Commit Graph

8351 Commits (691dfe7012e5d3c8ff12efae1851143d9d01bbaf)

Author SHA1 Message Date
iamAdrianIusca 691dfe7012 fixing the conflicts 2020-03-09 22:23:18 +02:00
iamAdrianIusca 18cb5745bc fixing the conflicts 2020-03-09 22:21:36 +02:00
iamAdrianIusca 8f41516637 Merge remote-tracking branch 'origin/master' 2020-03-09 22:19:22 +02:00
iamAdrianIusca 051d01e339 fixing the conflicts 2020-03-09 22:19:12 +02:00
Adrian Iusca 067677595c
Merge branch 'master' into master 2020-03-05 10:29:21 +02:00
Kim Kulling 0201fc57dc
Merge pull request #3039 from Nimer-88/gltf2_broken_bones_count
Fix for #3037 cause glTF2Importer creating bunch of bones with 0 for vertex with index 0
2020-03-04 23:10:32 +01:00
Kim Kulling 0b227219b7
Merge branch 'master' into gltf2_broken_bones_count 2020-03-03 11:33:56 +01:00
iamAdrianIusca 66288df49b small change 2020-03-01 12:24:34 +02:00
iamAdrianIusca ffaa3629d8 back with the emplace_back 2020-03-01 11:24:58 +02:00
Adrian Iusca ec61318443
Merge branch 'master' into master 2020-03-01 11:24:12 +02:00
iamAdrianIusca 0d8434ed34 fix 2020-03-01 11:23:55 +02:00
iamAdrianIusca 2917ab04b7 fix 2020-03-01 11:22:44 +02:00
iamAdrianIusca 89ca66f300 fix 2020-03-01 11:21:53 +02:00
iamAdrianIusca 1f4b99479d fix 2020-03-01 11:20:55 +02:00
iamAdrianIusca 3bef9382bb Merge remote-tracking branch 'origin/master' 2020-03-01 11:12:46 +02:00
iamAdrianIusca aca6aaf35d small changes
- removed static definition
- use emplace_back instead of push_back
- changed the c++ deprecated headers
- removed some redundant std containers initialization in the destructor
- removed redundant .clear call for the std containers in the destructor
- added some const reference for some std container parameters
- other small changes in different places
2020-03-01 11:12:37 +02:00
Kim Kulling 772774495c
Merge pull request #3040 from Nimer-88/split_by_bone_count_infinite_loop
Fix for #3037 [FATAL] SplitByBoneCountProcess::SplitMesh goes into infinite loop
2020-02-29 20:19:43 +01:00
Sebastian Matusik 710dbba52d Trimmed trailing whitespaces 2020-02-28 19:19:10 -08:00
Sebastian Matusik 496fcd35c1 Trimmed trailing whitespaces 2020-02-28 19:17:53 -08:00
Sebastian Matusik 5f35d62d61 Fix for #3037 cause glTF2Importer creating bunch of bones with 0 for vertex with index 0 2020-02-28 18:43:47 -08:00
Sebastian Matusik 22311883ce Fix for #3037 [FATAL] SplitByBoneCountProcess::SplitMesh goes into infinite loop 2020-02-28 18:42:22 -08:00
Kim Kulling f343d3eec2
Merge pull request #3022 from iamAdrianIusca/master
small improvements in the CMakeLists.txt file
2020-02-28 22:52:59 +01:00
Adrian Iusca 440629f1d2
Merge branch 'master' into master 2020-02-26 20:27:52 +02:00
Kim Kulling 5eca30e274
Merge pull request #3010 from jcarpent/master
pkg-config: fix include path
2020-02-26 18:35:46 +01:00
Adrian Iusca 919ae489fc
Merge branch 'master' into master 2020-02-25 23:32:31 +02:00
Kim Kulling 100a7a7c11
Merge branch 'master' into master 2020-02-25 20:51:17 +01:00
Kim Kulling c5aa7cceee
Merge pull request #3024 from malortie/remove-else-endif-constructs-cmake-files
Removed uneeded expression in else() and endif() constructs.
2020-02-25 20:44:10 +01:00
Kim Kulling e4b2fd246d
Merge branch 'master' into remove-else-endif-constructs-cmake-files 2020-02-24 20:08:17 +01:00
Adrian Iusca 28f4b95ff5
Merge branch 'master' into master 2020-02-24 21:05:51 +02:00
Kim Kulling 824a412239
Merge pull request #3009 from inhosens/master
A bug when importing multiple gltf files
2020-02-24 20:05:19 +01:00
Marc-Antoine Lortie edfaaed56f Removed uneeded expression in else() and endif() constructs.
The following changes were tested against building with a master copy.

For a more detailed report, please read the followings below:

The flags that were checked were the ones checked by default + the following:

ASSIMP_BUILD_ASSIMP_VIEW
ASSIMP_BUILD_SAMPLES

The list of compilable projects in Visual Studio were the following:

- assimp
- assimp_cmd
- assimp_simpleogl
- assimp_simpletextureddirectx11
- assimp_simpletexturedogl
- assimp_viewer
- INSTALL
- IrrXML
- uninstall
- unit
- UpdateAssimpLibsDebugSymbolsAndDLLs
- ZERO_CHECK
- zlib
- zlibstatic

The solution that was generated with the new changes comprised the same number of projects as the one from the master, unmodified. All projects except UpdateAssimpLibsDebugSymbolsAndDLLs were built without any error. All tests were run.

UpdateAssimpLibsDebugSymbolsAndDLLs could not be built because of the reasons explained in issue #3004.
2020-02-23 07:09:35 -05:00
Kim Kulling 55e9171e1f
Merge branch 'master' into master 2020-02-22 21:13:33 +01:00
Adrian Iusca 344170469c
Merge branch 'master' into master 2020-02-22 22:04:48 +02:00
Kim Kulling 55eb89d476
Merge pull request #3013 from malortie/common-directory-for-compiled-binaries
Made changes to write compiled binaries to a common directory.
2020-02-22 21:01:56 +01:00
Kim Kulling 2d382c5e76
Merge branch 'master' into common-directory-for-compiled-binaries 2020-02-22 09:05:28 +01:00
Adrian Iusca f3c89b0bd7
Merge branch 'master' into master 2020-02-21 20:23:42 +02:00
iamAdrianIusca 4e414eb4ef Merge remote-tracking branch 'origin/master' 2020-02-21 20:17:49 +02:00
iamAdrianIusca f28b087d16 small improvements in the CMakeLists.txt file
If ASSIMP_NO_EXPORT is not defined:
- don't add the macro for the exporters
- don't include the files for all the exporter
- don't display any messages about what exporters are enabled or not
2020-02-21 20:17:38 +02:00
Kim Kulling 3f5136b7b2
Merge branch 'master' into master 2020-02-19 21:52:57 +01:00
Kim Kulling 848922feae
Merge pull request #3014 from iamAdrianIusca/master
small changes
2020-02-19 21:47:33 +01:00
Adrian Iusca 93d1586f44
Merge branch 'master' into master 2020-02-19 21:31:24 +02:00
Kim Kulling bc3ed5f702
Merge pull request #3021 from malortie/fix-simpletexturedopengl-memory-leaks
Fixed memory leaks in SimpleTexturedOpenGL sample.
2020-02-19 20:13:02 +01:00
Marc-Antoine Lortie 4d27fccd0b Fixed memory leaks in SimpleTexturedOpenGL sample.
- Added function "cleanup" to centralize release of resources.
- Added function "freeTextureIds" to free textureIds memory.
- Added call to freeTextureIds in LoadGLTextures to free memory before it is allocated again.
- Made several changes in KillGLWindow to prevent certain Win32 handle/resources
 from being released more than once.
2020-02-19 13:17:45 -05:00
Adrian Iusca 93de396373
Merge branch 'master' into master 2020-02-19 16:03:33 +02:00
Kim Kulling 8639bbabc7
Merge pull request #3020 from assimp/kimkulling-clangformat
Keep post-processor intentions
2020-02-19 12:35:09 +01:00
Kim Kulling 8d6d8e2e38
Update .clang-format
Update clang.format to keep formatting of hashes in include file to optimize readabilaty.
2020-02-19 10:42:30 +01:00
iamAdrianIusca 4de0237167 small fix 2020-02-18 21:55:35 +02:00
iamAdrianIusca a5524ffcd9 more changes 2020-02-18 19:02:14 +02:00
iamAdrianIusca ad52c5c5f6 .clear in destructor is redundant 2020-02-18 18:56:09 +02:00
iamAdrianIusca bf85fc1386 small changes 2020-02-18 18:50:48 +02:00