Commit Graph

38 Commits (be2eaac5a7202612bbd42ce18a6c77118e13417b)

Author SHA1 Message Date
IOhannes m zmölnig 3b8126d26a Fix spelling mistake 2021-10-08 08:48:01 +02:00
陶浩然 d926c5ed61 fix sample build error 2021-08-19 18:49:43 +08:00
Krishty 758116b083 removed trailing spaces and tabs from source and text
This commit ignores the “contrib” folder in order to prevent merge conflicts in dependencies, should these be updated via git.
2021-07-29 13:28:51 +02:00
Biswapriyo Nath c65f2cb3fb Remove extra semicolon while GCC being pedantic. 2020-12-13 00:12:44 +05:30
Biswapriyo Nath 8d8ba521e2 Check _MSC_VER for MSVC specific pragma directives.
This fixes build issues when compiled with compiles like Clang or GCC.
2020-12-02 02:05:14 +05:30
Marc-Antoine Lortie 11daed69d3 Fixed overwriting of CMake global output directory variables. 2020-08-07 16:04:39 -04:00
Marc-Antoine Lortie 592e71dd7e Replaced NULL with nullptr for pointers in sample SimpleTexturedOpenGL. 2020-04-07 16:43:36 -04:00
Marc-Antoine Lortie fa9ccfba61 Applied review requested changes for #3125
- Reverted stb_image.h changes to prevent future merge conflicts.
- Added #pragma warning before and after stb_image header to disable and enable 'unreferenced formal parameter' warning.
2020-04-03 07:50:07 -04:00
Marc-Antoine Lortie 895675535a Fixed /W4 compile warnings in sample SimpleTexturedOpenGL. 2020-04-02 15:28:06 -04:00
Kim Kulling f5324e23ef closes https://github.com/assimp/assimp/pull/3104: remove unused includes. 2020-03-31 19:35:19 +02:00
Marc-Antoine Lortie aa8a6122ce Fixed SimpleTexturedDirectX11 sample.
- Removed OpenGL/Glut references in SimpleTexturedDirectX11 CMakeFile
- Moved UTFConverter from SimpleTexturedOpenGL to its own file to be able to reuse it.
- Added compile definition SHADER_PATH to allow to locate the shader files in CMakeFile
- Fixed compile warnings
- Made global pointers null to help prevent dangling references.
- Added missing members initialization in class constructors.
- Removed references to missing model "Models/mymodel.fbx"
- Fixed error when extracting model file directory
- Added missing device context assignment in ModelLoader Load method
- Fixed memory leak caused by variable 'ourModel' not deleted.
- Removed call to dev->Release() in ModelLoader.cpp
- Adjusted Release() calls in reverse order when cleaning up D3D
- Made Throwanerror implementation throw an error instead of displaying a message box
- Fixed leaking D3D resources
- Added a pointer to an ID3D11Debug to dump live objects.
2020-03-06 10:26:51 -05:00
Marc-Antoine Lortie edfaaed56f Removed uneeded expression in else() and endif() constructs.
The following changes were tested against building with a master copy.

For a more detailed report, please read the followings below:

The flags that were checked were the ones checked by default + the following:

ASSIMP_BUILD_ASSIMP_VIEW
ASSIMP_BUILD_SAMPLES

The list of compilable projects in Visual Studio were the following:

- assimp
- assimp_cmd
- assimp_simpleogl
- assimp_simpletextureddirectx11
- assimp_simpletexturedogl
- assimp_viewer
- INSTALL
- IrrXML
- uninstall
- unit
- UpdateAssimpLibsDebugSymbolsAndDLLs
- ZERO_CHECK
- zlib
- zlibstatic

The solution that was generated with the new changes comprised the same number of projects as the one from the master, unmodified. All projects except UpdateAssimpLibsDebugSymbolsAndDLLs were built without any error. All tests were run.

UpdateAssimpLibsDebugSymbolsAndDLLs could not be built because of the reasons explained in issue #3004.
2020-02-23 07:09:35 -05:00
Marc-Antoine Lortie 4d27fccd0b Fixed memory leaks in SimpleTexturedOpenGL sample.
- Added function "cleanup" to centralize release of resources.
- Added function "freeTextureIds" to free textureIds memory.
- Added call to freeTextureIds in LoadGLTextures to free memory before it is allocated again.
- Made several changes in KillGLWindow to prevent certain Win32 handle/resources
 from being released more than once.
2020-02-19 13:17:45 -05:00
Marc-Antoine Lortie d9042e4609 Fixed SimpleTexturedOpenGL sample.
Several places in the sample's code were calling Unicode versions of Win32 functions with "multibyte" strings. A few changes were required to fix it.

I added a class "UTFConverter", which handles calls to unicode/multibyte string conversions. This should help minimize the impacts on code change in case C++'s codecvt_utf8 ever changes.

In addition, seveal memory leaks have been found, but these fixes will come in another PR because it goes beyond the scope of this PR.

DevIL.lib was removed in CMakeFiles.txt, as it is unused in the sample.

Here is a list of the changes:

- Fixed MB string calls to Unicode functions.
- Added class UTFConverter to handle string conversions.
- Removed reference to DevIL.lib.
- Fixed compile warnings.
2020-02-15 18:02:12 -05:00
kimkulling 3f9a25df5a Devil: replace this by header-only lib. 2019-02-07 17:09:05 +01:00
BuildTools a8a1ca9894 header paths adjusted for unit tests and samples 2018-01-05 23:12:40 -08:00
Jared Mulconry 539410d033 Fixed an error when compiling samples under MSVC that was caused by assuming including windows.h would pull in shellapi.h 2017-09-24 19:31:04 +10:00
Jared Mulconry 059a32654e Addressed warnings generated on MSVC across x86 and x64. 2017-09-24 19:29:43 +10:00
Chris Russ 63a4591683 Fixing bugs related to 64-bit upgrade in materials 2016-08-16 16:03:56 +10:00
Eric Engestrom 87e7cf00a2 Fix spelling mistakes 2016-04-03 01:38:00 +01:00
Kim Kulling 524834c307 Fix line endings. 2015-08-08 18:02:37 +02:00
Richard 1d96486437 Refactored: Reformat CMake files to conform to editor config 2015-06-28 15:50:57 -06:00
Ricardo Ortiz a94e668486 Define CMAKE_DEBUG_POSTFIX and use it instead of ASSIMP_DEBUG_PREFIX
to have a consistent library name accross platforms.
2015-01-23 14:19:29 -05:00
Kim Kulling 0ede630b10 bugfix:
- fix unhandled exception with sample SimpleTexturedOpenGL #308
- remove commented code, which made no sense any more.

Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-08-16 13:34:35 +02:00
Alexander Gessler 79d8e4c14a SimpleTexturedOpenGL/CMakeLists.txt: add path to DEVIL prebuilt library. 2014-06-01 17:33:50 +02:00
Marcel Metz c1b28ff1ce Removed unreferenced variables. 2013-11-20 14:40:25 +01:00
Marcel Metz 07ab616644 Fixed building simple opengl texture example with mingw. 2013-11-20 14:40:24 +01:00
Jared Duke 4328636d14 Allow commandline-supplied model path for the SimpledTexturedOGL sample
Currently, the path to the model in the sample is hardcoded.  Allow the user
to provide a model path via the command line for the sample, and remove a few
redundant comments.
2013-10-02 18:09:03 -07:00
aramis_acg aaf0be0bbf - CMake overhaul. Add proper FindXXX scripts for PkgMacros, ZLIB, DirectX. Isolate MSVC-specific defines. Add newer boost versions to boost whitelist. Many thanks to Mr. S. for the patch! (see http://zfx.info/viewtopic.php?f=9&t=334&p=32190#p32190)
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1293 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-07-17 22:56:15 +00:00
aramis_acg 21a0a222b8 - apply https://github.com/assimp/assimp/pull/5
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1273 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-07-08 01:32:29 +00:00
jonathanklein eebba5348d - Added Debug Postfix
- added Viewer Installer

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1172 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-02-18 10:55:47 +00:00
jonathanklein 6852eb6ffe - compiler error fixes for sample programs
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1171 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-02-18 10:53:58 +00:00
aramis_acg c05acabea9 - update cmake build environment, now includes targets to build debian packages for Assimp.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@997 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2011-05-09 19:34:21 +00:00
klickverbot 7e5e2d7ea1 Quick fix to make the SimpleOpenGL sample compile with MinGW.
This commit is cluttered with whitespace fixes, sorry for that.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@839 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-11-10 19:34:40 +00:00
aramis_acg fdda697af7 Move test models with problematic license restrictions to test/models-nonbsd and update the test suites accordingly.
Update note in LICENSE accordingly.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@827 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-10-13 17:57:06 +00:00
kimmi 0fd0f68b26 UPDATE: Add opengl-samples to cmake build enviroment for windows systems.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@823 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-10-03 12:08:21 +00:00
aramis_acg 78b94afb71 Update SimpleTexturedOpenGL sample.
Add Martin Walser to CREDITS.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@760 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-07-02 11:41:36 +00:00
aramis_acg 7b3f55b05b Add DevIL and Glut binaries for windows/x86.
Restructure workspace locations for samples.
Add SamHayne's sample from http://sourceforge.net/projects/assimp/forums/forum/817654/topic/3736373 with some minor changes to suit the new directory layout.
Update README.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@759 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-06-30 11:29:52 +00:00