Kim Kulling
636fbd65b3
Refactorings: come code cleanups
2023-12-29 16:55:37 +01:00
Samuel Kogler
55cb19f924
Fix PBRT exporter coordinate system
...
Was just mirroring the x axis. This uses aiProcess_ConvertToLeftHanded and
rotates the root node to match PBRT.
The problem is apparent when using an environment map texture.
2023-05-03 16:52:33 +02:00
Kim Kulling
50c7301a38
Update copyrights
2022-01-10 21:13:43 +01:00
Aaron Gokaslan
94c3abd841
Apply various performance fixes from clang-tidy
2021-06-22 12:27:15 -04:00
Kim Kulling
9e8dbd0ca5
Update copyrights to 2021.
2021-02-28 12:17:54 +01:00
Kim Kulling
4e0c4d7bb7
Update PbrtExporter.h
2021-01-20 21:11:14 +01:00
Matt Pharr
2bc074e35a
Additional PBRT exporter cleanups
2021-01-11 19:42:23 -08:00
Matt Pharr
938537c884
Checkpoint improvements to pbrt exporter
2021-01-08 16:57:22 -08:00
Trevor David Black
a0aa067b5f
Moved Texture writing into its own function
2020-05-01 08:35:04 -07:00
Trevor David Black
2c9d3bea64
Printing out unique textures
2020-04-30 14:01:09 -07:00
Trevor David Black
3dc550a9b2
Got a working geometry prototype, sponza renders correctly when camera and light is added
2020-04-25 00:10:31 -07:00
Trevor David Black
07065e2235
Working first proof of concept. Renders ambient term in pbrt
2020-04-22 13:38:06 -07:00
Trevor David Black
f9f2d617a2
Added a very basic camera. Still work to do
2020-04-17 10:42:13 -07:00
Trevor David Black
3ad53ab630
Printing file metadata
2020-04-08 13:29:03 -07:00
Trevor David Black
8c3b374486
Pbrt file exporter hello world
2020-04-06 12:12:37 -07:00