Kim Kulling
06c1f60e2c
Merge branch 'master' into kimkulling/use_float_for_material_parameters_issue-4685
2022-09-06 20:56:46 +02:00
Gargaj
d15b4ad7ef
add missing light data to assbin import/export
2022-09-05 16:09:24 +02:00
Kim Kulling
2a667cc637
Merge branch 'master' into patch-1
2022-09-04 09:52:42 +02:00
Aaron Gokaslan
411171fa45
Apply some more modernize-use-emplace
2022-09-02 11:20:02 -04:00
Aaron Gokaslan
e3b01e10db
apply fixes to more headers
2022-09-01 12:28:45 -04:00
Aaron Gokaslan
4c6652f5b0
Add a handful of missing fixes
2022-09-01 11:37:53 -04:00
Gargaj
a22aa75bca
fix vertices being joined duplicating weights
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This bug causes weights to duplicate, i.e. one bone will have several (equal) weights assigned to the same vertex - which then has the potential to cause even bigger problems when combined with `LimitBoneWeightsProcess`.
2022-08-31 22:27:34 +02:00
Kim Kulling
f527e56f22
Merge branch 'master' into explicitly-default-dtors
2022-08-30 22:21:06 +02:00
Kim Kulling
25d7510b8c
Merge branch 'master' into kimkulling/cleanup_after_review
2022-08-29 22:17:39 +02:00
Kim Kulling
e34becff62
Enable portable linkage to fix build
2022-08-29 11:43:32 +02:00
Kim Kulling
0571ee21fb
Introduce unittest for BaseProcess.
2022-08-28 20:58:52 +02:00
Kim Kulling
02e6c425f9
Fix ordering of initalizer list
2022-08-27 15:20:53 +02:00
Kim Kulling
e4c383324a
Use string for constexpr
2022-08-27 15:11:54 +02:00
Kim Kulling
14186bcd6b
Code cleanup and some new unittests for edgecases.
2022-08-27 14:07:45 +02:00
J.G.Adams
9cd723e282
Wrong object is created here!
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If I'm not mistaken. Because this is originally push_back(aniMeshVertex) instead of push_back(v).
And the fact that aniMeshVertex is just getting created and destroyed for nothing.
It need to be replaced with this then? A Clang-tidy syntax to create the same aniMeshVertex.
I found this in pull request #4527 I think it may need to be reviewed too.
2022-08-26 19:12:11 -04:00
Aaron Gokaslan
e93fa6699a
Manually fix up 100 more instances where it should be defaulted
2022-08-25 12:20:13 -04:00
Aaron Gokaslan
6fa21dcc6e
Explicitly default all empty dtors
2022-08-25 11:32:59 -04:00
Kim Kulling
2b30b7e062
Merge branch 'master' into skylion007/modernize-use-emplace
2022-08-24 11:48:30 +02:00
Kim Kulling
659195d852
Fix the fixme
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- Based on the implementation in top of the last one I guess I know how to fix that.
- Replacing push_back by emplace_back
2022-08-24 11:17:10 +02:00
Turo Lamminen
0d8723a3eb
Add FIXME comment
2022-08-24 10:43:40 +03:00
Turo Lamminen
654ae3af4e
Fix out of bounds access in X3D loader
2022-08-24 10:42:01 +03:00
Aaron Gokaslan
25add7baa2
Merge branch 'master' into skylion007/modernize-use-emplace
2022-08-23 15:14:48 -04:00
Kim Kulling
87f601531c
Merge branch 'master' into master
2022-08-23 21:14:45 +02:00
Aaron Gokaslan
b176061c41
Remove extra space in emplace insertions
2022-08-23 11:46:30 -04:00
Aaron Gokaslan
27edb43600
Apply modernize-use-emplace clang-tidy rule
2022-08-23 11:41:49 -04:00
Turo Lamminen
f890bc791f
Fix out of bounds write
2022-08-23 14:38:27 +03:00
Turo Lamminen
68bc6a06b9
Use unique_ptr for aaiBones instead of explicit delete[]
2022-08-23 14:17:56 +03:00
Turo Lamminen
03397d42e2
Use unique_ptr for aaiFaces instead of explicit delete[]
2022-08-23 14:15:06 +03:00
Turo Lamminen
795c0abcc8
Apply modernize-loop-convert to the simplified loop
2022-08-23 14:10:23 +03:00
Turo Lamminen
1ca44acebc
Simplify a for loop
2022-08-23 14:10:23 +03:00
Turo Lamminen
712671e81a
Apply modernize-loop-convert again
2022-08-23 14:10:20 +03:00
Turo Lamminen
5f28c51c03
Apply clang-tidy modernize-loop-convert transformation
2022-08-23 13:59:42 +03:00
Kim Kulling
2013ae114a
[WIP] Use ai_Real to write correct accuracy
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- closes https://github.com/assimp/assimp/issues/4676
2022-08-18 17:41:07 +02:00
Kim Kulling
d6244d20f3
[WIP] Use float instead of ai_real in Material API
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- closes https://github.com/assimp/assimp/issues/4685
2022-08-18 09:43:04 +02:00
vkaytsanov
4c143eb581
Merge branch 'master' into master
2022-08-17 12:01:44 +03:00
Turo Lamminen
1c59de42fc
Make some blender fields warn if missing instead of error
2022-08-17 11:42:32 +03:00
Turo Lamminen
d2dc0401c3
Use weak pointer for ModifierData prev to avoid memory leak
2022-08-17 11:42:32 +03:00
Turo Lamminen
30555282fe
Use weak pointer for ElemBase last to avoid memory leak
2022-08-17 11:42:32 +03:00
Turo Lamminen
56b6446913
Use weak pointer for MirrorModifierData mirror_ob to avoid memory leak
2022-08-17 11:42:32 +03:00
Turo Lamminen
90d1464405
Remove set but unused variables
2022-08-17 11:42:32 +03:00
Turo Lamminen
2e64880abf
Inherit SubsurfModifierData and MirrorModifierData from SharedModifierData
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This makes the cast in BlenderModifierShowcase::ApplyModifiers work
correctly and not invoke UB.
2022-08-17 11:42:32 +03:00
Turo Lamminen
e43e3e11b9
Move SharedModifierData definition to BlenderScene.h
2022-08-17 11:42:32 +03:00
Turo Lamminen
2c1943cd10
Improve BlenderDNA error message
2022-08-17 11:42:32 +03:00
Kim Kulling
89c4640744
Merge branch 'master' into master
2022-08-16 20:53:45 +02:00
vkaytsanov
d469c7b161
Remove exception on glTF 2.0 loading
2022-08-16 15:52:43 +03:00
Kim Kulling
baf14f6c16
Merge branch 'master' into master
2022-08-12 14:09:04 +02:00
Aleks L
4b85eb59c2
Fixes Heap-buffer-overflow READ in Assimp::ASE::Parser::ParseLV1SoftSkinBlock
2022-08-10 15:30:07 +01:00
Ville Voutilainen
253f8bfa62
Use unqualified uint32_t everywhere in FBXBinaryTokenizer
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The use of qualified std::uint32_t requires including <cstdint> instead
of <stdint.h> on some implementations, and that breaks the build of Qt 6
on GCC 13. Just use the unqualified name everywhere.
2022-08-09 01:54:31 +03:00
Kim Kulling
5084a4d155
Use [[fallthrough]]; to mark whished fallthroughs
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- closes https://github.com/assimp/assimp/issues/4654
2022-08-05 20:49:37 +02:00
Kim Kulling
eac0876c9b
Refactoring: Use correct prefix for attributes in ObjImport.
2022-07-31 20:54:58 +02:00