- Added BlenderBMesh.cpp/h which contains a class to convert a BMesh to an old style tri/quad mesh
- Added BlenderTessellator.cpp/h which contains a class to tessellate the poly loops contained within a BMesh
This patch updates the Xcode project from git 93c3723da5.
It does the following:
- add/remove include files to the project since they moved
- add/remove the OGRE files to the project since they changed
- removes the _GLIBCXX defines since they are no longer used
- sets the compiler to LLVM GCC 4.2
- sets the SDK to Mac OS X 10.5 so it will build on 10.5 and 10.6
- removes the PPC-related VALID_ARCHS
This means it's set up for Mac OS X 10.5 and higher and will build a 32/64-bit universal lib by default.
I didn't touch any Boost-related stuff since I'm not using it, but it should be just a matter of updating the included libs with whatever version you have installed.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1242 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
While principally backwards-compatible, this is still a breaking change since I also changed some method signatures (i.e. aiVector3t<TReal>(TReal) is now explicit). Normal users should not be affected, though.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1129 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Note 1: there are cases in which the previous algorithm may have produced 'better' triangles, but my big hope is that poly2tri's CDT implementation will implement more advanced refinement algorithms over time.
Note 2: This issue http://code.google.com/p/poly2tri/issues/detail?id=34 is relevant, first versions of my poly2tri embedding would indeed stackoverflow or assert. I somehow avoided this by using Clipper as prepass and scaling the entire polygon to 0..1 range (as recommended).
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1118 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- pull in IOhannes' patch to set the gcc default visibility for all symbols to NO and to mark ASSIMP_API with __attribute__ ((visibility("default"))).
- drop unneeded ASSIMP_API from most internal classes in /code, we just need to keep some exports on Windows to keep AssimpView alive.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1066 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
+ introduce aiScene::mPrivate. This is a potentially breaking API change. The new member is added at the end of the structure though, so serious regressions are not to be expected.
+ add a mPreprocessing parameter to all Export API calls. Allow exporters to specify further PP steps to be executed prior to handing control to them. The entire export API now operates on a copy of the scene that the user passed in.
- mass refactoring: all constructors of BaseProcess/BaseImporter inherited classes are public now and Importer will perhaps feel a bit sad after having loft all of its friends.
# fix const correctness in SceneCombiner
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1060 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- IFC: rate all available representations by a simple ranking system and take the one that is easiest to load. This should avoid loading the same geometry twice. Also it might result in quality improvements when BRep geometry is avoided in favour of extrusion geometry.
# IFC: Various bugfixes related to geometry loading.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1033 67173fc5-114c-0410-ac8e-9d2fd5bffc1f