Fixed an error when compiling samples under MSVC that was caused by assuming including windows.h would pull in shellapi.h
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059a32654e
commit
539410d033
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@ -13,6 +13,7 @@
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// http://nehe.gamedev.net/
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// ----------------------------------------------------------------------------
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#include <windows.h>
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#include <shellapi.h>
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#include <stdio.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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@ -666,7 +667,7 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
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PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
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PFD_DOUBLEBUFFER, // Must Support Double Buffering
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PFD_TYPE_RGBA, // Request An RGBA Format
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bits, // Select Our Color Depth
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BYTE(bits), // Select Our Color Depth
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0, 0, 0, 0, 0, 0, // Color Bits Ignored
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0, // No Alpha Buffer
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0, // Shift Bit Ignored
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