julianknodt
bdc08dd4a9
Encode full weight as double
2024-01-27 10:10:28 +01:00
Kim Kulling
85f64c9131
Use correct time scaling
2023-11-28 21:10:18 +01:00
julianknodt
28ab0a094a
Fix incorrect deg->radian conversion
...
It seems that rotation matrices later expect radians.
This conversion breaks it, and was validated on the conversion of
`cesium_man.glb` --> `cesium_man.fbx`
2023-11-07 20:06:16 +01:00
Kawashima Satoshi
666ecd3f1f
Bug Fix:
...
Failed to get floating values (e.g. opacity) from scene material when ASSIMP_DOUBLE_PRECISION is defined, so they are not reflected to output fbx file.
2023-10-08 15:21:26 +00:00
Aaron Gokaslan
ccfb175460
Apply various clang-tidy checks for smartprs and modern C++ types
2022-11-08 11:03:55 -05:00
Aaron Gokaslan
8da3d277c7
add missing std moves
2022-11-03 12:35:10 -04:00
slinky55
38ccb7e6c9
Used sizeof for buffer sizes instead of hardcoding values
2022-09-30 22:03:59 -04:00
slinky55
e2e45f7a14
Fixed issue with clang complaining about sprintf being depreciated
2022-09-30 00:34:33 -04:00
Kim Kulling
37be87b0bd
Some minor findings
2022-04-19 23:37:16 +02:00
Kim Kulling
50c7301a38
Update copyrights
2022-01-10 21:13:43 +01:00
IOhannes m zmölnig
3b8126d26a
Fix spelling mistake
2021-10-08 08:48:01 +02:00
kirillsurkov
5ca2cbb7ae
Fix MinGW build
2021-08-28 20:04:37 +03:00
Krishty
758116b083
removed trailing spaces and tabs from source and text
...
This commit ignores the “contrib” folder in order to prevent merge conflicts in dependencies, should these be updated via git.
2021-07-29 13:28:51 +02:00
Hill Ma
aa883eda19
FBX: fix double precision build.
2021-07-15 11:54:55 -07:00
Kim Kulling
01930101c7
Merge branch 'master' into master
2021-06-29 20:45:09 +02:00
Pankaj Tyagi
6170c49155
Fixed:
...
1. FBX import is unable to read the texture UV rotation angle.
2. FBX export is unable to write the texture UV rotation angle.
2021-06-23 16:49:09 +05:30
Aaron Gokaslan
94c3abd841
Apply various performance fixes from clang-tidy
2021-06-22 12:27:15 -04:00
Kim Kulling
391d3195df
Merge branch 'master' into fbx-lights-export
2021-06-10 12:27:14 +02:00
Jean-François Verdon
f13515a391
Adding basic support for lights in FBX exporter
2021-05-23 19:12:21 +02:00
Jagoon
f96e3cde2d
Fix transform chain is applied twice
2021-05-23 00:06:05 +09:00
Jagoon
28e34878cb
Fix fbx exporter bug if root node contains meshes.
2021-05-22 23:20:34 +09:00
Gordon Chapman
a5d0e99548
Fixed error in blendShapeChannel Weighting
2021-04-26 12:19:20 -07:00
Gordon Chapman
3fd865b4bf
Added Blendshape Support to FBX Export
2021-03-24 18:10:03 -07:00
Kim Kulling
9e8dbd0ca5
Update copyrights to 2021.
2021-02-28 12:17:54 +01:00
Ryan Styrczula
3170c3d15c
FBXExport: Fix crash if scene->mMetaData is null
2020-07-30 09:21:43 -04:00
Ryan Styrczula
0c2f7a119c
FBXExporter: Forgot WritePropColor defaultValue
2020-07-13 13:56:06 -04:00
Ryan Styrczula
6619ec8253
FBXExporter: Use scene metadata for global settings
...
Models with non-standard axes and scale are not imported and exported
correctly if the input metadata is ignored.
2020-07-13 13:56:06 -04:00
Kim Kulling
f8e6512a63
Move format importer and exporter into its won folder.
2020-05-02 15:14:38 +02:00