Kim Kulling
7dd0596010
Merge branch 'master' into 3dsMax2021PbrMaterials
2020-12-11 14:31:00 +01:00
Kim Kulling
a2adef8726
Merge branch 'master' into add-msvc-check
2020-12-11 14:11:10 +01:00
Kim Kulling
816bbc852c
Merge branch 'master' into master
2020-12-08 19:54:04 +01:00
Kim Kulling
c0d7ea981a
Merge branch 'master' into gltf_fixes
2020-12-04 16:02:16 +01:00
Malcolm Tyrrell
471d2acc92
Improvements & style
2020-12-03 11:17:45 +00:00
Malcolm Tyrrell
19af3f0d31
Swap the meaning using the out_mat property.
2020-12-02 16:59:29 +00:00
Biswapriyo Nath
8d8ba521e2
Check _MSC_VER for MSVC specific pragma directives.
...
This fixes build issues when compiled with compiles like Clang or GCC.
2020-12-02 02:05:14 +05:30
Malcolm Tyrrell
f7be3048de
New 3ds Max PBR Materials in FBX
2020-12-01 12:05:42 +00:00
FRICOTEAUX
b47c5c8c27
glTF2Exporter: fix crash when exporting a scene with several meshes per node (regression coming from commit e8d2b84
on 08/03/2020 "clean all warnings for vs-2019")
2020-11-30 20:11:41 +01:00
Max Vollmer
53ff0702ce
Fixed check for base64 char values
2020-11-30 16:21:29 +00:00
Max Vollmer
7d72c78c8e
Some improvements
2020-11-30 15:20:51 +00:00
Max Vollmer
6ed1488e6e
* Improved error messages
...
* Throw instead of asserts on invalid file input
2020-11-30 15:04:06 +00:00
Kim Kulling
88be8ec698
Merge branch 'master' into fbxExceptionSafety
2020-11-27 21:49:58 +01:00
Malcolm Tyrrell
149b8d1fd1
Don't need operator< either.
2020-11-27 14:26:51 +00:00
Malcolm Tyrrell
14f79caf41
textures_converted keys can just be pointers
2020-11-26 16:29:37 +00:00
Kim Kulling
4590f06756
Merge branch 'master' into master
2020-11-25 16:57:49 +01:00
Kim Kulling
c059e58c5e
Merge branch 'master' into fbxparser-overead
2020-11-24 08:36:15 +01:00
Kim Kulling
fe78310486
Merge branch 'master' into fbxExceptionSafety
2020-11-23 10:08:23 +01:00
Evangel
98e42e22b8
Added check around setting pScene->mName from asset.scene.
2020-11-22 15:49:41 +10:00
Evangel
30584c1ec1
Replaced name with scene_name to avoid shadowing.
2020-11-22 15:36:08 +10:00
Evangel
67abcb10ba
Added mName to aiScene. Primarily to provide access to the "name" member of glTF2 scenes.
2020-11-22 15:33:31 +10:00
Malcolm Tyrrell
885a196c74
Unsigned
2020-11-19 16:30:44 +00:00
Neil Clifford
7b59cc297e
FBXParser.cpp - handle buffer over-read cases correctly
2020-11-19 12:20:06 +00:00
Kim Kulling
d10bf9a0d3
Merge branch 'master' into master
2020-11-18 21:30:58 +01:00
Inho Lee
e3083c21f0
glTF2: import correct animation values for CUBICSPLINE
...
CUBICSPLINE interpolation has tangent values with the animation data.
Current import don't care this interpolation type but it will help not
to fetch tangent values instead of animation data.
Note: Assimp cannot support interpolation types yet.
2020-11-17 17:21:07 +01:00
Malcolm Tyrrell
c00153089a
Neater construction
2020-11-17 10:45:10 +00:00
Malcolm Tyrrell
213a9f9d55
First pass at PotentialNode
2020-11-17 10:39:03 +00:00
Kim Kulling
c4ba5eeeea
Merge branch 'master' into issue_3500
2020-11-16 21:52:14 +01:00
Malcolm Tyrrell
3221522f95
Prevent crash with malformed texture reference
2020-11-16 17:29:19 +00:00
Jean-François Verdon
09ca11d063
Fixing issue 3500, invalid outer cone angle readed from gltf2 file on machines which defines M_PI as a double value
2020-11-16 09:19:13 +01:00
Kim Kulling
647cef8a8b
Merge branch 'master' into nullBufferviewFix
2020-11-15 19:02:09 +01:00
Inho Lee
8845d7eed3
Prevent to generate redundant morph targets for glTF2
2020-11-11 20:49:22 +01:00
Kim Kulling
fa0951012f
closes https://github.com/assimp/assimp/issues/1044 : fix envelope handling in lightintensity.
2020-11-11 20:32:55 +01:00
Kim Kulling
a8381113eb
Update ObjFileMtlImporter.cpp
2020-11-10 10:23:28 +01:00
Kim Kulling
856d4c016e
closes https://github.com/assimp/assimp/issues/3448
...
Add transmission alpha value. if any.
2020-11-10 10:03:09 +01:00
Malcolm Tyrrell
0f246edb97
Prevent GetValue from corrupting memory
2020-11-06 13:43:16 +00:00
Malcolm Tyrrell
34e3e6293a
Style
2020-11-06 09:57:48 +00:00
Malcolm Tyrrell
0af05e7a60
Better message
2020-11-05 15:10:52 +00:00
Malcolm Tyrrell
01b2088dd3
A missing bufferview was causing a crash.
2020-11-05 15:02:41 +00:00
Kim Kulling
8c135f779e
Merge branch 'master' into readFbxWeightsInConfig
2020-10-28 20:38:29 +01:00
Kim Kulling
df768bdd99
Merge branch 'master' into patch-1
2020-10-27 16:20:33 +01:00
Kim Kulling
7e1a8f09c5
more openddl-fixes
2020-10-26 21:35:44 +01:00
Kim Kulling
aee2e9a87d
Merge branch 'master' into patch-1
2020-10-25 20:35:06 +01:00
Kim Kulling
57e691e28e
openddl: latest greatest.
2020-10-25 10:34:43 +01:00
Max Vollmer
4006bb71f4
Fixes for crashes in GLTF2 Importer
2020-10-23 12:01:43 +01:00
#Momo
b168d8f441
replaced data with taking address of first element
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oops, seems like `data()` returns `char*` only since C++17. Replaced with taking address of first string element
2020-10-21 23:41:33 +03:00
#Momo
7781fe5781
MSVC crash workaround
...
I do not know why, but the following line causes crash if assimp was compiled using MSVC with RelWithDebInfo configuration:
`std::transform(shading.begin(), shading.end(), shading.begin(), Assimp::ToLower<char>);`
replacing `shading.begin()` with `shading.data()` fixes this issue.
2020-10-21 23:21:50 +03:00
Kim Kulling
b842b4a3c1
Merge branch 'master' into fbxReportAssetIssuesProperly
2020-10-21 20:02:48 +02:00
Kim Kulling
bbac168ced
Merge branch 'master' into collada_cleanup
2020-10-19 23:56:52 +02:00
Kim Kulling
69143ed149
fix unittests.
2020-10-19 23:53:27 +02:00