + imagePath + ". Will try to find it in root folder.");
// Test path in root path
imagePath = mRootPath + path;
file.open(imagePath, std::ios::binary | std::ios::ate);
if ((imageSize = file.tellg()) == -1u) {
// Test path basename in root path
imagePath = mRootPath + path.substr(path.find_last_of("\\/") + 1u);
file.open(imagePath, std::ios::binary | std::ios::ate);
if ((imageSize = file.tellg()) == -1u) {
DefaultLogger::get()->error("EmbedTexturesProcess: Unable to embed texture: " + path + ".");
return false;
}
}
}
aiTexel* imageContent = new aiTexel[1u + imageSize / sizeof(aiTexel)];
file.seekg(0, std::ios::beg);
file.read(reinterpret_cast<char*>(imageContent), imageSize);
// Enlarging the textures table
auto textureId = pScene->mNumTextures++;
auto oldTextures = pScene->mTextures;
pScene->mTextures = new aiTexture*[pScene->mNumTextures];
memmove(pScene->mTextures, oldTextures, sizeof(aiTexture*) * (pScene->mNumTextures - 1u));
// Add the new texture
auto pTexture = new aiTexture();
pTexture->mHeight = 0; // Means that this is still compressed
pTexture->mWidth = imageSize;
pTexture->pcData = imageContent;
auto extension = path.substr(path.find_last_of('.') + 1u);
std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower);
if (extension == "jpeg") extension = "jpg";
strcpy(pTexture->achFormatHint, extension.c_str());
pScene->mTextures[textureId] = pTexture;
return true;
}

View File

@ -0,0 +1,84 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#pragma once
#include "BaseProcess.h"
#include <string>
struct aiNode;
namespace Assimp {
/**
* Force embedding of textures (using the path = "*1" convention).
* If a texture's file does not exist at the specified path
* (due, for instance, to an absolute path generated on another system),
* it will check if a file with the same name exists at the root folder
* of the imported model. And if so, it uses that.
*/
class ASSIMP_API EmbedTexturesProcess : public BaseProcess {
public:
/// The default class constructor.
EmbedTexturesProcess();
/// The class destructor.
virtual ~EmbedTexturesProcess();
/// Overwritten, @see BaseProcess
virtual bool IsActive(unsigned int pFlags) const;
/// Overwritten, @see BaseProcess
virtual void SetupProperties(const Importer* pImp);
/// Overwritten, @see BaseProcess
virtual void Execute(aiScene* pScene);
private:
// Resolve the path and add the file content to the scene as a texture.
bool addTexture(aiScene* pScene, std::string path) const;
private:
std::string mRootPath;
};
} // namespace Assimp

View File

@ -83,6 +83,7 @@ void ExportSceneCollada(const char*,IOSystem*, const aiScene*, const ExportPrope
void ExportSceneXFile(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneStep(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneObj(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneObjNoMtl(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneSTL(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportScenePly(const char*,IOSystem*, const aiScene*, const ExportProperties*);
@ -91,30 +92,34 @@ void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperti
void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLTF2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLB2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* );
// ------------------------------------------------------------------------------------------------
// global array of all export formats which Assimp supports in its current build
Exporter::ExportFormatEntry gExporters[] =
{
#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
Exporter::ExportFormatEntry( "collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada),
Exporter::ExportFormatEntry( "collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada ),
#endif
#ifndef ASSIMP_BUILD_NO_X_EXPORTER
Exporter::ExportFormatEntry( "x", "X Files", "x", &ExportSceneXFile,
aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs),
aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs ),
#endif
#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
Exporter::ExportFormatEntry( "stp", "Step Files", "stp", &ExportSceneStep, 0),
Exporter::ExportFormatEntry( "stp", "Step Files", "stp", &ExportSceneStep, 0 ),
#endif
#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
Exporter::ExportFormatEntry( "obj", "Wavefront OBJ format", "obj", &ExportSceneObj,
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */),
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */ ),
Exporter::ExportFormatEntry( "objnomtl", "Wavefront OBJ format without material file", "obj", &ExportSceneObjNoMtl,
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */ ),
#endif
#ifndef ASSIMP_BUILD_NO_STL_EXPORTER
@ -137,28 +142,34 @@ Exporter::ExportFormatEntry gExporters[] =
#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
Exporter::ExportFormatEntry( "3ds", "Autodesk 3DS (legacy)", "3ds" , &ExportScene3DS,
aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices),
aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices ),
#endif
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
Exporter::ExportFormatEntry( "gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType),
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType),
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
Exporter::ExportFormatEntry( "gltf2", "GL Transmission Format v. 2", "gltf2", &ExportSceneGLTF2,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType),
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
Exporter::ExportFormatEntry( "glb2", "GL Transmission Format v. 2 (binary)", "glb2", &ExportSceneGLB2,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
#endif
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
Exporter::ExportFormatEntry( "assbin", "Assimp Binary", "assbin" , &ExportSceneAssbin, 0),
Exporter::ExportFormatEntry( "assbin", "Assimp Binary", "assbin" , &ExportSceneAssbin, 0 ),
#endif
#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
Exporter::ExportFormatEntry( "assxml", "Assxml Document", "assxml" , &ExportSceneAssxml, 0),
Exporter::ExportFormatEntry( "assxml", "Assxml Document", "assxml" , &ExportSceneAssxml, 0 ),
#endif
#ifndef ASSIMP_BUILD_NO_X3D_EXPORTER
Exporter::ExportFormatEntry( "x3d", "Extensible 3D", "x3d" , &ExportSceneX3D, 0),
Exporter::ExportFormatEntry( "x3d", "Extensible 3D", "x3d" , &ExportSceneX3D, 0 ),
#endif
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
Exporter::ExportFormatEntry( "3mf", "The 3MF-File-Format", "3mf", &ExportScene3MF, 0 )
#endif
};
@ -241,7 +252,7 @@ bool Exporter::IsDefaultIOHandler() const {
// ------------------------------------------------------------------------------------------------
const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId,
unsigned int, const ExportProperties* pProperties ) {
unsigned int, const ExportProperties* /*pProperties*/ ) {
if (pimpl->blob) {
delete pimpl->blob;
pimpl->blob = NULL;
@ -412,7 +423,7 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
pimpl->mError = std::string("Found no exporter to handle this file format: ") + pFormatId;
ASSIMP_END_EXCEPTION_REGION(aiReturn);
return AI_FAILURE;
}

View File

@ -129,29 +129,26 @@ AI_WONT_RETURN void TokenizeError(const std::string& message, unsigned int offse
// ------------------------------------------------------------------------------------------------
uint32_t Offset(const char* begin, const char* cursor)
{
uint32_t Offset(const char* begin, const char* cursor) {
ai_assert(begin <= cursor);
return static_cast<unsigned int>(cursor - begin);
}
// ------------------------------------------------------------------------------------------------
void TokenizeError(const std::string& message, const char* begin, const char* cursor)
{
void TokenizeError(const std::string& message, const char* begin, const char* cursor) {
TokenizeError(message, Offset(begin, cursor));
}
// ------------------------------------------------------------------------------------------------
uint32_t ReadWord(const char* input, const char*& cursor, const char* end)
{
uint32_t ReadWord(const char* input, const char*& cursor, const char* end) {
const size_t k_to_read = sizeof( uint32_t );
if(Offset(cursor, end) < k_to_read ) {
TokenizeError("cannot ReadWord, out of bounds",input, cursor);
}
uint32_t word = *reinterpret_cast<const uint32_t*>(cursor);
uint32_t word;
::memcpy(&word, cursor, 4);
AI_SWAP4(word);
cursor += k_to_read;
@ -166,7 +163,8 @@ uint64_t ReadDoubleWord(const char* input, const char*& cursor, const char* end)
TokenizeError("cannot ReadDoubleWord, out of bounds",input, cursor);
}
uint64_t dword = *reinterpret_cast<const uint64_t*>(cursor);
uint64_t dword /*= *reinterpret_cast<const uint64_t*>(cursor)*/;
::memcpy( &dword, cursor, sizeof( uint64_t ) );
AI_SWAP8(dword);
cursor += k_to_read;
@ -175,24 +173,21 @@ uint64_t ReadDoubleWord(const char* input, const char*& cursor, const char* end)
}
// ------------------------------------------------------------------------------------------------
uint8_t ReadByte(const char* input, const char*& cursor, const char* end)
{
uint8_t ReadByte(const char* input, const char*& cursor, const char* end) {
if(Offset(cursor, end) < sizeof( uint8_t ) ) {
TokenizeError("cannot ReadByte, out of bounds",input, cursor);
}
uint8_t word = *reinterpret_cast<const uint8_t*>(cursor);
uint8_t word;/* = *reinterpret_cast< const uint8_t* >( cursor )*/
::memcpy( &word, cursor, sizeof( uint8_t ) );
++cursor;
return word;
}
// ------------------------------------------------------------------------------------------------
unsigned int ReadString(const char*& sbegin_out, const char*& send_out, const char* input, const char*& cursor, const char* end,
bool long_length = false,
bool allow_null = false)
{
unsigned int ReadString(const char*& sbegin_out, const char*& send_out, const char* input,
const char*& cursor, const char* end, bool long_length = false, bool allow_null = false) {
const uint32_t len_len = long_length ? 4 : 1;
if(Offset(cursor, end) < len_len) {
TokenizeError("cannot ReadString, out of bounds reading length",input, cursor);
@ -221,8 +216,7 @@ unsigned int ReadString(const char*& sbegin_out, const char*& send_out, const ch
}
// ------------------------------------------------------------------------------------------------
void ReadData(const char*& sbegin_out, const char*& send_out, const char* input, const char*& cursor, const char* end)
{
void ReadData(const char*& sbegin_out, const char*& send_out, const char* input, const char*& cursor, const char* end) {
if(Offset(cursor, end) < 1) {
TokenizeError("cannot ReadData, out of bounds reading length",input, cursor);
}
@ -421,8 +415,7 @@ bool ReadScope(TokenList& output_tokens, const char* input, const char*& cursor,
return true;
}
}
} // anonymous namespace
// ------------------------------------------------------------------------------------------------
// TODO: Test FBX Binary files newer than the 7500 version to check if the 64 bits address behaviour is consistent
@ -434,6 +427,14 @@ void TokenizeBinary(TokenList& output_tokens, const char* input, unsigned int le
TokenizeError("file is too short",0);
}
//uint32_t offset = 0x15;
/* const char* cursor = input + 0x15;
const uint32_t flags = ReadWord(input, cursor, input + length);
const uint8_t padding_0 = ReadByte(input, cursor, input + length); // unused
const uint8_t padding_1 = ReadByte(input, cursor, input + length); // unused*/
if (strncmp(input,"Kaydara FBX Binary",18)) {
TokenizeError("magic bytes not found",0);
}

View File

@ -436,19 +436,6 @@ private:
aiScene* const out;
const FBX::Document& doc;
bool FindTextureIndexByFilename(const Video& video, unsigned int& index) {
index = 0;
const char* videoFileName = video.FileName().c_str();
for (auto texture = textures_converted.begin(); texture != textures_converted.end(); ++texture)
{
if (!strcmp(texture->first->FileName().c_str(), videoFileName)) {
return true;
}
index++;
}
return false;
}
};
Converter::Converter( aiScene* out, const Document& doc )
@ -566,7 +553,6 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
if ( !name_carrier ) {
nodes_chain.push_back( new aiNode( original_name ) );
name_carrier = nodes_chain.back();
}
//setup metadata on newest node
@ -645,7 +631,6 @@ void Converter::ConvertCameras( const Model& model )
}
}
void Converter::ConvertLight( const Model& model, const Light& light )
{
lights.push_back( new aiLight() );
@ -783,7 +768,6 @@ const char* Converter::NameTransformationComp( TransformationComp comp )
return NULL;
}
const char* Converter::NameTransformationCompProperty( TransformationComp comp )
{
switch ( comp )
@ -1780,6 +1764,8 @@ unsigned int Converter::ConvertVideo( const Video& video )
memcpy( out_tex->achFormatHint, ext.c_str(), ext.size() );
}
out_tex->mFilename.Set(video.FileName().c_str());
return static_cast<unsigned int>( textures.size() - 1 );
}
@ -1814,15 +1800,19 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap&
textures_converted[media] = index;
textureReady = true;
}
else if (doc.Settings().searchEmbeddedTextures) { //try to find the texture on the already-loaded textures by the filename, if the flag is on
textureReady = FindTextureIndexByFilename(*media, index);
}
}
// setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture), if the texture is ready
if (textureReady) {
path.data[0] = '*';
path.length = 1 + ASSIMP_itoa10(path.data + 1, MAXLEN - 1, index);
if (doc.Settings().useLegacyEmbeddedTextureNaming) {
if (textureReady) {
// TODO: check the possibility of using the flag "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
// In FBX files textures are now stored internally by Assimp with their filename included
// Now Assimp can lookup thru the loaded textures after all data is processed
// We need to load all textures before referencing them, as FBX file format order may reference a texture before loading it
// This may occur on this case too, it has to be studied
path.data[0] = '*';
path.length = 1 + ASSIMP_itoa10(path.data + 1, MAXLEN - 1, index);
}
}
}
@ -2239,9 +2229,17 @@ void Converter::ConvertAnimations()
}
}
void Converter::RenameNode( const std::string& fixed_name, const std::string& new_name ) {
if ( node_names.find( fixed_name ) == node_names.end() ) {
FBXImporter::LogError( "Cannot rename node " + fixed_name + ", not existing.");
return;
}
if ( node_names.find( new_name ) != node_names.end() ) {
FBXImporter::LogError( "Cannot rename node " + fixed_name + " to " + new_name +", name already existing." );
return;
}
void Converter::RenameNode( const std::string& fixed_name, const std::string& new_name )
{
ai_assert( node_names.find( fixed_name ) != node_names.end() );
ai_assert( node_names.find( new_name ) == node_names.end() );
@ -2429,6 +2427,7 @@ void Converter::ConvertAnimationStack( const AnimationStack& st )
anim->mTicksPerSecond = anim_fps;
}
#ifdef ASSIMP_BUILD_DEBUG
// ------------------------------------------------------------------------------------------------
// sanity check whether the input is ok
static void validateAnimCurveNodes( const std::vector<const AnimationCurveNode*>& curves,
@ -2446,6 +2445,7 @@ static void validateAnimCurveNodes( const std::vector<const AnimationCurveNode*>
}
}
}
#endif // ASSIMP_BUILD_DEBUG
// ------------------------------------------------------------------------------------------------
void Converter::GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,
@ -2737,10 +2737,10 @@ aiNodeAnim* Converter::GenerateRotationNodeAnim( const std::string& name,
double& max_time,
double& min_time )
{
ScopeGuard<aiNodeAnim> na( new aiNodeAnim() );
std::unique_ptr<aiNodeAnim> na( new aiNodeAnim() );
na->mNodeName.Set( name );
ConvertRotationKeys( na, curves, layer_map, start, stop, max_time, min_time, target.RotationOrder() );
ConvertRotationKeys( na.get(), curves, layer_map, start, stop, max_time, min_time, target.RotationOrder() );
// dummy scaling key
na->mScalingKeys = new aiVectorKey[ 1 ];
@ -2756,7 +2756,7 @@ aiNodeAnim* Converter::GenerateRotationNodeAnim( const std::string& name,
na->mPositionKeys[ 0 ].mTime = 0.;
na->mPositionKeys[ 0 ].mValue = aiVector3D();
return na.dismiss();
return na.release();
}
aiNodeAnim* Converter::GenerateScalingNodeAnim( const std::string& name,
@ -2767,10 +2767,10 @@ aiNodeAnim* Converter::GenerateScalingNodeAnim( const std::string& name,
double& max_time,
double& min_time )
{
ScopeGuard<aiNodeAnim> na( new aiNodeAnim() );
std::unique_ptr<aiNodeAnim> na( new aiNodeAnim() );
na->mNodeName.Set( name );
ConvertScaleKeys( na, curves, layer_map, start, stop, max_time, min_time );
ConvertScaleKeys( na.get(), curves, layer_map, start, stop, max_time, min_time );
// dummy rotation key
na->mRotationKeys = new aiQuatKey[ 1 ];
@ -2786,7 +2786,7 @@ aiNodeAnim* Converter::GenerateScalingNodeAnim( const std::string& name,
na->mPositionKeys[ 0 ].mTime = 0.;
na->mPositionKeys[ 0 ].mValue = aiVector3D();
return na.dismiss();
return na.release();
}
@ -2799,10 +2799,10 @@ aiNodeAnim* Converter::GenerateTranslationNodeAnim( const std::string& name,
double& min_time,
bool inverse )
{
ScopeGuard<aiNodeAnim> na( new aiNodeAnim() );
std::unique_ptr<aiNodeAnim> na( new aiNodeAnim() );
na->mNodeName.Set( name );
ConvertTranslationKeys( na, curves, layer_map, start, stop, max_time, min_time );
ConvertTranslationKeys( na.get(), curves, layer_map, start, stop, max_time, min_time );
if ( inverse ) {
for ( unsigned int i = 0; i < na->mNumPositionKeys; ++i ) {
@ -2824,7 +2824,7 @@ aiNodeAnim* Converter::GenerateTranslationNodeAnim( const std::string& name,
na->mRotationKeys[ 0 ].mTime = 0.;
na->mRotationKeys[ 0 ].mValue = aiQuaternion();
return na.dismiss();
return na.release();
}
aiNodeAnim* Converter::GenerateSimpleNodeAnim( const std::string& name,
@ -2838,7 +2838,7 @@ aiNodeAnim* Converter::GenerateSimpleNodeAnim( const std::string& name,
bool reverse_order )
{
ScopeGuard<aiNodeAnim> na( new aiNodeAnim() );
std::unique_ptr<aiNodeAnim> na( new aiNodeAnim() );
na->mNodeName.Set( name );
const PropertyTable& props = target.Props();
@ -2910,7 +2910,7 @@ aiNodeAnim* Converter::GenerateSimpleNodeAnim( const std::string& name,
// which requires all of rotation, scaling and translation
// to be set.
if ( chain[ TransformationComp_Scaling ] != iter_end ) {
ConvertScaleKeys( na, ( *chain[ TransformationComp_Scaling ] ).second,
ConvertScaleKeys( na.get(), ( *chain[ TransformationComp_Scaling ] ).second,
layer_map,
start, stop,
max_time,
@ -2926,7 +2926,7 @@ aiNodeAnim* Converter::GenerateSimpleNodeAnim( const std::string& name,
}
if ( chain[ TransformationComp_Rotation ] != iter_end ) {
ConvertRotationKeys( na, ( *chain[ TransformationComp_Rotation ] ).second,
ConvertRotationKeys( na.get(), ( *chain[ TransformationComp_Rotation ] ).second,
layer_map,
start, stop,
max_time,
@ -2944,7 +2944,7 @@ aiNodeAnim* Converter::GenerateSimpleNodeAnim( const std::string& name,
}
if ( chain[ TransformationComp_Translation ] != iter_end ) {
ConvertTranslationKeys( na, ( *chain[ TransformationComp_Translation ] ).second,
ConvertTranslationKeys( na.get(), ( *chain[ TransformationComp_Translation ] ).second,
layer_map,
start, stop,
max_time,
@ -2960,7 +2960,7 @@ aiNodeAnim* Converter::GenerateSimpleNodeAnim( const std::string& name,
}
}
return na.dismiss();
return na.release();
}
Converter::KeyFrameListList Converter::GetKeyframeList( const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop )

View File

@ -619,10 +619,10 @@ std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_
}
// ------------------------------------------------------------------------------------------------
std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t dest, const char* classname) const
std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t src, const char* classname) const
{
const char* arr[] = {classname};
return GetConnectionsBySourceSequenced(dest, arr,1);
return GetConnectionsBySourceSequenced(src, arr,1);
}
// ------------------------------------------------------------------------------------------------

View File

@ -63,7 +63,7 @@ struct ImportSettings
, readWeights(true)
, preservePivots(true)
, optimizeEmptyAnimationCurves(true)
, searchEmbeddedTextures(false)
, useLegacyEmbeddedTextureNaming(false)
{}
@ -139,9 +139,9 @@ struct ImportSettings
* The default value is true. */
bool optimizeEmptyAnimationCurves;
/** search for embedded loaded textures, where no embedded texture data is provided.
* The default value is false. */
bool searchEmbeddedTextures;
/** use legacy naming for embedded textures eg: (*0, *1, *2)
**/
bool useLegacyEmbeddedTextureNaming;
};

View File

@ -135,7 +135,7 @@ void FBXImporter::SetupProperties(const Importer* pImp)
settings.strictMode = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_STRICT_MODE, false);
settings.preservePivots = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, true);
settings.optimizeEmptyAnimationCurves = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES, true);
settings.searchEmbeddedTextures = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_SEARCH_EMBEDDED_TEXTURES, false);
settings.useLegacyEmbeddedTextureNaming = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING, false);
}
// ------------------------------------------------------------------------------------------------

View File

@ -291,40 +291,40 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
if(FileName) {
fileName = ParseTokenAsString(GetRequiredToken(*FileName,0));
}
}
if(RelativeFilename) {
relativeFileName = ParseTokenAsString(GetRequiredToken(*RelativeFilename,0));
}
if(Content) {
//this field is ommited when the embedded texture is already loaded, let's ignore if it´s not found
try {
const Token& token = GetRequiredToken(*Content, 0);
const char* data = token.begin();
if (!token.IsBinary()) {
DOMWarning("video content is not binary data, ignoring", &element);
}
else if (static_cast<size_t>(token.end() - data) < 5) {
DOMError("binary data array is too short, need five (5) bytes for type signature and element count", &element);
}
else if (*data != 'R') {
DOMWarning("video content is not raw binary data, ignoring", &element);
}
else {
// read number of elements
uint32_t len = 0;
::memcpy(&len, data + 1, sizeof(len));
AI_SWAP4(len);
//this field is ommited when the embedded texture is already loaded, let's ignore if it's not found
try {
const Token& token = GetRequiredToken(*Content, 0);
const char* data = token.begin();
if (!token.IsBinary()) {
DOMWarning("video content is not binary data, ignoring", &element);
}
else if (static_cast<size_t>(token.end() - data) < 5) {
DOMError("binary data array is too short, need five (5) bytes for type signature and element count", &element);
}
else if (*data != 'R') {
DOMWarning("video content is not raw binary data, ignoring", &element);
}
else {
// read number of elements
uint32_t len = 0;
::memcpy(&len, data + 1, sizeof(len));
AI_SWAP4(len);
contentLength = len;
contentLength = len;
content = new uint8_t[len];
::memcpy(content, data + 5, len);
}
} catch (runtime_error runtimeError) {
//we don´t need the content data for contents that has already been loaded
}
content = new uint8_t[len];
::memcpy(content, data + 5, len);
}
} catch (runtime_error runtimeError) {
//we don't need the content data for contents that has already been loaded
}
}
props = GetPropertyTable(doc,"Video.FbxVideo",element,sc);

View File

@ -433,7 +433,11 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
// deal with this more elegantly and with less redundancy, but right
// now it seems unavoidable.
if (MappingInformationType == "ByVertice" && ReferenceInformationType == "Direct") {
std::vector<T> tempData;
if ( !HasElement( source, indexDataElementName ) ) {
return;
}
std::vector<T> tempData;
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
data_out.resize(vertex_count);
@ -450,10 +454,12 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
data_out.resize(vertex_count);
if ( !HasElement( source, indexDataElementName ) ) {
return;
}
std::vector<int> uvIndices;
ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
for (size_t i = 0, e = uvIndices.size(); i < e; ++i) {
const unsigned int istart = mapping_offsets[i], iend = istart + mapping_counts[i];

View File

@ -103,6 +103,7 @@ namespace {
T SafeParse(const char* data, const char* end) {
// Actual size validation happens during Tokenization so
// this is valid as an assertion.
(void)(end);
ai_assert(static_cast<size_t>(end - data) >= sizeof(T));
T result = static_cast<T>(0);
::memcpy(&result, data, sizeof(T));
@ -1196,6 +1197,14 @@ std::string ParseTokenAsString(const Token& t)
return i;
}
bool HasElement( const Scope& sc, const std::string& index ) {
const Element* el = sc[ index ];
if ( nullptr == el ) {
return false;
}
return true;
}
// ------------------------------------------------------------------------------------------------
// extract a required element from a scope, abort if the element cannot be found

View File

@ -218,6 +218,8 @@ void ParseVectorDataArray(std::vector<unsigned int>& out, const Element& el);
void ParseVectorDataArray(std::vector<uint64_t>& out, const Element& e);
void ParseVectorDataArray(std::vector<int64_t>& out, const Element& el);
bool HasElement( const Scope& sc, const std::string& index );
// extract a required element from a scope, abort if the element cannot be found
const Element& GetRequiredElement(const Scope& sc, const std::string& index, const Element* element = NULL);

View File

@ -45,19 +45,22 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
#include "FIReader.hpp"
#include "StringUtils.h"
// Workaround for issue #1361
// https://github.com/assimp/assimp/issues/1361
#ifdef __ANDROID__
#define _GLIBCXX_USE_C99 1
# define _GLIBCXX_USE_C99 1
#endif
#include "FIReader.hpp"
#include "Exceptional.h"
#include <assimp/IOStream.hpp>
#include <assimp/types.h>
#include "MemoryIOWrapper.h"
#include "irrXMLWrapper.h"
#include "../contrib/utf8cpp/source/utf8.h"
#include "fast_atof.h"
#include <stack>
#include <map>
#include <iostream>
@ -485,7 +488,9 @@ struct FIFloatDecoder: public FIDecoder {
value.reserve(numFloats);
for (size_t i = 0; i < numFloats; ++i) {
int v = (data[0] << 24) | (data[1] << 16) | (data[2] << 8) | data[3];
value.push_back(*(float*)&v);
float f;
memcpy(&f, &v, 4);
value.push_back(f);
data += 4;
}
return FIFloatValue::create(std::move(value));
@ -503,7 +508,9 @@ struct FIDoubleDecoder: public FIDecoder {
for (size_t i = 0; i < numDoubles; ++i) {
long long b0 = data[0], b1 = data[1], b2 = data[2], b3 = data[3], b4 = data[4], b5 = data[5], b6 = data[6], b7 = data[7];
long long v = (b0 << 56) | (b1 << 48) | (b2 << 40) | (b3 << 32) | (b4 << 24) | (b5 << 16) | (b6 << 8) | b7;
value.push_back(*(double*)&v);
double f;
memcpy(&f, &v, 8);
value.push_back(f);
data += 8;
}
return FIDoubleValue::create(std::move(value));
@ -685,7 +692,7 @@ public:
if (intValue) {
return intValue->value.size() == 1 ? intValue->value.front() : 0;
}
return stoi(attr->value->toString());
return atoi(attr->value->toString().c_str());
}
virtual int getAttributeValueAsInt(int idx) const /*override*/ {
@ -696,7 +703,7 @@ public:
if (intValue) {
return intValue->value.size() == 1 ? intValue->value.front() : 0;
}
return stoi(attributes[idx].value->toString());
return atoi(attributes[idx].value->toString().c_str());
}
virtual float getAttributeValueAsFloat(const char* name) const /*override*/ {
@ -708,7 +715,8 @@ public:
if (floatValue) {
return floatValue->value.size() == 1 ? floatValue->value.front() : 0;
}
return stof(attr->value->toString());
return fast_atof(attr->value->toString().c_str());
}
virtual float getAttributeValueAsFloat(int idx) const /*override*/ {
@ -719,7 +727,7 @@ public:
if (floatValue) {
return floatValue->value.size() == 1 ? floatValue->value.front() : 0;
}
return stof(attributes[idx].value->toString());
return fast_atof(attributes[idx].value->toString().c_str());
}
virtual const char* getNodeName() const /*override*/ {
@ -984,13 +992,13 @@ private:
if (index < 32) {
FIDecoder *decoder = defaultDecoder[index];
if (!decoder) {
throw DeadlyImportError("Invalid encoding algorithm index " + std::to_string(index));
throw DeadlyImportError("Invalid encoding algorithm index " + to_string(index));
}
return decoder->decode(dataP, len);
}
else {
if (index - 32 >= vocabulary.encodingAlgorithmTable.size()) {
throw DeadlyImportError("Invalid encoding algorithm index " + std::to_string(index));
throw DeadlyImportError("Invalid encoding algorithm index " + to_string(index));
}
std::string uri = vocabulary.encodingAlgorithmTable[index - 32];
auto it = decoderMap.find(uri);
@ -1014,12 +1022,12 @@ private:
alphabet = "0123456789-:TZ ";
break;
default:
throw DeadlyImportError("Invalid restricted alphabet index " + std::to_string(index));
throw DeadlyImportError("Invalid restricted alphabet index " + to_string(index));
}
}
else {
if (index - 16 >= vocabulary.restrictedAlphabetTable.size()) {
throw DeadlyImportError("Invalid restricted alphabet index " + std::to_string(index));
throw DeadlyImportError("Invalid restricted alphabet index " + to_string(index));
}
alphabet = vocabulary.restrictedAlphabetTable[index - 16];
}
@ -1027,7 +1035,7 @@ private:
utf8::utf8to32(alphabet.begin(), alphabet.end(), back_inserter(alphabetUTF32));
std::string::size_type alphabetLength = alphabetUTF32.size();
if (alphabetLength < 2) {
throw DeadlyImportError("Invalid restricted alphabet length " + std::to_string(alphabetLength));
throw DeadlyImportError("Invalid restricted alphabet length " + to_string(alphabetLength));
}
std::string::size_type bitsPerCharacter = 1;
while ((1ull << bitsPerCharacter) <= alphabetLength) {
@ -1776,17 +1784,18 @@ public:
return reader->getParserFormat();
}
virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(int idx) const /*override*/ {
virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(int /*idx*/) const /*override*/ {
return nullptr;
}
virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(const char* name) const /*override*/ {
virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(const char* /*name*/) const /*override*/ {
return nullptr;
}
virtual void registerDecoder(const std::string &algorithmUri, std::unique_ptr<FIDecoder> decoder) /*override*/ {}
virtual void registerDecoder(const std::string & /*algorithmUri*/, std::unique_ptr<FIDecoder> /*decoder*/) /*override*/ {}
virtual void registerVocabulary(const std::string &vocabularyUri, const FIVocabulary *vocabulary) /*override*/ {}
virtual void registerVocabulary(const std::string &/*vocabularyUri*/, const FIVocabulary * /*vocabulary*/) /*override*/ {}
private:

View File

@ -46,16 +46,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef INCLUDED_AI_FI_READER_H
#define INCLUDED_AI_FI_READER_H
#include <irrXML.h>
#include <memory>
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
//#include <wchar.h>
#include <string>
#include <memory>
#include <cerrno>
#include <cwchar>
#include <vector>
#include <cstdint>
//#include <stdio.h>
//#include <cstdint>
#include <irrXML.h>
namespace Assimp {
struct FIValue {
virtual const std::string &toString() const = 0;
virtual ~FIValue() {}
};
struct FIStringValue: public FIValue {
@ -115,6 +122,7 @@ struct FICDATAValue: public FIStringValue {
struct FIDecoder {
virtual std::shared_ptr<const FIValue> decode(const uint8_t *data, size_t len) = 0;
virtual ~FIDecoder() {}
};
struct FIQName {
@ -154,7 +162,7 @@ class IOStream;
class FIReader: public irr::io::IIrrXMLReader<char, irr::io::IXMLBase> {
public:
virtual ~FIReader();
virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(int idx) const = 0;
virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(const char *name) const = 0;
@ -167,6 +175,13 @@ public:
};// class IFIReader
inline
FIReader::~FIReader() {
// empty
}
}// namespace Assimp
#endif // #ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
#endif // INCLUDED_AI_FI_READER_H

View File

@ -56,98 +56,138 @@ using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
FindDegeneratesProcess::FindDegeneratesProcess()
: configRemoveDegenerates (false)
{}
: mConfigRemoveDegenerates( false )
, mConfigCheckAreaOfTriangle( false ){
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
FindDegeneratesProcess::~FindDegeneratesProcess()
{
FindDegeneratesProcess::~FindDegeneratesProcess() {
// nothing to do here
}
// ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field.
bool FindDegeneratesProcess::IsActive( unsigned int pFlags) const
{
bool FindDegeneratesProcess::IsActive( unsigned int pFlags) const {
return 0 != (pFlags & aiProcess_FindDegenerates);
}
// ------------------------------------------------------------------------------------------------
// Setup import configuration
void FindDegeneratesProcess::SetupProperties(const Importer* pImp)
{
void FindDegeneratesProcess::SetupProperties(const Importer* pImp) {
// Get the current value of AI_CONFIG_PP_FD_REMOVE
configRemoveDegenerates = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_FD_REMOVE,0));
mConfigRemoveDegenerates = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_FD_REMOVE,0));
mConfigCheckAreaOfTriangle = ( 0 != pImp->GetPropertyInteger(AI_CONFIG_PP_FD_CHECKAREA) );
}
// ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported data.
void FindDegeneratesProcess::Execute( aiScene* pScene)
{
void FindDegeneratesProcess::Execute( aiScene* pScene) {
DefaultLogger::get()->debug("FindDegeneratesProcess begin");
for (unsigned int i = 0; i < pScene->mNumMeshes;++i){
ExecuteOnMesh( pScene->mMeshes[i]);
ExecuteOnMesh( pScene->mMeshes[ i ] );
}
DefaultLogger::get()->debug("FindDegeneratesProcess finished");
}
static ai_real heron( ai_real a, ai_real b, ai_real c ) {
ai_real s = (a + b + c) / 2;
ai_real area = pow((s * ( s - a ) * ( s - b ) * ( s - c ) ), (ai_real)0.5 );
return area;
}
static ai_real distance3D( const aiVector3D &vA, aiVector3D &vB ) {
const ai_real lx = ( vB.x - vA.x );
const ai_real ly = ( vB.y - vA.y );
const ai_real lz = ( vB.z - vA.z );
ai_real a = lx*lx + ly*ly + lz*lz;
ai_real d = pow( a, (ai_real)0.5 );
return d;
}
static ai_real calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh ) {
ai_real area = 0;
aiVector3D vA( mesh->mVertices[ face.mIndices[ 0 ] ] );
aiVector3D vB( mesh->mVertices[ face.mIndices[ 1 ] ] );
aiVector3D vC( mesh->mVertices[ face.mIndices[ 2 ] ] );
ai_real a( distance3D( vA, vB ) );
ai_real b( distance3D( vB, vC ) );
ai_real c( distance3D( vC, vA ) );
area = heron( a, b, c );
return area;
}
// ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported mesh
void FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh)
{
void FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
mesh->mPrimitiveTypes = 0;
std::vector<bool> remove_me;
if (configRemoveDegenerates)
remove_me.resize(mesh->mNumFaces,false);
if (mConfigRemoveDegenerates) {
remove_me.resize( mesh->mNumFaces, false );
}
unsigned int deg = 0, limit;
for (unsigned int a = 0; a < mesh->mNumFaces; ++a)
{
for ( unsigned int a = 0; a < mesh->mNumFaces; ++a ) {
aiFace& face = mesh->mFaces[a];
bool first = true;
// check whether the face contains degenerated entries
for (unsigned int i = 0; i < face.mNumIndices; ++i)
{
for (unsigned int i = 0; i < face.mNumIndices; ++i) {
// Polygons with more than 4 points are allowed to have double points, that is
// simulating polygons with holes just with concave polygons. However,
// double points may not come directly after another.
limit = face.mNumIndices;
if (face.mNumIndices > 4)
limit = std::min(limit,i+2);
if (face.mNumIndices > 4) {
limit = std::min( limit, i+2 );
}
for (unsigned int t = i+1; t < limit; ++t)
{
if (mesh->mVertices[face.mIndices[i]] == mesh->mVertices[face.mIndices[t]])
{
for (unsigned int t = i+1; t < limit; ++t) {
if (mesh->mVertices[face.mIndices[ i ] ] == mesh->mVertices[ face.mIndices[ t ] ]) {
// we have found a matching vertex position
// remove the corresponding index from the array
--face.mNumIndices;--limit;
for (unsigned int m = t; m < face.mNumIndices; ++m)
{
face.mIndices[m] = face.mIndices[m+1];
--face.mNumIndices;
--limit;
for (unsigned int m = t; m < face.mNumIndices; ++m) {
face.mIndices[ m ] = face.mIndices[ m+1 ];
}
--t;
// NOTE: we set the removed vertex index to an unique value
// to make sure the developer gets notified when his
// application attemps to access this data.
face.mIndices[face.mNumIndices] = 0xdeadbeef;
face.mIndices[ face.mNumIndices ] = 0xdeadbeef;
if(first)
{
if(first) {
++deg;
first = false;
}
if (configRemoveDegenerates) {
remove_me[a] = true;
if ( mConfigRemoveDegenerates ) {
remove_me[ a ] = true;
goto evil_jump_outside; // hrhrhrh ... yeah, this rocks baby!
}
}
}
if ( mConfigCheckAreaOfTriangle ) {
if ( face.mNumIndices == 3 ) {
ai_real area = calculateAreaOfTriangle( face, mesh );
if ( area < 1e-6 ) {
if ( mConfigRemoveDegenerates ) {
remove_me[ a ] = true;
goto evil_jump_outside;
}
// todo: check for index which is corrupt.
}
}
}
}
// We need to update the primitive flags array of the mesh.
@ -171,7 +211,7 @@ evil_jump_outside:
}
// If AI_CONFIG_PP_FD_REMOVE is true, remove degenerated faces from the import
if (configRemoveDegenerates && deg) {
if (mConfigRemoveDegenerates && deg) {
unsigned int n = 0;
for (unsigned int a = 0; a < mesh->mNumFaces; ++a)
{

View File

@ -54,15 +54,11 @@ namespace Assimp {
// ---------------------------------------------------------------------------
/** FindDegeneratesProcess: Searches a mesh for degenerated triangles.
*/
class ASSIMP_API FindDegeneratesProcess : public BaseProcess
{
class ASSIMP_API FindDegeneratesProcess : public BaseProcess {
public:
FindDegeneratesProcess();
~FindDegeneratesProcess();
public:
// -------------------------------------------------------------------
// Check whether step is active
bool IsActive( unsigned int pFlags) const;
@ -79,28 +75,53 @@ public:
// Execute step on a given mesh
void ExecuteOnMesh( aiMesh* mesh);
// -------------------------------------------------------------------
/// @brief Enable the instant removal of degenerated primitives
/// @param enabled true for enabled.
void EnableInstantRemoval(bool enabled);
// -------------------------------------------------------------------
/** @brief Enable the instant removal of degenerated primitives
* @param d hm ... difficult to guess what this means, hu!?
*/
void EnableInstantRemoval(bool d) {
configRemoveDegenerates = d;
}
/// @brief Check whether instant removal is currently enabled
/// @return The instant removal state.
bool IsInstantRemoval() const;
// -------------------------------------------------------------------
/** @brief Check whether instant removal is currently enabled
* @return ...
*/
bool IsInstantRemoval() const {
return configRemoveDegenerates;
}
/// @brief Enable the area check for triangles.
/// @param enabled true for enabled.
void EnableAreaCheck( bool enabled );
// -------------------------------------------------------------------
/// @brief Check whether the area check is enabled.
/// @return The area check state.
bool isAreaCheckEnabled() const;
private:
//! Configuration option: remove degenerates faces immediately
bool configRemoveDegenerates;
bool mConfigRemoveDegenerates;
//! Configuration option: check for area
bool mConfigCheckAreaOfTriangle;
};
inline
void FindDegeneratesProcess::EnableInstantRemoval(bool enabled) {
mConfigRemoveDegenerates = enabled;
}
inline
bool FindDegeneratesProcess::IsInstantRemoval() const {
return mConfigRemoveDegenerates;
}
inline
void FindDegeneratesProcess::EnableAreaCheck( bool enabled ) {
mConfigCheckAreaOfTriangle = enabled;
}
inline
bool FindDegeneratesProcess::isAreaCheckEnabled() const {
return mConfigCheckAreaOfTriangle;
}
} // Namespace Assimp
#endif // !! AI_FINDDEGENERATESPROCESS_H_INC

View File

@ -169,8 +169,8 @@ void FindInvalidDataProcess::Execute( aiScene* pScene)
// ------------------------------------------------------------------------------------------------
template <typename T>
inline const char* ValidateArrayContents(const T* arr, unsigned int size,
const std::vector<bool>& dirtyMask, bool mayBeIdentical = false, bool mayBeZero = true)
inline const char* ValidateArrayContents(const T* /*arr*/, unsigned int /*size*/,
const std::vector<bool>& /*dirtyMask*/, bool /*mayBeIdentical = false*/, bool /*mayBeZero = true*/)
{
return NULL;
}
@ -339,32 +339,37 @@ void FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim)
int FindInvalidDataProcess::ProcessMesh (aiMesh* pMesh)
{
bool ret = false;
std::vector<bool> dirtyMask(pMesh->mNumVertices,(pMesh->mNumFaces ? true : false));
std::vector<bool> dirtyMask(pMesh->mNumVertices, pMesh->mNumFaces != 0);
// Ignore elements that are not referenced by vertices.
// (they are, for example, caused by the FindDegenerates step)
for (unsigned int m = 0; m < pMesh->mNumFaces;++m) {
for (unsigned int m = 0; m < pMesh->mNumFaces; ++m) {
const aiFace& f = pMesh->mFaces[m];
for (unsigned int i = 0; i < f.mNumIndices;++i) {
for (unsigned int i = 0; i < f.mNumIndices; ++i) {
dirtyMask[f.mIndices[i]] = false;
}
}
// Process vertex positions
if(pMesh->mVertices && ProcessArray(pMesh->mVertices,pMesh->mNumVertices,"positions",dirtyMask)) {
if (pMesh->mVertices && ProcessArray(pMesh->mVertices, pMesh->mNumVertices, "positions", dirtyMask)) {
DefaultLogger::get()->error("Deleting mesh: Unable to continue without vertex positions");
return 2;
}
// process texture coordinates
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS && pMesh->mTextureCoords[i];++i) {
if (ProcessArray(pMesh->mTextureCoords[i],pMesh->mNumVertices,"uvcoords",dirtyMask)) {
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS && pMesh->mTextureCoords[i]; ++i) {
if (ProcessArray(pMesh->mTextureCoords[i], pMesh->mNumVertices, "uvcoords", dirtyMask)) {
pMesh->mNumUVComponents[i] = 0;
// delete all subsequent texture coordinate sets.
for (unsigned int a = i+1; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a) {
delete[] pMesh->mTextureCoords[a]; pMesh->mTextureCoords[a] = NULL;
for (unsigned int a = i + 1; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
delete[] pMesh->mTextureCoords[a];
pMesh->mTextureCoords[a] = NULL;
pMesh->mNumUVComponents[a] = 0;
}
ret = true;
}
}

View File

@ -56,14 +56,11 @@ namespace Assimp
* vectors of an object are facing inwards. In this case they will be
* flipped.
*/
class FixInfacingNormalsProcess : public BaseProcess
{
class FixInfacingNormalsProcess : public BaseProcess {
public:
FixInfacingNormalsProcess();
~FixInfacingNormalsProcess();
public:
// -------------------------------------------------------------------
/** Returns whether the processing step is present in the given flag field.
* @param pFlags The processing flags the importer was called with. A bitwise

View File

@ -272,7 +272,6 @@ bool IntersectsBoundaryProfile(const IfcVector3& e0, const IfcVector3& e1, const
const IfcVector3& b0 = boundary[i];
const IfcVector3& b1 = boundary[(i + 1) % bcount];
IfcVector3 b = b1 - b0;
IfcFloat b_sqlen_inv = 1.0 / b.SquareLength();
// segment-segment intersection
// solve b0 + b*s = e0 + e*t for (s,t)
@ -281,6 +280,7 @@ bool IntersectsBoundaryProfile(const IfcVector3& e0, const IfcVector3& e1, const
// no solutions (parallel lines)
continue;
}
IfcFloat b_sqlen_inv = 1.0 / b.SquareLength();
const IfcFloat x = b0.x - e0.x;
const IfcFloat y = b0.y - e0.y;

View File

@ -43,28 +43,22 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Read profile and curves entities from IFC files
*/
#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
#include "IFCUtil.h"
namespace Assimp {
namespace IFC {
namespace {
namespace IFC {
namespace {
// --------------------------------------------------------------------------------
// Conic is the base class for Circle and Ellipse
// --------------------------------------------------------------------------------
class Conic : public Curve
{
class Conic : public Curve {
public:
// --------------------------------------------------
Conic(const IfcConic& entity, ConversionData& conv)
: Curve(entity,conv)
{
: Curve(entity,conv) {
IfcMatrix4 trafo;
ConvertAxisPlacement(trafo,*entity.Position,conv);
@ -75,8 +69,6 @@ public:
p[2] = IfcVector3(trafo.a3,trafo.b3,trafo.c3);
}
public:
// --------------------------------------------------
bool IsClosed() const {
return true;
@ -84,7 +76,8 @@ public:
// --------------------------------------------------
size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const {
ai_assert(InRange(a) && InRange(b));
ai_assert( InRange( a ) );
ai_assert( InRange( b ) );
a *= conv.angle_scale;
b *= conv.angle_scale;
@ -104,15 +97,11 @@ protected:
IfcVector3 location, p[3];
};
// --------------------------------------------------------------------------------
// Circle
// --------------------------------------------------------------------------------
class Circle : public Conic
{
class Circle : public Conic {
public:
// --------------------------------------------------
Circle(const IfcCircle& entity, ConversionData& conv)
: Conic(entity,conv)
@ -120,8 +109,6 @@ public:
{
}
public:
// --------------------------------------------------
IfcVector3 Eval(IfcFloat u) const {
u = -conv.angle_scale * u;
@ -137,20 +124,15 @@ private:
// --------------------------------------------------------------------------------
// Ellipse
// --------------------------------------------------------------------------------
class Ellipse : public Conic
{
class Ellipse : public Conic {
public:
// --------------------------------------------------
Ellipse(const IfcEllipse& entity, ConversionData& conv)
: Conic(entity,conv)
, entity(entity)
{
: Conic(entity,conv)
, entity(entity) {
// empty
}
public:
// --------------------------------------------------
IfcVector3 Eval(IfcFloat u) const {
u = -conv.angle_scale * u;
@ -162,25 +144,18 @@ private:
const IfcEllipse& entity;
};
// --------------------------------------------------------------------------------
// Line
// --------------------------------------------------------------------------------
class Line : public Curve
{
class Line : public Curve {
public:
// --------------------------------------------------
Line(const IfcLine& entity, ConversionData& conv)
: Curve(entity,conv)
{
: Curve(entity,conv) {
ConvertCartesianPoint(p,entity.Pnt);
ConvertVector(v,entity.Dir);
}
public:
// --------------------------------------------------
bool IsClosed() const {
return false;
@ -193,16 +168,17 @@ public:
// --------------------------------------------------
size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const {
ai_assert(InRange(a) && InRange(b));
ai_assert( InRange( a ) );
ai_assert( InRange( b ) );
// two points are always sufficient for a line segment
return a==b ? 1 : 2;
}
// --------------------------------------------------
void SampleDiscrete(TempMesh& out,IfcFloat a, IfcFloat b) const
{
ai_assert(InRange(a) && InRange(b));
void SampleDiscrete(TempMesh& out,IfcFloat a, IfcFloat b) const {
ai_assert( InRange( a ) );
ai_assert( InRange( b ) );
if (a == b) {
out.verts.push_back(Eval(a));
@ -227,18 +203,14 @@ private:
// --------------------------------------------------------------------------------
// CompositeCurve joins multiple smaller, bounded curves
// --------------------------------------------------------------------------------
class CompositeCurve : public BoundedCurve
{
class CompositeCurve : public BoundedCurve {
typedef std::pair< std::shared_ptr< BoundedCurve >, bool > CurveEntry;
public:
// --------------------------------------------------
CompositeCurve(const IfcCompositeCurve& entity, ConversionData& conv)
: BoundedCurve(entity,conv)
, total()
{
: BoundedCurve(entity,conv)
, total() {
curves.reserve(entity.Segments.size());
for(const IfcCompositeCurveSegment& curveSegment :entity.Segments) {
// according to the specification, this must be a bounded curve
@ -263,8 +235,6 @@ public:
}
}
public:
// --------------------------------------------------
IfcVector3 Eval(IfcFloat u) const {
if (curves.empty()) {
@ -287,7 +257,8 @@ public:
// --------------------------------------------------
size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const {
ai_assert(InRange(a) && InRange(b));
ai_assert( InRange( a ) );
ai_assert( InRange( b ) );
size_t cnt = 0;
IfcFloat acc = 0;
@ -306,9 +277,9 @@ public:
}
// --------------------------------------------------
void SampleDiscrete(TempMesh& out,IfcFloat a, IfcFloat b) const
{
ai_assert(InRange(a) && InRange(b));
void SampleDiscrete(TempMesh& out,IfcFloat a, IfcFloat b) const {
ai_assert( InRange( a ) );
ai_assert( InRange( b ) );
const size_t cnt = EstimateSampleCount(a,b);
out.verts.reserve(out.verts.size() + cnt);
@ -330,19 +301,14 @@ public:
private:
std::vector< CurveEntry > curves;
IfcFloat total;
};
// --------------------------------------------------------------------------------
// TrimmedCurve can be used to trim an unbounded curve to a bounded range
// --------------------------------------------------------------------------------
class TrimmedCurve : public BoundedCurve
{
class TrimmedCurve : public BoundedCurve {
public:
// --------------------------------------------------
TrimmedCurve(const IfcTrimmedCurve& entity, ConversionData& conv)
: BoundedCurve(entity,conv)
@ -409,8 +375,6 @@ public:
ai_assert(maxval >= 0);
}
public:
// --------------------------------------------------
IfcVector3 Eval(IfcFloat p) const {
ai_assert(InRange(p));
@ -419,7 +383,8 @@ public:
// --------------------------------------------------
size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const {
ai_assert(InRange(a) && InRange(b));
ai_assert( InRange( a ) );
ai_assert( InRange( b ) );
return base->EstimateSampleCount(TrimParam(a),TrimParam(b));
}
@ -435,13 +400,11 @@ public:
}
private:
// --------------------------------------------------
IfcFloat TrimParam(IfcFloat f) const {
return agree_sense ? f + range.first : range.second - f;
}
private:
ParamRange range;
IfcFloat maxval;
@ -454,11 +417,8 @@ private:
// --------------------------------------------------------------------------------
// PolyLine is a 'curve' defined by linear interpolation over a set of discrete points
// --------------------------------------------------------------------------------
class PolyLine : public BoundedCurve
{
class PolyLine : public BoundedCurve {
public:
// --------------------------------------------------
PolyLine(const IfcPolyline& entity, ConversionData& conv)
: BoundedCurve(entity,conv)
@ -472,8 +432,6 @@ public:
}
}
public:
// --------------------------------------------------
IfcVector3 Eval(IfcFloat p) const {
ai_assert(InRange(p));
@ -502,13 +460,10 @@ private:
std::vector<IfcVector3> points;
};
} // anon
// ------------------------------------------------------------------------------------------------
Curve* Curve :: Convert(const IFC::IfcCurve& curve,ConversionData& conv)
{
Curve* Curve::Convert(const IFC::IfcCurve& curve,ConversionData& conv) {
if(curve.ToPtr<IfcBoundedCurve>()) {
if(const IfcPolyline* c = curve.ToPtr<IfcPolyline>()) {
return new PolyLine(*c,conv);
@ -519,9 +474,6 @@ Curve* Curve :: Convert(const IFC::IfcCurve& curve,ConversionData& conv)
if(const IfcCompositeCurve* c = curve.ToPtr<IfcCompositeCurve>()) {
return new CompositeCurve(*c,conv);
}
//if(const IfcBSplineCurve* c = curve.ToPtr<IfcBSplineCurve>()) {
// return new BSplineCurve(*c,conv);
//}
}
if(curve.ToPtr<IfcConic>()) {
@ -543,8 +495,7 @@ Curve* Curve :: Convert(const IFC::IfcCurve& curve,ConversionData& conv)
#ifdef ASSIMP_BUILD_DEBUG
// ------------------------------------------------------------------------------------------------
bool Curve :: InRange(IfcFloat u) const
{
bool Curve::InRange(IfcFloat u) const {
const ParamRange range = GetParametricRange();
if (IsClosed()) {
return true;
@ -555,24 +506,24 @@ bool Curve :: InRange(IfcFloat u) const
#endif
// ------------------------------------------------------------------------------------------------
IfcFloat Curve :: GetParametricRangeDelta() const
{
IfcFloat Curve::GetParametricRangeDelta() const {
const ParamRange& range = GetParametricRange();
return std::abs(range.second - range.first);
}
// ------------------------------------------------------------------------------------------------
size_t Curve :: EstimateSampleCount(IfcFloat a, IfcFloat b) const
{
ai_assert(InRange(a) && InRange(b));
size_t Curve::EstimateSampleCount(IfcFloat a, IfcFloat b) const {
(void)(a); (void)(b);
ai_assert( InRange( a ) );
ai_assert( InRange( b ) );
// arbitrary default value, deriving classes should supply better suited values
return 16;
}
// ------------------------------------------------------------------------------------------------
IfcFloat RecursiveSearch(const Curve* cv, const IfcVector3& val, IfcFloat a, IfcFloat b, unsigned int samples, IfcFloat threshold, unsigned int recurse = 0, unsigned int max_recurse = 15)
{
IfcFloat RecursiveSearch(const Curve* cv, const IfcVector3& val, IfcFloat a, IfcFloat b,
unsigned int samples, IfcFloat threshold, unsigned int recurse = 0, unsigned int max_recurse = 15) {
ai_assert(samples>1);
const IfcFloat delta = (b-a)/samples, inf = std::numeric_limits<IfcFloat>::infinity();
@ -594,7 +545,8 @@ IfcFloat RecursiveSearch(const Curve* cv, const IfcVector3& val, IfcFloat a, Ifc
}
}
ai_assert(min_diff[0] != inf && min_diff[1] != inf);
ai_assert( min_diff[ 0 ] != inf );
ai_assert( min_diff[ 1 ] != inf );
if ( std::fabs(a-min_point[0]) < threshold || recurse >= max_recurse) {
return min_point[0];
}
@ -615,15 +567,15 @@ IfcFloat RecursiveSearch(const Curve* cv, const IfcVector3& val, IfcFloat a, Ifc
}
// ------------------------------------------------------------------------------------------------
bool Curve :: ReverseEval(const IfcVector3& val, IfcFloat& paramOut) const
bool Curve::ReverseEval(const IfcVector3& val, IfcFloat& paramOut) const
{
// note: the following algorithm is not guaranteed to find the 'right' parameter value
// in all possible cases, but it will always return at least some value so this function
// will never fail in the default implementation.
// XXX derive threshold from curve topology
const IfcFloat threshold = 1e-4f;
const unsigned int samples = 16;
static const IfcFloat threshold = 1e-4f;
static const unsigned int samples = 16;
const ParamRange& range = GetParametricRange();
paramOut = RecursiveSearch(this,val,range.first,range.second,samples,threshold);
@ -632,9 +584,9 @@ bool Curve :: ReverseEval(const IfcVector3& val, IfcFloat& paramOut) const
}
// ------------------------------------------------------------------------------------------------
void Curve :: SampleDiscrete(TempMesh& out,IfcFloat a, IfcFloat b) const
{
ai_assert(InRange(a) && InRange(b));
void Curve::SampleDiscrete(TempMesh& out,IfcFloat a, IfcFloat b) const {
ai_assert( InRange( a ) );
ai_assert( InRange( b ) );
const size_t cnt = std::max(static_cast<size_t>(0),EstimateSampleCount(a,b));
out.verts.reserve( out.verts.size() + cnt + 1);
@ -646,16 +598,15 @@ void Curve :: SampleDiscrete(TempMesh& out,IfcFloat a, IfcFloat b) const
}
// ------------------------------------------------------------------------------------------------
bool BoundedCurve :: IsClosed() const
{
bool BoundedCurve::IsClosed() const {
return false;
}
// ------------------------------------------------------------------------------------------------
void BoundedCurve :: SampleDiscrete(TempMesh& out) const
{
void BoundedCurve::SampleDiscrete(TempMesh& out) const {
const ParamRange& range = GetParametricRange();
ai_assert(range.first != std::numeric_limits<IfcFloat>::infinity() && range.second != std::numeric_limits<IfcFloat>::infinity());
ai_assert( range.first != std::numeric_limits<IfcFloat>::infinity() );
ai_assert( range.second != std::numeric_limits<IfcFloat>::infinity() );
return SampleDiscrete(out,range.first,range.second);
}

View File

@ -330,7 +330,11 @@ void ProcessSweptDiskSolid(const IfcSweptDiskSolid solid, TempMesh& result, Conv
const unsigned int cnt_segments = conv.settings.cylindricalTessellation;
const IfcFloat deltaAngle = AI_MATH_TWO_PI/cnt_segments;
const size_t samples = curve->EstimateSampleCount(solid.StartParam,solid.EndParam);
TempMesh temp;
curve->SampleDiscrete(temp, solid.StartParam, solid.EndParam);
const std::vector<IfcVector3>& curve_points = temp.verts;
const size_t samples = curve_points.size();
result.verts.reserve(cnt_segments * samples * 4);
result.vertcnt.reserve((cnt_segments - 1) * samples);
@ -338,10 +342,6 @@ void ProcessSweptDiskSolid(const IfcSweptDiskSolid solid, TempMesh& result, Conv
std::vector<IfcVector3> points;
points.reserve(cnt_segments * samples);
TempMesh temp;
curve->SampleDiscrete(temp,solid.StartParam,solid.EndParam);
const std::vector<IfcVector3>& curve_points = temp.verts;
if(curve_points.empty()) {
IFCImporter::LogWarn("curve evaluation yielded no points (IfcSweptDiskSolid)");
return;

View File

@ -1499,7 +1499,7 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std:
IfcVector3 wall_extrusion;
bool do_connections = false, first = true;
bool first = true;
try {
@ -1527,7 +1527,6 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std:
if (first) {
first = false;
if (dot > 0.f) {
do_connections = true;
wall_extrusion = t.extrusionDir;
if (is_extruded_side) {
wall_extrusion = - wall_extrusion;
@ -1607,44 +1606,6 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std:
old_verts.swap(curmesh.verts);
old_vertcnt.swap(curmesh.vertcnt);
// add connection geometry to close the adjacent 'holes' for the openings
// this should only be done from one side of the wall or the polygons
// would be emitted twice.
if (false && do_connections) {
std::vector<IfcVector3> tmpvec;
for(ClipperLib::Polygon& opening : holes_union) {
ai_assert(ClipperLib::Orientation(opening));
tmpvec.clear();
for(ClipperLib::IntPoint& point : opening) {
tmpvec.push_back( minv * IfcVector3(
vmin.x + from_int64(point.X) * vmax.x,
vmin.y + from_int64(point.Y) * vmax.y,
coord));
}
for(size_t i = 0, size = tmpvec.size(); i < size; ++i) {
const size_t next = (i+1)%size;
curmesh.vertcnt.push_back(4);
const IfcVector3& in_world = tmpvec[i];
const IfcVector3& next_world = tmpvec[next];
// Assumptions: no 'partial' openings, wall thickness roughly the same across the wall
curmesh.verts.push_back(in_world);
curmesh.verts.push_back(in_world+wall_extrusion);
curmesh.verts.push_back(next_world+wall_extrusion);
curmesh.verts.push_back(next_world);
}
}
}
std::vector< std::vector<p2t::Point*> > contours;
for(ClipperLib::ExPolygon& clip : clipped) {

View File

@ -1045,7 +1045,7 @@ void IFC::GetSchema(EXPRESS::ConversionSchema& out)
namespace STEP {
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<NotImplemented>(const STEP::DB& db, const LIST& params, NotImplemented* in)
template <> size_t GenericFill<NotImplemented>(const STEP::DB& /*db*/, const LIST& /*params*/, NotImplemented* /*in*/)
{
return 0;
}
@ -1253,7 +1253,7 @@ template <> size_t GenericFill<IfcPerformanceHistory>(const DB& db, const LIST&
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<IfcRepresentationItem>(const DB& db, const LIST& params, IfcRepresentationItem* in)
template <> size_t GenericFill<IfcRepresentationItem>(const DB& /*db*/, const LIST& /*params*/, IfcRepresentationItem* /*in*/)
{
size_t base = 0;
return base;
@ -1715,7 +1715,7 @@ template <> size_t GenericFill<IfcPlateType>(const DB& db, const LIST& params, I
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<IfcObjectPlacement>(const DB& db, const LIST& params, IfcObjectPlacement* in)
template <> size_t GenericFill<IfcObjectPlacement>(const DB& /*db*/, const LIST& /*params*/, IfcObjectPlacement* /*in*/)
{
size_t base = 0;
return base;
@ -2652,6 +2652,7 @@ template <> size_t GenericFill<IfcNamedUnit>(const DB& db, const LIST& params, I
size_t base = 0;
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to IfcNamedUnit"); } do { // convert the 'Dimensions' argument
std::shared_ptr<const DataType> arg = params[base++];
if (dynamic_cast<const UNSET*>(&*arg)) break;
if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::IfcNamedUnit,2>::aux_is_derived[0]=true; break; }
try { GenericConvert( in->Dimensions, arg, db ); break; }
catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 0 to IfcNamedUnit to be a `IfcDimensionalExponents`")); }

View File

@ -394,7 +394,7 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
angles[1] %= 360;
angles[2] %= 360;
if ((angles[0]*angles[1]) && (angles[1]*angles[2]))
if ( (angles[0]*angles[1]) != 0 && (angles[1]*angles[2]) != 0 )
{
FindSuitableMultiple(angles[0]);
FindSuitableMultiple(angles[1]);

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@ -274,10 +274,6 @@ aiReturn Importer::UnregisterLoader(BaseImporter* pImp)
if (it != pimpl->mImporter.end()) {
pimpl->mImporter.erase(it);
std::set<std::string> st;
pImp->GetExtensionList(st);
DefaultLogger::get()->info("Unregistering custom importer: ");
return AI_SUCCESS;
}
@ -681,6 +677,8 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
profiler->EndRegion("import");
}
SetPropertyString("sourceFilePath", pFile);
// If successful, apply all active post processing steps to the imported data
if( pimpl->mScene) {

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@ -223,6 +223,7 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
iMaxRefTris = std::max(iMaxRefTris,*piCur);
}
}
ai_assert(iMaxRefTris > 0);
unsigned int* piCandidates = new unsigned int[iMaxRefTris*3];
unsigned int iCacheMisses = 0;

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@ -446,8 +446,6 @@ void AnimResolver::GetKeys(std::vector<aiVectorKey>& out,
// Iterate through all three arrays at once - it's tricky, but
// rather interesting to implement.
double lasttime = std::min(envl_x->keys[0].time,std::min(envl_y->keys[0].time,envl_z->keys[0].time));
cur_x = envl_x->keys.begin();
cur_y = envl_y->keys.begin();
cur_z = envl_z->keys.begin();
@ -503,7 +501,7 @@ void AnimResolver::GetKeys(std::vector<aiVectorKey>& out,
InterpolateTrack(out,fill,(end_y ? (*cur_x) : (*cur_y)).time);
}
}
lasttime = fill.mTime;
double lasttime = fill.mTime;
out.push_back(fill);
if (lasttime >= (*cur_x).time) {

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@ -483,7 +483,7 @@ void LWOImporter::FindVCChannels(const LWO::Surface& surf, LWO::SortedRep& sorte
const LWO::VColorChannel& vc = layer.mVColorChannels[i];
if (surf.mVCMap == vc.name) {
// The vertex color map is explicitely requested by the surface so we need to take special care of it
// The vertex color map is explicitly requested by the surface so we need to take special care of it
for (unsigned int a = 0; a < std::min(next,AI_MAX_NUMBER_OF_COLOR_SETS-1u); ++a) {
out[a+1] = out[a];
}

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@ -471,7 +471,7 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
// Determine the exact location of a LWO file
std::string LWSImporter::FindLWOFile(const std::string& in)
{
// insert missing directory seperator if necessary
// insert missing directory separator if necessary
std::string tmp;
if (in.length() > 3 && in[1] == ':'&& in[2] != '\\' && in[2] != '/')
{

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@ -69,27 +69,23 @@ for(LineSplitter splitter(stream);splitter;++splitter) {
std::cout << "Current line is: " << splitter.get_index() << std::endl;
}
@endcode */
@endcode
*/
// ------------------------------------------------------------------------------------------------
class LineSplitter
{
class LineSplitter {
public:
typedef size_t line_idx;
public:
// -----------------------------------------
/** construct from existing stream reader
note: trim is *always* assumed true if skyp_empty_lines==true
*/
LineSplitter(StreamReaderLE& stream, bool skip_empty_lines = true, bool trim = true)
: idx( 0 )
, stream(stream)
, swallow()
, skip_empty_lines(skip_empty_lines)
, trim(trim)
{
: idx( 0 )
, stream(stream)
, swallow()
, skip_empty_lines(skip_empty_lines)
, trim(trim) {
cur.reserve(1024);
operator++();

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@ -66,28 +66,28 @@ public:
// ------------------------------------------------------------------------------------------------
static void LogWarn(const Formatter::format& message) {
if (!DefaultLogger::isNullLogger()) {
DefaultLogger::get()->warn(Prefix() +(std::string)message);
DefaultLogger::get()->warn(Prefix()+(std::string)message);
}
}
// ------------------------------------------------------------------------------------------------
static void LogError(const Formatter::format& message) {
if (!DefaultLogger::isNullLogger()) {
DefaultLogger::get()->error(Prefix() +(std::string)message);
DefaultLogger::get()->error(Prefix()+(std::string)message);
}
}
// ------------------------------------------------------------------------------------------------
static void LogInfo(const Formatter::format& message) {
if (!DefaultLogger::isNullLogger()) {
DefaultLogger::get()->info(Prefix() +(std::string)message);
DefaultLogger::get()->info(Prefix()+(std::string)message);
}
}
// ------------------------------------------------------------------------------------------------
static void LogDebug(const Formatter::format& message) {
if (!DefaultLogger::isNullLogger()) {
DefaultLogger::get()->debug(Prefix() +(std::string)message);
DefaultLogger::get()->debug(Prefix()+(std::string)message);
}
}

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@ -274,11 +274,9 @@ void MD2Importer::InternReadFile( const std::string& pFile,
aiMesh* pcMesh = pScene->mMeshes[0] = new aiMesh();
pcMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
// navigate to the begin of the frame data
BE_NCONST MD2::Frame* pcFrame = (BE_NCONST MD2::Frame*) ((uint8_t*)
m_pcHeader + m_pcHeader->offsetFrames);
pcFrame += configFrameID;
// navigate to the begin of the current frame data
BE_NCONST MD2::Frame* pcFrame = (BE_NCONST MD2::Frame*) ((uint8_t*)
m_pcHeader + m_pcHeader->offsetFrames + (m_pcHeader->frameSize * configFrameID));
// navigate to the begin of the triangle data
MD2::Triangle* pcTriangles = (MD2::Triangle*) ((uint8_t*)

View File

@ -1018,11 +1018,11 @@ void MD3Importer::InternReadFile( const std::string& pFile,
// Convert the normal vector to uncompressed float3 format
aiVector3D& nor = pcMesh->mNormals[iCurrent];
LatLngNormalToVec3(pcVertices[pcTriangles->INDEXES[c]].NORMAL,(ai_real*)&nor);
LatLngNormalToVec3(pcVertices[index].NORMAL,(ai_real*)&nor);
// Read texture coordinates
pcMesh->mTextureCoords[0][iCurrent].x = pcUVs[ pcTriangles->INDEXES[c]].U;
pcMesh->mTextureCoords[0][iCurrent].y = 1.0f-pcUVs[ pcTriangles->INDEXES[c]].V;
pcMesh->mTextureCoords[0][iCurrent].x = pcUVs[index].U;
pcMesh->mTextureCoords[0][iCurrent].y = 1.0f-pcUVs[index].V;
}
// Flip face order if necessary
if (!shader || shader->cull == Q3Shader::CULL_CW) {

View File

@ -145,7 +145,7 @@ protected:
// -------------------------------------------------------------------
/** Load the contents of a specific file into memory and
* alocates a buffer to keep it.
* allocates a buffer to keep it.
*
* mBuffer is modified to point to this buffer.
* @param pFile File stream to be read

View File

@ -283,9 +283,8 @@ void MDCImporter::InternReadFile(
pcMesh->mNumVertices = pcMesh->mNumFaces * 3;
// store the name of the surface for use as node name.
// FIX: make sure there is a 0 termination
const_cast<char&>(pcSurface->ucName[AI_MDC_MAXQPATH-1]) = '\0';
pcMesh->mTextureCoords[3] = (aiVector3D*)pcSurface->ucName;
pcMesh->mName.Set(std::string(pcSurface->ucName
, strnlen(pcSurface->ucName, AI_MDC_MAXQPATH - 1)));
// go to the first shader in the file. ignore the others.
if (pcSurface->ulNumShaders)
@ -294,8 +293,8 @@ void MDCImporter::InternReadFile(
pcMesh->mMaterialIndex = (unsigned int)aszShaders.size();
// create a new shader
aszShaders.push_back(std::string( pcShader->ucName, std::min(
::strlen(pcShader->ucName),sizeof(pcShader->ucName)) ));
aszShaders.push_back(std::string( pcShader->ucName,
::strnlen(pcShader->ucName, sizeof(pcShader->ucName)) ));
}
// need to create a default material
else if (UINT_MAX == iDefaultMatIndex)
@ -432,7 +431,7 @@ void MDCImporter::InternReadFile(
else if (1 == pScene->mNumMeshes)
{
pScene->mRootNode = new aiNode();
pScene->mRootNode->mName.Set(std::string((const char*)pScene->mMeshes[0]->mTextureCoords[3]));
pScene->mRootNode->mName = pScene->mMeshes[0]->mName;
pScene->mRootNode->mNumMeshes = 1;
pScene->mRootNode->mMeshes = new unsigned int[1];
pScene->mRootNode->mMeshes[0] = 0;
@ -447,17 +446,13 @@ void MDCImporter::InternReadFile(
{
aiNode* pcNode = pScene->mRootNode->mChildren[i] = new aiNode();
pcNode->mParent = pScene->mRootNode;
pcNode->mName.Set(std::string((const char*)pScene->mMeshes[i]->mTextureCoords[3]));
pcNode->mName = pScene->mMeshes[i]->mName;
pcNode->mNumMeshes = 1;
pcNode->mMeshes = new unsigned int[1];
pcNode->mMeshes[0] = i;
}
}
// make sure we invalidate the pointer to the mesh name
for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
pScene->mMeshes[i]->mTextureCoords[3] = NULL;
// create materials
pScene->mNumMaterials = (unsigned int)aszShaders.size();
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];

View File

@ -415,8 +415,15 @@ void MDLImporter::InternReadFile_Quake1( )
else
{
// get the first frame in the group
#if 1
// FIXME: the cast is wrong and causea a warning on clang 5.0
// disable thi code for now, fix it later
ai_assert(false && "Bad pointer cast");
#else
BE_NCONST MDL::GroupFrame* pcFrames2 = (BE_NCONST MDL::GroupFrame*)pcFrames;
pcFirstFrame = (BE_NCONST MDL::SimpleFrame*)(&pcFrames2->time + pcFrames->type);
#endif
}
BE_NCONST MDL::Vertex* pcVertices = (BE_NCONST MDL::Vertex*) ((pcFirstFrame->name) + sizeof(pcFirstFrame->name));
VALIDATE_FILE_SIZE((const unsigned char*)(pcVertices + pcHeader->num_verts));

View File

@ -56,6 +56,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Defines.h>
#include "qnan.h"
#include <memory>
using namespace Assimp;
static aiTexel* const bad_texel = reinterpret_cast<aiTexel*>(SIZE_MAX);
@ -489,7 +491,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
unsigned int iWidth,
unsigned int iHeight)
{
aiTexture* pcNew = nullptr;
std::unique_ptr<aiTexture> pcNew;
// get the type of the skin
unsigned int iMasked = (unsigned int)(iType & 0xF);
@ -509,7 +511,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
"but texture height is not equal to 1, which is not supported by MED");
}
pcNew = new aiTexture();
pcNew.reset(new aiTexture());
pcNew->mHeight = 0;
pcNew->mWidth = iWidth;
@ -546,7 +548,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
}
else if (iMasked || !iType || (iType && iWidth && iHeight))
{
pcNew = new aiTexture();
pcNew.reset(new aiTexture());
if (!iHeight || !iWidth)
{
DefaultLogger::get()->warn("Found embedded texture, but its width "
@ -577,7 +579,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
pcNew->mHeight = iHeight;
unsigned int iSkip = 0;
ParseTextureColorData(szCurrent,iMasked,&iSkip,pcNew);
ParseTextureColorData(szCurrent,iMasked,&iSkip,pcNew.get());
// skip length of texture data
szCurrent += iSkip;
@ -588,7 +590,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
// texture instead of material colors ... posssible they have
// been converted to MDL7 from other formats, such as MDL5
aiColor4D clrTexture;
if (pcNew)clrTexture = ReplaceTextureWithColor(pcNew);
if (pcNew)clrTexture = ReplaceTextureWithColor(pcNew.get());
else clrTexture.r = get_qnan();
// check whether a material definition is contained in the skin
@ -665,7 +667,9 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
if (0.0f != pcMatIn->Power)
{
iShadingMode = (int)aiShadingMode_Phong;
pcMatOut->AddProperty<float>(&pcMatIn->Power,1,AI_MATKEY_SHININESS);
// pcMatIn is packed, we can't form pointers to its members
float power = pcMatIn->Power;
pcMatOut->AddProperty<float>(&power,1,AI_MATKEY_SHININESS);
}
pcMatOut->AddProperty<int>(&iShadingMode,1,AI_MATKEY_SHADING_MODEL);
}
@ -678,8 +682,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
// we don't need the texture anymore
if (is_not_qnan(clrTexture.r))
{
delete pcNew;
pcNew = NULL;
pcNew.reset();
}
// If an ASCII effect description (HLSL?) is contained in the file,
@ -714,7 +717,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
{
pScene->mNumTextures = 1;
pScene->mTextures = new aiTexture*[1];
pScene->mTextures[0] = pcNew;
pScene->mTextures[0] = pcNew.release();
}
else
{
@ -724,16 +727,13 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
pScene->mTextures[i] = pc[i];
}
pScene->mTextures[pScene->mNumTextures] = pcNew;
pScene->mTextures[pScene->mNumTextures] = pcNew.release();
pScene->mNumTextures++;
delete[] pc;
}
}
VALIDATE_FILE_SIZE(szCurrent);
*szCurrentOut = szCurrent;
if ( nullptr != pcNew ) {
delete pcNew;
}
}
// ------------------------------------------------------------------------------------------------

View File

@ -107,7 +107,7 @@ const aiImporterDesc *MMDImporter::GetInfo() const { return &desc; }
// ------------------------------------------------------------------------------------------------
// MMD import implementation
void MMDImporter::InternReadFile(const std::string &file, aiScene *pScene,
IOSystem *pIOHandler) {
IOSystem * /*pIOHandler*/) {
// Read file by istream
std::filebuf fb;
if (!fb.open(file, std::ios::in | std::ios::binary)) {
@ -141,8 +141,6 @@ void MMDImporter::CreateDataFromImport(const pmx::PmxModel *pModel,
aiNode *pNode = new aiNode;
if (!pModel->model_name.empty()) {
pNode->mName.Set(pModel->model_name);
} else {
ai_assert(false);
}
pScene->mRootNode = pNode;
@ -170,7 +168,7 @@ void MMDImporter::CreateDataFromImport(const pmx::PmxModel *pModel,
}
// create node hierarchy for bone position
aiNode **ppNode = new aiNode *[pModel->bone_count];
std::unique_ptr<aiNode *[]> ppNode(new aiNode *[pModel->bone_count]);
for (auto i = 0; i < pModel->bone_count; i++) {
ppNode[i] = new aiNode(pModel->bones[i].bone_name);
}
@ -179,9 +177,9 @@ void MMDImporter::CreateDataFromImport(const pmx::PmxModel *pModel,
const pmx::PmxBone &bone = pModel->bones[i];
if (bone.parent_index < 0) {
pScene->mRootNode->addChildren(1, ppNode + i);
pScene->mRootNode->addChildren(1, ppNode.get() + i);
} else {
ppNode[bone.parent_index]->addChildren(1, ppNode + i);
ppNode[bone.parent_index]->addChildren(1, ppNode.get() + i);
aiVector3D v3 = aiVector3D(
bone.position[0] - pModel->bones[bone.parent_index].position[0],
@ -326,8 +324,10 @@ aiMesh *MMDImporter::CreateMesh(const pmx::PmxModel *pModel,
auto it = bone_vertex_map.find(ii);
if (it != bone_vertex_map.end()) {
pBone->mNumWeights = static_cast<unsigned int>(it->second.size());
pBone->mWeights = it->second.data();
it->second.swap(*(new vector<aiVertexWeight>));
pBone->mWeights = new aiVertexWeight[pBone->mNumWeights];
for (unsigned int j = 0; j < pBone->mNumWeights; j++) {
pBone->mWeights[j] = it->second[j];
}
}
bone_ptr_ptr[ii] = pBone;
}

View File

@ -471,7 +471,7 @@ namespace pmx
stream->read((char*) &this->is_near, sizeof(uint8_t));
}
void PmxSoftBody::Read(std::istream *stream, PmxSetting *setting)
void PmxSoftBody::Read(std::istream * /*stream*/, PmxSetting * /*setting*/)
{
// 未実装
std::cerr << "Not Implemented Exception" << std::endl;

View File

@ -87,6 +87,7 @@ namespace pmx
{
public:
virtual void Read(std::istream *stream, PmxSetting *setting) = 0;
virtual ~PmxVertexSkinning() {}
};
class PmxVertexSkinningBDEF1 : public PmxVertexSkinning

View File

@ -302,7 +302,7 @@ namespace vmd
return result;
}
bool SaveToFile(const std::u16string& filename)
bool SaveToFile(const std::u16string& /*filename*/)
{
// TODO: How to adapt u16string to string?
/*

View File

@ -243,8 +243,6 @@ void NFFImporter::InternReadFile( const std::string& pFile,
if( !file.get())
throw DeadlyImportError( "Failed to open NFF file " + pFile + ".");
unsigned int m = (unsigned int)file->FileSize();
// allocate storage and copy the contents of the file to a memory buffer
// (terminate it with zero)
std::vector<char> mBuffer2;
@ -469,7 +467,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
for (unsigned int a = 0; a < numIdx;++a)
{
SkipSpaces(sz,&sz);
m = ::strtoul10(sz,&sz);
unsigned int m = ::strtoul10(sz,&sz);
if (m >= (unsigned int)tempPositions.size())
{
DefaultLogger::get()->error("NFF2: Vertex index overflow");
@ -635,7 +633,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
for (std::vector<unsigned int>::const_iterator it = tempIdx.begin(), end = tempIdx.end();
it != end;++it)
{
m = *it;
unsigned int m = *it;
// copy colors -vertex color specifications override polygon color specifications
if (hasColor)
@ -735,7 +733,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
sz = &line[1];out = currentMesh;
}
SkipSpaces(sz,&sz);
m = strtoul10(sz);
unsigned int m = strtoul10(sz);
// ---- flip the face order
out->vertices.resize(out->vertices.size()+m);
@ -1081,7 +1079,9 @@ void NFFImporter::InternReadFile( const std::string& pFile,
// generate the camera
if (hasCam)
{
aiNode* nd = *ppcChildren = new aiNode();
ai_assert(ppcChildren);
aiNode* nd = new aiNode();
*ppcChildren = nd;
nd->mName.Set("<NFF_Camera>");
nd->mParent = root;
@ -1105,13 +1105,15 @@ void NFFImporter::InternReadFile( const std::string& pFile,
// generate light sources
if (!lights.empty())
{
ai_assert(ppcChildren);
pScene->mNumLights = (unsigned int)lights.size();
pScene->mLights = new aiLight*[pScene->mNumLights];
for (unsigned int i = 0; i < pScene->mNumLights;++i,++ppcChildren)
{
const Light& l = lights[i];
aiNode* nd = *ppcChildren = new aiNode();
aiNode* nd = new aiNode();
*ppcChildren = nd;
nd->mParent = root;
nd->mName.length = ::ai_snprintf(nd->mName.data,1024,"<NFF_Light%u>",i);
@ -1128,7 +1130,8 @@ void NFFImporter::InternReadFile( const std::string& pFile,
if (!pScene->mNumMeshes)throw DeadlyImportError("NFF: No meshes loaded");
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = pScene->mNumMeshes];
for (it = meshes.begin(), m = 0; it != end;++it)
unsigned int m = 0;
for (it = meshes.begin(); it != end;++it)
{
if ((*it).faces.empty())continue;

View File

@ -58,10 +58,14 @@ namespace Assimp {
// ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to Wavefront OBJ. Prototyped and registered in Exporter.cpp
void ExportSceneObj(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties) {
void ExportSceneObj(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/) {
// invoke the exporter
ObjExporter exporter(pFile, pScene);
if (exporter.mOutput.fail() || exporter.mOutputMat.fail()) {
throw DeadlyExportError("output data creation failed. Most likely the file became too large: " + std::string(pFile));
}
// we're still here - export successfully completed. Write both the main OBJ file and the material script
{
std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
@ -79,18 +83,40 @@ void ExportSceneObj(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
}
}
// ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to Wavefront OBJ without the material file. Prototyped and registered in Exporter.cpp
void ExportSceneObjNoMtl(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties) {
// invoke the exporter
ObjExporter exporter(pFile, pScene, true);
if (exporter.mOutput.fail() || exporter.mOutputMat.fail()) {
throw DeadlyExportError("output data creation failed. Most likely the file became too large: " + std::string(pFile));
}
// we're still here - export successfully completed. Write both the main OBJ file and the material script
{
std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
if(outfile == NULL) {
throw DeadlyExportError("could not open output .obj file: " + std::string(pFile));
}
outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
}
}
} // end of namespace Assimp
static const std::string MaterialExt = ".mtl";
// ------------------------------------------------------------------------------------------------
ObjExporter::ObjExporter(const char* _filename, const aiScene* pScene)
ObjExporter::ObjExporter(const char* _filename, const aiScene* pScene, bool noMtl)
: filename(_filename)
, pScene(pScene)
, vp()
, vn()
, vt()
, vc()
, vc()
, mVpMap()
, mVnMap()
, mVtMap()
@ -104,8 +130,9 @@ ObjExporter::ObjExporter(const char* _filename, const aiScene* pScene)
mOutputMat.imbue(l);
mOutputMat.precision(16);
WriteGeometryFile();
WriteMaterialFile();
WriteGeometryFile(noMtl);
if (!noMtl)
WriteMaterialFile();
}
// ------------------------------------------------------------------------------------------------
@ -128,7 +155,7 @@ std::string ObjExporter :: GetMaterialLibName()
// ------------------------------------------------------------------------------------------------
std::string ObjExporter::GetMaterialLibFileName() {
// Remove existing .obj file extention so that the final material file name will be fileName.mtl and not fileName.obj.mtl
// Remove existing .obj file extension so that the final material file name will be fileName.mtl and not fileName.obj.mtl
size_t lastdot = filename.find_last_of('.');
if (lastdot != std::string::npos)
return filename.substr(0, lastdot) + MaterialExt;
@ -189,7 +216,7 @@ void ObjExporter::WriteMaterialFile()
if(AI_SUCCESS == mat->Get(AI_MATKEY_COLOR_TRANSPARENT,c)) {
mOutputMat << "Tf " << c.r << " " << c.g << " " << c.b << endl;
}
ai_real o;
if(AI_SUCCESS == mat->Get(AI_MATKEY_OPACITY,o)) {
mOutputMat << "d " << o << endl;
@ -231,10 +258,10 @@ void ObjExporter::WriteMaterialFile()
}
}
// ------------------------------------------------------------------------------------------------
void ObjExporter::WriteGeometryFile() {
void ObjExporter::WriteGeometryFile(bool noMtl) {
WriteHeader(mOutput);
mOutput << "mtllib " << GetMaterialLibName() << endl << endl;
if (!noMtl)
mOutput << "mtllib " << GetMaterialLibName() << endl << endl;
// collect mesh geometry
aiMatrix4x4 mBase;
@ -252,8 +279,10 @@ void ObjExporter::WriteGeometryFile() {
mOutput << "# " << vp.size() << " vertex positions and colors" << endl;
size_t colIdx = 0;
for ( const aiVector3D& v : vp ) {
mOutput << "v " << v.x << " " << v.y << " " << v.z << " " << vc[ colIdx ].r << " " << vc[ colIdx ].g << " " << vc[ colIdx ].b << endl;
colIdx++;
if ( colIdx < vc.size() ) {
mOutput << "v " << v.x << " " << v.y << " " << v.z << " " << vc[ colIdx ].r << " " << vc[ colIdx ].g << " " << vc[ colIdx ].b << endl;
}
++colIdx;
}
}
mOutput << endl;
@ -280,7 +309,8 @@ void ObjExporter::WriteGeometryFile() {
if (!m.name.empty()) {
mOutput << "g " << m.name << endl;
}
mOutput << "usemtl " << m.matname << endl;
if (!noMtl)
mOutput << "usemtl " << m.matname << endl;
for(const Face& f : m.faces) {
mOutput << f.kind << ' ';
@ -337,7 +367,7 @@ int ObjExporter::colIndexMap::getIndex( const aiColor4D& col ) {
colMap[ col ] = mNextIndex;
int ret = mNextIndex;
mNextIndex++;
return ret;
}
@ -354,7 +384,7 @@ void ObjExporter::AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4
mMeshes.push_back(MeshInstance());
MeshInstance& mesh = mMeshes.back();
mesh.name = std::string(name.data,name.length) + (m->mName.length ? "_" + std::string(m->mName.data,m->mName.length) : "");
mesh.name = std::string( name.data, name.length );
mesh.matname = GetMaterialName(m->mMaterialIndex);
mesh.faces.resize(m->mNumFaces);

View File

@ -62,7 +62,7 @@ namespace Assimp {
class ObjExporter {
public:
/// Constructor for a specific scene to export
ObjExporter(const char* filename, const aiScene* pScene);
ObjExporter(const char* filename, const aiScene* pScene, bool noMtl=false);
~ObjExporter();
std::string GetMaterialLibName();
std::string GetMaterialLibFileName();
@ -97,7 +97,7 @@ private:
void WriteHeader(std::ostringstream& out);
void WriteMaterialFile();
void WriteGeometryFile();
void WriteGeometryFile(bool noMtl=false);
std::string GetMaterialName(unsigned int index);
void AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4x4& mat);
void AddNode(const aiNode* nd, const aiMatrix4x4& mParent);

View File

@ -264,8 +264,12 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
{
unsigned int meshId = pObject->m_Meshes[ i ];
aiMesh *pMesh = createTopology( pModel, pObject, meshId );
if( pMesh && pMesh->mNumFaces > 0 ) {
MeshArray.push_back( pMesh );
if( pMesh ) {
if (pMesh->mNumFaces > 0) {
MeshArray.push_back( pMesh );
} else {
delete pMesh;
}
}
}
@ -317,7 +321,7 @@ aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const Obj
return NULL;
}
aiMesh* pMesh = new aiMesh;
std::unique_ptr<aiMesh> pMesh(new aiMesh);
if( !pObjMesh->m_name.empty() ) {
pMesh->mName.Set( pObjMesh->m_name );
}
@ -382,9 +386,9 @@ aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const Obj
}
// Create mesh vertices
createVertexArray(pModel, pData, meshIndex, pMesh, uiIdxCount);
createVertexArray(pModel, pData, meshIndex, pMesh.get(), uiIdxCount);
return pMesh;
return pMesh.release();
}
// ------------------------------------------------------------------------------------------------
@ -444,6 +448,10 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
throw DeadlyImportError( "OBJ: vertex index out of range" );
}
if ( pMesh->mNumVertices <= newIndex ) {
throw DeadlyImportError("OBJ: bad vertex index");
}
pMesh->mVertices[ newIndex ] = pModel->m_Vertices[ vertex ];
// Copy all normals
@ -466,7 +474,6 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
if ( !pModel->m_TextureCoord.empty() && vertexIndex < pSourceFace->m_texturCoords.size())
{
const unsigned int tex = pSourceFace->m_texturCoords.at( vertexIndex );
ai_assert( tex < pModel->m_TextureCoord.size() );
if ( tex >= pModel->m_TextureCoord.size() )
throw DeadlyImportError("OBJ: texture coordinate index out of range");
@ -475,10 +482,6 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
pMesh->mTextureCoords[ 0 ][ newIndex ] = aiVector3D( coord3d.x, coord3d.y, coord3d.z );
}
if ( pMesh->mNumVertices <= newIndex ) {
throw DeadlyImportError("OBJ: bad vertex index");
}
// Get destination face
aiFace *pDestFace = &pMesh->mFaces[ outIndex ];

View File

@ -60,7 +60,7 @@ const std::string ObjFileParser::DEFAULT_MATERIAL = AI_DEFAULT_MATERIAL_NAME;
ObjFileParser::ObjFileParser()
: m_DataIt()
, m_DataItEnd()
, m_pModel( NULL )
, m_pModel( nullptr )
, m_uiLine( 0 )
, m_pIO( nullptr )
, m_progress( nullptr )
@ -73,7 +73,7 @@ ObjFileParser::ObjFileParser( IOStreamBuffer<char> &streamBuffer, const std::str
const std::string &originalObjFileName) :
m_DataIt(),
m_DataItEnd(),
m_pModel(NULL),
m_pModel(nullptr),
m_uiLine(0),
m_pIO( io ),
m_progress(progress),
@ -82,7 +82,7 @@ ObjFileParser::ObjFileParser( IOStreamBuffer<char> &streamBuffer, const std::str
std::fill_n(m_buffer,Buffersize,0);
// Create the model instance to store all the data
m_pModel = new ObjFile::Model();
m_pModel.reset(new ObjFile::Model());
m_pModel->m_ModelName = modelName;
// create default material and store it
@ -96,8 +96,6 @@ ObjFileParser::ObjFileParser( IOStreamBuffer<char> &streamBuffer, const std::str
}
ObjFileParser::~ObjFileParser() {
delete m_pModel;
m_pModel = NULL;
}
void ObjFileParser::setBuffer( std::vector<char> &buffer ) {
@ -106,7 +104,7 @@ void ObjFileParser::setBuffer( std::vector<char> &buffer ) {
}
ObjFile::Model *ObjFileParser::GetModel() const {
return m_pModel;
return m_pModel.get();
}
void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
@ -353,14 +351,13 @@ void ObjFileParser::getHomogeneousVector3( std::vector<aiVector3D> &point3d_arra
copyNextWord( m_buffer, Buffersize );
w = ( ai_real ) fast_atof( m_buffer );
ai_assert( w != 0 );
if (w == 0)
throw DeadlyImportError("OBJ: Invalid component in homogeneous vector (Division by zero)");
point3d_array.push_back( aiVector3D( x/w, y/w, z/w ) );
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
// -------------------------------------------------------------------
// Get values for two 3D vectors on the same line
void ObjFileParser::getTwoVectors3( std::vector<aiVector3D> &point3d_array_a, std::vector<aiVector3D> &point3d_array_b ) {
ai_real x, y, z;
copyNextWord(m_buffer, Buffersize);
@ -388,8 +385,6 @@ void ObjFileParser::getTwoVectors3( std::vector<aiVector3D> &point3d_array_a, st
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
// -------------------------------------------------------------------
// Get values for a new 2D vector instance
void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) {
ai_real x, y;
copyNextWord(m_buffer, Buffersize);
@ -405,8 +400,6 @@ void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) {
static const std::string DefaultObjName = "defaultobject";
// -------------------------------------------------------------------
// Get values for a new face instance
void ObjFileParser::getFace( aiPrimitiveType type ) {
m_DataIt = getNextToken<DataArrayIt>( m_DataIt, m_DataItEnd );
if ( m_DataIt == m_DataItEnd || *m_DataIt == '\0' ) {
@ -481,7 +474,12 @@ void ObjFileParser::getFace( aiPrimitiveType type ) {
} else {
reportErrorTokenInFace();
}
} else {
//On error, std::atoi will return 0 which is not a valid value
delete face;
throw DeadlyImportError("OBJ: Invalid face indice");
}
}
m_DataIt += iStep;
}
@ -522,8 +520,6 @@ void ObjFileParser::getFace( aiPrimitiveType type ) {
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
// -------------------------------------------------------------------
// Get values for a new material description
void ObjFileParser::getMaterialDesc() {
// Get next data for material data
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
@ -642,7 +638,7 @@ void ObjFileParser::getMaterialLib() {
m_pIO->Close( pFile );
// Importing the material library
ObjFileMtlImporter mtlImporter( buffer, strMatName, m_pModel );
ObjFileMtlImporter mtlImporter( buffer, strMatName, m_pModel.get() );
}
// -------------------------------------------------------------------

View File

@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <vector>
#include <string>
#include <map>
#include <memory>
#include <assimp/vector2.h>
#include <assimp/vector3.h>
#include <assimp/mesh.h>
@ -145,7 +146,7 @@ private:
//! Iterator to end position of buffer
DataArrayIt m_DataItEnd;
//! Pointer to model instance
ObjFile::Model *m_pModel;
std::unique_ptr<ObjFile::Model> m_pModel;
//! Current line (for debugging)
unsigned int m_uiLine;
//! Helper buffer

View File

@ -258,7 +258,7 @@ aiMaterial* OgreImporter::ReadMaterial(const std::string &pFile, Assimp::IOSyste
ReadTechnique(Trim(techniqueName), ss, material);
}
// Read informations from a custom material
// Read information from a custom material
/** @todo This "set $x y" does not seem to be a official Ogre material system feature.
Materials can inherit other materials and override texture units by using the (unique)
parent texture unit name in your cloned material.

View File

@ -51,7 +51,7 @@ OpenGEXExporter::OpenGEXExporter() {
OpenGEXExporter::~OpenGEXExporter() {
}
bool OpenGEXExporter::exportScene( const char *filename, const aiScene* pScene ) {
bool OpenGEXExporter::exportScene( const char * /*filename*/, const aiScene* /*pScene*/ ) {
return true;
}

View File

@ -431,7 +431,7 @@ void OpenGEXImporter::handleNodes( DDLNode *node, aiScene *pScene ) {
}
//------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleMetricNode( DDLNode *node, aiScene *pScene ) {
void OpenGEXImporter::handleMetricNode( DDLNode *node, aiScene * /*pScene*/ ) {
if( nullptr == node || nullptr == m_ctx ) {
return;
}
@ -467,7 +467,7 @@ void OpenGEXImporter::handleMetricNode( DDLNode *node, aiScene *pScene ) {
}
//------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleNameNode( DDLNode *node, aiScene *pScene ) {
void OpenGEXImporter::handleNameNode( DDLNode *node, aiScene * /*pScene*/ ) {
if( nullptr == m_currentNode ) {
throw DeadlyImportError( "No current node for name." );
return;
@ -512,7 +512,7 @@ static void getRefNames( DDLNode *node, std::vector<std::string> &names ) {
}
//------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleObjectRefNode( DDLNode *node, aiScene *pScene ) {
void OpenGEXImporter::handleObjectRefNode( DDLNode *node, aiScene * /*pScene*/ ) {
if( nullptr == m_currentNode ) {
throw DeadlyImportError( "No parent node for name." );
return;
@ -536,7 +536,7 @@ void OpenGEXImporter::handleObjectRefNode( DDLNode *node, aiScene *pScene ) {
}
//------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleMaterialRefNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
void OpenGEXImporter::handleMaterialRefNode( ODDLParser::DDLNode *node, aiScene * /*pScene*/ ) {
if( nullptr == m_currentNode ) {
throw DeadlyImportError( "No parent node for name." );
return;
@ -652,6 +652,8 @@ static void setMatrix( aiNode *node, DataArrayList *transformData ) {
i++;
}
ai_assert(i == 16);
node->mTransformation.a1 = m[ 0 ];
node->mTransformation.a2 = m[ 4 ];
node->mTransformation.a3 = m[ 8 ];
@ -674,7 +676,7 @@ static void setMatrix( aiNode *node, DataArrayList *transformData ) {
}
//------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleTransformNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
void OpenGEXImporter::handleTransformNode( ODDLParser::DDLNode *node, aiScene * /*pScene*/ ) {
if( nullptr == m_currentNode ) {
throw DeadlyImportError( "No parent node for name." );
return;
@ -776,10 +778,22 @@ static void fillColor4( aiColor4D *col4, Value *vals ) {
Value *next( vals );
col4->r = next->getFloat();
next = next->m_next;
if (!next) {
throw DeadlyImportError( "OpenGEX: Not enough values to fill 4-element color, only 1" );
}
col4->g = next->getFloat();
next = next->m_next;
if (!next) {
throw DeadlyImportError( "OpenGEX: Not enough values to fill 4-element color, only 2" );
}
col4->b = next->getFloat();
next = next->m_next;
if (!next) {
throw DeadlyImportError( "OpenGEX: Not enough values to fill 4-element color, only 3" );
}
col4->a = next->getFloat();
}
@ -819,7 +833,7 @@ static void copyColor4DArray( size_t numItems, DataArrayList *vaList, aiColor4D
}
//------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleVertexArrayNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
void OpenGEXImporter::handleVertexArrayNode( ODDLParser::DDLNode *node, aiScene * /*pScene*/ ) {
if( nullptr == node ) {
throw DeadlyImportError( "No parent node for name." );
return;
@ -862,7 +876,7 @@ void OpenGEXImporter::handleVertexArrayNode( ODDLParser::DDLNode *node, aiScene
}
//------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleIndexArrayNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
void OpenGEXImporter::handleIndexArrayNode( ODDLParser::DDLNode *node, aiScene * /*pScene*/ ) {
if( nullptr == node ) {
throw DeadlyImportError( "No parent node for name." );
return;
@ -1001,7 +1015,7 @@ void OpenGEXImporter::handleMaterialNode( ODDLParser::DDLNode *node, aiScene *pS
}
//------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleColorNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
void OpenGEXImporter::handleColorNode( ODDLParser::DDLNode *node, aiScene * /*pScene*/ ) {
if( nullptr == node ) {
return;
}
@ -1040,7 +1054,7 @@ void OpenGEXImporter::handleColorNode( ODDLParser::DDLNode *node, aiScene *pScen
}
//------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleTextureNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
void OpenGEXImporter::handleTextureNode( ODDLParser::DDLNode *node, aiScene * /*pScene*/ ) {
if( nullptr == node ) {
return;
}
@ -1074,7 +1088,7 @@ void OpenGEXImporter::handleTextureNode( ODDLParser::DDLNode *node, aiScene *pSc
}
//------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleParamNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
void OpenGEXImporter::handleParamNode( ODDLParser::DDLNode *node, aiScene * /*pScene*/ ) {
if ( nullptr == node ) {
return;
}
@ -1103,7 +1117,7 @@ void OpenGEXImporter::handleParamNode( ODDLParser::DDLNode *node, aiScene *pScen
}
//------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleAttenNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
void OpenGEXImporter::handleAttenNode( ODDLParser::DDLNode *node, aiScene * /*pScene*/ ) {
if ( nullptr == node ) {
return;
}

View File

@ -233,10 +233,12 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
nd->mNumChildren = static_cast<unsigned int>(child_nodes.size());
aiNode** tmp = nd->mChildren;
for (std::list<aiNode*>::iterator it = child_nodes.begin(); it != child_nodes.end(); ++it) {
aiNode* node = *tmp++ = *it;
node->mParent = nd;
if (nd->mChildren) {
aiNode** tmp = nd->mChildren;
for (std::list<aiNode*>::iterator it = child_nodes.begin(); it != child_nodes.end(); ++it) {
aiNode* node = *tmp++ = *it;
node->mParent = nd;
}
}
nodes_out += static_cast<unsigned int>(child_nodes.size());

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