Merge pull request #996 from johnmaf/bugfix/gltf-split
Split mesh before exporting gltf. Fixes #995pull/972/head
commit
f336f30335
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@ -49,6 +49,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "StringComparison.h"
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#include "ByteSwapper.h"
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#include "SplitLargeMeshes.h"
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#include "SceneCombiner.h"
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#include <assimp/version.h>
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#include <assimp/IOSystem.hpp>
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#include <assimp/Exporter.hpp>
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@ -70,8 +73,20 @@ namespace Assimp {
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// Worker function for exporting a scene to GLTF. Prototyped and registered in Exporter.cpp
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void ExportSceneGLTF(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
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{
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aiScene* sceneCopy_tmp;
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SceneCombiner::CopyScene(&sceneCopy_tmp, pScene);
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std::unique_ptr<aiScene> sceneCopy(sceneCopy_tmp);
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SplitLargeMeshesProcess_Triangle tri_splitter;
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tri_splitter.SetLimit(0xffff);
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tri_splitter.Execute(sceneCopy.get());
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SplitLargeMeshesProcess_Vertex vert_splitter;
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vert_splitter.SetLimit(0xffff);
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vert_splitter.Execute(sceneCopy.get());
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// invoke the exporter
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glTFExporter exporter(pFile, pIOSystem, pScene, pProperties, false);
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glTFExporter exporter(pFile, pIOSystem, sceneCopy.get(), pProperties, false);
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}
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// ------------------------------------------------------------------------------------------------
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