Minmin Gong
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4efe7bfd41
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Remove std functions deprecated by C++11.
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2017-07-04 17:01:03 -07:00 |
Kim Kulling
|
a2b8d66a86
|
Update license info.
|
2017-05-09 19:57:36 +02:00 |
Kim Kulling
|
9f7e34663e
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FBX: make lookup test less strict. closes https://github.com/assimp/assimp/issues/994
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2016-09-28 16:16:06 +02:00 |
mensinda
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18843fe5e1
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Replaced BOOST_FOREACH with c++11 ranged for loops
|
2016-04-05 22:53:54 +02:00 |
Eric Engestrom
|
87e7cf00a2
|
Fix spelling mistakes
|
2016-04-03 01:38:00 +01:00 |
Kim Kulling
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2b09199f4a
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FBXImporter: move MeshGeometry declaration into its own header
|
2016-03-03 15:19:38 +01:00 |
Kim Kulling
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699aa9c583
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Closes https://github.com/assimp/assimp/issues/754: use correct index
token.
|
2016-02-03 21:09:20 +01:00 |
Kim Kulling
|
1191d03405
|
Update license info.
|
2016-01-01 21:07:24 +01:00 |
lutz.hoeren
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e8a02ef890
|
Only read Element Data when there is a valid Mapping Information
|
2015-12-16 15:25:33 +01:00 |
Richard
|
83de707587
|
Refactor: Expand tabs to 4 spaces
|
2015-06-28 16:04:15 -06:00 |
Richard
|
a96a595a7a
|
Refactor: Trim trailing whitespace
|
2015-06-28 16:01:32 -06:00 |
Kim Kulling
|
2bfc353fde
|
License info: update year info.
|
2015-06-28 21:48:25 +02:00 |
abma
|
bf4913b5c9
|
remove AssimpPCH.h: fixes #534
|
2015-04-16 01:00:17 +02:00 |
Gargaj
|
e5ed62581d
|
Handle both types of element names
MAX seems to add an "s" to "Binormal" and "Tangent" when exporting
|
2014-08-02 14:57:43 +02:00 |
acgessler
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f7106887cc
|
- some fixes for vc12
|
2013-01-19 17:00:14 +01:00 |
Alexander Gessler
|
315285faf0
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- fbx: refactor parsing code, move all parsing stuff to FBXParser.cpp. Parsing errors now carry the prefix "FBX-Parser".
|
2012-08-10 23:24:58 +02:00 |
Alexander Gessler
|
c126cfa1ff
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- fbx: rework material reading to support negative indices (these will be assigned a default material).
- fbx: fix uninitialized variable.
|
2012-08-10 22:33:57 +02:00 |
Alexander Gessler
|
f230ac2f60
|
- fbx: further work and bugfixes on deformer conversion.
|
2012-07-26 23:45:07 +02:00 |
Alexander Gessler
|
05ec3c2e90
|
- fbx: read Geometry -> Skin and Model -> Cluster connections. Improve logging, some refactoring.
|
2012-07-26 19:13:19 +02:00 |
acgessler
|
879f2ed177
|
- fix some -Wall warnings
|
2012-07-08 03:28:14 +02:00 |
Alexander Gessler
|
bf79c83bf2
|
- fbx: read node hierarchy and assign model material indices. Cache already converted materials and meshes to make FBX instancing work as intended.
|
2012-07-04 16:33:21 +02:00 |
Alexander Gessler
|
17629f1ff1
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- fbx: work on resolving material links.
|
2012-07-04 15:07:57 +02:00 |
Alexander Gessler
|
c7ee6fd70f
|
- fbx: texture conversion & UV channel mapping.
|
2012-07-03 20:41:21 +02:00 |
Alexander Gessler
|
effcaf066a
|
- fbx: Objects now carry their ID.
|
2012-07-03 19:36:38 +02:00 |
Alexander Gessler
|
ec50632f2e
|
- fbx: fix bug that caused vertex colors to be not loaded correctly.
|
2012-07-03 00:26:40 +02:00 |
acgessler
|
00f249b8dd
|
- fbx: add property system
|
2012-07-02 15:57:51 +02:00 |
acgessler
|
6ddb1c9aa7
|
- fbx: refactor code
|
2012-07-01 14:38:14 +02:00 |