Martin
6003be382c
Merge branch 'master' into patch-1
2020-12-17 14:29:51 +01:00
cywang
b75ea77365
Merge branch 'develop3' of https://github.com/wasd845/assimp into develop3
2020-12-17 17:09:20 +08:00
cywang
15cff94926
add operator* in aiQuaterniont
2020-12-17 17:08:06 +08:00
wasd845
2250462853
Merge branch 'master' into develop3
2020-12-17 16:18:35 +08:00
cywang
b6f8448b78
add operator* in aiQuaterniont
2020-12-17 16:13:35 +08:00
cywang
f6dd11ca1a
add operator* in aiQuaterniont
2020-12-17 15:07:03 +08:00
Kim Kulling
b3e1ee3ca0
Merge pull request #3524 from inhosens/master
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FBXConverter : Fix timescales of FBX animations
2020-12-16 22:33:16 +01:00
Inho Lee
4e5b25cd81
Keep AnimMesh data during the SortByPTypeProcess
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A Postprocessing step, SortByPTypeProcess, can rebuild Mesh data,
but it does not handle AnimMesh.
This patch helps to rebuild appropriate AnimMeshes for the Mesh.
2020-12-16 19:19:30 +01:00
Inho Lee
b8bf1eac04
FBXConverter : Fix timescales of FBX animations
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FBX animations were recorded by framenumber, not by time.
This patch will change it as a base of milliseconds.
2020-12-16 15:02:46 +01:00
Martin
8003a016c2
Add some spaces to format code consistently
2020-12-15 12:36:00 +01:00
Martin
3718980c09
Only consider continuation tokens at end of line
2020-12-15 12:16:22 +01:00
Max Vollmer
a15adc9fbc
Fixed copypaste error
2020-12-14 17:01:42 +00:00
Max Vollmer
9d3c0081eb
Throw if property length is out of bounds
2020-12-14 16:49:04 +00:00
Max Vollmer
1db51503d8
Throw instead of assert on invalid file input
2020-12-14 16:44:56 +00:00
Max Vollmer
5436e16802
* Fix memory leak in GLTF2 Importer that occurs when an exception gets thrown while constructing a scene
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* Fix crash in GLTF2 Importer when a scene with dangling/uninitialized pointers gets deleted after an exception was thrown
* Fix crash in GLTF2 Importer when channel sampler is not set (negative index)
2020-12-14 16:37:02 +00:00
Max Vollmer (Microsoft Havok)
0e939cc450
Merge pull request #1 from assimp/master
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Merge main into fork
2020-12-14 16:12:45 +00:00
Kim Kulling
2f1ff974fd
Merge pull request #3519 from MalcolmTyrrell/3dsMax2021PbrMaterials
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3ds Max 2021 PBR Materials in FBX
2020-12-14 17:11:47 +01:00
wasd845
4e9176d2cd
_dest may be destructed twice if _dest is not null in MergeScenes()
2020-12-14 19:16:29 +08:00
Jean-Louis Boudrand
922f874e78
Merge branch 'gltf2-exporter-crash' of https://github.com/JLouis-B/assimp into gltf2-exporter-crash
2020-12-13 17:03:09 +01:00
Jean-Louis Boudrand
d18fce3f06
Fix https://github.com/assimp/assimp/issues/3054
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Corrected the animation of each bone of an animation were exported in different animations (+tabs fixes)
2020-12-13 17:02:50 +01:00
Jean-Louis Boudrand
33e7e2366c
Merge branch 'master' into gltf2-exporter-crash
2020-12-13 16:48:40 +01:00
Biswapriyo Nath
c65f2cb3fb
Remove extra semicolon while GCC being pedantic.
2020-12-13 00:12:44 +05:30
Biswapriyo Nath
e2af015a57
Common: Fix GCC error invalid conversion in MINGW.
2020-12-11 21:43:09 +05:30
Kim Kulling
7dd0596010
Merge branch 'master' into 3dsMax2021PbrMaterials
2020-12-11 14:31:00 +01:00
Kim Kulling
3d49d06bcc
Merge pull request #3518 from Biswa96/add-msvc-check
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Check _MSC_VER for MSVC specific pragma directives.
2020-12-11 14:30:25 +01:00
Kim Kulling
a2adef8726
Merge branch 'master' into add-msvc-check
2020-12-11 14:11:10 +01:00
Kim Kulling
80bb8ab726
Merge pull request #3521 from huiji12321/master
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Additional Compiler Options for mips64el
2020-12-11 14:07:49 +01:00
Jean-Louis Boudrand
8701a86c9d
Fixed a crash of the Gltf 2 exporter in the case of an animation without a translation, rotation or scale animation key.
2020-12-10 23:47:54 +01:00
huiji12321
db475e7d4a
Merge branch 'master' into master
2020-12-10 09:04:24 +08:00
Kim Kulling
10092cd1ec
Merge pull request #3515 from LoicFr/master
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glTF2Exporter: fix crash when exporting a scene with several meshes p…
2020-12-09 21:14:51 +01:00
Kim Kulling
e4a1fb171e
Merge branch 'master' into master
2020-12-09 17:58:18 +01:00
Kim Kulling
c168c4689e
Merge branch 'master' into master
2020-12-09 13:59:27 +01:00
Kim Kulling
99e4a10dc3
Merge pull request #3528 from tellypresence/issue-3525_use_option_for_rapidjson_no_member_iterator
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Provide option for rapidjson no-member-iterator define
2020-12-09 13:58:52 +01:00
tellypresence
6db5b7046f
Provide option for rapidjson no-member-iterator define
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Originally added to fix warning on MSVC but breaks android build
2020-12-09 20:21:43 +09:00
Kim Kulling
816bbc852c
Merge branch 'master' into master
2020-12-08 19:54:04 +01:00
Kim Kulling
aee01e8345
Merge pull request #3514 from ms-maxvollmer/gltf_fixes
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GLTF: Fix crash on invalid base64 data + improved error messages
2020-12-08 19:48:53 +01:00
Kim Kulling
233d834514
Merge branch 'master' into gltf_fixes
2020-12-07 20:36:53 +01:00
Kim Kulling
41904ad7ce
Merge pull request #3516 from assimp/kimkulling-patch-8
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Update Readme.md
2020-12-07 20:30:21 +01:00
Kim Kulling
1f8c75c871
Merge branch 'master' into kimkulling-patch-8
2020-12-07 16:55:07 +01:00
Kim Kulling
c0d7ea981a
Merge branch 'master' into gltf_fixes
2020-12-04 16:02:16 +01:00
Kim Kulling
63f1b66224
Merge pull request #3512 from boguscoder/master
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Fix for 3489 | Preserve morph targets when splitting by bone count
2020-12-04 15:58:22 +01:00
Kim Kulling
eccdc6dc96
Merge branch 'master' into master
2020-12-04 15:30:56 +01:00
Kim Kulling
f87ab4b4d7
Merge pull request #3506 from MalcolmTyrrell/fbxExceptionSafety
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Fbx exception safety
2020-12-04 15:30:27 +01:00
Kim Kulling
5020a0aa33
Merge branch 'master' into fbxExceptionSafety
2020-12-04 11:01:56 +01:00
Max Vollmer (Microsoft Havok)
e737adde50
Merge branch 'master' into gltf_fixes
2020-12-04 08:58:52 +00:00
huiji12321
1910bbbdd9
Additional Compiler Options for mips64el
2020-12-04 16:47:43 +08:00
Kim Kulling
f67a9f253f
Merge branch 'master' into 3dsMax2021PbrMaterials
2020-12-03 22:20:01 +01:00
Kim Kulling
00b626c3c5
Merge pull request #3505 from Neil-Clifford-FB/scenepreprocessor-memoryleak
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Sceneprecessor - potential memory leak
2020-12-03 20:41:50 +01:00
Kim Kulling
c7aeb882e6
Update ScenePreprocessor.cpp
2020-12-03 17:28:51 +01:00
Malcolm Tyrrell
471d2acc92
Improvements & style
2020-12-03 11:17:45 +00:00