Alexander Gessler
d044ce7a62
FBXConverter: avoid creating an empty metadata slot (UDP3DSMAX was erased from list _after_ its size was taken)/
2014-06-17 14:31:14 +02:00
arkeon
b2ac7b878f
Correction on FBX material texture UV index
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(keep the previous method for "allMaterials" option, this should be change too since the materials indexes used are not the good ones, or just remove the object / material test
2014-05-27 09:11:27 +02:00
Alexander Gessler
1b6b238f09
FBX: fix handling of string metadata. Before, we would accidentially confuse aiString and std::string and trigger a debug assertion.
2014-05-22 16:22:38 +02:00
Léo Terziman
7c3a039349
Merge remote-tracking branch 'official/master' into contrib
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Conflicts:
include/assimp/matrix4x4.inl
include/assimp/vector2.h
include/assimp/vector3.h
2014-04-22 14:32:59 +02:00
Kim Kulling
a6044e125e
Merge pull request #249 from attila-barsi/master
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Initial version for FBX layered textures.
2014-04-01 16:02:16 +02:00
attila-barsi
4f36e85bd8
Added required changes to doc and protection from nullptr.
2014-03-31 10:30:04 +02:00
DoubleLee
2e3b602c0b
Aspect Ratio fix, and comment about field of view.
2014-03-26 16:44:49 -05:00
attila-barsi
ed9204ab1b
Initial version for FBX layered textures.
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Fixed assert during parsing UDP3DSMAX.
2014-03-24 11:46:36 +01:00
Léo Terziman
1f3be52079
Merge remote-tracking branch 'official/master' into contrib
2014-03-24 10:44:57 +01:00
Léo Terziman
82cc038a83
Merge remote-tracking branch 'official/master' into contrib
2014-03-19 10:18:47 +01:00
Frederik Aalund
595529ef8b
Refactored the metadata for inner consistency.
2014-03-15 08:37:45 +01:00
Frederik Aalund
a8401ba377
Added support for heterogenous metadata on the aiNodes.
2014-03-14 14:17:34 +01:00
Frederik Aalund
f65e5d5487
Fixed a compile error due to a >> expression in a nested template statement.
2014-03-09 17:04:27 +01:00
Frederik Aalund
9eb8677aba
Added unparsed FBX properties to the aiNode's metadata. This allows the
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user to extract extra/custom/user attributes/properties from the scene
graph. E.g., extracting attributes set under "extra attributes" in Maya.
2014-03-09 16:18:05 +01:00
Léo Terziman
172c917c37
Merge remote-tracking branch 'official/master' into contrib
2014-03-03 12:47:45 +01:00
Léo Terziman
b90718bd21
Merge remote-tracking branch 'official/master' into contrib
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Conflicts:
code/IFCLoader.cpp
2014-02-26 18:06:46 +01:00
George Papadopoulos
2db48ef532
[FBX] Do not rename nodes if they are marked as null in fbx. Preserve this information in node metadata.
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Use can use node.Metadata.Get("IsNull") to check. (returns "true" or "false")
2014-02-23 12:27:34 +02:00
George Papadopoulos
5ef8c09dbb
Use AiNode's metadata to keep per-node(and per-instance) FBX (3dsmax) UserDefinedProperties
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Also simplify metadata structure to avoid unnecessary allocations (and make it easier for wrappers like AssimpNET to read it)
2014-02-22 21:57:01 +02:00
Léo Terziman
b75f27492a
Merge remote-tracking branch 'official/master' into contrib
2014-02-17 08:49:43 +01:00
George Papadopoulos
02c4344d1d
detect FBX glossiness map (ShininessExponent)
2014-02-14 15:15:18 +02:00
Léo Terziman
7372bf2467
Merge commit 'c0871b35c0ab7091f68c794eb954493722522d4c' into contrib
2014-01-17 11:59:31 +01:00
Léo Terziman
4e7b59be55
Improving homogeneity of DEBUG macro for improved portability with compilers other than Visual Studio
2014-01-17 11:43:48 +01:00
George Papadopoulos
2d709dd638
Fix for FBX pivot transformation.
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Parse and use the GeometricScaling,GeometricRotation and GeometricTranslation model properties in node transformation
2013-12-29 21:02:16 +02:00
Sherief Farouk
9b591fadb8
Fixes for uninitialized variable warnings.
2013-08-09 19:52:15 -04:00
Sherief Farouk
c8428fa67a
Added value range assertions to prevent static analysis false-positives on Clang.
2013-08-07 18:43:29 -04:00
Alexander Gessler
a288a631e2
- FBX: avoid more gcc warnings.
2013-04-08 20:21:28 +02:00
Alexander Gessler
5fe03f692e
- FBX: silence some warnings produced by clang about missing switch cases. Add TokenType_BINARY_DATA to TokenTypeString() function.
2013-04-08 19:45:09 +02:00
Jared Duke
20506ead3c
Update code/FBXConverter.cpp
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Fixing VC10 build.
2013-01-24 19:44:08 -08:00
Alexander Gessler
c1cd88e9de
- fbx: take shortest quaternion path when interpolating.
2012-08-26 20:10:01 +02:00
Alexander Gessler
5bc573edb8
- fbx: pre-filter animated property we don't support as early as possible.
2012-08-26 18:40:04 +02:00
Alexander Gessler
9ea7fc2856
- fbx: don't die if a file contains no GlobalSettings.
2012-08-26 17:45:09 +02:00
Alexander Gessler
cdb7caffbd
- fbx: add special output node name tag to mark fbx null nodes.
2012-08-25 22:24:08 +02:00
Alexander Gessler
c9facf16fa
- fbx: support reading of scenes containing no geometry.
2012-08-25 18:17:11 +02:00
Alexander Gessler
375c4b4242
- fbx: read framerate and output it in aiAnimation::mTicksPerSecond.
2012-08-25 17:31:15 +02:00
Alexander Gessler
5ea9de5d3e
- fbx: return time in seconds.
2012-08-25 16:13:19 +02:00
Alexander Gessler
3f2a796b9d
- fbx: fix time scaling in my previous patch.
2012-08-20 19:23:54 +02:00
Alexander Gessler
99aab0d9a7
- fbx: also handle cases where some of the SRT channels are empty/constant.
2012-08-20 19:15:59 +02:00
Alexander Gessler
6bbbbfde4c
- fbx: collapse animation nodes whenever possible to avoid overly busted output scenes.
2012-08-20 18:33:54 +02:00
Alexander Gessler
3e86e1b857
- fbx: add import settings to public assimp config interface.
2012-08-11 16:41:44 +02:00
Alexander Gessler
1cd04a2671
- fbx: formatting.
2012-08-11 02:24:59 +02:00
Alexander Gessler
826b97a4fa
- fbx: handle arbitrary rotation orders (all combinations of euler angles etc).
2012-08-11 02:17:22 +02:00
Alexander Gessler
1a5bf26e91
- fbx: light & camera conversion was missing in assimp, somehow.
2012-08-11 01:51:04 +02:00
Alexander Gessler
8d5b78c035
- fbx: 32 bit build fixes.
2012-08-10 23:26:49 +02:00
Alexander Gessler
c126cfa1ff
- fbx: rework material reading to support negative indices (these will be assigned a default material).
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- fbx: fix uninitialized variable.
2012-08-10 22:33:57 +02:00
Alexander Gessler
5250240ed6
- fbx: format fixes.
2012-08-09 02:10:13 +02:00
Alexander Gessler
3899fc5257
- fbx: bone bind matrix now includes mesh world transformation.
2012-07-27 22:36:40 +02:00
Alexander Gessler
d5d6df36e3
- fbx: fix rotation order and a whole bunch of related problems.
2012-07-27 21:09:45 +02:00
Alexander Gessler
4c58328c98
- fbx: switch to always generating a full transformation chain (temporary solution to get the transformation order right for now!).
2012-07-27 19:41:14 +02:00
Alexander Gessler
6efe9517f0
- fbx: forgot child links in transformation chains.
2012-07-27 19:29:57 +02:00
Alexander Gessler
4aac334358
- fbx: bugfix node chain generation, was omitting some nodes.
2012-07-27 19:20:05 +02:00