Commit Graph

12527 Commits (kimkulling/fix_inno_setup_action)

Author SHA1 Message Date
Kim Kulling 88b4743be0
Rename inno_setup to inno_setup.yml
- Fix action
2024-09-02 14:36:04 +02:00
Kim Kulling c35200e38e
prepare v5.4.3 (#5741)
* prepare v5.4.3

- Increase patch level

* Update utVersion.cpp

Fix version test
2024-08-30 20:35:01 +02:00
Kim Kulling 1e09642382
Ply-Importer: Fix vulnerability (#5739) 2024-08-30 19:43:39 +02:00
Kim Kulling edaf87f186
Update ccpp.yml (#5740)
- Add ccache to build
2024-08-30 19:29:32 +02:00
Olivier Chafik 88340d0ce0
`build`: Add ccache support (#5686)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-30 13:22:54 +02:00
Fav 5e912e68da
Update glTF2AssetWriter.inl (#5647)
The total length is incorrect when exporting gltf2

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-29 23:55:18 +02:00
Vincent Fazio ae0ff8a88a
Update PyAssimp structs with Skeleton & SkeletonBone members (#5734)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-29 23:45:35 +02:00
Aliaksandr Kasmachou 924106188e
feat: add option for creating XCFramework and configure minimum iOS target (#5648)
* feat: add option for creating XCFramework and configure minimum iOS target with a build parameter

* style: update indents for iOS bash script

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-29 23:05:32 +02:00
Haixi 389bdedda7
FBX: add metadata as properties (#5675)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-29 21:38:34 +02:00
Olivier Chafik f39f53e860
Fix casting typo in D3MFExporter::writeBaseMaterials (color channels < 1.0f were zeroed out) (#5681)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-29 21:27:13 +02:00
OGAWA KenIchi 11daaf79a5
Fix to judge 'multi-configuration' correctly (#5720)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-29 21:09:17 +02:00
Matthias Möller 3e7e4c8c52
Fix potential memory leak in SceneCombiner for LWS/IRR/MD3 loader (#5721)
* fix potential memory leak in scenecombiner

* also cleansup srclist

* de-duplicates before deleting

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-29 11:21:59 +02:00
Vincent Fazio 4338817ca2
Fix copying private data when source pointer is NULL (#5733) 2024-08-29 00:13:40 +02:00
dependabot[bot] fd7ad4a9d8
Bump softprops/action-gh-release from 1 to 2 (#5730)
Bumps [softprops/action-gh-release](https://github.com/softprops/action-gh-release) from 1 to 2.
- [Release notes](https://github.com/softprops/action-gh-release/releases)
- [Changelog](https://github.com/softprops/action-gh-release/blob/master/CHANGELOG.md)
- [Commits](https://github.com/softprops/action-gh-release/compare/v1...v2)

---
updated-dependencies:
- dependency-name: softprops/action-gh-release
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-27 21:47:37 +02:00
dependabot[bot] a7a424e0a7
Bump actions/upload-artifact from 1 to 4 (#5731)
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact) from 1 to 4.
- [Release notes](https://github.com/actions/upload-artifact/releases)
- [Commits](https://github.com/actions/upload-artifact/compare/v1...v4)

---
updated-dependencies:
- dependency-name: actions/upload-artifact
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-08-27 13:04:32 +02:00
dependabot[bot] f0ca4df704
Bump actions/download-artifact from 1 to 4 (#5732)
Bumps [actions/download-artifact](https://github.com/actions/download-artifact) from 1 to 4.
- [Release notes](https://github.com/actions/download-artifact/releases)
- [Commits](https://github.com/actions/download-artifact/compare/v1...v4)

---
updated-dependencies:
- dependency-name: actions/download-artifact
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-08-27 10:36:13 +02:00
imdongye d32370ff12
fix GetShortFilename function (#5728)
when blender export fbx then embedded texture path have slash and back slash.
so GetShortFilename have to check both types of slashes

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-25 17:11:19 +02:00
Sanchikuuus 12ed0286e4
Added more Maya materials (#5101)
* Added more Maya materials

Added Maya materials to list and add setting texture properties for getting lost textures to mesh

* Update utMaterialSystem.cpp

Now new enumerators are handled by a case label in utMaterialSystem.cpp

* Update material.h

- Fix tests: use the correct max material parameter

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-24 11:29:47 +02:00
Kim Kulling bb9db8409f
Sparky kitty studios master (#5727)
* upload contains "windows" in GH Actions

* Update ccpp.yml

* Update ccpp.yml

* Update ccpp.yml

* Update ccpp.yml

* Update ccpp.yml

* Update ccpp.yml

* Update ccpp.yml

* buildする方についてwindows-msvcのついている方にした

この二つ、何の違いがあるかいまいち理解してない…
clでビルドするかhunterでビルドするかの違い?

* upload/release対象のartifactを修正

追加当時のIssueを参考に修正(当時はHunterなかったっぽい)
a9a0c30932

* fix ccpp.yml -- fix matrix.name check for artifact

* fix ccpp.yml - build both hunter or not

* Update ccpp.yml

* Update ccpp.yml

* Update ccpp.yml

* Update ccpp.yml

* Update ccpp.yml

* Update ccpp.yml

* Fix verbose string + refactorings

* Revert "Fix verbose string + refactorings"

This reverts commit 824db16a68.

* Fix verbose string + refactorings

---------

Co-authored-by: Kazuki Y <6259214+kazu0617@users.noreply.github.com>
Co-authored-by: kazu0617 <kazu0617@protonmail.com>
Co-authored-by: Kim Kulling <kim.kulling@draeger.com>
2024-08-22 11:09:14 +02:00
sacereda d83904e3ee
Expose aiGetEmbeddedTexture to C-API (#5382)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-21 21:15:57 +02:00
Kim Kulling bc6710a116
Fix leak in loader (#5718)
* Fix leak in loader

 Closes https://github.com/assimp/assimp/issues/5717

* Free generated mesh on importer destruction.
2024-08-17 13:49:09 +02:00
OGAWA KenIchi 10e97b2f4a
Fix MSVC build error (#5716)
* add compile option /source-charset:utf-8
2024-08-16 19:33:09 +02:00
Steve M d95a5c60ef
Revert variable name (fix broken build on android) (#5715)
Co-authored-by: Steve M <praktique-tellypresence@yahoo.com>
2024-08-14 12:13:49 +02:00
Matthias Möller 12cdbb712c
Fixes possible out-of-bound read in findDegenerate (#5679)
This is possible, if the option "aiProcess_ValidateDataStructure" is deactivated as postprocessing step, but the option "aiProcess_FindDegenerates" is activated and the mesh contains invalid data structures

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-13 16:24:43 +02:00
Måns Andersen b992ff278b
Remove recursive include (#5705)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-13 16:14:31 +02:00
Måns Andersen 9485d49e93
include Exceptional.h in 3DSExporter.cpp (#5707)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-13 11:17:45 +02:00
RichardTea f950f61a52
Use DRACO_GLTF_BITSTREAM (#5709)
Replaces deprecated DRACO_GLTF cmake option

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-13 10:09:28 +02:00
RichardTea afe06f2298
Fix MSVC PDBs and permit them to be disabled if required (#5710)
* Revert "Remove /Zi compiler flag for MSVC, release config"

This reverts commit 9e1de3ec6e.

* Allow MSVC PDB creation to be disabled

Turn off ASSIMP_INSTALL_PDB to disable PDB creation

* Whitespace cleanup

Assimp uses spaces in cmakelists, not tabs

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-13 09:53:33 +02:00
mkuritsu d41b6b253d
Added AND condition in poly2tri dll_symbol.h to only define macros fo… (#5693)
* Added ADD condition in poly2tri dll_symbol.h to only define macros for dynamic library linking if assimp is ordered to build as DLL

* Reverted last commit to handle this issue in a better way.

* added P2T_STATIC_EXPORTS to compile definitions when building assimp as DLL

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-13 09:39:53 +02:00
Nathan V. Morrical 09b981d943
fixing static build (#5713) 2024-08-13 09:23:14 +02:00
Kimbatt 48c3a0ec46
FBX exporter - handle multiple vertex color channels (#5695)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-07 22:43:02 +02:00
Kim Kulling a37d748c17
Update DefaultIOSystem.cpp (#5697)
- closes https://github.com/assimp/assimp/issues/5678
2024-08-02 18:28:29 +02:00
Kim Kulling e63d3ed8e7
Make coord transfor for hs1 files optional (#5687)
* Make coord transfor for hs1 files optional

* Add config switch for HS1 transformation transformation
2024-07-31 18:39:39 +02:00
Kim Kulling 104a70f845
Return false instead of crash (#5685)
- Return false instead of crash
- closes https://github.com/assimp/assimp/issues/5684
2024-07-23 16:32:11 +02:00
Florian Born 76de7cedf4
A fuzzed stride could cause the max count to become negative and hence wrap around uint (#5414)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-07-23 16:17:54 +02:00
JensEhrhardt-eOPUS c55158cd82
CalcTangents: zero vector is invalid for tangent/bitangent (#5432)
* CalcTangents: zero vector is invalid for tangent/bitangent
2024-07-23 13:13:12 +02:00
Kim Kulling 571ba09dc7
Mosfet80 updatedpoli2tri (#5682)
* updated poli2tri library to last version
2024-07-23 10:41:43 +02:00
Kim Kulling db19f62a0c Merge branch 'master' of https://github.com/assimp/assimp 2024-07-22 09:11:17 +02:00
Stoyan Gaydarov 5d5e0bad3c
Fix a fuzz test heap buffer overflow in mdl material loader (#5658)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-07-19 21:48:10 +02:00
Kim Kulling 9cf03b4ddc
Introduce interpolation mode to vectro and quaternion keys (#5674)
* Introduce interpolation mode to vectro and quaternion keys

* Update USDLoader.cpp

Fix review finding

* Update USDLoader.h

Fix review finding,
2024-07-18 23:54:31 +02:00
Vincent Fazio 91e93578c7
Update Python structs with missing fields (#5673) 2024-07-17 21:25:16 +02:00
Kim Kulling da281b7f48 Introduce interpolation mode to vectro and quaternion keys 2024-07-17 15:49:17 +02:00
Kim Kulling 35e4f1bf64
Kimkulling/fix double precision tests (#5660)
* Make color single precision

* Fix the unittests for double precision

* Fix merge issues

* Fix issues with Vertex + Color4

* Fix vertex operator, some tests are still red.
2024-07-12 14:37:49 +02:00
Steve M 0cb1693689
[USD] Integrate "tinyusdz" project (#5628)
* Squash development commits for PR

* Fix failing build on armeabi-v7a via android NDK

* Update with blendshape support

* Migrate to auto-cloning and patching tinyusdz (instead of manually copying files)

* Update to latest rendermesh-refactor branch commit

* Remove tracked file

* Update to use recent commit to "dev" branch

"rendermesh-refactor" was merged to "dev" around 9 May 2024 but merge
was not obvious from commit messages

* Add UNUSED() macro

(cherry picked from commit d89fe8f034c353cc5cc5b3ac78cd8845e006de38)

* Update tinyusdz branch

* Prevent per-ABI (x86, x86_64 etc) clone on android

* Add verbose logging cmake option

* Fix macro and patch

* Address compiler warnings

* Address compiler warnings

* Address compiler warnings

* Attempt prevent re-clone/re-patch once downloaded by any ABI build

* Disable tinyusdz clone/build by default

assimp github PR auto-CI checks clone/build the tinyusdz code, and reject PR
due to compiler warnings in the 3rd party external tinyusdz project

---------

Co-authored-by: Steve M <praktique-tellypresence@yahoo.com>
2024-07-12 13:25:35 +02:00
Kim Kulling d3bec44990
Update Readme.md (#5665) 2024-07-11 14:19:09 +02:00
Kim Kulling b0aae04801
Update Readme.md (#5663)
- Add a discord invitation
2024-07-11 10:30:42 +02:00
Stepan Hrbek 206839d4f2
Allow empty slots in mTextureCoords (#5636)
* Allow empty slots in aiMesh::mTextureCoords.
1.Explicitly say in documentation that empty slots are allowed (it was unclear).
2.Change GetNumUVChannels() implementation to allow empty slots.
3.Revert fraction of 2da2835b29 where empty slots are detected and error logged.

* Fix #5632 by reverting fraction of d6aacefa1e where Collada texcoords are renumbered to avoid empty slots.

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-07-10 09:01:53 +02:00
Kim Kulling 193f2c5d87
Fix compile warning (#5657) 2024-07-08 17:09:17 +02:00
Kim Kulling bff00b15f1
Replace raw pointers by std::string (#5656)
* Replace raw pointers by std::string
2024-07-06 13:59:02 +02:00
Matthias Möller d5cb1fe01f
Fix potential heapbuffer overflow in md5 parsing (#5652) 2024-07-06 08:27:05 +02:00