Commit Graph

2027 Commits (c4021fbaafff951fab9258e6bf834ba77a565839)

Author SHA1 Message Date
Alexander Gessler ab93c6f38e Merge branch 'master' of github.com:acgessler/assimp-gsoc2012-fbx 2012-07-08 01:29:49 +02:00
acgessler 5391ef9d6a - CMake: enable -Wall when building with gcc 2012-07-08 03:28:36 +02:00
acgessler 879f2ed177 - fix some -Wall warnings 2012-07-08 03:28:14 +02:00
acgessler 8ec96d88c5 update CMake build 2012-07-07 21:11:09 +02:00
Alexander Gessler 30422fa683 - fix confusion between ASSIMP_BUILD_NO_COLLADA_IMPORTER and ASSIMP_BUILD_NO_DAE_IMPORTER (in favour of the first). 2012-07-07 20:53:24 +02:00
acgessler e56b39ecaf fbx: gcc 4.6 compile fixes 2012-07-07 20:46:29 +02:00
Alexander Gessler 1a9790ae9a - fbx: read first set of header properties (format version, timestamp etc). 2012-07-06 22:46:19 +02:00
Alexander Gessler e4aee83c5b - fbx: set mesh names, drop prefix from root node, simplify mesh splitting logic. 2012-07-06 19:32:41 +02:00
Alexander Gessler 6441f9d984 - fbx: strip prefixes from Material and Mesh names. Don't set empty material names. 2012-07-06 17:08:02 +02:00
Alexander Gessler 72f1734f82 - fbx: fix another stupid bug in the multi-mesh splitting code. 2012-07-06 17:00:59 +02:00
Alexander Gessler 2d2a87b70c - fbx: fix stupid bug that kills the node hierarchy. 2012-07-06 16:55:25 +02:00
Alexander Gessler 4bfd5c11d7 - fbx: bugfix multi-material splitting. 2012-07-06 16:48:09 +02:00
Alexander Gessler d6e929b670 - fbx: accidentially passed a wrong predicate for sorting Connections to std::sort. 2012-07-05 17:18:54 +02:00
Alexander Gessler 4db113395c - fbx: read local transforms (different modes of rotation not yet implemented, though). 2012-07-05 17:06:15 +02:00
Alexander Gessler 3179e949bb - fbx: set default material when no material layer is assigned to a mesh. 2012-07-05 16:37:13 +02:00
Alexander Gessler 61c6c37e30 - fbx: implement mesh splitting for meshes with multiple materials. 2012-07-05 16:35:08 +02:00
Alexander Gessler cfb05376d2 - fbx: fix diffuse material color. 2012-07-05 14:26:26 +02:00
Alexander Gessler 04c77029e8 - fbx: fix boost build errors (was building with BOOST_WORKAROUND for a while). 2012-07-04 17:06:55 +02:00
Alexander Gessler 6e6dbe97de - fbx: fix bug that caused normals to be wrong. 2012-07-04 16:47:10 +02:00
Alexander Gessler 0d2f04d50a - fbx: fix recursive node construction. 2012-07-04 16:38:12 +02:00
Alexander Gessler 89d5380c81 - fbx: argh. forgot to add FBXModel.cpp 2012-07-04 16:33:46 +02:00
Alexander Gessler bf79c83bf2 - fbx: read node hierarchy and assign model material indices. Cache already converted materials and meshes to make FBX instancing work as intended. 2012-07-04 16:33:21 +02:00
Alexander Gessler 17629f1ff1 - fbx: work on resolving material links. 2012-07-04 15:07:57 +02:00
Alexander Gessler 2f5ec6f136 - fbx: fix bug that caused textures to be ignored in some cases. 2012-07-04 01:45:15 +02:00
Alexander Gessler c7ee6fd70f - fbx: texture conversion & UV channel mapping. 2012-07-03 20:41:21 +02:00
Alexander Gessler a0c45f9190 - fbx: read texture -> material connections. 2012-07-03 19:42:14 +02:00
Alexander Gessler effcaf066a - fbx: Objects now carry their ID. 2012-07-03 19:36:38 +02:00
Alexander Gessler 8a12b179a6 - fbx: add utility functions to get object connections in sequential (i.e. insertion) order. 2012-07-03 17:57:21 +02:00
Alexander Gessler fd451f7ba6 - fbx: read object-object and object-property connections. 2012-07-03 16:50:58 +02:00
Alexander Gessler 23914685f9 - fbx: read textures. 2012-07-03 14:59:40 +02:00
Alexander Gessler 97b69364ad - fbx: refactor code for fetching property templates. 2012-07-03 14:40:45 +02:00
Alexander Gessler ec50632f2e - fbx: fix bug that caused vertex colors to be not loaded correctly. 2012-07-03 00:26:40 +02:00
Alexander Gessler f5b9b0eab4 - fbx: more test files (/models-nonbsd/3DS converted to 2013 ASCII). 2012-07-03 00:26:14 +02:00
Alexander Gessler 990e6bdf3f - fbx: better conversion of material colors. 2012-07-02 23:31:48 +02:00
acgessler 3f811f4a62 - fbx: DOM Material -> aiMaterial converter (WIP!). 2012-07-02 19:59:31 +02:00
acgessler 131008cea1 - fbx: read materials. 2012-07-02 17:37:00 +02:00
acgessler b49cf16bc2 - fbx: change const semantics for PropertyTable's. Lazy parsing of properties no longer affects logical constness. 2012-07-02 17:09:32 +02:00
acgessler 97e1761ecd - fbx: support more property data types (there are way more, though - don't know yet how to handle them, fbx files don't seem to have overly strong semantics for properties). 2012-07-02 17:00:56 +02:00
acgessler 21713841d3 - fbx: read property templates. Fix some memory leaks. 2012-07-02 16:51:19 +02:00
acgessler 00f249b8dd - fbx: add property system 2012-07-02 15:57:51 +02:00
acgessler 6ddb1c9aa7 - fbx: refactor code 2012-07-01 14:38:14 +02:00
acgessler 8ce0a3df9f Merge branch 'master' of github.com:acgessler/assimp-gsoc2012-fbx
Conflicts:
	code/FBXImporter.cpp
	code/FBXTokenizer.cpp
	code/FBXTokenizer.h
	code/FBXUtil.h
2012-07-01 14:18:16 +02:00
Alexander Gessler 7a3e3b1353 - fbx: create dummy root node and assign converted meshes. This is a temporary solution to be able to test mesh reading. 2012-06-28 23:44:23 +02:00
Alexander Gessler 524285c90d - fbx: converter now handles FBX mesh to aiMesh conversion. 2012-06-28 23:24:46 +02:00
Alexander Gessler 0c0c9bce66 - update CMakeLists 2012-06-28 20:03:29 +02:00
Alexander Gessler d7270aa278 - fbx: skeleton for DOM -> aiScene converter. 2012-06-28 20:02:09 +02:00
Alexander Gessler e945998fc8 - fbx: warn about empty meshes and ignore them. 2012-06-28 19:23:08 +02:00
Alexander Gessler d61c86081c - fbx: depending on settings.readAllLayers, the loader now scans through all geometry layers and pulls in all vertex data channels that fit into the output data structure. 2012-06-28 19:20:44 +02:00
Alexander Gessler 05bc8ab684 - fbx: add ImportSettings to keep track of fbx-specific import settings. The settings are generated by the importer instance and injected into parser and DOM. 2012-06-28 19:16:14 +02:00
Alexander Gessler 6c985b9960 - fbx: move test files to test/models-nonbsd.
Reasoning: even though the model content of these files is BSD compatible, they carry a Autodesk Copyright Notice after being converted to FBX. I have serious doubts that this could serve as base for claims against us, but better safe than sorry.
2012-06-28 17:20:22 +02:00