Commit Graph

15 Commits (74af43f6559af645c9f79c7e6e9cc149bdbb57cc)

Author SHA1 Message Date
Kim Kulling 636fbd65b3 Refactorings: come code cleanups 2023-12-29 16:55:37 +01:00
Samuel Kogler 55cb19f924 Fix PBRT exporter coordinate system
Was just mirroring the x axis. This uses aiProcess_ConvertToLeftHanded and
rotates the root node to match PBRT.

The problem is apparent when using an environment map texture.
2023-05-03 16:52:33 +02:00
Kim Kulling 50c7301a38 Update copyrights 2022-01-10 21:13:43 +01:00
Aaron Gokaslan 94c3abd841 Apply various performance fixes from clang-tidy 2021-06-22 12:27:15 -04:00
Kim Kulling 9e8dbd0ca5 Update copyrights to 2021. 2021-02-28 12:17:54 +01:00
Kim Kulling 4e0c4d7bb7
Update PbrtExporter.h 2021-01-20 21:11:14 +01:00
Matt Pharr 2bc074e35a Additional PBRT exporter cleanups 2021-01-11 19:42:23 -08:00
Matt Pharr 938537c884 Checkpoint improvements to pbrt exporter 2021-01-08 16:57:22 -08:00
Trevor David Black a0aa067b5f Moved Texture writing into its own function 2020-05-01 08:35:04 -07:00
Trevor David Black 2c9d3bea64 Printing out unique textures 2020-04-30 14:01:09 -07:00
Trevor David Black 3dc550a9b2 Got a working geometry prototype, sponza renders correctly when camera and light is added 2020-04-25 00:10:31 -07:00
Trevor David Black 07065e2235 Working first proof of concept. Renders ambient term in pbrt 2020-04-22 13:38:06 -07:00
Trevor David Black f9f2d617a2 Added a very basic camera. Still work to do 2020-04-17 10:42:13 -07:00
Trevor David Black 3ad53ab630 Printing file metadata 2020-04-08 13:29:03 -07:00
Trevor David Black 8c3b374486 Pbrt file exporter hello world 2020-04-06 12:12:37 -07:00