Alexander Gessler
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a1713052e5
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- fbx: support reading LimbNode attachments, less Property70 warnings.
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2012-08-26 18:53:15 +02:00 |
Alexander Gessler
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51d84dcfc0
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- fbx: improve logging
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2012-08-26 17:54:17 +02:00 |
Alexander Gessler
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9ea7fc2856
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- fbx: don't die if a file contains no GlobalSettings.
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2012-08-26 17:45:09 +02:00 |
Alexander Gessler
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eed3cebc18
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- fbx: add support for reading Null node attributes.
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2012-08-25 20:12:53 +02:00 |
Alexander Gessler
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4921114c7d
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- fbx: better error reporting reading property tables.
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2012-08-25 19:53:46 +02:00 |
Alexander Gessler
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1dc2ea05fa
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- fbx: fix crashbug when animating the root node.
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2012-08-25 17:57:07 +02:00 |
Alexander Gessler
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d881bb9cdc
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- fbx: add support for reading GlobalSettings.
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2012-08-25 16:23:37 +02:00 |
Alexander Gessler
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811e2492df
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- fbx: fix object names when reading binary files.
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2012-08-11 04:29:21 +02:00 |
Alexander Gessler
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ef0dcaaea2
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- fbx: refactor, move DOM utility functions to separate unit.
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2012-08-10 23:02:38 +02:00 |
Alexander Gessler
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ffbac847ef
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- fbx: add DOM classes for light and camera node attachments. Devise a new macro-based system to easily define dynamic fbx properties.
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2012-08-10 22:58:54 +02:00 |
Alexander Gessler
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24ce9495fd
|
- fbx: add binary reading draft. Started from scratch after my first attempt had design flaws. The binary reader now sits on the lexer stage (really) and generates a (fake) token sequence similar to the text lexer's output - this means most parsing code can go unaffected.
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2012-08-09 02:08:12 +02:00 |
Alexander Gessler
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bb8e8c6673
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- fbx: ignore IKEffector nodes.
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2012-07-27 17:57:30 +02:00 |
Alexander Gessler
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f230ac2f60
|
- fbx: further work and bugfixes on deformer conversion.
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2012-07-26 23:45:07 +02:00 |
Alexander Gessler
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05ec3c2e90
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- fbx: read Geometry -> Skin and Model -> Cluster connections. Improve logging, some refactoring.
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2012-07-26 19:13:19 +02:00 |
Alexander Gessler
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06acead438
|
- fbx: read deformers (Skin and Cluster).
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2012-07-26 18:05:24 +02:00 |
Alexander Gessler
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d5c05c7d84
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- fbx: NodeAttribute can now be target for AnimCurveNode.
- fbx: rename Camera -> CameraSwitcher.
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2012-07-26 03:58:42 +02:00 |
Alexander Gessler
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f617e766b1
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- fbx: add "strict" import mode (only accept 2012,2013 files).
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2012-07-21 23:08:48 +02:00 |
Alexander Gessler
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e4305149be
|
- fbx: bugfix animation interpolation code, fix various quirks.
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2012-07-21 21:28:02 +02:00 |
Alexander Gessler
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09aaaba7b8
|
- fbx: improved DOM object construction and dependency resolution.
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2012-07-21 20:02:00 +02:00 |
Alexander Gessler
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5db5634494
|
- fbx: add utility functions to filter connections to other objects by their type.
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2012-07-21 18:02:10 +02:00 |
Alexander Gessler
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4f6dbac919
|
- fbx: prevent infinite recursion when resolving objects with cyclic references.
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2012-07-21 17:13:03 +02:00 |
Alexander Gessler
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378bc93593
|
- fbx: resolve target node for node animations.
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2012-07-21 17:12:04 +02:00 |
Alexander Gessler
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382f4619ad
|
- fbx: animation conversion from fbx's representation to assimp's. This involves evaluating animation layers etc.
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2012-07-21 04:15:10 +02:00 |
Alexander Gessler
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67c55990cd
|
- fbx: initial code to read animations plus the accompanying DOM classes.
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2012-07-21 00:45:37 +02:00 |
acgessler
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879f2ed177
|
- fix some -Wall warnings
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2012-07-08 03:28:14 +02:00 |
Alexander Gessler
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1a9790ae9a
|
- fbx: read first set of header properties (format version, timestamp etc).
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2012-07-06 22:46:19 +02:00 |
Alexander Gessler
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d6e929b670
|
- fbx: accidentially passed a wrong predicate for sorting Connections to std::sort.
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2012-07-05 17:18:54 +02:00 |
Alexander Gessler
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04c77029e8
|
- fbx: fix boost build errors (was building with BOOST_WORKAROUND for a while).
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2012-07-04 17:06:55 +02:00 |
Alexander Gessler
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bf79c83bf2
|
- fbx: read node hierarchy and assign model material indices. Cache already converted materials and meshes to make FBX instancing work as intended.
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2012-07-04 16:33:21 +02:00 |
Alexander Gessler
|
17629f1ff1
|
- fbx: work on resolving material links.
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2012-07-04 15:07:57 +02:00 |
Alexander Gessler
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2f5ec6f136
|
- fbx: fix bug that caused textures to be ignored in some cases.
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2012-07-04 01:45:15 +02:00 |
Alexander Gessler
|
effcaf066a
|
- fbx: Objects now carry their ID.
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2012-07-03 19:36:38 +02:00 |
Alexander Gessler
|
8a12b179a6
|
- fbx: add utility functions to get object connections in sequential (i.e. insertion) order.
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2012-07-03 17:57:21 +02:00 |
Alexander Gessler
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fd451f7ba6
|
- fbx: read object-object and object-property connections.
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2012-07-03 16:50:58 +02:00 |
Alexander Gessler
|
97b69364ad
|
- fbx: refactor code for fetching property templates.
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2012-07-03 14:40:45 +02:00 |
acgessler
|
131008cea1
|
- fbx: read materials.
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2012-07-02 17:37:00 +02:00 |
acgessler
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21713841d3
|
- fbx: read property templates. Fix some memory leaks.
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2012-07-02 16:51:19 +02:00 |
acgessler
|
00f249b8dd
|
- fbx: add property system
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2012-07-02 15:57:51 +02:00 |
acgessler
|
6ddb1c9aa7
|
- fbx: refactor code
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2012-07-01 14:38:14 +02:00 |
Alexander Gessler
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7a3e3b1353
|
- fbx: create dummy root node and assign converted meshes. This is a temporary solution to be able to test mesh reading.
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2012-06-28 23:44:23 +02:00 |
Alexander Gessler
|
e945998fc8
|
- fbx: warn about empty meshes and ignore them.
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2012-06-28 19:23:08 +02:00 |
Alexander Gessler
|
d61c86081c
|
- fbx: depending on settings.readAllLayers, the loader now scans through all geometry layers and pulls in all vertex data channels that fit into the output data structure.
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2012-06-28 19:20:44 +02:00 |
Alexander Gessler
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05bc8ab684
|
- fbx: add ImportSettings to keep track of fbx-specific import settings. The settings are generated by the importer instance and injected into parser and DOM.
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2012-06-28 19:16:14 +02:00 |
Alexander Gessler
|
3f10314656
|
- fbx: support ByPolygon mapping for materials, refactor code to read material indices.
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2012-06-28 17:13:13 +02:00 |
Alexander Gessler
|
e821988c64
|
- fbx: also read vertex colors, tangents and binormals.
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2012-06-28 16:51:55 +02:00 |
Alexander Gessler
|
ffe0ed7926
|
- fbx: refactor code to handle FBX vertex data access. Support the same access & indexing types for UVs and normals.
|
2012-06-28 02:06:24 +02:00 |
Alexander Gessler
|
026cec7d7b
|
- fbx: UVs, normals and materials arw now read properly. Fix bug related to reading vertices.
|
2012-06-28 01:49:52 +02:00 |
Alexander Gessler
|
fcdb2fc6b8
|
- fbx: work on reading normals, UVs and material channels.
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2012-06-28 00:35:40 +02:00 |
Alexander Gessler
|
f9e310edfb
|
- fbx: work on reading vertex data.
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2012-06-27 23:02:00 +02:00 |
Alexander Gessler
|
f354d8d7c7
|
- fbx: add some utility functions to parse tokens to values and to handle errors automatically.
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2012-06-27 21:55:28 +02:00 |