Commit Graph

9865 Commits (7d68eab4a7183d701782a3e86e54be2938440918)

Author SHA1 Message Date
Kim Kulling 50b55726d2
Merge pull request #3297 from MalcolmTyrrell/aiAssertHandler
Allow users to customize the behavior of assert violations
2020-06-25 14:15:32 +02:00
Kim Kulling 95e822a6ec
Merge branch 'master' into aiAssertHandler 2020-06-24 20:47:10 +02:00
Kim Kulling e845988c22
Merge pull request #3296 from assimp/replace_NULL
Repo-Cleanup
2020-06-24 20:45:50 +02:00
Kim Kulling 1466bbacf8 fix unittests. 2020-06-24 20:30:02 +02:00
Malcolm Tyrrell 170c00eee7 Useful comment. 2020-06-24 11:51:03 +01:00
Malcolm Tyrrell edaa8e4a80 Need to use ASSIMP_BUILD_DEBUG. 2020-06-24 11:37:43 +01:00
Kim Kulling ae05dbb252 define CheckValidFacesIndices also in release builds. 2020-06-23 21:11:18 +02:00
Kim Kulling 6205af4efb replace NULL and avoid ai_assert with more than 2 tests. 2020-06-23 21:05:42 +02:00
Malcolm Tyrrell 2977643352 Fix. 2020-06-23 12:08:06 +01:00
Malcolm Tyrrell 9188f56839 Allow assert handling to be replaced. 2020-06-23 11:55:51 +01:00
Ryan Styrczula 5717ea466f FindInvalidDataProcess: Mark removed meshes as "out"
There's a code path where an input scene only has a single mesh.
In this case, if ProcessMesh returns 2, we delete the mesh and move on
with the postprocessing. UpdateMeshReferences is not called and so the
deleted mesh is left dangling in nodes.

In a later step (SplitMesh in my testing), it then tries to deference a
null pointer and we explode.

With `out = true`, we can now hit the DeadlyImportError instead of a
segfault.
2020-06-22 17:24:16 -04:00
Filip Lundgren 2006286528
Fix Maya PBR & stingray texture detection 2020-06-22 23:14:16 +02:00
Filip Lundgren ba09e1ef94
Fix Blender .fbx metalness detection 2020-06-21 23:56:11 +02:00
Kim Kulling 6397bfbf90 replace NULL by nullptr on loadFile. 2020-06-21 12:03:38 +02:00
Kim Kulling c70d57be4f
Merge pull request #3288 from infosia/themachinery-issues-0001
Check invalid vertex id for bone weight
2020-06-20 21:40:18 +02:00
Kota Iguchi 6acaaee80f Check invalid vertex id for bone weight 2020-06-20 15:27:28 +09:00
Kim Kulling c2a732938e
Merge pull request #3287 from assimp/issue_3253
closes https://github.com/assimp/assimp/issues/3253 : remove useless …
2020-06-18 20:01:03 +02:00
Kim Kulling b3af5c5a14
closes https://github.com/assimp/assimp/issues/3253 : remove useless code 2020-06-17 20:37:39 +02:00
Kim Kulling 4cd7e48f19
Merge pull request #3284 from assimp/kimkulling-patch-6
Update issue templates
2020-06-17 09:04:24 +02:00
Kim Kulling bb613df543 Update issue templates
To make our life easier
2020-06-16 16:31:47 +02:00
Kim Kulling f776cc8008
Merge pull request #3248 from assimp/issue_3165
closes https://github.com/assimp/assimp/issues/3165: fix gcc build.
2020-06-15 21:44:22 +02:00
kimkulling 524e2e4728 fix warning, hopefully ... 2020-06-15 21:34:49 +02:00
kimkulling f0f6612b81 disable warning for radjson. 2020-06-15 20:52:11 +02:00
Kim Kulling 31b8d4710f
Merge branch 'master' into issue_3165 2020-06-15 20:32:00 +02:00
Kim Kulling e6d5af6d76
Merge pull request #3267 from thomasbiang/gltf2_targetNames_export
Gltf2 Export Target Names for Blendshapes
2020-06-14 09:57:10 +02:00
Kim Kulling 15f11aec93
Merge branch 'master' into gltf2_targetNames_export 2020-06-14 09:43:09 +02:00
Kim Kulling 094b808880
Merge pull request #3279 from assimp/migenius-migenius-fix-texcoord
add a unittest.
2020-06-12 15:04:51 +02:00
kimkulling f938a6b744 fix leak: just ignore broken texture coordinates. 2020-06-12 14:52:02 +02:00
kimkulling 1e0c5f26b4 Merge branch 'migenius-migenius-fix-texcoord' of https://github.com/assimp/assimp into migenius-migenius-fix-texcoord 2020-06-12 12:30:11 +02:00
kimkulling ad62e6e863 fix unittest check - cannot work, just crash shall not occurr any more. 2020-06-12 12:29:51 +02:00
Kim Kulling 5f13ce49a7
Merge branch 'master' into migenius-migenius-fix-texcoord 2020-06-12 11:44:39 +02:00
kimkulling 1b0b4d8d1a add a unittest. 2020-06-12 11:43:31 +02:00
Kim Kulling e4e97684c6
Merge pull request #3268 from thomasbiang/fbx_blendshape_channelName
Fbx Import: support channel name in blendshape name
2020-06-12 11:12:35 +02:00
Kim Kulling f67c71d5c7
Merge branch 'master' into fbx_blendshape_channelName 2020-06-12 10:55:32 +02:00
Kim Kulling a75ca1fa40
Merge pull request #3277 from assimp/migenius-migenius-fix-texcoord
Migenius migenius fix texcoord
2020-06-12 10:13:01 +02:00
kimkulling 99d82328a4 Merge branch 'master' into migenius-migenius-fix-texcoord 2020-06-12 09:02:40 +02:00
ywang e65434bf82 extra callback 2020-06-11 17:37:06 -07:00
ywang f57e7221c0 temp 2020-06-10 13:23:29 -07:00
Kim Kulling 2aa6ca89bc
Merge pull request #3271 from DavidBerger98/pyassimp-contextmanager
Pyassimp - contextmanager for load function
2020-06-10 10:05:03 +02:00
Yingying Wang 578a7ac502 add Callback API in ExporterProperties 2020-06-09 11:20:48 -07:00
Kim Kulling ffaa634c48
Merge branch 'master' into issue_3165 2020-06-09 10:48:27 +02:00
Kim Kulling 2a8daed68f
Remove dead code. 2020-06-09 10:16:05 +02:00
Kim Kulling 88c1509d69
Remove dead code 2020-06-09 10:15:35 +02:00
Kim Kulling 620bebb999
diable warning only for gcc 8.0 or greater 2020-06-09 10:14:57 +02:00
Kim Kulling 42afc40d16
Disable warning only for gcc 8.0 or greater 2020-06-09 10:13:43 +02:00
Kim Kulling 35fb4c9370
Remove dead code 2020-06-09 10:07:25 +02:00
Kim Kulling 5c7bed01f1
remove dead code. 2020-06-09 10:06:50 +02:00
David b84dbb68ec Update READMEs 2020-06-09 08:33:09 +02:00
David efbabf3b0d Implement contextmanager for load 2020-06-09 08:32:59 +02:00
Paul Arden 9e46f9751f Check for invalid texture coordinate accessor. Fixes #3269. 2020-06-09 15:49:38 +10:00