FBX: add missing inversion of postrotation matrix for fbx.
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dbde54b4f7
commit
af9596674d
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@ -1065,6 +1065,10 @@ void Converter::GenerateTransformationNodeChain( const Model& model,
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continue;
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}
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if ( comp == TransformationComp_PostRotation ) {
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chain[ i ] = chain[ i ].Inverse();
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}
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aiNode* nd = new aiNode();
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output_nodes.push_back( nd );
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