Kim Kulling
263bebb5ba
Add a test before generating the txture folder
2023-12-29 16:55:37 +01:00
Kim Kulling
5d5496f1ad
Update MDLMaterialLoader.cpp
2023-12-22 13:23:08 +01:00
Kim Kulling
69dae9599a
Fix integer overflow
...
- closes https://github.com/assimp/assimp/issues/4930
2023-12-22 13:23:08 +01:00
Kim Kulling
9dddef9b9d
Update D3MFImporter.cpp
2023-12-22 10:49:54 +01:00
Kim Kulling
b9576e6992
Update D3MFImporter.cpp
2023-12-22 10:49:54 +01:00
Kim Kulling
274f64cbf1
Check validity of archive without parsing
...
- closes https://github.com/assimp/assimp/issues/5392
2023-12-22 10:49:54 +01:00
Kim Kulling
7b54b0f406
Fix leak
...
- closes https://github.com/assimp/assimp/issues/5390
2023-12-21 21:18:38 +01:00
Marka Ragnos
3ce8a58d41
Update DefaultIOSystem.cpp
...
Added missing whitespace
2023-12-20 20:55:04 +01:00
Alexander Wagner
d03ab3ef27
- fixed Exist function on Linux
2023-12-20 20:55:04 +01:00
Alexander Wagner
e86f1acb9b
- fixed q3bsp issue
2023-12-20 20:55:04 +01:00
Alexey Medvedev
762ad8e9b7
glTF KHR_materials_specular fixes
2023-12-11 11:09:18 +01:00
Alexey Medvedev
dc399f7343
glTF KHR_materials_specular fixes
2023-12-11 11:09:18 +01:00
Alexey Medvedev
a72289b327
glTF KHR_materials_specular fixes
2023-12-11 11:09:18 +01:00
Stephen Gold
213d73ebc6
correct grammar/typographic errors in comments (8 files)
2023-12-04 23:58:54 +01:00
Futuremappermydud
a0b3df6dbd
Fix target names not being imported on some gLTF2 models
2023-12-04 21:11:55 +01:00
Stephen Gold
769e82ce5e
FBXMeshGeometry: solve issue #5116 using patch provided by darktjm
2023-12-04 20:57:10 +01:00
Maksim Kostin
d311fa95c6
Fix double free in Video::~Video()
2023-12-01 11:14:22 +01:00
Maksim Kostin
f701d702e4
Fix buffer overflow in FBX::Util::DecodeBase64()
2023-11-29 11:12:39 +01:00
IOhannes m zmölnig
6f715edfa0
Drop disabled zlib.h inclusion stubs
2023-11-29 09:53:03 +01:00
IOhannes m zmölnig
bfdd154d14
Always include "zlib.h" (rather than .../contrib/zlib/zlib.h)
...
The path to the vendored zlib is set by the build-system,
so there's no need to add additional preprocessor magic
2023-11-29 09:53:03 +01:00
IOhannes m zmölnig
6f70e220e4
always include "utf8.h" (instead of contrib/.../utf8.h)
2023-11-29 09:53:03 +01:00
Kim Kulling
85f64c9131
Use correct time scaling
2023-11-28 21:10:18 +01:00
Kim Kulling
01f2549abe
Fix the build
2023-11-28 20:49:10 +01:00
Kim Kulling
384db8686e
Update FBXConverter.cpp
...
- Temporary fix bind pose storage in offset matrix
- Will close https://github.com/assimp/assimp/issues/5132
2023-11-28 20:49:10 +01:00
Kim Kulling
77a8f019e3
Fix: Check if index for mesh access is out of range
2023-11-22 10:14:26 +01:00
Alexandre Avenel
e4e2c63e0c
Fix heap-buffer overflow in PLY parser
2023-11-20 08:43:17 +01:00
Alexandre Avenel
aae93691b9
Fix container overflow in MMD parser
...
Using reserve, buffer size is not updated. Since data is directly inserted and not using push_pack,
this can lead to a container overflow.
2023-11-17 14:33:17 +01:00
Florian Born
6004290dde
Use the correct allocator for deleting objects in case of duplicate animation Ids
2023-11-16 10:02:16 +01:00
Wojciech Matyjewicz
069e19487c
Fix parsing <init_from> in <image>.
...
The regression was introduced in 21678df
.
2023-11-16 08:50:10 +01:00
Wojciech Matyjewicz
2235518b3c
Fix parsing <instance_image> in <sampler2D>.
...
The regression was introduced in 904f17f
.
Since all the cases are now fully handled at the child level,
visiting the whole subtree is changed into iteration over the children.
2023-11-16 08:50:10 +01:00
copycd
8648c2af45
fix mesh-name error.
2023-11-15 13:04:10 +01:00
Kim Kulling
f0e7448fdc
Remove double delete
2023-11-14 22:09:56 +01:00
julianknodt
9efbbe0a69
Read int from uvwsrc
...
Previously was reading a uint, which always failed. Since the output was never checked, this
seemed to work, and works fine for most models since they only use UV channel 0.
2023-11-14 16:31:56 +01:00
Kim Kulling
4535e37fc6
Fix namespaces.
2023-11-12 21:09:33 +01:00
Kim Kulling
8cf2d6e588
Refactoring: Some cleanups
2023-11-12 21:09:33 +01:00
Kim Kulling
aa3abb3c06
Fix warning: remove printf
2023-11-10 15:36:40 +01:00
Kim Kulling
0b0ec713f6
Fix empty mesh handling
2023-11-10 15:36:40 +01:00
julianknodt
28ab0a094a
Fix incorrect deg->radian conversion
...
It seems that rotation matrices later expect radians.
This conversion breaks it, and was validated on the conversion of
`cesium_man.glb` --> `cesium_man.fbx`
2023-11-07 20:06:16 +01:00
Tárcio Vinícius
46b19cc6a4
utf8 header not found
2023-11-06 16:09:53 +01:00
Martin Aumüller
a521b23ab5
link to external minizip with full path
...
This let's cmake create config files that allow linking to minizip even when
in an unrelated prefix. This can happen with package managers that install
every package into their own prefix, such as [Spack](https://spack.io ).
2023-11-06 09:55:25 +01:00
Kim Kulling
108e3192a2
Update FBXBinaryTokenizer.cpp
...
- closes https://github.com/assimp/assimp/issues/5072
2023-11-05 17:57:29 +01:00
Kim Kulling
f844c3397d
Fix add checks for indices
2023-11-03 12:40:08 +01:00
Pavel Lukandiy
a7cfa3264a
Fix: Implicit Conversion Error
2023-11-02 16:19:42 +01:00
Kim Kulling
25aee03f66
Fix: Add missing transformation for normalized normals.
2023-10-29 10:05:25 +01:00
Sébastien Loriot
c44e3427aa
use size in order to be compatible with float and double
2023-10-24 14:02:38 +01:00
julianknodt
1169d3bc8c
Fix spelling error
2023-10-24 09:34:36 +01:00
Kim Kulling
2a347014f3
Update ImproveCacheLocality.cpp
2023-10-08 18:35:08 +00:00
Kim Kulling
a531c72f7f
Update ImproveCacheLocality.cpp
...
- closes https://github.com/assimp/assimp/issues/5262
2023-10-08 18:35:08 +00:00
Kawashima Satoshi
666ecd3f1f
Bug Fix:
...
Failed to get floating values (e.g. opacity) from scene material when ASSIMP_DOUBLE_PRECISION is defined, so they are not reflected to output fbx file.
2023-10-08 15:21:26 +00:00
fvbj
8fcc65a8af
Extension of data export to GLB/GLTF format
...
Allows to export unlimited (more than 4) bones per vertex
Use JOINTS_1,2,.. and WEIGHTS_1,2,...
Added AI_CONFIG_EXPORT_GLTF_UNLIMITED_SKINNING_BONES_PER_VERTEX flag
2023-10-08 14:43:53 +00:00