Christian Meurin
6566dcaf34
Merge branch 'master' into master
2018-01-12 13:14:05 -08:00
Kim Kulling
d360532667
Merge branch 'master' into document_material_reflectivity
2018-01-12 14:57:04 +01:00
Kim Kulling
ee54e9a38e
Merge pull request #1700 from rspencer01/master
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Add pyassimp code generation script for materials
2018-01-12 14:55:29 +01:00
Kim Kulling
e53fdf365e
Merge branch 'master' into master
2018-01-12 13:14:32 +01:00
Kim Kulling
fe4da15d07
Merge pull request #1699 from ombre5733/patch-3
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Removed a stray semicolon
2018-01-12 13:14:11 +01:00
Kim Kulling
843c658a33
Merge branch 'master' into patch-3
2018-01-12 09:40:35 +01:00
Kim Kulling
7c16a589e7
Merge pull request #1698 from ombre5733/patch-2
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Clarify the matrix layout in the documentation
2018-01-12 09:40:08 +01:00
BuildTools
4cb4d59682
revert problematic unit test models to last upstream commits
2018-01-11 16:13:13 -08:00
BuildTools
dda91094f2
I want to see what GetErrorString() blurts out on the Travis failure real quick
2018-01-11 15:47:07 -08:00
BuildTools
4410de1c44
correct header path for new process
2018-01-11 13:21:40 -08:00
Christian Meurin
925be5e983
Merge branch 'master' into master
2018-01-11 13:13:46 -08:00
Manuel Freiberger
d64d5f762f
Merge branch 'master' into patch-3
2018-01-11 21:07:31 +01:00
Manuel Freiberger
33ddbf9aa0
Correct matrix layout documentation
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Actually, both OpenGL and DirectX specify a matrix layout where the base vectors and the translational
part is consecutive in memory.
OpenGL uses post-multiplication of column-vectors and stores the matrix in column-major storage format:
| X1 Y1 Z1 T1 | | a |
| X2 Y2 Z2 T2 | | b |
| X3 Y3 Z3 T3 | | c |
| 0 0 0 1 | | 1 |
DirectX on the other hand uses row-major storage format but also pre-multiplication of
row-vectors
| a b c 1 | | X1 X2 X3 0 |
| Y1 Y2 Y3 0 |
| Z1 Z2 Z3 0 |
| T1 T2 T3 1 |
So a matrix is stored the same way in both frameworks and both times the translational part is consecutive,
which is not the format that Assimp uses.
2018-01-11 20:58:47 +01:00
Kim Kulling
47c8971b52
Merge branch 'master' into patch-2
2018-01-11 20:30:17 +01:00
Kim Kulling
b128cb9c4c
Merge pull request #1705 from awefers/issue_1684
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macOS build fix
2018-01-11 20:19:37 +01:00
awefers
193165fb43
Merge branch 'master' into issue_1684
2018-01-11 10:16:20 -08:00
Axel Wefers
0e99f1f587
Build fix for 1684
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Requires cast from size_t to uint64 like in other places, otherwise the call to the constructor for GenericValue() is ambiguous.
Fixes #1684
2018-01-11 10:15:05 -08:00
Tommy
aba8383283
Add unit test for correct FBX phong material import.
2018-01-11 17:49:17 +01:00
Tommy
fb4a67d4fe
Improve FBX material import.
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Some properties were being incorrectly interpreted,
and by default it was relying on a legacy system.
2018-01-11 17:30:21 +01:00
Kim Kulling
3b77703b51
Merge branch 'master' into patch-2
2018-01-11 14:10:49 +01:00
Kim Kulling
c5101b185d
Merge pull request #1696 from awefers/issue_1605
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glTF: Always check signature
2018-01-11 14:10:12 +01:00
Kim Kulling
88df886bcc
Merge branch 'master' into issue_1605
2018-01-11 11:39:14 +01:00
Kim Kulling
32b15f1cbd
Merge pull request #1694 from awefers/issue_1693
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glTF 2.0: Import scale for normal textures and strength for occlusion…
2018-01-11 11:38:50 +01:00
Christian Meurin
538bc95499
Merge branch 'master' into master
2018-01-10 20:10:54 -08:00
Axel Wefers
8fd944a609
Merge branch 'issue_1693' of https://github.com/awefers/assimp into issue_1693
2018-01-10 16:47:36 -08:00
Axel Wefers
3e127bebff
glTF 2.0: Import scale for normal textures and strength for occlusion textures
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resolves #1693
2018-01-10 16:45:17 -08:00
Kim Kulling
936eb26dde
Merge branch 'master' into issue_1605
2018-01-11 00:54:35 +01:00
Kim Kulling
7d7d7cd9ec
Merge pull request #1692 from awefers/issue_1691
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glTF 2.0: Assign default material to meshes with no material reference.
2018-01-11 00:53:54 +01:00
awefers
bb71f2ba64
Merge branch 'master' into issue_1605
2018-01-10 12:04:41 -08:00
awefers
d1ed5db84d
Merge branch 'master' into issue_1693
2018-01-10 12:04:17 -08:00
Kim Kulling
45d5f2eec8
Merge branch 'master' into issue_1691
2018-01-10 20:50:37 +01:00
Kim Kulling
de8cc09a09
Merge pull request #1690 from awefers/issue_1689
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glTF 2.0: Set camera "look at" to (0.0, 0.0, -1.0).
2018-01-10 20:50:11 +01:00
Marco Di Benedetto
978c156c2a
added import of material properties (double sided and transparency) in glTF 1.0 importer.
2018-01-10 20:02:41 +01:00
Tommy
909c0a820a
Document AI_MATKEY_REFLECTIVITY and AI_MATKEY_COLOR_REFLECTIVE.
2018-01-10 19:22:56 +01:00
awefers
9f8e1945ea
Merge branch 'master' into issue_1605
2018-01-10 09:26:49 -08:00
awefers
735eb33a2b
Merge branch 'master' into issue_1693
2018-01-10 09:26:33 -08:00
awefers
7d4e144e05
Merge branch 'master' into issue_1691
2018-01-10 09:26:04 -08:00
Marco Di Benedetto
d33cc8ac5a
Merge branch 'master' of https://github.com/assimp/assimp
2018-01-10 17:36:43 +01:00
Kim Kulling
17af5e127a
Merge branch 'master' into issue_1689
2018-01-10 17:14:47 +01:00
Robert Spencer
c036a3b840
Add pyassimp code generation script for materials
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In the style of gen/structsgen.py, we construct a similar method for
keeping the constants in materials.py up to date.
2018-01-10 12:33:44 +02:00
Manuel Freiberger
4a033e9767
Removed a stray semicolon
2018-01-09 23:48:08 +01:00
Manuel Freiberger
8fe2ba31a9
Clarify the matrix layout
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The columns of the matrix are the images of the standard base vectors rather than the base vectors themselves. Added some
description of the row-major storage format.
2018-01-09 23:46:36 +01:00
Christian Meurin
ab9f3c254e
Merge branch 'master' into master
2018-01-09 14:11:04 -08:00
Kim Kulling
923f2b6e45
Merge pull request #1697 from ombre5733/patch-1
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Fix typos and ease description of coordinate frame
2018-01-09 22:03:39 +01:00
Manuel Freiberger
e5e67ffd83
Fix typos and ease description of coordinate frame
2018-01-09 19:50:07 +01:00
Axel Wefers
901b981260
glTF: Always check signature
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Always check signature for glTF 1.0 and glTF 2.0 files to select the correct importer. Fixes #1605
2018-01-09 09:37:57 -08:00
Axel Wefers
0eacddc5bf
glTF 2.0: Import scale for normal textures and strength for occlusion textures
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resolves #1693
2018-01-08 15:19:27 -08:00
Axel Wefers
dc79b572cf
glTF 2.0: Assign default material to meshes with no material reference.
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fixes #1691
2018-01-08 14:57:55 -08:00
Axel Wefers
4235765856
glTF 2.0: Set camera "look at" to (0.0, 0.0, -1.0).
2018-01-08 14:19:30 -08:00
Kim Kulling
0fff3b1232
Merge branch 'master' into master
2018-01-08 15:36:03 +01:00