When a duplicate ID is encountered, existing LazyObject is overwritten. Previously allocated instance leaks.
This change deletes the previously allocated instance before overwriting the pointer.
The pointer to a newline could not advance enough, when the line ended with \r\n. The resulting buffer was correct, as the buffer range went from <start> until \r, but that the pointer increased by just 1 could lead to the problem that the next pointer points at \n, which is still part of the newline and therefore, "getNextBlock" got 1 byte too much.
Refs Issue #4871
Several places in the code call `std::vector<aiVector3D>.emplace_back(0, 0, 0)`. The constructor of `aiVector3D` actually expects arguments of the type `ai_real`, (alias of `float` if compiling without `ASSIMP_DOUBLE_PRECISION`) but the literal `0` is of type `int`.
`emplace_back()` does support promotion, but `int` to `float` is a potentially lossy conversion. tl;dr: On warning level 4, MSVC spits out a very deeply nested `warning C4244: 'argument': conversion from '_Ty' to 'TReal', possible loss of data with _Ty=int and TReal=ai_real`.
This commit does not add or remove c’tors or d’tors, so it is *not* ABI-breaking.
If a c’tor/d’tor does nothing else than the default behavior, this commit replaces it with “= default”.
If an initializer list entry does nothing else than the default behavior, this commit removes it. First and foremost, remove default c’tor calls of base classes (always called by the compiler if no other base c’tor is explicitly called) and c’tor calls of members with complex types (e.g. “std::vector”).
In a few instances, user-defined copy c’tors / move c’tors / assignment operators / move assignment operators were replaced with “= default”, too. I only did this if I had a clear understanding of what’s going on.
This post process step introduced new attributes into `aiSkeletonBone`. Said attributes are only defined with the process enabled, i.e. when the `ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS` macro has not been defined.
Some code, however, accessed the variables unconditionally, leading to build failures if `ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS` was defined.
This commit adds the missing checks.