Commit Graph

11 Commits (c999f65a7dbc2e50f70546b5294962cda715e579)

Author SHA1 Message Date
ulfjorensen 6d3c8b3bc7 Bugfix: Collada loader now translates bone names to proper node names so that users should be able to associate the correct nodes to bones, equal what addressing scheme was used in the Collada file
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@526 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-01-10 10:38:52 +00:00
ulfjorensen e471b966c5 - Collada loader now supports node animations
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@375 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-04-06 17:00:03 +00:00
ulfjorensen c89944b2af - Collada loader now loads bones
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@370 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-27 20:43:22 +00:00
aramis_acg 4bbc03332b General
- Added format auto-detection to most loaders
  - Simplified BaseImporter::CanRead() with some utility methods
  - improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
  - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
  - vc8/vc9: revision number is now written to DLL version header
  - mkutil: some batch scripts to simplify tagging & building of release versions
  - some API cleanup
  - fixing some doxygen markup (+now explicit use of @file <filename>)
  - Icon for assimp_view and assimp_cmd

3DS
  - Normal vectors are not anymore inverted in some cases
  - Improved pivot handling
  - Improved handling of x-flipped meshes

Collada
  - fixed a minor bug (visual_scene element)

LWS 
  - WIP implementation. No animations yet, some bugs and crashes.
  - Animation system remains disabled, WIP code
  - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.

STL
  - fixing a log warning which appears for every model
  - added binary&ascii test spider, exported from truespace

MD3 
  - Cleaning up output tags for automatically joined player models.


IRR
  - Fixing coordinate system issues. 
  - Instance handling improved.
  - Some of the reported crashes not yet fixed.

PretransformVertices
  - Numerous performance improvements.
  - Added config option to preserve the hierarchy during the step.

RemoveRedundantMaterials
  - Added config option to specify a list of materials which are kept in every case.

UNREAL
  - Added support for the old unreal data format (*.a,*.d,*.uc)
  - tested only with exports from Milkshape
  - more Unreal stuff to come soon



git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
aramis_acg c865999420 Collada
- collada 1.5.0 textures are readable now
 - cube and volume maps and mip initializations are skipped
Material system
 - unified texture types. Added lightmap, displacement, reflection and 'unknown'. Everyone should be happy now (intending to remove ambient textures from the API).

ComputeUV
  Changed mapping axis property to vec3 
  Adapted step
   WARN: produces mirrored uv coords now. LH issue.

IRR  
  Updated to new texture types

3DS
  Updated to new texture types

NFF
  Updated to new texture types

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@340 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-02-11 20:56:05 +00:00
aramis_acg 7678b8e1be Collada
- added support for lights and cameras
 - added support for tangents and bitangents
 - added support for more than 2 UV components.
 - fixed node naming
 - beta support for instance_node elements. Works in most cases.
 - added support for more complex materials
 - UV index is now set correctly. hopefully.
 Material system
 - fixed potential problems regarding aiUVTransform
 - added utility macros for the base keys

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@338 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-02-08 22:55:51 +00:00
aramis_acg 84f8e3c68c Temporary fix: collada loader strips 'file://' from paths now.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@289 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-01-12 00:00:13 +00:00
ulfjorensen 917db45b3c - further Collada work: materials are now loaded from profile_COMMON, meshes are properly split up at material borders
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@260 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-12-04 17:06:26 +00:00
ulfjorensen 85a487f6b8 - Bugfix: ColladaLoader node rotation was miscalculated
- ColladaLoader now supports more primitive types
- ColladaLoader now honours the up-vector specification
- moved Collada temporary structures to separate Helper header
- fast_atof_move() now also eats localized numbers with comma separator (e.g. 0,3210) correctly

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@251 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-26 15:45:34 +00:00
ulfjorensen 78969d0a95 - finalized Collada mesh part - can read static models now, using dummy materials
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@246 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-25 17:58:11 +00:00
ulfjorensen 1083d85b2c - first draft of the Collada importer. Compiles and runs fine, but not functional yet.
- added a "rotation around arbitrary axis" function to the matrix class

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@238 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-12 17:07:44 +00:00