Alexander Gessler
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3f10314656
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- fbx: support ByPolygon mapping for materials, refactor code to read material indices.
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2012-06-28 17:13:13 +02:00 |
Alexander Gessler
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e821988c64
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- fbx: also read vertex colors, tangents and binormals.
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2012-06-28 16:51:55 +02:00 |
Alexander Gessler
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ffe0ed7926
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- fbx: refactor code to handle FBX vertex data access. Support the same access & indexing types for UVs and normals.
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2012-06-28 02:06:24 +02:00 |
Alexander Gessler
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026cec7d7b
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- fbx: UVs, normals and materials arw now read properly. Fix bug related to reading vertices.
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2012-06-28 01:49:52 +02:00 |
Alexander Gessler
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fcdb2fc6b8
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- fbx: work on reading normals, UVs and material channels.
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2012-06-28 00:35:40 +02:00 |
Alexander Gessler
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f9e310edfb
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- fbx: work on reading vertex data.
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2012-06-27 23:02:00 +02:00 |
Alexander Gessler
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f354d8d7c7
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- fbx: add some utility functions to parse tokens to values and to handle errors automatically.
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2012-06-27 21:55:28 +02:00 |
Alexander Gessler
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7108713238
|
- fbx: work on reading the first layer of geometry data channels.
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2012-06-26 21:35:16 +02:00 |
Alexander Gessler
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a996ecba75
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- fbx: add helper functions to read FBX data arrays.
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2012-06-26 20:05:24 +02:00 |
Alexander Gessler
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c0af603f0c
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- fbx: further work on DOM, start work on geometry extraction.
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2012-06-26 19:19:13 +02:00 |
Alexander Gessler
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25dfbdf58d
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- fbx: add DOM layer to represent the parsed FBX file in-memory, capturing the essential semantics we need for importing.
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2012-06-26 18:31:19 +02:00 |