Alexander Gessler
|
a0c45f9190
|
- fbx: read texture -> material connections.
|
2012-07-03 19:42:14 +02:00 |
Alexander Gessler
|
effcaf066a
|
- fbx: Objects now carry their ID.
|
2012-07-03 19:36:38 +02:00 |
Alexander Gessler
|
8a12b179a6
|
- fbx: add utility functions to get object connections in sequential (i.e. insertion) order.
|
2012-07-03 17:57:21 +02:00 |
Alexander Gessler
|
fd451f7ba6
|
- fbx: read object-object and object-property connections.
|
2012-07-03 16:50:58 +02:00 |
Alexander Gessler
|
23914685f9
|
- fbx: read textures.
|
2012-07-03 14:59:40 +02:00 |
Alexander Gessler
|
97b69364ad
|
- fbx: refactor code for fetching property templates.
|
2012-07-03 14:40:45 +02:00 |
Alexander Gessler
|
ec50632f2e
|
- fbx: fix bug that caused vertex colors to be not loaded correctly.
|
2012-07-03 00:26:40 +02:00 |
Alexander Gessler
|
990e6bdf3f
|
- fbx: better conversion of material colors.
|
2012-07-02 23:31:48 +02:00 |
acgessler
|
3f811f4a62
|
- fbx: DOM Material -> aiMaterial converter (WIP!).
|
2012-07-02 19:59:31 +02:00 |
acgessler
|
131008cea1
|
- fbx: read materials.
|
2012-07-02 17:37:00 +02:00 |
acgessler
|
b49cf16bc2
|
- fbx: change const semantics for PropertyTable's. Lazy parsing of properties no longer affects logical constness.
|
2012-07-02 17:09:32 +02:00 |
acgessler
|
97e1761ecd
|
- fbx: support more property data types (there are way more, though - don't know yet how to handle them, fbx files don't seem to have overly strong semantics for properties).
|
2012-07-02 17:00:56 +02:00 |
acgessler
|
21713841d3
|
- fbx: read property templates. Fix some memory leaks.
|
2012-07-02 16:51:19 +02:00 |
acgessler
|
00f249b8dd
|
- fbx: add property system
|
2012-07-02 15:57:51 +02:00 |
acgessler
|
6ddb1c9aa7
|
- fbx: refactor code
|
2012-07-01 14:38:14 +02:00 |
Alexander Gessler
|
7a3e3b1353
|
- fbx: create dummy root node and assign converted meshes. This is a temporary solution to be able to test mesh reading.
|
2012-06-28 23:44:23 +02:00 |
Alexander Gessler
|
524285c90d
|
- fbx: converter now handles FBX mesh to aiMesh conversion.
|
2012-06-28 23:24:46 +02:00 |
Alexander Gessler
|
0c0c9bce66
|
- update CMakeLists
|
2012-06-28 20:03:29 +02:00 |
Alexander Gessler
|
d7270aa278
|
- fbx: skeleton for DOM -> aiScene converter.
|
2012-06-28 20:02:09 +02:00 |
Alexander Gessler
|
e945998fc8
|
- fbx: warn about empty meshes and ignore them.
|
2012-06-28 19:23:08 +02:00 |
Alexander Gessler
|
d61c86081c
|
- fbx: depending on settings.readAllLayers, the loader now scans through all geometry layers and pulls in all vertex data channels that fit into the output data structure.
|
2012-06-28 19:20:44 +02:00 |
Alexander Gessler
|
05bc8ab684
|
- fbx: add ImportSettings to keep track of fbx-specific import settings. The settings are generated by the importer instance and injected into parser and DOM.
|
2012-06-28 19:16:14 +02:00 |
Alexander Gessler
|
3f10314656
|
- fbx: support ByPolygon mapping for materials, refactor code to read material indices.
|
2012-06-28 17:13:13 +02:00 |
Alexander Gessler
|
e821988c64
|
- fbx: also read vertex colors, tangents and binormals.
|
2012-06-28 16:51:55 +02:00 |
Alexander Gessler
|
ffe0ed7926
|
- fbx: refactor code to handle FBX vertex data access. Support the same access & indexing types for UVs and normals.
|
2012-06-28 02:06:24 +02:00 |
Alexander Gessler
|
026cec7d7b
|
- fbx: UVs, normals and materials arw now read properly. Fix bug related to reading vertices.
|
2012-06-28 01:49:52 +02:00 |
Alexander Gessler
|
fcdb2fc6b8
|
- fbx: work on reading normals, UVs and material channels.
|
2012-06-28 00:35:40 +02:00 |
Alexander Gessler
|
f9e310edfb
|
- fbx: work on reading vertex data.
|
2012-06-27 23:02:00 +02:00 |
Alexander Gessler
|
f354d8d7c7
|
- fbx: add some utility functions to parse tokens to values and to handle errors automatically.
|
2012-06-27 21:55:28 +02:00 |
Alexander Gessler
|
7108713238
|
- fbx: work on reading the first layer of geometry data channels.
|
2012-06-26 21:35:16 +02:00 |
Alexander Gessler
|
a996ecba75
|
- fbx: add helper functions to read FBX data arrays.
|
2012-06-26 20:05:24 +02:00 |
Alexander Gessler
|
c0af603f0c
|
- fbx: further work on DOM, start work on geometry extraction.
|
2012-06-26 19:19:13 +02:00 |
Alexander Gessler
|
25dfbdf58d
|
- fbx: add DOM layer to represent the parsed FBX file in-memory, capturing the essential semantics we need for importing.
|
2012-06-26 18:31:19 +02:00 |
Alexander Gessler
|
05b98c279b
|
- fbx: fix tab width when logging columns.
|
2012-06-26 15:43:31 +02:00 |
Alexander Gessler
|
4c30c00585
|
# fbx: forgot a <Windows.h> in my code.
|
2012-06-26 15:40:16 +02:00 |
Alexander Gessler
|
ecd79b3cc3
|
- fbx: fix infinite recursion when parsing nested Scope's.
|
2012-06-26 03:31:34 +02:00 |
Alexander Gessler
|
c9d9fcdfd1
|
- fbx: parser working now. Drop shared_ptr's in favour of raw pointers to reduce memory overhead (a pity - I want unique_ptr and move semantics in C++03).
|
2012-06-25 23:03:06 +02:00 |
acgessler
|
ff995307ac
|
- fbx: further work on broadphase tokenization.
|
2012-06-25 16:10:35 +02:00 |
acgessler
|
b6d0f05143
|
- update CMakeLists.
|
2012-06-23 03:38:44 +02:00 |
acgessler
|
18b2aebcb1
|
- FBX importer: basic interface and importer skeleton. Start tokenizer and parser.
|
2012-06-23 03:36:55 +02:00 |
Alexander Gessler
|
4e9a0bba20
|
+ add AI_CONFIG_IMPORT_NO_SKELETON_MESHES flag to control skeleton mesh visualization. No need for this in Blender, and difficult to just ignore the geometry created by it.
|
2012-06-21 17:24:50 +02:00 |
aramis_acg
|
1d7018c826
|
# fix bug in STEPFileReader, loader fails if string literals contain more than one ". Thanks to Juha Vesanen for the patch.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1258 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
|
2012-06-17 12:15:49 +00:00 |
kimmi
|
526150a8e3
|
Update: Debian-related cmake changes ( I changed the revision to 1256 instead of 1251 ).
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1256 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
|
2012-06-11 11:49:08 +00:00 |
kimmi
|
97995e41f4
|
Debian-specific adapting cmake.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1255 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
|
2012-06-05 19:30:45 +00:00 |
jonathanklein
|
29243071fa
|
Ogre: Importerproperty to set Texture Mode from Filename (bla_n.png -> Normalmap etc.)
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1254 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
|
2012-06-03 18:01:32 +00:00 |
jonathanklein
|
5b462d484b
|
Ogre: small tweaks
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1253 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
|
2012-06-03 11:06:47 +00:00 |
kimmi
|
7384ce4005
|
Bugfix: Fix gcc 4.4 compilation error on r1251, thanks to Rosen Diankov for that.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1252 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
|
2012-06-03 06:10:26 +00:00 |
kimmi
|
8441ecf6bf
|
Bugfix : Fix a compiler issue with OSX and Linux.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1250 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
|
2012-05-28 10:19:50 +00:00 |
ulfjorensen
|
0693df00c5
|
- Bugfix: catched a null pointer crash when post processing removed everything from an invalid scene
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1249 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
|
2012-05-23 09:25:40 +00:00 |
jonathanklein
|
d9d57804fa
|
Ogre: Support for multiple texcoords
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1248 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
|
2012-05-23 09:23:34 +00:00 |