seanth
727001b0ca
Update DXFLoader.cpp
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Edited out line suspected to be causing changes in position when changes in scale are made to inserted BLOCKS
2024-01-27 12:14:35 +01:00
julianknodt
bdc08dd4a9
Encode full weight as double
2024-01-27 10:10:28 +01:00
Robert Reif
81c20a5c61
Improve acc file loading
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Add warning and support for tolerating a common problem where objects have wrong kid count.
Add support for empty texture layers.
2024-01-09 21:13:13 +01:00
Andre Schulz
9d71a275c3
X3D: Don't convert IndexedLineSet polylines with > 2 indices to triangles/polygons
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Currently, when the coordIndex attribute of an IndexedLineSet contains a
polyline with > 2 indices, X3DGeoHelper::coordIdx_str2faces_arr() will
incorrectly determine the primitive type to be aiPrimitiveType_TRIANGLE or
aiPrimitiveType_POLYGON instead of aiPrimitiveType_LINE.
To fix this, this commit adds functions to explicitly handle an IndexedLineSet.
Fixes #3101
2024-01-09 20:55:51 +01:00
copycd
b571501559
@ error
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Cause a TypeError when arg is UNSET
2024-01-06 20:57:41 +01:00
tangxin
9776d47cca
fix: KHR_materials_pbrSpecularGlossiness/diffuseFactor convert to pbrMetallicRoughness/baseColorFactor
2024-01-05 21:49:21 +01:00
Kim Kulling
5d5496f1ad
Update MDLMaterialLoader.cpp
2023-12-22 13:23:08 +01:00
Kim Kulling
69dae9599a
Fix integer overflow
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- closes https://github.com/assimp/assimp/issues/4930
2023-12-22 13:23:08 +01:00
Kim Kulling
9dddef9b9d
Update D3MFImporter.cpp
2023-12-22 10:49:54 +01:00
Kim Kulling
b9576e6992
Update D3MFImporter.cpp
2023-12-22 10:49:54 +01:00
Kim Kulling
274f64cbf1
Check validity of archive without parsing
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- closes https://github.com/assimp/assimp/issues/5392
2023-12-22 10:49:54 +01:00
Kim Kulling
7b54b0f406
Fix leak
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- closes https://github.com/assimp/assimp/issues/5390
2023-12-21 21:18:38 +01:00
Alexander Wagner
e86f1acb9b
- fixed q3bsp issue
2023-12-20 20:55:04 +01:00
Alexey Medvedev
762ad8e9b7
glTF KHR_materials_specular fixes
2023-12-11 11:09:18 +01:00
Alexey Medvedev
dc399f7343
glTF KHR_materials_specular fixes
2023-12-11 11:09:18 +01:00
Alexey Medvedev
a72289b327
glTF KHR_materials_specular fixes
2023-12-11 11:09:18 +01:00
Stephen Gold
213d73ebc6
correct grammar/typographic errors in comments (8 files)
2023-12-04 23:58:54 +01:00
Futuremappermydud
a0b3df6dbd
Fix target names not being imported on some gLTF2 models
2023-12-04 21:11:55 +01:00
Stephen Gold
769e82ce5e
FBXMeshGeometry: solve issue #5116 using patch provided by darktjm
2023-12-04 20:57:10 +01:00
Maksim Kostin
d311fa95c6
Fix double free in Video::~Video()
2023-12-01 11:14:22 +01:00
Maksim Kostin
f701d702e4
Fix buffer overflow in FBX::Util::DecodeBase64()
2023-11-29 11:12:39 +01:00
IOhannes m zmölnig
6f715edfa0
Drop disabled zlib.h inclusion stubs
2023-11-29 09:53:03 +01:00
IOhannes m zmölnig
bfdd154d14
Always include "zlib.h" (rather than .../contrib/zlib/zlib.h)
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The path to the vendored zlib is set by the build-system,
so there's no need to add additional preprocessor magic
2023-11-29 09:53:03 +01:00
IOhannes m zmölnig
6f70e220e4
always include "utf8.h" (instead of contrib/.../utf8.h)
2023-11-29 09:53:03 +01:00
Kim Kulling
85f64c9131
Use correct time scaling
2023-11-28 21:10:18 +01:00
Kim Kulling
01f2549abe
Fix the build
2023-11-28 20:49:10 +01:00
Kim Kulling
384db8686e
Update FBXConverter.cpp
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- Temporary fix bind pose storage in offset matrix
- Will close https://github.com/assimp/assimp/issues/5132
2023-11-28 20:49:10 +01:00
Kim Kulling
77a8f019e3
Fix: Check if index for mesh access is out of range
2023-11-22 10:14:26 +01:00
Alexandre Avenel
e4e2c63e0c
Fix heap-buffer overflow in PLY parser
2023-11-20 08:43:17 +01:00
Alexandre Avenel
aae93691b9
Fix container overflow in MMD parser
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Using reserve, buffer size is not updated. Since data is directly inserted and not using push_pack,
this can lead to a container overflow.
2023-11-17 14:33:17 +01:00
Florian Born
6004290dde
Use the correct allocator for deleting objects in case of duplicate animation Ids
2023-11-16 10:02:16 +01:00
Wojciech Matyjewicz
069e19487c
Fix parsing <init_from> in <image>.
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The regression was introduced in 21678df
.
2023-11-16 08:50:10 +01:00
Wojciech Matyjewicz
2235518b3c
Fix parsing <instance_image> in <sampler2D>.
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The regression was introduced in 904f17f
.
Since all the cases are now fully handled at the child level,
visiting the whole subtree is changed into iteration over the children.
2023-11-16 08:50:10 +01:00
copycd
8648c2af45
fix mesh-name error.
2023-11-15 13:04:10 +01:00
Kim Kulling
f0e7448fdc
Remove double delete
2023-11-14 22:09:56 +01:00
julianknodt
9efbbe0a69
Read int from uvwsrc
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Previously was reading a uint, which always failed. Since the output was never checked, this
seemed to work, and works fine for most models since they only use UV channel 0.
2023-11-14 16:31:56 +01:00
Kim Kulling
4535e37fc6
Fix namespaces.
2023-11-12 21:09:33 +01:00
Kim Kulling
8cf2d6e588
Refactoring: Some cleanups
2023-11-12 21:09:33 +01:00
Kim Kulling
aa3abb3c06
Fix warning: remove printf
2023-11-10 15:36:40 +01:00
Kim Kulling
0b0ec713f6
Fix empty mesh handling
2023-11-10 15:36:40 +01:00
julianknodt
28ab0a094a
Fix incorrect deg->radian conversion
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It seems that rotation matrices later expect radians.
This conversion breaks it, and was validated on the conversion of
`cesium_man.glb` --> `cesium_man.fbx`
2023-11-07 20:06:16 +01:00
Kim Kulling
108e3192a2
Update FBXBinaryTokenizer.cpp
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- closes https://github.com/assimp/assimp/issues/5072
2023-11-05 17:57:29 +01:00
Kim Kulling
f844c3397d
Fix add checks for indices
2023-11-03 12:40:08 +01:00
Pavel Lukandiy
a7cfa3264a
Fix: Implicit Conversion Error
2023-11-02 16:19:42 +01:00
Sébastien Loriot
c44e3427aa
use size in order to be compatible with float and double
2023-10-24 14:02:38 +01:00
julianknodt
1169d3bc8c
Fix spelling error
2023-10-24 09:34:36 +01:00
Kawashima Satoshi
666ecd3f1f
Bug Fix:
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Failed to get floating values (e.g. opacity) from scene material when ASSIMP_DOUBLE_PRECISION is defined, so they are not reflected to output fbx file.
2023-10-08 15:21:26 +00:00
fvbj
8fcc65a8af
Extension of data export to GLB/GLTF format
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Allows to export unlimited (more than 4) bones per vertex
Use JOINTS_1,2,.. and WEIGHTS_1,2,...
Added AI_CONFIG_EXPORT_GLTF_UNLIMITED_SKINNING_BONES_PER_VERTEX flag
2023-10-08 14:43:53 +00:00
Kim Kulling
d7cde43367
Fix: Add check for invalid input argument
2023-10-02 10:41:50 +02:00
Kim Kulling
aa1996e143
Mosfet80 clipper update ( #5220 )
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* remove deprecated sprinf
* Update clipper
Updated Clipper to V6.4.2
* Fix the build
* Fix the build
* Disable hunter build
* Fix: Fix hided var.
* Fix invalid use of hunter enabled macro.
* Fix misconfig for hunter
* Disable removing contrib folder
* Update BlenderTessellator.h
* Remove Hunter-based includes
* Refactorings
* Remove final
* Update IFCCurve.cpp
* Update IFCCurve.cpp
---------
Co-authored-by: andrea <realeandrea@yahoo.it>
Co-authored-by: Kim Kulling <kim.kullingk@draeger.com>
2023-09-09 19:29:15 +02:00