Alexander Gessler
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c882ef841f
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- fbx: fix boost compile error.
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2012-07-26 04:03:55 +02:00 |
Alexander Gessler
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d5c05c7d84
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- fbx: NodeAttribute can now be target for AnimCurveNode.
- fbx: rename Camera -> CameraSwitcher.
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2012-07-26 03:58:42 +02:00 |
Alexander Gessler
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38be981151
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- set aiNodeAnim.mNodeName
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2012-07-26 03:11:14 +02:00 |
Alexander Gessler
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8747614e89
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- fbx: ensure node names are converted consistently and with no ambiguity.
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2012-07-22 02:12:38 +02:00 |
Alexander Gessler
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29057096fd
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- add extra check whether the keyframes are well-ordered.
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2012-07-22 01:23:23 +02:00 |
Alexander Gessler
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5ff8c90a35
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- fbx: set animation duration.
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2012-07-21 23:48:52 +02:00 |
Alexander Gessler
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fd828a1b44
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- fbx: always set all tracks in aiNodeAnim to pass validation.
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2012-07-21 22:29:42 +02:00 |
Alexander Gessler
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e4305149be
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- fbx: bugfix animation interpolation code, fix various quirks.
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2012-07-21 21:28:02 +02:00 |
Alexander Gessler
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09aaaba7b8
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- fbx: improved DOM object construction and dependency resolution.
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2012-07-21 20:02:00 +02:00 |
Alexander Gessler
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ae3007b42b
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- fbx: better size estimate for keyframe buffer.
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2012-07-21 16:19:46 +02:00 |
Alexander Gessler
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382f4619ad
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- fbx: animation conversion from fbx's representation to assimp's. This involves evaluating animation layers etc.
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2012-07-21 04:15:10 +02:00 |
Alexander Gessler
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711878567a
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- more fine-grained import settings.
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2012-07-21 01:00:26 +02:00 |
acgessler
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e56b39ecaf
|
fbx: gcc 4.6 compile fixes
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2012-07-07 20:46:29 +02:00 |
Alexander Gessler
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e4aee83c5b
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- fbx: set mesh names, drop prefix from root node, simplify mesh splitting logic.
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2012-07-06 19:32:41 +02:00 |
Alexander Gessler
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6441f9d984
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- fbx: strip prefixes from Material and Mesh names. Don't set empty material names.
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2012-07-06 17:08:02 +02:00 |
Alexander Gessler
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72f1734f82
|
- fbx: fix another stupid bug in the multi-mesh splitting code.
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2012-07-06 17:00:59 +02:00 |
Alexander Gessler
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2d2a87b70c
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- fbx: fix stupid bug that kills the node hierarchy.
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2012-07-06 16:55:25 +02:00 |
Alexander Gessler
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4bfd5c11d7
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- fbx: bugfix multi-material splitting.
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2012-07-06 16:48:09 +02:00 |
Alexander Gessler
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4db113395c
|
- fbx: read local transforms (different modes of rotation not yet implemented, though).
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2012-07-05 17:06:15 +02:00 |
Alexander Gessler
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3179e949bb
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- fbx: set default material when no material layer is assigned to a mesh.
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2012-07-05 16:37:13 +02:00 |
Alexander Gessler
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61c6c37e30
|
- fbx: implement mesh splitting for meshes with multiple materials.
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2012-07-05 16:35:08 +02:00 |
Alexander Gessler
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cfb05376d2
|
- fbx: fix diffuse material color.
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2012-07-05 14:26:26 +02:00 |
Alexander Gessler
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6e6dbe97de
|
- fbx: fix bug that caused normals to be wrong.
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2012-07-04 16:47:10 +02:00 |
Alexander Gessler
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0d2f04d50a
|
- fbx: fix recursive node construction.
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2012-07-04 16:38:12 +02:00 |
Alexander Gessler
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bf79c83bf2
|
- fbx: read node hierarchy and assign model material indices. Cache already converted materials and meshes to make FBX instancing work as intended.
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2012-07-04 16:33:21 +02:00 |
Alexander Gessler
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17629f1ff1
|
- fbx: work on resolving material links.
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2012-07-04 15:07:57 +02:00 |
Alexander Gessler
|
2f5ec6f136
|
- fbx: fix bug that caused textures to be ignored in some cases.
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2012-07-04 01:45:15 +02:00 |
Alexander Gessler
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c7ee6fd70f
|
- fbx: texture conversion & UV channel mapping.
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2012-07-03 20:41:21 +02:00 |
Alexander Gessler
|
990e6bdf3f
|
- fbx: better conversion of material colors.
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2012-07-02 23:31:48 +02:00 |
acgessler
|
3f811f4a62
|
- fbx: DOM Material -> aiMaterial converter (WIP!).
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2012-07-02 19:59:31 +02:00 |
acgessler
|
6ddb1c9aa7
|
- fbx: refactor code
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2012-07-01 14:38:14 +02:00 |
Alexander Gessler
|
7a3e3b1353
|
- fbx: create dummy root node and assign converted meshes. This is a temporary solution to be able to test mesh reading.
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2012-06-28 23:44:23 +02:00 |
Alexander Gessler
|
524285c90d
|
- fbx: converter now handles FBX mesh to aiMesh conversion.
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2012-06-28 23:24:46 +02:00 |
Alexander Gessler
|
d7270aa278
|
- fbx: skeleton for DOM -> aiScene converter.
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2012-06-28 20:02:09 +02:00 |