Merge pull request #1688 from wanadev/import-postprocess-embedimages
Added post-process to embed imagespull/1695/head
commit
89a62edb9a
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@ -525,6 +525,8 @@ SET( PostProcessing_SRCS
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ComputeUVMappingProcess.h
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ConvertToLHProcess.cpp
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ConvertToLHProcess.h
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EmbedTexturesProcess.cpp
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EmbedTexturesProcess.h
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FindDegenerates.cpp
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FindDegenerates.h
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FindInstancesProcess.cpp
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@ -940,8 +942,8 @@ if (APPLE)
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# PUBLIC_HEADER option does not support directory structure creation
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# add ./Compiler/*.h to assimp.framework via copy command
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ADD_CUSTOM_COMMAND(TARGET assimp POST_BUILD
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COMMAND "${CMAKE_COMMAND}" -E copy_directory
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ADD_CUSTOM_COMMAND(TARGET assimp POST_BUILD
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COMMAND "${CMAKE_COMMAND}" -E copy_directory
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"../${HEADER_PATH}/Compiler"
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assimp.framework/Headers/Compiler
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COMMENT "Copying public ./Compiler/ header files to framework bundle's Headers/Compiler/")
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@ -0,0 +1,147 @@
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2017, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#include "EmbedTexturesProcess.h"
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#include "ParsingUtils.h"
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#include "ProcessHelper.h"
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#include <fstream>
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using namespace Assimp;
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EmbedTexturesProcess::EmbedTexturesProcess()
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: BaseProcess() {
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}
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EmbedTexturesProcess::~EmbedTexturesProcess() {
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}
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bool EmbedTexturesProcess::IsActive(unsigned int pFlags) const {
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return (pFlags & aiProcess_EmbedTextures) != 0;
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}
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void EmbedTexturesProcess::SetupProperties(const Importer* pImp) {
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mRootPath = pImp->GetPropertyString("sourceFilePath");
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mRootPath = mRootPath.substr(0, mRootPath.find_last_of("\\/") + 1u);
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}
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void EmbedTexturesProcess::Execute(aiScene* pScene) {
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if (pScene == nullptr || pScene->mRootNode == nullptr) return;
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aiString path;
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uint32_t embeddedTexturesCount = 0u;
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for (auto matId = 0u; matId < pScene->mNumMaterials; ++matId) {
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auto material = pScene->mMaterials[matId];
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for (auto ttId = 1u; ttId < AI_TEXTURE_TYPE_MAX; ++ttId) {
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auto tt = static_cast<aiTextureType>(ttId);
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auto texturesCount = material->GetTextureCount(tt);
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for (auto texId = 0u; texId < texturesCount; ++texId) {
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material->GetTexture(tt, texId, &path);
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if (path.data[0] == '*') continue; // Already embedded
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// Indeed embed
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if (addTexture(pScene, path.data)) {
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auto embeddedTextureId = pScene->mNumTextures - 1u;
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::ai_snprintf(path.data, 1024, "*%u", embeddedTextureId);
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material->AddProperty(&path, AI_MATKEY_TEXTURE(tt, texId));
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embeddedTexturesCount++;
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}
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}
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}
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}
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char stringBuffer[128];
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::ai_snprintf(stringBuffer, 128, "EmbedTexturesProcess finished. Embedded %u textures.", embeddedTexturesCount);
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DefaultLogger::get()->info(stringBuffer);
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}
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bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
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uint32_t imageSize = 0;
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std::string imagePath = path;
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// Test path directly
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std::ifstream file(imagePath, std::ios::binary | std::ios::ate);
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if ((imageSize = file.tellg()) == -1u) {
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DefaultLogger::get()->warn("EmbedTexturesProcess: Cannot find image: " + imagePath + ". Will try to find it in root folder.");
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// Test path in root path
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imagePath = mRootPath + path;
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file.open(imagePath, std::ios::binary | std::ios::ate);
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if ((imageSize = file.tellg()) == -1u) {
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// Test path basename in root path
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imagePath = mRootPath + path.substr(path.find_last_of("\\/") + 1u);
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file.open(imagePath, std::ios::binary | std::ios::ate);
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if ((imageSize = file.tellg()) == -1u) {
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DefaultLogger::get()->error("EmbedTexturesProcess: Unable to embed texture: " + path + ".");
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return false;
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}
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}
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}
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aiTexel* imageContent = new aiTexel[1u + imageSize / sizeof(aiTexel)];
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file.seekg(0, std::ios::beg);
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file.read(reinterpret_cast<char*>(imageContent), imageSize);
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// Enlarging the textures table
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auto textureId = pScene->mNumTextures++;
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auto oldTextures = pScene->mTextures;
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pScene->mTextures = new aiTexture*[pScene->mNumTextures];
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memmove(pScene->mTextures, oldTextures, sizeof(aiTexture*) * (pScene->mNumTextures - 1u));
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// Add the new texture
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auto pTexture = new aiTexture();
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pTexture->mHeight = 0; // Means that this is still compressed
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pTexture->mWidth = imageSize;
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pTexture->pcData = imageContent;
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auto extension = path.substr(path.find_last_of('.') + 1u);
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std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower);
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if (extension == "jpeg") extension = "jpg";
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strcpy(pTexture->achFormatHint, extension.c_str());
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pScene->mTextures[textureId] = pTexture;
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return true;
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}
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@ -0,0 +1,84 @@
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2017, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
|
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#pragma once
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#include "BaseProcess.h"
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#include <string>
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struct aiNode;
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namespace Assimp {
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/**
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* Force embedding of textures (using the path = "*1" convention).
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* If a texture's file does not exist at the specified path
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* (due, for instance, to an absolute path generated on another system),
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* it will check if a file with the same name exists at the root folder
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* of the imported model. And if so, it uses that.
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*/
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class ASSIMP_API EmbedTexturesProcess : public BaseProcess {
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public:
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/// The default class constructor.
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EmbedTexturesProcess();
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/// The class destructor.
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virtual ~EmbedTexturesProcess();
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/// Overwritten, @see BaseProcess
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virtual bool IsActive(unsigned int pFlags) const;
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/// Overwritten, @see BaseProcess
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virtual void SetupProperties(const Importer* pImp);
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/// Overwritten, @see BaseProcess
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virtual void Execute(aiScene* pScene);
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private:
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// Resolve the path and add the file content to the scene as a texture.
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bool addTexture(aiScene* pScene, std::string path) const;
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private:
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std::string mRootPath;
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};
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} // namespace Assimp
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@ -677,6 +677,8 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
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profiler->EndRegion("import");
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}
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SetPropertyString("sourceFilePath", pFile);
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// If successful, apply all active post processing steps to the imported data
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if( pimpl->mScene) {
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@ -91,6 +91,9 @@ corresponding preprocessor flag to selectively disable steps.
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#ifndef ASSIMP_BUILD_NO_REMOVE_REDUNDANTMATERIALS_PROCESS
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# include "RemoveRedundantMaterials.h"
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#endif
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#if (!defined ASSIMP_BUILD_NO_EMBEDTEXTURES_PROCESS)
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# include "EmbedTexturesProcess.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS
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# include "FindInvalidDataProcess.h"
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#endif
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@ -132,7 +135,7 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
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// of sequence it is executed. Steps that are added here are not
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// validated - as RegisterPPStep() does - all dependencies must be given.
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// ----------------------------------------------------------------------------
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out.reserve(25);
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out.reserve(30);
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#if (!defined ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS)
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out.push_back( new MakeLeftHandedProcess());
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#endif
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@ -148,6 +151,9 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
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#if (!defined ASSIMP_BUILD_NO_REMOVE_REDUNDANTMATERIALS_PROCESS)
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out.push_back( new RemoveRedundantMatsProcess());
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#endif
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#if (!defined ASSIMP_BUILD_NO_EMBEDTEXTURES_PROCESS)
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out.push_back( new EmbedTexturesProcess());
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#endif
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#if (!defined ASSIMP_BUILD_NO_FINDINSTANCES_PROCESS)
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out.push_back( new FindInstancesProcess());
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#endif
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@ -112,6 +112,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* TRANSFORMTEXCOORDS
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* GENUVCOORDS
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* ENTITYMESHBUILDER
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* EMBEDTEXTURES
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* MAKELEFTHANDED
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* FLIPUVS
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* FLIPWINDINGORDER
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@ -535,7 +535,18 @@ enum aiPostProcessSteps
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*
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* Use <tt>#AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY</tt> to control this.
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*/
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aiProcess_GlobalScale = 0x8000000
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aiProcess_GlobalScale = 0x8000000,
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// -------------------------------------------------------------------------
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/** <hr>A postprocessing step to embed of textures.
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*
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* This will remove external data dependencies for textures.
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* If a texture's file does not exist at the specified path
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* (due, for instance, to an absolute path generated on another system),
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* it will check if a file with the same name exists at the root folder
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* of the imported model. And if so, it uses that.
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*/
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aiProcess_EmbedTextures = 0x10000000,
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// aiProcess_GenEntityMeshes = 0x100000,
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// aiProcess_OptimizeAnimations = 0x200000
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