Commit Graph

5199 Commits (kimkulling-oss_fuzz29168)

Author SHA1 Message Date
Max Vollmer a15adc9fbc Fixed copypaste error 2020-12-14 17:01:42 +00:00
Max Vollmer 9d3c0081eb Throw if property length is out of bounds 2020-12-14 16:49:04 +00:00
Max Vollmer 1db51503d8 Throw instead of assert on invalid file input 2020-12-14 16:44:56 +00:00
Max Vollmer 5436e16802 * Fix memory leak in GLTF2 Importer that occurs when an exception gets thrown while constructing a scene
* Fix crash in GLTF2 Importer when a scene with dangling/uninitialized pointers gets deleted after an exception was thrown
* Fix crash in GLTF2 Importer when channel sampler is not set (negative index)
2020-12-14 16:37:02 +00:00
wasd845 4e9176d2cd
_dest may be destructed twice if _dest is not null in MergeScenes() 2020-12-14 19:16:29 +08:00
Jean-Louis Boudrand 922f874e78 Merge branch 'gltf2-exporter-crash' of https://github.com/JLouis-B/assimp into gltf2-exporter-crash 2020-12-13 17:03:09 +01:00
Jean-Louis Boudrand d18fce3f06 Fix https://github.com/assimp/assimp/issues/3054
Corrected the animation of each bone of an animation were exported in different animations (+tabs fixes)
2020-12-13 17:02:50 +01:00
Jean-Louis Boudrand 33e7e2366c
Merge branch 'master' into gltf2-exporter-crash 2020-12-13 16:48:40 +01:00
Biswapriyo Nath c65f2cb3fb Remove extra semicolon while GCC being pedantic. 2020-12-13 00:12:44 +05:30
Biswapriyo Nath e2af015a57 Common: Fix GCC error invalid conversion in MINGW. 2020-12-11 21:43:09 +05:30
Kim Kulling 7dd0596010
Merge branch 'master' into 3dsMax2021PbrMaterials 2020-12-11 14:31:00 +01:00
Kim Kulling a2adef8726
Merge branch 'master' into add-msvc-check 2020-12-11 14:11:10 +01:00
Jean-Louis Boudrand 8701a86c9d Fixed a crash of the Gltf 2 exporter in the case of an animation without a translation, rotation or scale animation key. 2020-12-10 23:47:54 +01:00
Kim Kulling e4a1fb171e
Merge branch 'master' into master 2020-12-09 17:58:18 +01:00
tellypresence 6db5b7046f Provide option for rapidjson no-member-iterator define
Originally added to fix warning on MSVC but breaks android build
2020-12-09 20:21:43 +09:00
Kim Kulling 816bbc852c
Merge branch 'master' into master 2020-12-08 19:54:04 +01:00
Kim Kulling c0d7ea981a
Merge branch 'master' into gltf_fixes 2020-12-04 16:02:16 +01:00
Kim Kulling eccdc6dc96
Merge branch 'master' into master 2020-12-04 15:30:56 +01:00
Kim Kulling 5020a0aa33
Merge branch 'master' into fbxExceptionSafety 2020-12-04 11:01:56 +01:00
Max Vollmer (Microsoft Havok) e737adde50
Merge branch 'master' into gltf_fixes 2020-12-04 08:58:52 +00:00
Kim Kulling f67a9f253f
Merge branch 'master' into 3dsMax2021PbrMaterials 2020-12-03 22:20:01 +01:00
Kim Kulling c7aeb882e6
Update ScenePreprocessor.cpp 2020-12-03 17:28:51 +01:00
Malcolm Tyrrell 471d2acc92 Improvements & style 2020-12-03 11:17:45 +00:00
Kim Kulling c5f45e26bd
Merge branch 'master' into scenepreprocessor-memoryleak 2020-12-03 10:08:05 +01:00
Malcolm Tyrrell 19af3f0d31 Swap the meaning using the out_mat property. 2020-12-02 16:59:29 +00:00
Biswapriyo Nath 8d8ba521e2 Check _MSC_VER for MSVC specific pragma directives.
This fixes build issues when compiled with compiles like Clang or GCC.
2020-12-02 02:05:14 +05:30
Malcolm Tyrrell f7be3048de New 3ds Max PBR Materials in FBX 2020-12-01 12:05:42 +00:00
FRICOTEAUX b47c5c8c27 glTF2Exporter: fix crash when exporting a scene with several meshes per node (regression coming from commit e8d2b84 on 08/03/2020 "clean all warnings for vs-2019") 2020-11-30 20:11:41 +01:00
Max Vollmer 53ff0702ce Fixed check for base64 char values 2020-11-30 16:21:29 +00:00
Max Vollmer 7d72c78c8e Some improvements 2020-11-30 15:20:51 +00:00
Max Vollmer 6ed1488e6e * Improved error messages
* Throw instead of asserts on invalid file input
2020-11-30 15:04:06 +00:00
Oleg Bogdanov 4d4a3c42f6 Fix for 3489 | Preserve morph targets when splitting by bone count 2020-11-28 10:01:50 -08:00
Kim Kulling 88be8ec698
Merge branch 'master' into fbxExceptionSafety 2020-11-27 21:49:58 +01:00
Malcolm Tyrrell 149b8d1fd1 Don't need operator< either. 2020-11-27 14:26:51 +00:00
Malcolm Tyrrell 14f79caf41 textures_converted keys can just be pointers 2020-11-26 16:29:37 +00:00
Neil Clifford ea60563822
Merge branch 'master' into scenepreprocessor-memoryleak 2020-11-26 08:57:57 +00:00
Kim Kulling 4590f06756
Merge branch 'master' into master 2020-11-25 16:57:49 +01:00
Kim Kulling c059e58c5e
Merge branch 'master' into fbxparser-overead 2020-11-24 08:36:15 +01:00
Kim Kulling fe78310486
Merge branch 'master' into fbxExceptionSafety 2020-11-23 10:08:23 +01:00
Evangel 98e42e22b8 Added check around setting pScene->mName from asset.scene. 2020-11-22 15:49:41 +10:00
Evangel 30584c1ec1 Replaced name with scene_name to avoid shadowing. 2020-11-22 15:36:08 +10:00
Evangel 67abcb10ba Added mName to aiScene. Primarily to provide access to the "name" member of glTF2 scenes. 2020-11-22 15:33:31 +10:00
Malcolm Tyrrell 885a196c74 Unsigned 2020-11-19 16:30:44 +00:00
Kim Kulling 8108338215
Merge branch 'master' into master 2020-11-19 16:34:15 +01:00
Neil Clifford fc842a0f97 Sceneprecessor potential memory leak 2020-11-19 13:20:43 +00:00
Neil Clifford 7b59cc297e FBXParser.cpp - handle buffer over-read cases correctly 2020-11-19 12:20:06 +00:00
Kim Kulling d10bf9a0d3
Merge branch 'master' into master 2020-11-18 21:30:58 +01:00
Inho Lee e3083c21f0 glTF2: import correct animation values for CUBICSPLINE
CUBICSPLINE interpolation has tangent values with the animation data.
Current import don't care this interpolation type but it will help not
to fetch tangent values instead of animation data.

Note: Assimp cannot support interpolation types yet.
2020-11-17 17:21:07 +01:00
Malcolm Tyrrell c00153089a Neater construction 2020-11-17 10:45:10 +00:00
Malcolm Tyrrell 213a9f9d55 First pass at PotentialNode 2020-11-17 10:39:03 +00:00
Malcolm Tyrrell c4573a6d5c
Merge branch 'master' into findDegeneratesOptimization 2020-11-17 09:44:13 +00:00
Kim Kulling c4ba5eeeea
Merge branch 'master' into issue_3500 2020-11-16 21:52:14 +01:00
Malcolm Tyrrell 3221522f95 Prevent crash with malformed texture reference 2020-11-16 17:29:19 +00:00
Malcolm Tyrrell d9b90f714a Fix typo 2020-11-16 11:06:39 +00:00
Malcolm Tyrrell 3ce0958b98
Merge branch 'master' into findDegeneratesOptimization 2020-11-16 09:13:13 +00:00
Jean-François Verdon 09ca11d063 Fixing issue 3500, invalid outer cone angle readed from gltf2 file on machines which defines M_PI as a double value 2020-11-16 09:19:13 +01:00
Kim Kulling 647cef8a8b
Merge branch 'master' into nullBufferviewFix 2020-11-15 19:02:09 +01:00
Kim Kulling 0d5e5790cb
Fix findings. 2020-11-14 12:44:49 +01:00
Kim Kulling db7e594221
Merge branch 'master' into findDegeneratesOptimization 2020-11-14 12:32:57 +01:00
Inho Lee 8845d7eed3 Prevent to generate redundant morph targets for glTF2 2020-11-11 20:49:22 +01:00
Kim Kulling fa0951012f closes https://github.com/assimp/assimp/issues/1044: fix envelope handling in lightintensity. 2020-11-11 20:32:55 +01:00
Kim Kulling 707ad68fba
Merge branch 'master' into findDegeneratesOptimization 2020-11-11 09:54:08 +01:00
Kim Kulling ab34b25a03
Merge branch 'master' into kimkulling-patch-8 2020-11-10 15:32:04 +01:00
Kim Kulling 8c91d1a3cd closes https://github.com/assimp/assimp/issues/3198: make aiMaterial::GetName const. 2020-11-10 12:50:17 +01:00
Kim Kulling a8381113eb
Update ObjFileMtlImporter.cpp 2020-11-10 10:23:28 +01:00
Kim Kulling 856d4c016e
closes https://github.com/assimp/assimp/issues/3448
Add transmission alpha value. if any.
2020-11-10 10:03:09 +01:00
Malcolm Tyrrell 0f246edb97 Prevent GetValue from corrupting memory 2020-11-06 13:43:16 +00:00
Malcolm Tyrrell 34e3e6293a Style 2020-11-06 09:57:48 +00:00
Malcolm Tyrrell 0af05e7a60 Better message 2020-11-05 15:10:52 +00:00
Malcolm Tyrrell 01b2088dd3 A missing bufferview was causing a crash. 2020-11-05 15:02:41 +00:00
Kim Kulling 6873d79505
Delete AMFImporter_Postprocess.cpp 2020-11-03 13:00:28 +01:00
Malcolm Tyrrell 3deae8760c Optimize FindDegenerates so it doesn't explode 2020-11-02 14:43:35 +00:00
Kim Kulling 206f28b8ad
Merge branch 'master' into fix/3365 2020-10-29 13:40:00 +01:00
Kim Kulling 72bc41b50f
Merge branch 'master' into fix/xcode-compile-20201018 2020-10-28 22:00:08 +01:00
Kim Kulling 8c135f779e
Merge branch 'master' into readFbxWeightsInConfig 2020-10-28 20:38:29 +01:00
Kim Kulling 3fd95aff4e
Merge branch 'master' into fix/3365 2020-10-27 17:43:28 +01:00
Kim Kulling df768bdd99
Merge branch 'master' into patch-1 2020-10-27 16:20:33 +01:00
Kim Kulling 7e1a8f09c5 more openddl-fixes 2020-10-26 21:35:44 +01:00
Kim Kulling aee2e9a87d
Merge branch 'master' into patch-1 2020-10-25 20:35:06 +01:00
Kim Kulling 57e691e28e openddl: latest greatest. 2020-10-25 10:34:43 +01:00
Kim Kulling 55feb0cb78
Merge branch 'master' into fix/xcode-compile-20201018 2020-10-23 22:06:49 +02:00
Max Vollmer 4006bb71f4 Fixes for crashes in GLTF2 Importer 2020-10-23 12:01:43 +01:00
John Mai cea54d1ac5
Merge branch 'master' into fix/xcode-compile-20201018 2020-10-23 14:06:25 +08:00
Kim Kulling 6ee5e248ee
Fix typo 2020-10-22 22:26:29 +02:00
#Momo b168d8f441
replaced data with taking address of first element
oops, seems like `data()` returns `char*` only since C++17. Replaced with taking address of first string element
2020-10-21 23:41:33 +03:00
#Momo 7781fe5781
MSVC crash workaround
I do not know why, but the following line causes crash if assimp was compiled using MSVC with RelWithDebInfo configuration:
`std::transform(shading.begin(), shading.end(), shading.begin(), Assimp::ToLower<char>);`
replacing `shading.begin()` with `shading.data()` fixes this issue.
2020-10-21 23:21:50 +03:00
Kim Kulling b842b4a3c1
Merge branch 'master' into fbxReportAssetIssuesProperly 2020-10-21 20:02:48 +02:00
Kim Kulling bbac168ced
Merge branch 'master' into collada_cleanup 2020-10-19 23:56:52 +02:00
Kim Kulling 69143ed149 fix unittests. 2020-10-19 23:53:27 +02:00
Kim Kulling 080322b9e2 cleanup collada xml migration. 2020-10-19 19:06:11 +02:00
Malcolm Tyrrell a2cd5619b4
Merge branch 'master' into readFbxWeightsInConfig 2020-10-19 10:16:02 +01:00
john d48ac9d0a4 fix xcode compile bug 2020-10-18 10:54:04 +08:00
Inho Lee ad7f8910e9 Rollback the method to handle empty bones for GLTF2
A patch made the assimp to ignore empty bones.
However, some assets can have bones which don't have weights
but are connected to other bones.
2020-10-16 17:09:17 +02:00
Inho Lee 9f880e2214 Fix glTF1 orthographic camera 2020-10-16 08:56:55 +02:00
Malcolm Tyrrell 0363c18f1f Read weights 2020-10-15 10:07:24 +01:00
Silvio Traversaro 3b5212067c Fix CMake config generation
Use standard CMake function to generate the CMake config files.
2020-10-14 23:55:28 +02:00
Kim Kulling 7660070aa4
Merge branch 'master' into master 2020-10-14 21:01:35 +02:00
Kim Kulling 857f62cde0 closes pParam.mReference = source; 2020-10-14 20:34:46 +02:00
Jukka Maatta 6848a18999 Fix for issue #3445
Add const to avoid creating a temporary copy.

This should fix the cmake compilation error on XGLLoader.cpp shown in bug #3445

The fix is similar to commit bbe6f7f213
2020-10-13 21:56:43 +03:00
Kim Kulling 84ef3dc0fc
Merge branch 'master' into fbxReportAssetIssuesProperly 2020-10-13 18:37:03 +02:00