Commit Graph

20 Commits (856d4c016ef0ad7434aee2c2c388bd5713a0f223)

Author SHA1 Message Date
Inho Lee ad7f8910e9 Rollback the method to handle empty bones for GLTF2
A patch made the assimp to ignore empty bones.
However, some assets can have bones which don't have weights
but are connected to other bones.
2020-10-16 17:09:17 +02:00
Malcolm Tyrrell b7c789da67 Stop concatenating std::strings. Use formatter. 2020-08-18 17:35:08 +01:00
Kim Kulling 0f442b1ff2
Merge branch 'master' into gltfIndexOutOfRangeFix 2020-07-23 11:27:34 +02:00
Malcolm Tyrrell 04df5f8b1e Don't use make_unique 2020-07-15 15:47:25 +01:00
Malcolm Tyrrell e1bab44e19 Exception safety 2020-07-15 15:02:27 +01:00
Malcolm Tyrrell 37e1fb9cd7 Fix message 2020-07-15 14:19:13 +01:00
Malcolm Tyrrell f3170a96ba Ensure data does not depend on faces we may not have created. 2020-07-15 12:36:48 +01:00
Malcolm Tyrrell fff6396e3c Rename to avoid overloading problems. 2020-07-15 12:22:28 +01:00
Malcolm Tyrrell 212903e935 Unit test for all indices out of range, and fix. 2020-07-15 12:19:00 +01:00
Malcolm Tyrrell c0d978786e Fix warning 2020-07-15 09:12:52 +01:00
Malcolm Tyrrell a56134ba33 Drop faces when indices are out of range. 2020-07-15 09:05:09 +01:00
Max Vollmer abf43eaf74 * Added ASSIMP_BUILD_NO_GLTF1_IMPORTER, ASSIMP_BUILD_NO_GLTF2_IMPORTER, ASSIMP_BUILD_NO_GLTF1_EXPORTER, and ASSIMP_BUILD_NO_GLTF2_EXPORTER to allow disabling GLTF1 and GLTF2 independently.
* ASSIMP_BUILD_NO_GLTF_IMPORTER and ASSIMP_BUILD_NO_GLTF_EXPORTER remain with same behavior as before
2020-07-05 19:22:31 +01:00
Evangel 6d85280c8d Added bool, removed unused debug parameter 2020-06-27 12:53:26 +10:00
Evangel f6b4370f6a Added arbitrary recursive metadata to allow for glTF2's extensions to be properly represented.
Primary changes are to include/assimp/metadata.h, adding in the aiMetadata GetAiType function,
adding the operator= to allow an aiMetadata type to be assigned, adding a check for the
AI_AIMETADATA type flag as it can't be trivially memcpy'd.

operator= is implemented with a by-value argument as then the copy is made by the copy
constructor and we can just swap everything out and let the destructor handle the mess.

Implemented parsing of the "extensions" flag on all glTF2 Nodes. Doesn't use the ReadValue
helper function on numbers as it did not seem to fill out the Nullable structure properly.
2020-06-26 14:28:41 +10:00
kimkulling f938a6b744 fix leak: just ignore broken texture coordinates. 2020-06-12 14:52:02 +02:00
Paul Arden 9e46f9751f Check for invalid texture coordinate accessor. Fixes #3269. 2020-06-09 15:49:38 +10:00
Malcolm Tyrrell 2ffd1cb8db nits 2020-05-15 17:22:15 +01:00
Malcolm Tyrrell bcca3a0d79 No need for bespoke macros 2020-05-15 17:22:02 +01:00
Malcolm Tyrrell 6be0ce1ec9 Initial pass at adding logging 2020-05-15 17:21:45 +01:00
Kim Kulling f8e6512a63 Move format importer and exporter into its won folder. 2020-05-02 15:14:38 +02:00