Fixes for crashes in GLTF2 Importer

pull/3476/head
Max Vollmer 2020-10-23 12:01:43 +01:00
parent a5a331847b
commit 4006bb71f4
1 changed files with 25 additions and 1 deletions

View File

@ -554,6 +554,16 @@ inline void BufferView::Read(Value &obj, Asset &r) {
byteOffset = MemberOrDefault(obj, "byteOffset", size_t(0));
byteLength = MemberOrDefault(obj, "byteLength", size_t(0));
byteStride = MemberOrDefault(obj, "byteStride", 0u);
// Check length
if ((byteOffset + byteLength) > buffer->byteLength) {
const uint8_t val_size = 64;
char val[val_size];
ai_snprintf(val, val_size, "%llu, %llu", (unsigned long long)byteOffset, (unsigned long long)byteLength);
throw DeadlyImportError("GLTF: Buffer view with offset/length (", val, ") is out of range.");
}
}
inline uint8_t *BufferView::GetPointer(size_t accOffset) {
@ -627,6 +637,17 @@ inline void Accessor::Read(Value &obj, Asset &r) {
const char *typestr;
type = ReadMember(obj, "type", typestr) ? AttribType::FromString(typestr) : AttribType::SCALAR;
// Check length
unsigned long long byteLength = (unsigned long long)GetBytesPerComponent() * (unsigned long long)count;
if ((byteOffset + byteLength) > bufferView->byteLength || (bufferView->byteOffset + byteOffset + byteLength) > bufferView->buffer->byteLength) {
const uint8_t val_size = 64;
char val[val_size];
ai_snprintf(val, val_size, "%llu, %llu", (unsigned long long)byteOffset, (unsigned long long)byteLength);
throw DeadlyImportError("GLTF: Accessor with offset/length (", val, ") is out of range.");
}
if (Value *sparseValue = FindObject(obj, "sparse")) {
sparse.reset(new Sparse);
// count
@ -1115,7 +1136,10 @@ inline void Mesh::Read(Value &pJSON_Object, Asset &pAsset_Root) {
Mesh::AccessorList *vec = 0;
if (GetAttribVector(prim, attr, vec, undPos)) {
size_t idx = (attr[undPos] == '_') ? atoi(attr + undPos + 1) : 0;
if ((*vec).size() <= idx) (*vec).resize(idx + 1);
if ((*vec).size() != idx) {
throw DeadlyImportError("GLTF: Invalid attribute: ", attr, ". All indices for indexed attribute semantics must start with 0 and be continuous positive integers: TEXCOORD_0, TEXCOORD_1, etc.");
}
(*vec).resize(idx + 1);
(*vec)[idx] = pAsset_Root.accessors.Retrieve(it->value.GetUint());
}
}