When built with BUILD_SHARED_LIBS disabled, the exported CMake
targets are modified to reference the static library location.
This also fixes version detection for VS2017 and beyond within
the target import script.
The AMD64 option causes a build failure on MSVC (#1760) and the ASM builds seem to have problems:
https://github.com/madler/zlib/issues/41#issuecomment-125848075
This change also prevents these from "polluting" the cmake options if assimp is being included as a submodule.
If you have assimp installed already and in the include path (e.g. I have it via homebrew), it can pick up the wrong headers.
This forces the include order so our local ones are found first when building assimp.
Now the configs follows the standard cmake-package code: see https://cmake.org/cmake/help/v3.12/manual/cmake-packages.7.html
Downstreamer no longer have to manually specify target_include_directories with ${ASSIMP_INCLUDE_DIRS}, target_link_libraries with ${ASSIMP_LIBRARY_DIRS} and so on.
Downstreamer can now use:
find_package(assimp CONFIG REQUIRED)
target_link_libraries(AWESOME_APP PUBLIC assimp::assimp)
and everything should work.
Added assimpTargets.cmake.in
Added assimpTargets-debug.cmake.in
Added assimpTargets-release.cmake.in
Modified CMakeLists.txt
Modified code/CMakeLists.txt - added ALIAS assimp::assimp
Tested on Ubuntu 18.04 and Windows 10
Revert to default Release build type, but this time only for iOS
Do not attempt to use minizip if you are building for iOS shared dylib
Keep in mind that the "Shared" option only apply to the assimp library and not the other two built libraries
* master:
Fix regression on FBX importer unit test
Check nb of faces and vertices for FBX unit test
Update helper.py
Update helper.py
Solved pyassimp.errors.AssimpError in conda
Hide commit signature information when fetching commit hash
* master: (148 commits)
Update Importer.cpp
[-] Trace print removed.
[F] Get return "like true" when error occured.
[*] qt_assimp_viewer can be built with Qt4 or Qt5. [F] Working in doule precision.
[F] List of importers can be empty.
[F] More correct control by a mouse
[F] React on mouse pressing ig view only.
[F] One alignment for labels. [-] Unused checkbox.
[+] QtCreator temporary file.
[*] Refactoring of "draw axes" procedure. [-] Removed not working part of code for reloading textures. That do nothing, just show checkbox. As Yoda said: "Do. Or do not. There is no try."
[-] Function "GetExtension" always return lowercase string. Using uppercase extension in desc is not needed.
glTF/2.0: Pick scene zero as scene to recursively load if no "scene" property is specified.
Fix GenVertexNormals
[F] Wrong type in equation.
[F] Uninitialized variables.
Fix#1587 : add validation to LWS unit test
Fix#1970: stl with empty solid
Add test for issue 1970: STL with empty solid
Add mesh name to ValidateDataStructure log
Read and write the KHR_materials_unlit glTF/2.0 extension.
...
# Conflicts:
# CMakeLists.txt
# port/iOS/build.sh
There was a typo in the `CMakeLists.txt` where if zlib was not found, it would say "Compiling from souces" instead of "Compiling from sources". Added a 'r' to fix the typo.
Norod: Toolchain files get their SDKVER, DEVROOT and SDKROOT values from build.sh
Norod: Removed deprecated CMAKE_FORCE_
Norod: Build shared libs is now set-able from a flag, so to be more extendable later
Norod: .gitignore updated
1. WordIterator's operator== and operator!= must take const WordIterator& as parameter type.
2. OpenMP doesn't work with new two phase lookups. Need to disable twoPhase.
The CMake variable "MSVC" and the related versioned variables indicate that the
Visual Studio compiler is used but when using that compiler and the "NMake
Makefiles JOM" build generator the files it tried to install weren't in the
expected Debug folder.