Commit Graph

8354 Commits (1c6077aa4f3dbabc3bc43aef44a82c5b4c547145)

Author SHA1 Message Date
Kim Kulling 1c6077aa4f
Merge branch 'master' into raise-cmake-minimum-version-to-3.0 2020-03-10 13:16:33 +01:00
Kim Kulling c7628d0f92
Merge pull request #3058 from assimp/fix_zip_issue
Fix zip issue
2020-03-09 13:47:45 +01:00
Kim Kulling 9fae5fdabb
Merge branch 'master' into fix_zip_issue 2020-03-09 10:57:04 +01:00
kimkulling f3b6b78d4d small refactorings. 2020-03-09 10:55:32 +01:00
kimkulling bb3db0ebaf closes https://github.com/assimp/assimp/issues/2954: upgrade to latest greatest. 2020-03-09 10:51:26 +01:00
Kim Kulling 7b1187a917
Merge pull request #3057 from shawwn/2020-03-09/fix
Only try to initialize members whose name starts with 'm' followed by an uppercase character
2020-03-09 10:15:03 +01:00
Shawn Presser f305f10551 Only try to initialize members whose name starts with 'm' followed by an uppercase character 2020-03-09 00:05:17 -07:00
Kim Kulling 339f9387a7
Merge pull request #3056 from malortie/fix-matrix3x3-comparison-operators
Fixed wrong matrix type used in aiMatrix3x3t comparison operators.
2020-03-08 18:47:11 +01:00
Marc-Antoine Lortie 424f5e939f Fixed wrong matrix type used in comparaison operators. 2020-03-08 12:18:09 -04:00
Kim Kulling a3ff03f193
Merge branch 'master' into raise-cmake-minimum-version-to-3.0 2020-03-08 09:06:09 +01:00
Kim Kulling 1e2c3c9c01
Merge pull request #3053 from malortie/fix-simpledirectx11-sample
Fixed SimpleTexturedDirectX11 sample.
2020-03-07 17:59:24 +01:00
Kim Kulling b5d65bf94e
Update ModelLoader.cpp
Apply asimp-code-style.
2020-03-07 12:22:57 +01:00
Kim Kulling 31c6f0db92
Update Mesh.h
Apply code style.
2020-03-07 12:19:55 +01:00
Marc-Antoine Lortie aa8a6122ce Fixed SimpleTexturedDirectX11 sample.
- Removed OpenGL/Glut references in SimpleTexturedDirectX11 CMakeFile
- Moved UTFConverter from SimpleTexturedOpenGL to its own file to be able to reuse it.
- Added compile definition SHADER_PATH to allow to locate the shader files in CMakeFile
- Fixed compile warnings
- Made global pointers null to help prevent dangling references.
- Added missing members initialization in class constructors.
- Removed references to missing model "Models/mymodel.fbx"
- Fixed error when extracting model file directory
- Added missing device context assignment in ModelLoader Load method
- Fixed memory leak caused by variable 'ourModel' not deleted.
- Removed call to dev->Release() in ModelLoader.cpp
- Adjusted Release() calls in reverse order when cleaning up D3D
- Made Throwanerror implementation throw an error instead of displaying a message box
- Fixed leaking D3D resources
- Added a pointer to an ID3D11Debug to dump live objects.
2020-03-06 10:26:51 -05:00
Kim Kulling 291d86c4e0
Merge branch 'master' into raise-cmake-minimum-version-to-3.0 2020-03-06 14:18:04 +01:00
Kim Kulling 0201fc57dc
Merge pull request #3039 from Nimer-88/gltf2_broken_bones_count
Fix for #3037 cause glTF2Importer creating bunch of bones with 0 for vertex with index 0
2020-03-04 23:10:32 +01:00
Kim Kulling 0b227219b7
Merge branch 'master' into gltf2_broken_bones_count 2020-03-03 11:33:56 +01:00
Kim Kulling a254690ba0
Merge branch 'master' into raise-cmake-minimum-version-to-3.0 2020-03-02 20:44:07 +01:00
Kim Kulling 772774495c
Merge pull request #3040 from Nimer-88/split_by_bone_count_infinite_loop
Fix for #3037 [FATAL] SplitByBoneCountProcess::SplitMesh goes into infinite loop
2020-02-29 20:19:43 +01:00
Sebastian Matusik 710dbba52d Trimmed trailing whitespaces 2020-02-28 19:19:10 -08:00
Sebastian Matusik 496fcd35c1 Trimmed trailing whitespaces 2020-02-28 19:17:53 -08:00
Sebastian Matusik 5f35d62d61 Fix for #3037 cause glTF2Importer creating bunch of bones with 0 for vertex with index 0 2020-02-28 18:43:47 -08:00
Sebastian Matusik 22311883ce Fix for #3037 [FATAL] SplitByBoneCountProcess::SplitMesh goes into infinite loop 2020-02-28 18:42:22 -08:00
Kim Kulling f343d3eec2
Merge pull request #3022 from iamAdrianIusca/master
small improvements in the CMakeLists.txt file
2020-02-28 22:52:59 +01:00
Adrian Iusca 440629f1d2
Merge branch 'master' into master 2020-02-26 20:27:52 +02:00
Kim Kulling 5eca30e274
Merge pull request #3010 from jcarpent/master
pkg-config: fix include path
2020-02-26 18:35:46 +01:00
Marc-Antoine Lortie 957abaa15a Raised minimum CMake version to 3.0 for assimp_cmd and assimp_view.
This is a follow-up to PR #3024, in which I explained that I would then change the version of CMake to 3.0 in several files to match the changes that were originally made by OP in PR #3008.

The minimum CMake version have been raised to 3.0 in both assimp_cmd and assimp_view projects.

The same CMake configuration as in PR #3024 was used. All projects from PR #3024 are found in the solution with the current changes. All projects built. All tests were run.
2020-02-26 08:00:49 -05:00
Adrian Iusca 919ae489fc
Merge branch 'master' into master 2020-02-25 23:32:31 +02:00
Kim Kulling 100a7a7c11
Merge branch 'master' into master 2020-02-25 20:51:17 +01:00
Kim Kulling c5aa7cceee
Merge pull request #3024 from malortie/remove-else-endif-constructs-cmake-files
Removed uneeded expression in else() and endif() constructs.
2020-02-25 20:44:10 +01:00
Kim Kulling e4b2fd246d
Merge branch 'master' into remove-else-endif-constructs-cmake-files 2020-02-24 20:08:17 +01:00
Adrian Iusca 28f4b95ff5
Merge branch 'master' into master 2020-02-24 21:05:51 +02:00
Kim Kulling 824a412239
Merge pull request #3009 from inhosens/master
A bug when importing multiple gltf files
2020-02-24 20:05:19 +01:00
Marc-Antoine Lortie edfaaed56f Removed uneeded expression in else() and endif() constructs.
The following changes were tested against building with a master copy.

For a more detailed report, please read the followings below:

The flags that were checked were the ones checked by default + the following:

ASSIMP_BUILD_ASSIMP_VIEW
ASSIMP_BUILD_SAMPLES

The list of compilable projects in Visual Studio were the following:

- assimp
- assimp_cmd
- assimp_simpleogl
- assimp_simpletextureddirectx11
- assimp_simpletexturedogl
- assimp_viewer
- INSTALL
- IrrXML
- uninstall
- unit
- UpdateAssimpLibsDebugSymbolsAndDLLs
- ZERO_CHECK
- zlib
- zlibstatic

The solution that was generated with the new changes comprised the same number of projects as the one from the master, unmodified. All projects except UpdateAssimpLibsDebugSymbolsAndDLLs were built without any error. All tests were run.

UpdateAssimpLibsDebugSymbolsAndDLLs could not be built because of the reasons explained in issue #3004.
2020-02-23 07:09:35 -05:00
Kim Kulling 55e9171e1f
Merge branch 'master' into master 2020-02-22 21:13:33 +01:00
Adrian Iusca 344170469c
Merge branch 'master' into master 2020-02-22 22:04:48 +02:00
Kim Kulling 55eb89d476
Merge pull request #3013 from malortie/common-directory-for-compiled-binaries
Made changes to write compiled binaries to a common directory.
2020-02-22 21:01:56 +01:00
Kim Kulling 2d382c5e76
Merge branch 'master' into common-directory-for-compiled-binaries 2020-02-22 09:05:28 +01:00
Adrian Iusca f3c89b0bd7
Merge branch 'master' into master 2020-02-21 20:23:42 +02:00
iamAdrianIusca 4e414eb4ef Merge remote-tracking branch 'origin/master' 2020-02-21 20:17:49 +02:00
iamAdrianIusca f28b087d16 small improvements in the CMakeLists.txt file
If ASSIMP_NO_EXPORT is not defined:
- don't add the macro for the exporters
- don't include the files for all the exporter
- don't display any messages about what exporters are enabled or not
2020-02-21 20:17:38 +02:00
Kim Kulling 3f5136b7b2
Merge branch 'master' into master 2020-02-19 21:52:57 +01:00
Kim Kulling 848922feae
Merge pull request #3014 from iamAdrianIusca/master
small changes
2020-02-19 21:47:33 +01:00
Adrian Iusca 93d1586f44
Merge branch 'master' into master 2020-02-19 21:31:24 +02:00
Kim Kulling bc3ed5f702
Merge pull request #3021 from malortie/fix-simpletexturedopengl-memory-leaks
Fixed memory leaks in SimpleTexturedOpenGL sample.
2020-02-19 20:13:02 +01:00
Marc-Antoine Lortie 4d27fccd0b Fixed memory leaks in SimpleTexturedOpenGL sample.
- Added function "cleanup" to centralize release of resources.
- Added function "freeTextureIds" to free textureIds memory.
- Added call to freeTextureIds in LoadGLTextures to free memory before it is allocated again.
- Made several changes in KillGLWindow to prevent certain Win32 handle/resources
 from being released more than once.
2020-02-19 13:17:45 -05:00
Adrian Iusca 93de396373
Merge branch 'master' into master 2020-02-19 16:03:33 +02:00
Kim Kulling 8639bbabc7
Merge pull request #3020 from assimp/kimkulling-clangformat
Keep post-processor intentions
2020-02-19 12:35:09 +01:00
Kim Kulling 8d6d8e2e38
Update .clang-format
Update clang.format to keep formatting of hashes in include file to optimize readabilaty.
2020-02-19 10:42:30 +01:00
iamAdrianIusca 4de0237167 small fix 2020-02-18 21:55:35 +02:00