FRICOTEAUX
92490eea01
Optimisation of FBX node name uniqueness
2018-07-30 17:27:03 +02:00
Kim Kulling
7cb467da11
Update FBXConverter.cpp
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Try to trigger travis.
2018-07-15 14:55:52 +02:00
Kim Kulling
72de09a562
Update FBXConverter.cpp
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Remove dead code.
2018-07-14 17:08:04 +02:00
Kim Kulling
91b30e7e74
Update FBXConverter.cpp
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simple change to retrigger CI
2018-07-14 12:10:59 +02:00
Kenneth Perry (thothonegan)
7967f0a33f
FBXImporter: Fix GetUniqueName to return names properly
2018-07-13 15:25:04 -05:00
Kim Kulling
31e75b9d54
Update FBXConverter.cpp
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Replaces a 0 by nullptr.
2018-05-31 20:18:17 +02:00
Tammo Hinrichs
ffb6756d2a
FBX: LayeredTextures now work with embedded texture data
2018-05-30 14:56:53 +02:00
Alexandre Avenel
2879e0d6ef
Fix typos on code using codespell
2018-05-13 16:35:03 +02:00
Trylz
6fb9ebe3c8
Apply fix
2018-04-28 23:34:07 -04:00
Kim Kulling
c9bb3592ff
FBX-Importer: remove unused lookup tables for nodes.
2018-03-31 18:10:29 +02:00
Kim Kulling
f3cc2f79fc
FBX-Importer: remove unused lookup table.
2018-03-31 17:30:31 +02:00
Kim Kulling
2a5728b4c3
FBX-Importer: fix usage of deprecated include.
2018-03-31 17:25:29 +02:00
Kim Kulling
c97fb99435
closes https://github.com/assimp/assimp/issues/1855 : fix correction of node names.
2018-03-31 16:37:39 +02:00
Kim Kulling
e01e77a6c7
Merge branch 'master' into develop_kimkulling
2018-03-21 21:20:28 +01:00
Kim Kulling
5814e6f9f0
Optimize some std::string usages.
2018-03-20 18:43:54 +01:00
Marco Di Benedetto
9d813a48b0
fixed emply buffer stream write, removed some cast warnings.
2018-03-19 18:22:27 +01:00
Kim Kulling
5cf6509fb5
closes https://github.com/assimp/assimp/issues/1120 : use euler angles for pre- and post-rotation.
2018-03-14 20:42:42 +01:00
Tommy
a9d70b2dbc
FBX Import: properly delete inverse geotrans nodes when not using them.
2018-02-24 09:37:36 +01:00
Tommy
c18a07e47f
FBX Import: Properly clean up post_nodes_chain in case of exception.
2018-02-24 08:43:36 +01:00
Tommy
b91976eead
FBX Export: handle newly-added geometric transform inverse nodes.
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This also tidies up the imported node structure a little,
by not adding the inverse nodes if there are no child nodes.
2018-02-24 08:42:05 +01:00
Tommy
f847d4817d
FBX Export: fix logic for determining if scale transformation is identity.
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Previously it was comparing scale.SquareLength() to 1.0.
2018-02-21 15:29:59 +01:00
Tommy
c1f353f6c7
FBX Export: Geometric transformations always create transformation chain.
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In combination with fb213e4b
, this fixes #1112 .
2018-02-21 14:15:03 +01:00
Tommy
fb213e4bac
FBX Importer: apply inverse of geometric transform to child nodes.
2018-02-21 12:45:09 +01:00
Kim Kulling
b049933d2f
update license dates.
2018-01-28 19:42:05 +01:00
Kim Kulling
25c5384208
Merge branch 'master' into master
2018-01-25 09:11:14 +01:00
Kim Kulling
1037ac5b93
Merge branch 'master' into issue_1721
2018-01-24 21:57:53 +01:00
Giuseppe Barbieri
47a2775b94
Update FBXConverter.cpp
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Renamed nested looping variable
2018-01-24 21:30:25 +01:00
Kim Kulling
0b15d5cd46
closes https://github.com/assimp/assimp/issues/1721 : set camera parameters instead of nonsense.
2018-01-24 21:20:34 +01:00
kim kulling
88a0bb1b6d
FBX: store UnitScaleFactor for fbx-files.
2018-01-23 15:13:23 +01:00
Christian Meurin
86fa0f4524
Merge branch 'master' into master
2018-01-15 19:10:14 -08:00
Tommy
fb4a67d4fe
Improve FBX material import.
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Some properties were being incorrectly interpreted,
and by default it was relying on a legacy system.
2018-01-11 17:30:21 +01:00
BuildTools
66171de915
Successful lib build, unit testing still WIP
2018-01-05 16:18:33 -08:00
rickomax
4623c2f14c
FBX Embedding Fix
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FBX files may use a texture reference from an embedded texture that hasn't been loaded yet. This patch fixes this issue, storing all texture filenames, that can be acessed later via "scene::GetEmbeddedTexture", when all textures are already loaded.
Some warnings have been added to other file formats that uses embedded data.
2017-12-18 18:14:54 -02:00
Kim Kulling
0588d6cccf
FBX: closes https://github.com/assimp/assimp/issues/1619 : return correct index for embedded textures.
2017-12-07 09:44:48 +01:00
Turo Lamminen
e8eccfa27d
FBX: Replace ScopeGuard with std::unique_ptr
2017-12-02 17:19:18 +02:00
Turo Lamminen
583d3f88b8
FBX: Remove dead assignment
2017-11-15 11:45:21 +02:00
Kim Kulling
4a4f3fddc7
closes https://github.com/assimp/assimp/issues/213 : log an error instead of letting the fbx-importer crash.
2017-11-05 22:52:07 +01:00
Thomas Lemaire
5b76a31485
fix trivial warnings
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mainly unused parameter and unused function
some parameters are indeed used in a debug built, I used the
(void)(param) trick
warnings reported by clang 4
2017-11-02 11:13:52 +01:00
Kim Kulling
c4e91eb33f
add some asserts.
2017-09-30 10:47:23 +02:00
Kim Kulling
d27e667f1e
Merge branch 'master' of https://github.com/assimp/assimp
2017-09-19 00:32:50 +02:00
Kim Kulling
af9596674d
FBX: add missing inversion of postrotation matrix for fbx.
2017-09-19 00:31:41 +02:00
Kim Kulling
b5f770e456
Merge branch 'master' of https://github.com/assimp/assimp
2017-09-12 19:07:21 +02:00
Kim Kulling
e3163ec15e
FBX: fix some minor findings.
2017-09-12 19:07:17 +02:00
Tammo Hinrichs
12a28d33ce
FBX importer: try a constant again (ll suffix this time)
2017-08-25 12:14:03 +02:00
Tammo Hinrichs
9a12b6ef0b
FBX importer: Back to INT64_MIN but include <stdint.h> also.
2017-08-25 11:17:07 +02:00
Tammo Hinrichs
80489963a1
FBX importer: don't rely ont INT64_MIN / ..MAX macros
2017-08-24 17:18:54 +02:00
Tammo Hinrichs
7182f89a51
FBX importer: Use actual min/max of animation keyframes when start/stop time is missing
2017-08-24 14:40:53 +02:00
rickomax
c86013b08d
Fixed many FBX bugs
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Fixed a bug where FBX loader won´t load embedded textures that don´t have the Content data filled. Some FBX files only fill this data once, so any embedded texture with the same source filename, should use the pre-loaded data.
Fixed another bug where FBX Texture "Filename" field came different than on some files than the one defined by the code. One suggestion is load all properties by the case-insensitive function created.
Added the "AI_CONFIG_IMPORT_FBX_SEARCH_EMBEDDED_TEXTURES" flag to tell the importer to load embedded texture data from already loaded ones.
2017-07-15 00:27:33 -03:00
Kim Kulling
a2b8d66a86
Update license info.
2017-05-09 19:57:36 +02:00
Kim Kulling
f312d8709e
More cleanup
2017-02-28 16:37:07 +01:00