Commit Graph

11638 Commits (5c286b8c134997aebb31060548f8e4e59e8598aa)

Author SHA1 Message Date
Kim Kulling 5c286b8c13 Fix: Remove deprecated dependency. 2023-01-31 20:12:07 +01:00
Kim Kulling d2d8b84f83
Merge pull request #4880 from krishty/fix-build-without-armaturepopulate-post-process
Fix Build Without ArmaturePopulate Post Process Step
2023-01-31 10:23:44 +01:00
krishty df28e7830f
Merge branch 'master' into fix-build-without-armaturepopulate-post-process 2023-01-29 01:14:33 +01:00
Kim Kulling 77e34eedc0
Merge pull request #4904 from tellypresence/update-morph-documentation
Update morph mesh documentation now that gltf known to work
2023-01-27 10:03:34 +01:00
Steve M eff13f6a40 Update morph mesh documentation now that gltf known to work 2023-01-25 20:52:25 -08:00
Kim Kulling 3e7121e1cc
Merge pull request #4892 from lsnoel/fixLHNormals
Correctly consider aiProcess_FlipWindingOrder and aiProcess_MakeLeftHanded when generating normals
2023-01-24 00:16:21 +01:00
Kim Kulling 57054415cf
Merge branch 'master' into fixLHNormals 2023-01-24 00:04:49 +01:00
Kim Kulling 8463242449
Merge pull request #4889 from krishty/fix-msvc-emplace-warnings
Fix MSVC Warnings With “emplace_back()”
2023-01-24 00:04:21 +01:00
Kim Kulling b31c04e37c
Merge branch 'master' into fix-msvc-emplace-warnings 2023-01-23 21:37:41 +01:00
Kim Kulling 4d5e47a870
Merge pull request #4888 from krishty/clean-up-ctors-dtors
Tidy Up Constructors and Destructors
2023-01-23 21:37:08 +01:00
Kim Kulling f830d7998e
Merge branch 'master' into clean-up-ctors-dtors 2023-01-23 21:21:34 +01:00
Kim Kulling a7c4399c26
Merge pull request #4887 from krishty/remove-stray-semicolon
Remove Stray Semicolon
2023-01-23 20:26:10 +01:00
Kim Kulling 036f2b3771
Merge branch 'master' into remove-stray-semicolon 2023-01-23 20:06:43 +01:00
Kim Kulling a9ce8a967d
Merge pull request #4886 from shimaowo/fix_gltf2_camera_fov
Fix: fix incorrect math for calculating the horizontal FOV of a perspective camera in gltf2 import #4435
2023-01-23 20:06:06 +01:00
Kim Kulling 3e20502e0f
Merge branch 'master' into fix_gltf2_camera_fov 2023-01-23 19:14:42 +01:00
Kim Kulling ff9b6c8d79
Merge pull request #4885 from krishty/replace-variables-with-literals
Replace Variables With Literals
2023-01-23 19:10:15 +01:00
Kim Kulling 3bd2f788f6
Merge branch 'master' into replace-variables-with-literals 2023-01-23 18:55:20 +01:00
Kim Kulling cff81568f3
Merge pull request #4884 from krishty/remove-useless-virtual
Remove Useless “virtual”
2023-01-22 20:40:36 +01:00
Kim Kulling f2f967b8ba
Merge branch 'master' into remove-useless-virtual 2023-01-22 20:25:45 +01:00
Kim Kulling c48507beea
Merge pull request #4882 from krishty/trim-whitespace
Trim Trailing Whitespace
2023-01-22 17:17:53 +01:00
Kim Kulling f8bc8293ce
Update FBXMeshGeometry.h 2023-01-22 16:48:45 +01:00
Kim Kulling 303c30668f
Merge branch 'master' into trim-whitespace 2023-01-22 16:37:43 +01:00
Kim Kulling bf57eef8f2
Merge pull request #4897 from assimp/kimkulling/ensure_initializer_exists
Ensure initializer exists
2023-01-20 20:38:30 +01:00
Kim Kulling 7ad36b8925
Merge branch 'master' into kimkulling/ensure_initializer_exists 2023-01-20 20:01:41 +01:00
Kim Kulling 43d336311e
Merge pull request #4896 from assimp/kimkulling/remove_Zi_flag_msvc_issue-4845
Remove /Zi compiler flag for MSVC, release config
2023-01-20 20:00:51 +01:00
Kim Kulling 5ed01bcfa3
Ensure initializer exists
- Fixing a Codaxy finding.
2023-01-20 20:00:36 +01:00
Kim Kulling 9e1de3ec6e
Remove /Zi compiler flag for MSVC, release config
- closes https://github.com/assimp/assimp/issues/4845
2023-01-20 19:45:45 +01:00
Kim Kulling 288d49b721
Merge pull request #4895 from assimp/kimkulling/make_remove_empty_bones_optional_issue-4840
Update LimitBoneWeightsProcess.cpp
2023-01-20 19:33:41 +01:00
Kim Kulling 81cf1369db
Set correct number of bones in mesh instance 2023-01-20 19:20:06 +01:00
Kim Kulling ab0a119626
Update LimitBoneWeightsProcess.cpp
- Removing empty bones only if AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES is enabled.
- closes https://github.com/assimp/assimp/issues/4840
2023-01-20 19:14:04 +01:00
lsnoel 8d1256f472 Comments about winding order fix for gen normals 2023-01-20 14:55:06 +00:00
Kim Kulling d331a7e5d4
Merge branch 'master' into fix-build-without-armaturepopulate-post-process 2023-01-20 13:52:13 +01:00
lsnoel eb5d3c51e8 Correctly consider aiProcess_FlipWindingOrder AND aiProcess_MakeLeftHanded when generating normals 2023-01-19 16:46:29 +00:00
Krishty 72f360710a Fix MSVC Warnings With “emplace_back()”
Several places in the code call `std::vector<aiVector3D>.emplace_back(0, 0, 0)`. The constructor of `aiVector3D` actually expects arguments of the type `ai_real`, (alias of `float` if compiling without `ASSIMP_DOUBLE_PRECISION`) but the literal `0` is of type `int`.

`emplace_back()` does support promotion, but `int` to `float` is a potentially lossy conversion. tl;dr: On warning level 4, MSVC spits out a very deeply nested `warning C4244: 'argument': conversion from '_Ty' to 'TReal', possible loss of data with _Ty=int and TReal=ai_real`.
2023-01-18 00:08:38 +01:00
shimaowo 20acfeaf97
Merge branch 'master' into fix_gltf2_camera_fov 2023-01-17 14:39:54 -08:00
Kim Kulling 67eae8ee5a
Merge pull request #4878 from MMory/f-FixWhitespaceBetweenTagAndNum
Fix #4877
2023-01-17 20:04:47 +01:00
shimaowo b298b79a46 add missing parens 2023-01-17 10:53:41 -08:00
Martin Mory 7f6e96747b
Merge branch 'master' into f-FixWhitespaceBetweenTagAndNum 2023-01-17 13:32:39 +01:00
Kim Kulling d640a89035
Merge pull request #4879 from krishty/fix-build-with-m3d-import-only
Fix #4262 Build With M3D Import Only
2023-01-17 12:14:23 +01:00
Martin Mory a89d5c7cea
Merge branch 'master' into f-FixWhitespaceBetweenTagAndNum 2023-01-17 12:10:46 +01:00
Kim Kulling e9f95e5ab6
Merge branch 'master' into fix-build-with-m3d-import-only 2023-01-17 11:22:00 +01:00
Kim Kulling 6a8f169103
Merge pull request #4872 from drbct/fixJoinVerticesProcess
Generalize JoinVerticesProcess for multiple UV and color channels
2023-01-17 11:05:57 +01:00
Kim Kulling 19dec716d3
Merge branch 'master' into fixJoinVerticesProcess 2023-01-17 09:11:43 +01:00
Krishty 36305cf987 Tidy Up Constructors and Destructors
This commit does not add or remove c’tors or d’tors, so it is *not* ABI-breaking.

If a c’tor/d’tor does nothing else than the default behavior, this commit replaces it with “= default”.

If an initializer list entry does nothing else than the default behavior, this commit removes it. First and foremost, remove default c’tor calls of base classes (always called by the compiler if no other base c’tor is explicitly called) and c’tor calls of members with complex types (e.g. “std::vector”).

In a few instances, user-defined copy c’tors / move c’tors / assignment operators / move assignment operators were replaced with “= default”, too. I only did this if I had a clear understanding of what’s going on.
2023-01-16 21:47:11 +01:00
Krishty 43a062a5d7 Remove Stray Semicolon 2023-01-16 20:45:00 +01:00
shimaowo 39cbef1e21 Fix: fix incorrect math for calculating the horizontal FOV of a perspective camera in GLTF2 import #4435 2023-01-16 11:39:13 -08:00
Krishty 3d3e856925 Trim Trailing Whitespace 2023-01-16 09:12:35 +01:00
Krishty 793284a766 Fix Build Without ArmaturePopulate Post Process Step
This post process step introduced new attributes into `aiSkeletonBone`. Said attributes are only defined with the process enabled, i.e. when the `ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS` macro has not been defined.

Some code, however, accessed the variables unconditionally, leading to build failures if `ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS` was defined.

This commit adds the missing checks.
2023-01-16 08:42:50 +01:00
Krishty 5cbc00a595 Fix Build With M3D Import Only
`M3DWrapper.h` is designed to omit the definition of `class M3DWrapper` if neither M3D import nor M3D export are compiled.
608bccd9cf touched the corresponding preprocessor checks and introduced a bug:
```
#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
#if !(ASSIMP_BUILD_NO_EXPORT || ASSIMP_BUILD_NO_M3D_EXPORTER)
class M3DWrapper {
```
When compiling
- with M3D import enabled,
- but with either export generally disabled or M3D export disabled specifically,
These checks evaluate to the wrong result and skip the definition, leading to a build failure in dependent code.
```
#if 1 // import enabled
#if !(1 || 1) // export disabled and M3D export disabled
```
This commit fixes the check to compile the definition if neither import is disabled.
2023-01-16 08:29:49 +01:00
Krishty bad76fd0f1 Replace Variables With Literals 2023-01-16 08:18:36 +01:00