Commit Graph

1602 Commits (08e078e20dd599a7f673b03f879f132e90770e0e)

Author SHA1 Message Date
Alexander Gessler a0c45f9190 - fbx: read texture -> material connections. 2012-07-03 19:42:14 +02:00
Alexander Gessler effcaf066a - fbx: Objects now carry their ID. 2012-07-03 19:36:38 +02:00
Alexander Gessler 8a12b179a6 - fbx: add utility functions to get object connections in sequential (i.e. insertion) order. 2012-07-03 17:57:21 +02:00
Alexander Gessler fd451f7ba6 - fbx: read object-object and object-property connections. 2012-07-03 16:50:58 +02:00
Alexander Gessler 23914685f9 - fbx: read textures. 2012-07-03 14:59:40 +02:00
Alexander Gessler 97b69364ad - fbx: refactor code for fetching property templates. 2012-07-03 14:40:45 +02:00
Alexander Gessler ec50632f2e - fbx: fix bug that caused vertex colors to be not loaded correctly. 2012-07-03 00:26:40 +02:00
Alexander Gessler f5b9b0eab4 - fbx: more test files (/models-nonbsd/3DS converted to 2013 ASCII). 2012-07-03 00:26:14 +02:00
Alexander Gessler 990e6bdf3f - fbx: better conversion of material colors. 2012-07-02 23:31:48 +02:00
acgessler 3f811f4a62 - fbx: DOM Material -> aiMaterial converter (WIP!). 2012-07-02 19:59:31 +02:00
acgessler 131008cea1 - fbx: read materials. 2012-07-02 17:37:00 +02:00
acgessler b49cf16bc2 - fbx: change const semantics for PropertyTable's. Lazy parsing of properties no longer affects logical constness. 2012-07-02 17:09:32 +02:00
acgessler 97e1761ecd - fbx: support more property data types (there are way more, though - don't know yet how to handle them, fbx files don't seem to have overly strong semantics for properties). 2012-07-02 17:00:56 +02:00
acgessler 21713841d3 - fbx: read property templates. Fix some memory leaks. 2012-07-02 16:51:19 +02:00
acgessler 00f249b8dd - fbx: add property system 2012-07-02 15:57:51 +02:00
acgessler 6ddb1c9aa7 - fbx: refactor code 2012-07-01 14:38:14 +02:00
acgessler 8ce0a3df9f Merge branch 'master' of github.com:acgessler/assimp-gsoc2012-fbx
Conflicts:
	code/FBXImporter.cpp
	code/FBXTokenizer.cpp
	code/FBXTokenizer.h
	code/FBXUtil.h
2012-07-01 14:18:16 +02:00
Alexander Gessler 7a3e3b1353 - fbx: create dummy root node and assign converted meshes. This is a temporary solution to be able to test mesh reading. 2012-06-28 23:44:23 +02:00
Alexander Gessler 524285c90d - fbx: converter now handles FBX mesh to aiMesh conversion. 2012-06-28 23:24:46 +02:00
Alexander Gessler 0c0c9bce66 - update CMakeLists 2012-06-28 20:03:29 +02:00
Alexander Gessler d7270aa278 - fbx: skeleton for DOM -> aiScene converter. 2012-06-28 20:02:09 +02:00
Alexander Gessler e945998fc8 - fbx: warn about empty meshes and ignore them. 2012-06-28 19:23:08 +02:00
Alexander Gessler d61c86081c - fbx: depending on settings.readAllLayers, the loader now scans through all geometry layers and pulls in all vertex data channels that fit into the output data structure. 2012-06-28 19:20:44 +02:00
Alexander Gessler 05bc8ab684 - fbx: add ImportSettings to keep track of fbx-specific import settings. The settings are generated by the importer instance and injected into parser and DOM. 2012-06-28 19:16:14 +02:00
Alexander Gessler 6c985b9960 - fbx: move test files to test/models-nonbsd.
Reasoning: even though the model content of these files is BSD compatible, they carry a Autodesk Copyright Notice after being converted to FBX. I have serious doubts that this could serve as base for claims against us, but better safe than sorry.
2012-06-28 17:20:22 +02:00
Alexander Gessler 3f10314656 - fbx: support ByPolygon mapping for materials, refactor code to read material indices. 2012-06-28 17:13:13 +02:00
Alexander Gessler e821988c64 - fbx: also read vertex colors, tangents and binormals. 2012-06-28 16:51:55 +02:00
Alexander Gessler 7e7922efc7 + fbx: first batch of test files (Collada testcases converted to fbx). 2012-06-28 16:34:48 +02:00
Alexander Gessler ffe0ed7926 - fbx: refactor code to handle FBX vertex data access. Support the same access & indexing types for UVs and normals. 2012-06-28 02:06:24 +02:00
Alexander Gessler 026cec7d7b - fbx: UVs, normals and materials arw now read properly. Fix bug related to reading vertices. 2012-06-28 01:49:52 +02:00
Alexander Gessler fcdb2fc6b8 - fbx: work on reading normals, UVs and material channels. 2012-06-28 00:35:40 +02:00
Alexander Gessler f9e310edfb - fbx: work on reading vertex data. 2012-06-27 23:02:00 +02:00
Alexander Gessler f354d8d7c7 - fbx: add some utility functions to parse tokens to values and to handle errors automatically. 2012-06-27 21:55:28 +02:00
jonathanklein e658a7f98f Added Animationoverview diagram to documentation
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1270 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-06-26 19:46:18 +00:00
Alexander Gessler 7108713238 - fbx: work on reading the first layer of geometry data channels. 2012-06-26 21:35:16 +02:00
aramis_acg 79711b018a - blend: patch for material importer, read emissive color. Thanks to Laurent Belcour for the patch!
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1269 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-06-26 19:16:09 +00:00
Alexander Gessler a996ecba75 - fbx: add helper functions to read FBX data arrays. 2012-06-26 20:05:24 +02:00
Alexander Gessler c0af603f0c - fbx: further work on DOM, start work on geometry extraction. 2012-06-26 19:19:13 +02:00
Alexander Gessler 25dfbdf58d - fbx: add DOM layer to represent the parsed FBX file in-memory, capturing the essential semantics we need for importing. 2012-06-26 18:31:19 +02:00
Alexander Gessler 05b98c279b - fbx: fix tab width when logging columns. 2012-06-26 15:43:31 +02:00
Alexander Gessler 4c30c00585 # fbx: forgot a <Windows.h> in my code. 2012-06-26 15:40:16 +02:00
Alexander Gessler ecd79b3cc3 - fbx: fix infinite recursion when parsing nested Scope's. 2012-06-26 03:31:34 +02:00
Alexander Gessler c9d9fcdfd1 - fbx: parser working now. Drop shared_ptr's in favour of raw pointers to reduce memory overhead (a pity - I want unique_ptr and move semantics in C++03). 2012-06-25 23:03:06 +02:00
acgessler 6c5efe471f - fbx: fix various issues with tokenizer. Stricter error checking and better debuggability. Do not use shared_ptr's for tokens, there are simply too many of them and ownership is always clear. 2012-06-25 17:31:42 +02:00
acgessler ff995307ac - fbx: further work on broadphase tokenization. 2012-06-25 16:10:35 +02:00
acgessler b6d0f05143 - update CMakeLists. 2012-06-23 03:38:44 +02:00
acgessler 18b2aebcb1 - FBX importer: basic interface and importer skeleton. Start tokenizer and parser. 2012-06-23 03:36:55 +02:00
Alexander Gessler 4e9a0bba20 + add AI_CONFIG_IMPORT_NO_SKELETON_MESHES flag to control skeleton mesh visualization. No need for this in Blender, and difficult to just ignore the geometry created by it. 2012-06-21 17:24:50 +02:00
Alexander Gessler 43e19c682f Merge branch 'master' of https://github.com/assimp/assimp 2012-06-21 17:15:14 +02:00
kimmi 4413006cbf update revision
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1261 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-06-18 21:31:59 +00:00