Commit Graph

2705 Commits (baddcc2f3405cf307bf3bf6be245252af74bebe7)

Author SHA1 Message Date
Gargaj 6b8cbe5c83 this isn't needed anymore 2014-08-05 00:10:23 +02:00
Gargaj dbc553343c Granulate file loading too 2014-08-05 00:05:18 +02:00
Gargaj dfe1f03e5b Split off postprocessing progress 2014-08-04 23:57:08 +02:00
acgessler 203d5d6fcc Obj: make mtl importer accept kd, ks etc. as well (Kd, Ks being the correct form). This is for keeping up compatibility with assimp's own Obj exporter, which has been inaccurate about this since inception. 2014-08-02 21:18:21 -07:00
Alexander Gessler f5b9f5cb50 Merge pull request #321 from Gargaj/patch-1
Add FieldOfView token type (fixes #245)
2014-08-02 11:38:23 -07:00
Alexander Gessler 95139b3576 Merge pull request #322 from Gargaj/patch-2
Handle both types of element names
2014-08-02 10:07:39 -07:00
Gargaj e5ed62581d Handle both types of element names
MAX seems to add an "s" to "Binormal" and "Tangent" when exporting
2014-08-02 14:57:43 +02:00
Gargaj 11af0866dc Add FieldOfView token type (fixes #245)
"FieldOfView" has its own token type (basically just one float), if it's missing the camera will keep reverting to default FOV in ASSIMP.
2014-08-02 14:47:59 +02:00
Kim Kulling 5d861a8250 bugfix:
- fix gcc-specific compiler warnings.
2014-07-31 15:09:49 +02:00
Alexander Gessler 9b4e7c7efb Add X and 3DS exporter to readme. 2014-07-24 03:02:43 +02:00
Alexander Gessler 9eba139feb Merge pull request #317 from assimp/export-3ds
3DS Exporter
2014-07-23 22:26:58 +02:00
Alexander Gessler a07cde4a81 3DS Exporter: export scene hierarchy. 2014-07-23 22:08:35 +02:00
Alexander Gessler 026f32733d 3DS Export: fix texture export. 2014-07-23 20:14:32 +02:00
Alexander Gessler d5db6f39e6 Fix CI build. 2014-07-23 18:54:05 +02:00
Alexander Gessler 6fde07f7e5 Initial implementation of 3DS Exporter. Hierarchy exporting and smoothing groups missing. 2014-07-23 18:27:22 +02:00
Alexander Gessler b7d46b29ad Merge pull request #316 from tgnottingham/master
Allow numbers starting with decimal in fast_atof. Allow several spaces between numbers in OBJ files.
2014-07-23 16:10:07 +02:00
Tyson Grant Nottingham f96375b5f6 Add test OBJ w/ multiple spaces between elements. 2014-07-22 22:01:18 -07:00
Tyson Grant Nottingham 084ab9d82e Add test OBJ containing various number formats. 2014-07-22 22:00:47 -07:00
Tyson Grant Nottingham 0c5605d07d Don't use isspace() in OBJ file parser. 2014-07-22 21:59:23 -07:00
Tyson Grant Nottingham 79c56adea4 Don't use isdigit() in fast_atof. 2014-07-22 21:58:41 -07:00
Alexander Gessler 0166518132 Extend StreamWriter to write to a buffer and to allow re-positioning of the write cursor within the buffer. 2014-07-22 20:36:16 +02:00
Alexander Gessler cc32eda226 assimp_view: fix crash when trying to export while no model is loaded. 2014-07-22 20:35:09 +02:00
Alexander Gessler 3419fedb3c Add StreamWriter utility (mostly symmetric to StreamReader). 2014-07-22 17:55:37 +02:00
Alexander Gessler fcf08174b1 Cleanup CMakeLists for unit tests, drop unneeded Windows dependency. 2014-07-22 17:32:09 +02:00
Tyson Grant Nottingham 36c82fe5b0 Allow several spaces between numbers in OBJ files. 2014-07-21 23:03:08 -07:00
Tyson Grant Nottingham 3e9fab3bfc Allow numbers starting with decimal in fast_atof. 2014-07-21 22:43:13 -07:00
Kim Kulling d655199043 bugfix: fix stupid test introduced by myself.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-07-19 16:22:15 +02:00
Kim Kulling 46ca36cb6f update:
- remove dead code.
- check for a possible division by zero.

Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-07-19 14:45:21 +02:00
Alexander Gessler 2edccb7f34 fast_atof: If a literal ends with a trailing dot (.), only parse further if the next character is a digit. In cases where the dot ends the literal (i.e. "1.") this would cause strtoul10_64 to throw an exception. To preserve as much of the old behaviour, we still consume trailing dots though. This "regression" was introduced (exposed) by #261, which added the extra check to strtoul10_64 that triggered here. This commit now fixes #304 (IFC file reading broken due to IFC files containing "(1.,1.,1.)" lists. 2014-07-13 15:08:28 +02:00
Alexander Gessler 7e48c1cce9 FBX: fix memory leak, parsed TokenList never released. See #307. 2014-07-13 14:11:58 +02:00
Alexander Gessler 5ae010028b FBX: fix memory leak. Connection objects in Document never freed. See #307 2014-07-13 14:07:19 +02:00
Alexander Gessler cd88ea745d Merge pull request #313 from ajshort/patch-1
Fix overflow in STL header colour reading.
2014-07-12 16:47:57 +02:00
Andrew Short a30ea8e92c Fix overflow in STL header colour reading.
When reading the STL header for a "COLOR=rgb" part, the bytes were treated as signed chars, when in fact they can range from 0-255. This meant that any value greater than 127 would overflow, leading to an incorrect colour.

This change fixes the issue by treating the header as unsigned chars.
2014-07-13 00:34:08 +10:00
Kim Kulling 9036c6a380 Merge pull request #311 from rob100/feature
Fixed possible bug with map_emissive keyword
2014-07-11 01:02:48 -07:00
Robin ce37d3bcad Fixed possible bug with map_emmissive keyword and removed second check for ambient texture keyword 2014-07-11 08:11:54 +02:00
Kim Kulling becb36d1ac Merge pull request #310 from rob100/feature
Recommended improvement for the Object/MTL-Exporter
2014-07-10 00:23:11 -07:00
Robin afa2d3da94 Improved texture map data in mtl exporter (in most cases an upper first character is used) 2014-07-10 08:26:32 +02:00
Alexander Gessler 7648ca21c9 Merge pull request #309 from rob100/feature
Added alpha texture map to object exporter
2014-07-09 16:28:29 +02:00
Robin 47e7667071 Added alpha texture map (map_d) 2014-07-09 15:51:09 +02:00
Kim Kulling 231e4e0cd0 update: commit not saved changes.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-07-04 00:23:02 +02:00
Kim Kulling c6b516b68b bugfix: handling possible nullptr access.
update: replace clear be resize( 0 ) at some places to avoid double allocations ( only a micro optimization ).

Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-07-04 00:22:13 +02:00
Kim Kulling b3b732c12b update: some micro improvements, replace post-increment operator with pre-increment operator.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-07-03 20:33:52 +02:00
Léo Terziman 6d16a5a5b7 Merge remote-tracking branch 'official/master' into contrib 2014-07-03 10:25:47 +02:00
Kim Kulling 0856ff9659 update: replace some clear / push-back by resize( 0 ) / push_back to avoid redundat allocations.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-06-29 21:16:37 +02:00
Alexander Gessler 3bb815097f Forgot to mention Ogre skeleton format in CHANGES 2014-06-23 15:26:07 +02:00
Alexander Gessler 7abfcd1a4d Merge pull request #300 from eyethereal/fix-obj-exporter-vertex-references
Fixed vertex reference output format in face element for OBJ exporter
2014-06-21 18:55:51 +02:00
Alexander Gessler 1207f84f7b Merge pull request #298 from Madrich/master
Collada fixes, adding XFile Exporter
2014-06-21 18:54:11 +02:00
Madrich 2c34f24497 Fix XFile define 2014-06-21 17:23:30 +02:00
Kim Kulling 9fbc9c4fb7 Merge pull request #301 from eyethereal/obj-exporter-no-name-no-group
OBJ Exporter: No "g" lines with empty names
2014-06-21 15:21:27 +02:00
Nathan Morse 77faf04aa3 OBJ Exporter: No "g" lines with empty names
In the OBJ spec ( http://www.martinreddy.net/gfx/3d/OBJ.spec ), in the section labeled "Grouping" -> "Syntax", the structure of the "g" group statement is defined. Though this statement allows multiple names on a single line, it is unclear whether there must be at least one name on the line. However, the examples don't show any "g" group statements with no names. So, let's be conservative and not write out a "g" group statement that doesn't have a name. These empty "g" statements were prompting an error message from the three.js OBJ loader code.
2014-06-20 16:06:04 -07:00