Commit Graph

96 Commits (9b535d1c159d8501a97f4399abf78e256afb29bb)

Author SHA1 Message Date
Kim Kulling eabfc05bbb
Handle empty keys 2021-08-27 10:41:25 +02:00
Kim Kulling f3903e34a4
Merge branch 'master' into master 2021-08-18 07:32:16 +02:00
Max Vollmer (Microsoft Havok) de2f5cf021 Crash fixes 2021-08-13 16:26:42 +01:00
Mykhailo Smoliakov c3fcbfd2c1 Fix issue of incorrect reading of PBR properties such as base and emissive color in FBX 2021-08-11 08:54:34 +03:00
Krishty 758116b083 removed trailing spaces and tabs from source and text
This commit ignores the “contrib” folder in order to prevent merge conflicts in dependencies, should these be updated via git.
2021-07-29 13:28:51 +02:00
Hill Ma aa883eda19 FBX: fix double precision build. 2021-07-15 11:54:55 -07:00
Kim Kulling 01930101c7
Merge branch 'master' into master 2021-06-29 20:45:09 +02:00
Aaron Gokaslan 8e3a159141
Merge branch 'master' into clang-tidy-perf-fixes 2021-06-23 10:10:28 -04:00
Pankaj Tyagi 6170c49155 Fixed:
1. FBX import is unable to read the texture UV rotation angle.
2. FBX export is unable to write the texture UV rotation angle.
2021-06-23 16:49:09 +05:30
Kim Kulling 36815b014b
Update FBXExporter.h 2021-06-22 20:05:16 +02:00
Aaron Gokaslan 94c3abd841 Apply various performance fixes from clang-tidy 2021-06-22 12:27:15 -04:00
Kim Kulling 391d3195df
Merge branch 'master' into fbx-lights-export 2021-06-10 12:27:14 +02:00
Kim Kulling c8510a1a82
Merge branch 'master' into fix-fbx-exporter2 2021-06-03 11:05:07 +02:00
Kim Kulling b59db55b8c
Merge branch 'master' into less-string-bloat 2021-05-26 12:14:08 +02:00
Jean-François Verdon f13515a391 Adding basic support for lights in FBX exporter 2021-05-23 19:12:21 +02:00
Kim Kulling aeaa22cbbd
Merge branch 'master' into UVStreamNames 2021-05-23 14:37:28 +02:00
Kim Kulling ac54fe41e2
Merge branch 'master' into PBRsupport 2021-05-23 13:23:06 +02:00
Jagoon f96e3cde2d Fix transform chain is applied twice 2021-05-23 00:06:05 +09:00
Jagoon 28e34878cb Fix fbx exporter bug if root node contains meshes. 2021-05-22 23:20:34 +09:00
Malcolm Tyrrell 4ec01cfdcd Improve use of logging 2021-05-13 12:05:31 +01:00
Malcolm Tyrrell ad6f300b1d Other LogAux functions 2021-05-13 10:43:28 +01:00
Malcolm Tyrrell 7abfd134b6 LogAux warn 2021-05-13 10:33:16 +01:00
Malcolm Tyrrell 5cd3bdd5c2 No need to distinguish formatting log functions. 2021-05-13 10:25:27 +01:00
Jason C 2925592c64 [assimp] Make sure ctype calls use unsigned char.
Cast to unsigned char as required by C++ (see C++ **[cctype.cyn]** -> ISO C99 section 7.4, [see also](https://en.cppreference.com/w/cpp/string/byte/isspace)).

Addresses https://github.com/assimp/assimp/issues/3867 and then some.
2021-05-04 17:31:13 -04:00
Krishty b57ce004f8 reduced FBX string bloat
The FBX importer used two std::strings where string literals would have been sufficient.
2021-05-04 22:01:01 +02:00
Tom spot Callaway f91b439f79 preserve UV Stream names in FBX files 2021-05-03 13:40:31 -04:00
Tom spot Callaway e7211790fb PBR material support 2021-05-03 13:27:52 -04:00
vfxgordon 9ae3e88f6c
Merge branch 'master' into fbxBlendshapes 2021-05-03 07:40:25 -07:00
Gordon Chapman 64da2a4315 Merge remote-tracking branch 'upstream/master' into fbxBlendshapes 2021-04-26 13:51:22 -07:00
Gordon Chapman a5d0e99548 Fixed error in blendShapeChannel Weighting 2021-04-26 12:19:20 -07:00
Krishty f761dc72f4 style fix - initializing and assigning empty std::string properly
std::string s(""); s = ""; calls the copy constructor, which in turn calls strlen(), … assigning a default-constructed string generates fewer instructions and is therefore preferred.

With C++11 uniform initialization, you’d simply write s = { } instead.
2021-04-16 23:43:56 +02:00
Hill Ma 4aa52b3af8 Flip the check on _MSC_VER for using TR1 containers. 2021-04-13 11:15:52 -07:00
Kim Kulling cf4ef04a80
Merge branch 'master' into master 2021-04-07 20:58:40 +02:00
Gordon Chapman 3fd865b4bf Added Blendshape Support to FBX Export 2021-03-24 18:10:03 -07:00
Urs Hanselmann c0c7e6a0de trim uvIndices to fix import of Cheetah3D generated fbx files 2021-03-12 14:48:38 +01:00
Urs Hanselmann cc7e229c3c disable size check 2021-03-12 08:55:11 +01:00
Kim Kulling 6c89631581 closes https://github.com/assimp/assimp/issues/3678: ensure lowercase 2021-03-09 21:08:28 +01:00
Kim Kulling 9e8dbd0ca5 Update copyrights to 2021. 2021-02-28 12:17:54 +01:00
Kim Kulling 1e38f84c3a
fix typo 2021-01-27 09:40:19 +01:00
Kim Kulling ac0f1f2cab
Update FBXMaterial.cpp 2021-01-27 09:37:35 +01:00
Kim Kulling c02ad323a5
Fix VS compiler warning: convertig int to char 2021-01-27 09:22:59 +01:00
Kim Kulling 4471c36c08
Fix compiler bug for VS2019
- Check https://developercommunity.visualstudio.com/content/problem/1223143/visual-studio-2019-c-program-crash-with-stdstring.html for more details
- closes https://github.com/assimp/assimp/issues/3572
2021-01-26 20:59:21 +01:00
Kim Kulling 77f9c2854a
Merge branch 'master' into fbx_tokenizer_fix 2020-12-25 21:44:26 +01:00
Inho Lee b8bf1eac04 FBXConverter : Fix timescales of FBX animations
FBX animations were recorded by framenumber, not by time.
This patch will change it as a base of milliseconds.
2020-12-16 15:02:46 +01:00
Max Vollmer 9d3c0081eb Throw if property length is out of bounds 2020-12-14 16:49:04 +00:00
Kim Kulling 7dd0596010
Merge branch 'master' into 3dsMax2021PbrMaterials 2020-12-11 14:31:00 +01:00
Malcolm Tyrrell 471d2acc92 Improvements & style 2020-12-03 11:17:45 +00:00
Malcolm Tyrrell 19af3f0d31 Swap the meaning using the out_mat property. 2020-12-02 16:59:29 +00:00
Malcolm Tyrrell f7be3048de New 3ds Max PBR Materials in FBX 2020-12-01 12:05:42 +00:00
Kim Kulling 88be8ec698
Merge branch 'master' into fbxExceptionSafety 2020-11-27 21:49:58 +01:00