Commit Graph

19 Commits (bdcbdc308076b19d3e730bf32f867bf45d654e58)

Author SHA1 Message Date
aramis_acg 4bbc03332b General
- Added format auto-detection to most loaders
  - Simplified BaseImporter::CanRead() with some utility methods
  - improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
  - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
  - vc8/vc9: revision number is now written to DLL version header
  - mkutil: some batch scripts to simplify tagging & building of release versions
  - some API cleanup
  - fixing some doxygen markup (+now explicit use of @file <filename>)
  - Icon for assimp_view and assimp_cmd

3DS
  - Normal vectors are not anymore inverted in some cases
  - Improved pivot handling
  - Improved handling of x-flipped meshes

Collada
  - fixed a minor bug (visual_scene element)

LWS 
  - WIP implementation. No animations yet, some bugs and crashes.
  - Animation system remains disabled, WIP code
  - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.

STL
  - fixing a log warning which appears for every model
  - added binary&ascii test spider, exported from truespace

MD3 
  - Cleaning up output tags for automatically joined player models.


IRR
  - Fixing coordinate system issues. 
  - Instance handling improved.
  - Some of the reported crashes not yet fixed.

PretransformVertices
  - Numerous performance improvements.
  - Added config option to preserve the hierarchy during the step.

RemoveRedundantMaterials
  - Added config option to specify a list of materials which are kept in every case.

UNREAL
  - Added support for the old unreal data format (*.a,*.d,*.uc)
  - tested only with exports from Milkshape
  - more Unreal stuff to come soon



git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
ulfjorensen 5c0a259a63 - added proper inversion of 3x3 matrices
- Bugfix: aiMatrix4x4::IsIdentity() had a classical Copy&Paste error. Thanks to Michael Schifferling for pointing it out.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@354 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 14:27:06 +00:00
aramis_acg 9fe1652c2b Cleaned up public headers.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@334 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-02-06 22:43:08 +00:00
aramis_acg d416a5d7b6 [ 2503202 ] Doc fixes. Thanks to Andy Maloney for the patch!
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@294 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-01-13 18:58:07 +00:00
aramis_acg be864ce4a0 Added support for cones and cylinders to NFF (the code to generate these primitives is hosted in StandardShapes.cpp).
Fixed some minor material bugs in NFF.
Added some more test NFF files, refactored and commented the old ones.
Added FromToMatrix function to aiMatrix4x4
Temporarily disabled animation support in SMD and fixed some minor bugs. Static models should load correctly in every case.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@254 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-28 23:02:27 +00:00
aramis_acg fd9e6edc19 Further work on the IRR, AC, LWS loaders. Further work on the - still unfinished - OptimizeGraph step. SceneCombiner works now properly in all cases I tested yet.
Added missing 'typename' in Colladaparser.h
First implementation of spherical and cylindrical mapping, already in use for IRR and LWO models. For the latter the coordinate system is not yet correct.
Moved vec2d to a separate header and added operators similar to vec3.
Added plane and ray helper classes. Just the data is wrapped, no operators required for the moment.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@249 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-26 13:17:39 +00:00
ulfjorensen 1083d85b2c - first draft of the Collada importer. Compiles and runs fine, but not functional yet.
- added a "rotation around arbitrary axis" function to the matrix class

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@238 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-12 17:07:44 +00:00
aramis_acg ac200212a9 Added ScenePreProcessor helper class to add missing dummy animation channels.
Modified FindInvalidData's behaviour regarding animation channels
Futher work on the IRR scene and IRRMESH loaders. Q3D fix. 
Updated aiNodeAnim documentation.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@218 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-02 16:58:31 +00:00
aramis_acg daae32d62f - Fixed a bug in FindInvalidData causing some animation channels to be lost
- Added Q3D loader. Seems to work quite well with Quick 3D 4.0
- Updated makefile, fixed GCC compilation error cause of packed matrix fields

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@214 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-01 15:14:00 +00:00
ulfjorensen c7e6fe3d73 - Bugfix: animation scene tree is correctly created and traversed now
- Bugfix: viewer should not crash anymore when loading a second asset after a first asset with bones
- deactived invalid animation filtering for the moment


git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@213 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-01 14:18:13 +00:00
ulfjorensen 8271164d74 - Further work at the BVH loader. Still work in progress.
- Added a helper class to build a mesh for a meshless node hierarchy

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@189 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-10-19 21:44:12 +00:00
aramis_acg 2da2835b29 Fixed bug in the AC loader causing lines to load incorrectly. Seems to work now.
Added some more essential includes to AssimpPCH.hAdded support for line and point meshes to most steps - I did nto yet adapt all unit tests, so meshes with mixed primitive types are not absolutely safe at the moment.
Added camera and light support to the PretransformVert step. Fixed some small inaccuracies and fixed a bug reported by Mark Sibly causing all transformations to be invalid. However the step is nto yet completely correct, there are still some small artifacts.
Updated light and camera data structures, added temporary validation code for the
Renamed AI_SCENE_FLAGS_ANIM_SKELETON_ONLY to a more generic AI_SCENE_FLAGS_INCOMPLETE flag.
Fixed bug in the OFF loader causing meshes with polygons to crash
Added line support to the DXF loader - seems to fail for the moment cause of SortByPType.
Added support for lights and cameras to NFF, implemented another NFF format subtype (file starts with 'nff'). Implemented NFF 'tpp' chunk and a corresponding texture extension.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@185 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-10-19 11:32:33 +00:00
aramis_acg 1db46c242f Added temporary boost workaround - some assimp features work with reduced functionality in this case.
Added AC-loader, WIP version.
PLY loader is now able to load models from blender, test model added. Refactoring.
Added FindInvalidData step.
Added support for precompiled headers, the release builds in VC8 are configued to use PCH now.
Added separate makefile for mingw, no -FPic warning anymore, -clear works now.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@176 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-10-13 16:45:48 +00:00
aramis_acg 927cd1cd46 Added support for point and line primitives.
Added SortByPType and DeterminePType (anon.) steps
Optimized ASE, fixed 3DS.
Rewrite all loaders to conform to the api changes.
Optimized normal computation code in LWOLoader.cpp
Added new unit tests
Added test file for AC3D (good old wuson again)
 

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@167 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-09-30 20:20:56 +00:00
aramis_acg f13edd8acf Fixes from Andrew Galante for build with gcc4. LWOB materials finished, some research for LWO2. Unit tests are working again. Added makefile and project workspace for xcode3 (from Andrew, too).
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@110 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-08-13 23:46:46 +00:00
aramis_acg 6ad0892396 Small update to the ASE loader.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@64 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-07-18 20:29:46 +00:00
aramis_acg b422d4e303 Finished loading of MD2, MD3, MDL2, MDL3, MDL4, MDL5, MDL7, MDL. First WIP version of the SMD loader. Additionals checks added to the validation step.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@60 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-06-22 10:09:26 +00:00
aramis_acg 5d18194990 - ASE loader is now able to load triangles. Well, their position is not correct, but at least triangles ...
- jAssimp API WIP. assimp.Mesh interface finished, including JNI implementations. Maybe a few more native functions than necessary, but I want to keep the native parts as simple as possible
- Updates to the documentation

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@37 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-05-23 22:38:35 +00:00
kimmi b76f999cb7 Initiual commit: AssetImporter source moved from ZFXCE repository to its own repository. PLease do not use the ZFXCE repo any more.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-05-05 12:36:31 +00:00