Commit Graph

19 Commits (a7208b02e0ea9d4a4305a4dd0bd2c8efaf31c234)

Author SHA1 Message Date
kimkulling 4d917c97bd fix warnings detected in vs2017. 2020-03-19 12:58:41 +01:00
Kim Kulling a2fa19aa78
Merge branch 'master' into enable_vs_warning_all 2020-03-17 19:19:29 +01:00
Yingying Wang 733e5343c8 export blendshape positions/normals in gltf2/glb2 2020-03-12 12:14:17 -07:00
Kim Kulling e8d2b84017 clean all warnings for vs-2019 2020-03-08 21:24:01 +01:00
Hui.Du b62bd38c71 Fix: GLTF animation works on RTS not matrix; fix matrix related bug. 2020-02-14 02:11:12 +00:00
Kim Kulling 0269000884
Update glTF2Exporter.cpp
Replacing tabs by spaces.
2020-01-31 19:11:36 +01:00
Loïc 194d31002d Import/export of embedded texture names for the glTF/glTF2 format 2020-01-29 14:04:41 +01:00
Kim Kulling 57c735cdca
Merge branch 'master' into master 2020-01-24 11:30:59 +01:00
Loïc 2ebafe0693 Fix version revision formatting in glTF metadata 2020-01-22 12:40:57 +01:00
Marc-Antoine Lortie 4e7e47bd43 Updated copyright dates.
Changed copyright end year to 2020 in every reference "Copyright (c) 2006-XXXX, assimp team".

Changed copyright end year to 2020 in every reference "Copyright (c) 2006-XXXX, ASSIMP Development Team".

Changed copyright end year to 2020 in LICENCE.rtf.

Changed copyright end year in CMakeFiles.txt files and any other places referencing Assimp with a copyright start and end year.
2020-01-20 08:53:12 -05:00
Hui.Du 1cae51615f Fix: gltf exporting memory leak 2020-01-16 12:09:31 +13:00
Loïc e3988cc066 Fix possible null pointer exception on scene metadata when exporting a glTF2 file 2020-01-07 16:20:33 +01:00
RichardTea 986b67801d Add Copyright common metadata to glTF importer/exporter
Technically this only exists in glTF v2 but may as well include in both
2019-12-09 14:30:12 +00:00
Cory Fabre 136996e1f6 Use std::numeric_limits for double max 2019-11-22 10:56:31 -06:00
Cory Fabre 36ca37f9ac
Merge branch 'master' into fix_gltf_accessor_overflow 2019-11-22 00:14:11 -06:00
Cory Fabre 91e6d3abeb Fix glTF Accessor min and max values 2019-11-21 23:46:14 -06:00
Paul Arden 9aa9238e7e Copy texture data before handing on to asset which then handles freeing of the memory. This prevents the memory being released twice which was throwing an error. Fixes issue #2714. 2019-10-18 14:40:41 +11:00
Kim Kulling 2da3a38d60 Fix the compile pass, still unresolved symbols. 2019-06-10 23:26:00 +02:00
Kim Kulling 57c46db042 Reorg of code. 2019-06-06 14:45:43 +02:00