* Squash development commits for PR
* Fix failing build on armeabi-v7a via android NDK
* Update with blendshape support
* Migrate to auto-cloning and patching tinyusdz (instead of manually copying files)
* Update to latest rendermesh-refactor branch commit
* Remove tracked file
* Update to use recent commit to "dev" branch
"rendermesh-refactor" was merged to "dev" around 9 May 2024 but merge
was not obvious from commit messages
* Add UNUSED() macro
(cherry picked from commit d89fe8f034c353cc5cc5b3ac78cd8845e006de38)
* Update tinyusdz branch
* Prevent per-ABI (x86, x86_64 etc) clone on android
* Add verbose logging cmake option
* Fix macro and patch
* Address compiler warnings
* Address compiler warnings
* Address compiler warnings
* Attempt prevent re-clone/re-patch once downloaded by any ABI build
* Disable tinyusdz clone/build by default
assimp github PR auto-CI checks clone/build the tinyusdz code, and reject PR
due to compiler warnings in the 3rd party external tinyusdz project
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Co-authored-by: Steve M <praktique-tellypresence@yahoo.com>
* Allow empty slots in aiMesh::mTextureCoords.
1.Explicitly say in documentation that empty slots are allowed (it was unclear).
2.Change GetNumUVChannels() implementation to allow empty slots.
3.Revert fraction of 2da2835b29 where empty slots are detected and error logged.
* Fix#5632 by reverting fraction of d6aacefa1e where Collada texcoords are renumbered to avoid empty slots.
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
This commit fixes some bool loads which are not initialized. With ubsan and the "option -fsanitize=bool", this results in a runtime error during test execution.
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
* updated zip
udated zip from version 1.15 to version 3.0.2
* Check for double defined macro
* Update miniz.h
* Update zip.c
* Update zip.c
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
Added cmake code to remove warnings for array-bounds and stringop-overflow specifically for MDLLoader.cpp on GCC 13 and above.
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
* AssimpViewer: Fix statistics reset + rename Time -> Loading time (more explicit)
* AssimpViewer: Fix bug where it was not possible to reload a closed asset
* AssimpViewer: Add a name in combobox for unnamed animations and disable anim UI when there is no animation
* AssimpViewer: Fixes the case where moving the anim cursor can break the animation
* AssimpViewer: Fixes the fact that when you press "play" on the animation after stopping it, there was a time jump in the animation
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>